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One item mentioned only once but has broad-spanning impact is the Annihilation Spectacles. While casting disintegration is mildly cool at 17th level, the ability to SPONTANEOUSLY CAST ANY TRANSMUTATION SPELL is extremely valuable. I just played a Thassilonian specialist transmuter with some of those spectacles, and it was amazing.
Do you think you need another time stop?
Do you want to turn your fighter into a Shadow Giant?
What about a Necromental?
What if you want to be a Dragon?
What if you want to cast a dazing heightened snapdragon fireworks?
What if you just HAVE to maximize a disintegrate?
How many quickened haste spells did you prepare?
No class feature or item can give you that level of versatility. If Wizards are Tier 1 because of adaptability, then the Annihilation Spectacles are a Tier 0 item...

Shoga |
Prices are calculated the most efficient way for you. It's simply the way it has always been done.
It doesn't matter which effect is 'first'. the +50% is the cost for the one effect to work with the other. Naturally, you want to pay it on the cheaper effect.
==Aelryinth
I'm not understanding the logic here. Let me try to show it in the way I understand it. Whether its efficient/cost effective for me or not. I would have thought it was a linear - logical step to take whatever base item regardless of what it is or its cost then add the next effect + 50%.
example
Base Item
I found an Amulet of Natural Protection +1 at level 2, it takes up the neck slot. At 3rd level I found enough coinage to want to add the effects of Golembane Scarab which is a broach but takes the neck slot. I pay the 2,500 gp + 1,250 gp for stacking.
Its a linear - logical progression.
Either way, I would need the reference of where its stated in the books.
Shoga

Drahliana Moonrunner |

Abraham spalding wrote:Hookers and blow.If you're a high level wizard and you are PAYING for hookers and blow, you're doing it wrong.
You're a rockstar! People will give you hookers and blow for free!
You're obviously confusing Wally the Wizard with Sammy the Sorcerer whos' got both the Charisma, and Bluff as a class skill. :)

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Ravingdork wrote:You're obviously confusing Wally the Wizard with Sammy the Sorcerer whos' got both the Charisma, and Bluff as a class skill. :)Abraham spalding wrote:Hookers and blow.If you're a high level wizard and you are PAYING for hookers and blow, you're doing it wrong.
You're a rockstar! People will give you hookers and blow for free!
No a 7 CHA wizard or witch can easily Dominate anyone into doing his bidding.
I've had a 7 person orgy with the mass suggestion spell...Had to slaughter the angry husbands demanding to know where their wives are going...but that is just another wave of the hand or wagging of the finger.

Cevah |

Headband of Mental Superiority : 144,000
Add effects of Helm of Comprehend Languages and Read Magic : 5,200 + 2,600 (50% for stacking)Ring of Protection +5: 50,000
Add effects of Ring of Wizardry Type III : 70,000 + 35,000 (50% for stacking)
Add Effects of Ring of Invisibility : 20,000 + 10,000 (50% for stacking)Ring of Wizardry Type II : 40,000
Add effects of Ring of Sustenance : 2,500 + 1,250 (50% for stacking)
Add effects of Ring of Freedom of Movement: 40,000 + 20,000 (50% for stacking)Amulet of Magecraft : 20,000
add effects of Amulet of natural Armor +5 : 50,000 +25,000 (50% for stacking)
Add effects of Amulet of Spell Mastery : 22,000 + 11,000 ( 50% for stacking)
Add effects of Golembane Scarab : 2,500 + 1,250 (50% for stacking)
Add effects of Necklace of Adaptation : 9,000 + 4,500 (50% for stacking)
Add effects of Swarmbane Clasp : 3,000 + 1,500 (50% for stacking)
1) You are NOT limited to +6 Enhancement on a stat. 3.5 has Epic rules for >6. PF uses normal rules.
2) You wasted money with the rings. Start with the two most expensive parts as the base of the two rings. Then add the rest as desired. Ex:
Ring of Wizardry Type III : 70,000
Ring of Protection +5: 50,000
Ring of Freedom of Movement: 40,000
Ring of Wizardry Type II : 40,000
Ring of Invisibility : 20,000
Ring of Sustenance : 2,500
Ring 1: W3 + FoM + S = 70,000 + 1.5*(40,000 + 2,500) = 133,750 gp
Ring 2: P5 + W2 + I = 50,000 + 1.5*(40,000 + 20,000) = 140,000 gp
Total 273,750 gp
vs 288,750 gp
Save 15,000 gp
3) You wasted money with the Amulet. Ex:
Amulet of Natural Armor +5 : 50,000
Amulet of Spell Mastery : 22,000
Amulet of Magecraft : 20,000
Necklace of Adaptation : 9,000
Swarmbane Clasp : 3,000
Golembane Scarab : 2,500
Amulet: NA5 + SM + M + NoA + SC + GS = 50,000 + 1.5*(22,000 + 20,000 + 9,000 + 3,000 + 2,500) = 134,750 gp
vs 149,750 gp
Save 15,000 gp
4) Despite Aelryinth's claims, there is no rule. However, a merchant WILL assume the most efficient method of creation as far as the price he will pay you for an item, even if it cost you more to make since you did it in the wrong order. And that sets its value. There is a rule that effects added later add 50%, which you seem to have correct. Many think it is for lesser effects, which is incorrect.
/cevah

Ashiel |
2 people marked this as a favorite. |

Off the top of my head:
+6 Int item.
Blessed book(s) (spell book(s))Don't worry too much about armor class, because you'll never keep up. Just be sure to have some defensive spells, like displacement etc. Also, have a clone ready.
You'll spend A LOT of money on spell components and such, so do that early.
That's basically it. Everything else is just bonus.
Gonna jump in and say that wizards are capable of getting ACs that are just fine for most common bestiary monsters, especially when supported by defensive spells like displacement, mirror image, and/or stoneskin.
+8 bracers of armor (+8 armor)
+5 mithral buckler (+6 shield)
+5 ring of protection (+5 deflection)
+5 amulet of natural armor (+5 natural)
+1 ioun stone (+1 insight)
+7 dexterity (including base 14, +6 item, +4-5 inherent)
Total AC = 41.
For comparison, a generic pit fiend would have a 40%-50% miss chance with their natural weapons. This is also assuming no base natural AC, such as with some shapeshifting spells.
Not super cost effective unless you like crafting but it's not so expensive that you couldn't even if you don't.

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Ravingdork wrote:You're obviously confusing Wally the Wizard with Sammy the Sorcerer whos' got both the Charisma, and Bluff as a class skill. :)Abraham spalding wrote:Hookers and blow.If you're a high level wizard and you are PAYING for hookers and blow, you're doing it wrong.
You're a rockstar! People will give you hookers and blow for free!
Only CHA 7 wizards need hookers ... Sorcerer's have rock-star CHA and have groupies throwing themselves at them.