Imoloka Ghalmont-Neverhome

Claire Lee-O'Blivyus's page

84 posts. Organized Play character for ben1535.


Full Name

Claire Lee-O'Blivyus

Race

Wayang

Classes/Levels

Swashbuckler 1/Investigator 9.1; HP 36/36; AC 22 [26], FF 18 [22], T 15 [19]; F/R/W, 2/9/0; Per +17/18+1d6; Init +6; Panache 6/6; Inspiration 6/6

Gender

F

Size

S

Age

22

Alignment

LN

Deity

Abadar

Location

Absalom

Languages

Common, Abyssal, Aklo, Azlanti, Celestial, Draconic, Infernal, Wayang

Occupation

Locksmith / Detective

Strength 10
Dexterity 18
Constitution 14
Intelligence 20
Wisdom 5
Charisma 7

About Claire Lee-O'Blivyus

Claire PFS # 100691-5

Stats:

Female Wayang Swashbuckler 1/Investigator 9.1
LN Small Humanoid (Wayang)
Init +6; Senses darkvision 60 ft; Perception +17/18+1d6
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Defense
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AC 22, touch 15, flat footed 18 (+7 armor, +4 Dex, +1 Size)
HP 36 (1d10+2+3d8+6+3)
Fort +2, Ref +9, Will +0
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Offense
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Speed 20 ft.
Melee Rapier +10 (1d4+5)
Ranged
Special Attacks Panache, Inspiration
Investigator Spells Known (CL 3; concentration +8)
. . 1st—5/day; Crafters Fortune, Cure Light Wounds, Heightened Awareness, Longarm, Shield
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Statistics
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Inspiration Spend 1 point of inspiration to add 1d6 to skill and ability checks. Claire can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without using a point of inspiration. Claire can use inspiration on attack rolls and saving throws as a free or immediate action by spending 2 inspiration points.
Ceaseless Observation Use Intelligence for Disable Device, Perception, Sense Motive, Use Magic Device, and Diplomacy to Gather Information
Expanded Inspiration Claire can use inspiration on on Diplomacy, Heal, Perception, Profession, and Sense Motive skill checks without expending uses of inspiration (in addition to Knowledge, Linguistics, and Spellcraft).
Str 10, Dex 18, Con 14, Int 20, Wis 5, Cha 7
Base Attack +4; CMB +3; CMD 17
Feats Weapon Finesse, Weapon Focus (Rapier), Fencing Grace, Skill Focus (Perception)
Skills Bluff +6, Craft (Alchemy) +12, Diplomacy +13+1d6, Disable Device +13, Heal +1+1d6 K Arcana +9+1d6, Dungeon +9+1d6, Local +9+1d6, Nature +9+1d6, Planes+9+1d6, Religion +9+1d6, Linguistics +9+1d6, Perception +17/18+1d6, Profession (Barrister) +1+1d6, Sense Motive +13+1d6, Spellcraft +9+1d6, Stealth +13, Use Magic Device +12
Languages Common, Abyssal, Aklo, Azlanti, Celestial, Draconic, Infernal, Wayang

Missions:

Emerald Spire Super Dungeon: Tower Ruins
Emerald Spire Super Dungeon: The Cellars
Emerald Spire Super Dungeon: Godhome

Background:

Jaegar Alvar Tarnshiav is a descendant of a prominent human family in Sarkoris. One of the most distinguished families, House Tarnshiav has refused to yield to the worldwound. Unfortunately, the bloodline has been tainted by the demonic presence. Despite pure human heritage, the younger Tarnshiav generations have effectively become Tieflings.

Jaegar showed a great knack for hunting, and found himself drawn to Erastil. With milky white skin, he was well adapted to hunting in the Frostmire Fen. His purple eyes are exceptionally keen, both able to spot his quarry and subtle social cues. With the cunning mind of a Tarnshiav, Jaegar was perfectly adapted for cataloging opponents, monsters, and prey of all types.

Following the footsteps of his cousin, Marian Rejewski Tarnshiav, Jaegar found himself drawn to the Pathfinder Society to formally hone his skills, gain experience, and pursue the fight against the demonic invasion of his home. He hopes to return to Sarkoris one day as a proud demon hunter.

Gear:

Rapier +1 (2320)
Mithril Chain Shirt +1 (2100)
Darkwood Buckler +1 (1203)
Handy Haversack (2000 gp)
Sleeves of Many Garments (200 gp)
Antitoxin (50 gp)
5x Alchemists Kindness (5 gp)

Wand of Cure Light Wounds (2PP)
Wand of Comprehend Languages (2PP)
Wand of Protection from Evil (2PP)
Wand of Detect Secret Doors (2PP)
Vial of Efficacious Medicine (2PP)