DeathQuaker RPG Superstar 2015 Top 8 |
Rysky |
I did the elevator ride once with unarmed skill, buffout, and prayer.
Reminds me of the fight with the Legendary Deathclaw. Opened with the .50 Cal and then hopped up on every single buff and drug I had and switched to Gehenna. It was the fight with She all over again and it was brutally glorious.
I may or may not have given prayer to someone or something during chaos, as well as plenty of screams and curses.
DeathQuaker RPG Superstar 2015 Top 8 |
You can also return to Zion and Big Mountain. OWB gives you the best character base in the game, which you can always return to with your portable teleporter.
The only DLC place you CAN'T return to is Dead Money's.
The difference between Lonesome Road and the others is you can leave DURING the events of the storyline. You have to complete OWB and HH before you return to them.
Capn, you should run into an autodoc soon, which will help you with the health problem.
Blackvial |
You can also return to Zion and Big Mountain. OWB gives you the best character base in the game, which you can always return to with your portable teleporter.
The only DLC place you CAN'T return to is Dead Money's.
The difference between Lonesome Road and the others is you can leave DURING the events of the storyline. You have to complete OWB and HH before you return to them.
Capn, you should run into an autodoc soon, which will help you with the health problem.
but you can't leave Big MT until after you complete the story and decide what to do with your brain
DeathQuaker RPG Superstar 2015 Top 8 |
Right, I said that. I misunderstood your post to mean you can never return to the other locations, ever. But in my post above I also noted in LR you can leave partway through (I just didn't realize you were saying the same thing).
Personally I've never left LR in the middle. Seems better to get it done in one slog, then get back for good to better places, stories, and characters, and Veronica.
Fallout Rampage Cap'n Yesterday |
It's a lot slower going without ED-E around, I think I going to have to explore further, some of the areas I've been, I might've missed the armor, goddamn shit I'm wearing now isn't holding up at all.
Just killed Rawr (sorry badger!) last night, now almost to that robot stealing piece of shit's lair.
He'll have to answer to Annabelle for stealing my property, she's never in a forgiving mood.
Fallout Rampage Cap'n Yesterday |
Does anyone else not use chems in Fallout games, I got addicted in 3 once, it sucked so I haven't taken them ever since.
brings out a soapbox, dusts it off
I also find that video games having addictions one of the stupidest ideas they've had, if I wanted to see the toll addiction has I'll go visit my cousin's grave, I don't need that bullshit mucking up my enjoyment.
puts soapbox back in the closet
But, rather than picking the one nit I have with them, I just don't take any chems beyond Stimpaks and their like. Just curious if anyone else does the same.
Duiker |
2 people marked this as a favorite. |
Does anyone else not use chems in Fallout games, I got addicted in 3 once, it sucked so I haven't taken them ever since.
brings out a soapbox, dusts it off
I also find that video games having addictions one of the stupidest ideas they've had, if I wanted to see the toll addiction has I'll go visit my cousin's grave, I don't need that b!!+~#~* mucking up my enjoyment.
puts soapbox back in the closet
But, rather than picking the one nit I have with them, I just don't take any chems beyond Stimpaks and their like. Just curious if anyone else does the same.
I almost inevitably get addicted to alcohol in New Vegas on account of picking up too much stuff and needing the +2 strength from whiskey to not trudge towards the exit at the speed of a recalcitrant toddler. And ... then the addiction always seems to emerge when I've already left town and so I drink whatever alcohol I can find, and then maybe I start carrying around extra bottles of whiskey because I just know this is going to happen, and maybe that eats up the extra weight I needed the original alcohol to carry anyway. I could quit any time, if it wasn't for the shiny shiny things I need to pick up.
thegreenteagamer |
Steady is really helpful for sniping. It turns every attack in vats to 95%, no matter what weapon or how far you are.
Turbo is pretty much the only way to beat the legendary monsters.
As has been mentioned, an extra 10-20lbs carrying from alcohol can make your day when you need to fast travel.
I mostly ignore the rest, except Jet if I'm sniping with VATS and need to get a few extra shots off.
As a boomer, most of those, except turbo, are not a big deal.
DeathQuaker RPG Superstar 2015 Top 8 |
Does anyone else not use chems in Fallout games, I got addicted in 3 once, it sucked so I haven't taken them ever since.
brings out a soapbox, dusts it off
I also find that video games having addictions one of the stupidest ideas they've had, if I wanted to see the toll addiction has I'll go visit my cousin's grave, I don't need that b%~#!~&! mucking up my enjoyment.
puts soapbox back in the closet
But, rather than picking the one nit I have with them, I just don't take any chems beyond Stimpaks and their like. Just curious if anyone else does the same.
I tend to use booze, and occasionally buffout (carrying capacity boost, and melee builds when fighting especially tough monsters) and Med-X (when fighting especially tough monsters). In NV, I used Hydra on hardcore mode to mend limb damage, as it's one of the few things that does it. I usually play higher Int and Cha builds so I don't need Mentats, but I have used them on lower such builds if they would get me the Science skill needed for a certain check if I was desperate enough.
Everything else I collect when I find but sell for the caps--they're a good source of income. (Enabler but not a user, I guess.) (And I agree it deals a little too lightly with the consequences of addiction though NV and F4 have some good storylines for those). The only exception is I think I may have used Psycho or something when fighting She. I was already high on what should have been a lethal dose of datura (that shit in real life is, while having hallucinogenic properties, a nasty paralytic, IIRC) so I figured what the hell. Only time I ever tried turbo was to see if I could use it to move fast enough to stop the monorail from being bombed (which didn't work, so I reloaded).
Fallout Rampage Cap'n Yesterday |
Oh yeah I sell everything, at least for me they're weightless ten caps, honestly forgot you can boost strength to up carrying capacity, so good to know.
I would totally use them all but for the addiction mechanism, I know what addiction looks like, don't really need it in my video games, but it adds to the immersion, so not that huge a deal.
Damn it! Got the soapbox out again!
Rysky |
Fallout Rampage Cap'n Yesterday wrote:Does anyone else not use chems in Fallout games, I got addicted in 3 once, it sucked so I haven't taken them ever since.
brings out a soapbox, dusts it off
I also find that video games having addictions one of the stupidest ideas they've had, if I wanted to see the toll addiction has I'll go visit my cousin's grave, I don't need that b%~#!~&! mucking up my enjoyment.
puts soapbox back in the closet
But, rather than picking the one nit I have with them, I just don't take any chems beyond Stimpaks and their like. Just curious if anyone else does the same.
I tend to use booze, and occasionally buffout (carrying capacity boost, and melee builds when fighting especially tough monsters) and Med-X (when fighting especially tough monsters). In NV, I used Hydra on hardcore mode to mend limb damage, as it's one of the few things that does it. I usually play higher Int and Cha builds so I don't need Mentats, but I have used them on lower such builds if they would get me the Science skill needed for a certain check if I was desperate enough.
Everything else I collect when I find but sell for the caps--they're a good source of income. (Enabler but not a user, I guess.) (And I agree it deals a little too lightly with the consequences of addiction though NV and F4 have some good storylines for those). The only exception is I think I may have used Psycho or something when fighting She. I was already high on what should have been a lethal dose of datura (that s*$+ in real life is, while having hallucinogenic properties, a nasty paralytic, IIRC) so I figured what the hell. Only time I ever tried turbo was to see if I could use it to move fast enough to stop the monorail from being bombed (which didn't work, so I reloaded).
Cait's quest in 4 is about her addiction to Psycho (seriously, you'll be strolling through Diamond City la de da and she'll nonchalantly shoot herself up) and how at this point she needs it to basically even function at all. I thought it was pretty good storyline.
Cole Deschain |
Turbo is pretty much the only way to beat the legendary monsters.
Incorrect.
You can simply outfight them. Legendary Cazador, meet my un-upgraded Hunting Rifle and willingness to use terrain.
Most chems are just weightless cap-generating inventory to me. Sometimes Buffout or booze, but only to fast-travel my pile of loot to a reliable vendor.
Rysky |
2 people marked this as a favorite. |
Yeah, I've fought a few legendaries, and I've never used Turbo (I think I dealt with the legendary cazador similarly, though I was using a sniper rifle). Not that it's "wrong" to do so, there's just no one way to do anyhing. Fallout accommodates a wide variety of play styles.
NV much more so than any other game I've played.