Claxon |
1 person marked this as a favorite. |
Yeah, I think this is really all that was needed:
Slipslinger Style (Combat, Style)
You can fire all manner of slings and sling-like weapons.
Prerequisites: Weapon Focus (sling) or weapon training
(thrown) class feature, warslinger racial traitARG.
Benefit: You gain a +1 bonus on damage rolls made with
all types of slings, and don’t provoke attacks of opportunity
when reloading a sling. In addition, you treat all ranged
and thrown weapons that have “sling” in their name as if
they were slings for all feats and class abilities that
require such weapons, as well as the warslinger racial trait.
People seem to be pretty happy with the Halfling sling staff, but disappointed by the fact that it couldn't be used with warslinger racial trait.
Fruian Thistlefoot |
Yeah, I think this is really all that was needed:
Quote:Slipslinger Style (Combat, Style)
You can fire all manner of slings and sling-like weapons.
Prerequisites: Weapon Focus (sling) or weapon training
(thrown) class feature, warslinger racial traitARG.
Benefit: You gain a +1 bonus on damage rolls made with
all types of slings, and don’t provoke attacks of opportunity
when reloading a sling. In addition, you treat all ranged
and thrown weapons that have “sling” in their name as if
they were slings for all feats and class abilities that
require such weapons, as well as the warslinger racial trait.People seem to be pretty happy with the Halfling sling staff, but disappointed by the fact that it couldn't be used with warslinger racial trait.
*evil laughing*
Time to brew up my Slingstaff Halfling slayer/horizon walker. I've been complaining hard about the hate for the halflings and their slingstaff for over a year now. Going to be fun for sure.
Mark Hoover |
The nice thing about a Halfling sling staff is that enchantments to one part work on both. Also you're ALWAYS armed. No need to grab Quick Draw or burn Move actions on swapping out weapons. So starting at level 1
Halfling with weapon focus: slingstaff and the Warslinger trait is able to carry a light shield and still load the device as a Free action. At all times he's got high AC (light armor, light shield, decent AC and Small size), he's highly accurate with the ranged function of the weapon, he moves slow but can use his Move actions to actually move as opposed to 5' steps, and if a foe gets inside his range and he can't back up or someone moves past him within 5' he's got a handy club waiting.
I imagine you'll see a lot of fighter builds that start out Weapon Focus: Slingstaff, Point Blank Shot, then build up the ranged piece while also tacking on Specialization. No, you'll never be finessing with the melee part of the Slingstaff so your accuracy in melee may suffer but when you take Focus or Specialization feats they'll tack on bonuses to either Ranged or Melee with the weapon so that's nice.
Its a very efficient way to build a switch hitter. Downside is low strength but there's ways to pump that later in the game.
lemeres |
As a note- I think you might want two levels of juggler bard, so that you can have three items on hand (two slings and a bullet) and still count as having a free hand.
With that, you can TWF slings, and then do all the crazy archery stuff too.
I'd advise going some kind of fighter with your main class. It has the elements needed for such a build: a ton of feats for your two feat hungry styles, and it gets a lot of bonuses to attack and damage (the attack might be more important- you are going to get a LOT of penalties going about).
Basically, become a hail storm that rains down a bajillion bullets on the enemy.
lemeres |
But lemeres you can just get a double sling. You even get proficient with it due to slipslinger style.
Ah, so that was a thing.
Sorry, my mind blanked out the existence of that thing because...well... "exotic" "sling" "didn't seem to work with warslinger".
Yes, that has all been solved by slip slinger style. Just that the implications of that didn't change how my mind archived the weapon in the "haha...no" folder (which is in the trash can)
So yes- my mind glazed over the word 'slingstaff' over and over again. Sorry about that, my bad.
Nigrescence |
Making a slinger has been something I've always wanted and liked, and this just makes it even easier to do with all kinds of classes! Also, now you can make a halfling slinger with the warslinger trait and not worry about provoking on reloads, without needing to spend two feats that they shouldn't have to spend on anyway.
Still, glad this is happening. Most importantly that it lets you use all of the types of slings for it.
Ventnor |
1 person marked this as a favorite. |
The nice thing about a Halfling sling staff is that enchantments to one part work on both. Also you're ALWAYS armed. No need to grab Quick Draw or burn Move actions on swapping out weapons. So starting at level 1
Halfling with weapon focus: slingstaff and the Warslinger trait is able to carry a light shield and still load the device as a Free action. At all times he's got high AC (light armor, light shield, decent AC and Small size), he's highly accurate with the ranged function of the weapon, he moves slow but can use his Move actions to actually move as opposed to 5' steps, and if a foe gets inside his range and he can't back up or someone moves past him within 5' he's got a handy club waiting.
I imagine you'll see a lot of fighter builds that start out Weapon Focus: Slingstaff, Point Blank Shot, then build up the ranged piece while also tacking on Specialization. No, you'll never be finessing with the melee part of the Slingstaff so your accuracy in melee may suffer but when you take Focus or Specialization feats they'll tack on bonuses to either Ranged or Melee with the weapon so that's nice.
Its a very efficient way to build a switch hitter. Downside is low strength but there's ways to pump that later in the game.
First off, I think you'd want high strength anyway since strength adds to ranged Slingstaff damage anyways.
Also, you could go with the Finesse Fighter Advanced Weapon Training and make the Slingstaff a Finesse weapon.
Fruian Thistlefoot |
Mark Hoover wrote:The nice thing about a Halfling sling staff is that enchantments to one part work on both. Also you're ALWAYS armed. No need to grab Quick Draw or burn Move actions on swapping out weapons. So starting at level 1
Halfling with weapon focus: slingstaff and the Warslinger trait is able to carry a light shield and still load the device as a Free action. At all times he's got high AC (light armor, light shield, decent AC and Small size), he's highly accurate with the ranged function of the weapon, he moves slow but can use his Move actions to actually move as opposed to 5' steps, and if a foe gets inside his range and he can't back up or someone moves past him within 5' he's got a handy club waiting.
I imagine you'll see a lot of fighter builds that start out Weapon Focus: Slingstaff, Point Blank Shot, then build up the ranged piece while also tacking on Specialization. No, you'll never be finessing with the melee part of the Slingstaff so your accuracy in melee may suffer but when you take Focus or Specialization feats they'll tack on bonuses to either Ranged or Melee with the weapon so that's nice.
Its a very efficient way to build a switch hitter. Downside is low strength but there's ways to pump that later in the game.
First off, I think you'd want high strength anyway since strength adds to ranged Slingstaff damage anyways.
Also, you could go with the Finesse Fighter Advanced Weapon Training and make the Slingstaff a Finesse weapon.
Yes you will want a High Str for the Ranged damage and the melee damage you will be inflicting as a Switch Hitter style of Character.
I recommend 14 dex and a Class with a Full BaB or one that mimics a Full BaB. (Ie War Priest with Free weapon Focus, Sacred Slayer's Studied Strike.) Then you will want to start with roughly 15 str so by 4 you can punch it up to a 16 and buy a +2 belt. Now you're Rocking a 18 Str for ranged damage and 2 handed damage.
Some Good classes I'm looking thinking would be:
Warpriest Bonus Feats+Divine Buffs+Scared Weapon bonuses
Sacred Slayer Inquisitor Studied Target+Bane+Divine Spells Like Divine Favor; Sign me up! Holy s+&* the skillz to pay the billz. Let's not forget we can get an animal companion. This seems to Have my interest most
Slayer and/or Ranger Both have different ways of achieving greatness
Divine Hunter Paladin A +1 Seeking Holy Halfling Slingstaff just sounds nice. And no need for adaptive either.Let's not write off Smite + Paladin Buffs like Bless weapon's Auto confirm criticals paired with Improved Critical feat. The feat applying to both ranged and melee on the same weapon.
Azten |
graystone |
Mark Hoover wrote:No, you'll never be finessing with the melee part of the Slingstaff so your accuracy in melee may suffer but when you take Focus or Specialization feats they'll tack on bonuses to either Ranged or Melee with the weapon so that's nice.For 2,500gp you can.
"When wrapped around the grip of a one-handed piercing or slashing melee weapon". Slingstaff is bludgeoning damage.
Woodoodoo |
I think mine will be a medium. Some multiclassing might be required though like 3 or 4 levels of weapon master fighter just to get enough feats.
Although playing an inquisitor flying on a mount sniping with his sling sounds amazing as well!
Or a different build(like full fighter or ranger) with a dip in alchemist to be able to craft splash weapons on the cheap.
Azten |
Azten wrote:"When wrapped around the grip of a one-handed piercing or slashing melee weapon". Slingstaff is bludgeoning damage.Mark Hoover wrote:No, you'll never be finessing with the melee part of the Slingstaff so your accuracy in melee may suffer but when you take Focus or Specialization feats they'll tack on bonuses to either Ranged or Melee with the weapon so that's nice.For 2,500gp you can.
Drat, missed that part. Kinda dumb there's so few bludgeoning finesse options...
Whittle it into a slingspear?
CBDunkerson |
graystone wrote:Azten wrote:"When wrapped around the grip of a one-handed piercing or slashing melee weapon". Slingstaff is bludgeoning damage.Mark Hoover wrote:No, you'll never be finessing with the melee part of the Slingstaff so your accuracy in melee may suffer but when you take Focus or Specialization feats they'll tack on bonuses to either Ranged or Melee with the weapon so that's nice.For 2,500gp you can.Drat, missed that part. Kinda dumb there's so few bludgeoning finesse options...
Whittle it into a slingspear?
Or maybe a Spear-sling?
It has "sling" in the name, so RAW it'd work with Slipslinger style.
Delnoro82 |
Azten wrote:graystone wrote:Azten wrote:"When wrapped around the grip of a one-handed piercing or slashing melee weapon". Slingstaff is bludgeoning damage.Mark Hoover wrote:No, you'll never be finessing with the melee part of the Slingstaff so your accuracy in melee may suffer but when you take Focus or Specialization feats they'll tack on bonuses to either Ranged or Melee with the weapon so that's nice.For 2,500gp you can.Drat, missed that part. Kinda dumb there's so few bludgeoning finesse options...
Whittle it into a slingspear?
Or maybe a Spear-sling?
It has "sling" in the name, so RAW it'd work with Slipslinger style.
But it won't work with the war slinger racial trait will it?
Delnoro82 |
So, for pfs\20 pt buy:
Str 17 -> 15 Dex 14 -> 16 Con 12 Int 12 Wis 12 Cha 7 -> 9
Warslinger and adaptable luck racial traits
Community-minded and fates favored traits
Fighter (vengeful hunter) 1
Wf (sling staff), slip string style
[2] slayer 1
Studied Target (+1/+1 as a move action)
[3] slayer 2
Halfling Slinger (+1 attack), (B) rapid shot
[4] urban barbarian 1
Apply rage to strength for damage most of the time, use community-minded to draw
range rounds out
[5] slayer 3
Improved initiative, Sneak Attack 1d6
Invest a little in going first to get sneak attack damage first round, then go into rage
So you are hitting somewhere between 65% and 75% of the time, for
Decent damage. Good fort and ref saves. Probably a bit more of a ranged combatant but you can hold your own. Use adaptable luck to boost your low will saves.
Without power attack or deadly aim damage may be a bit low. May need to rework to get those in there.
Take slayer the rest of the time until you get to swift action studied target. Then, idk, brawler?
Delnoro82 |
As far as damage goes:
[1] 65% chance to hit on ranged attacks, 60% on mellee
6.5 avg damage on attacks,
4.69 ranged dpr, 4.29 mellee dpr
So three to four rounds to take out an opponent
[2] studied target boosts attacks to 70% R/60% M, avg 7.5 dmg
R dpr is 5.76, M dpr is 5.36, so same range of attacks to take down an enemy
[3] assuming studied target and rapid shot, R dpr is 10.73. However, getting both on the attack may be difficult on a consistent basis. May need to rework.
M dpr is 5.78. Way behind the curve
[4] damage is boosted to 9.5 per shot on average via rage.
So assuming everything, R dpr is 13.59 and m dpr is 8.6625. Still a bit behind on the mellee
Imbicatus |
Does Slipslinger Grenadier/Bombardier work with Alchemist's bombs? Could make for a really good combination there. I don't have my book in front of me to check.
No, they both have "Special: This feat cannot be used with alchemists’ bombs."
However, there is nothing stopping them from working with tech grenades.
Fruian Thistlefoot |
3 people marked this as a favorite. |
He is one of my current brews I'm working on.
Halfling w/ Warslinger and Adaptive Luck alternate Racial
20 point buy: Str: 14, Dex: 14, con: 14, Int: 12, Wis: 14, Cha: 9
Traits:
Fate's Favored
Campaign Trait or Whatever
Domains: Good and Luck
Feats per Level:
1 HD: Weapon Focus- Sling Staff, Slipslinger Style
3 HD: Point Blank Shot, Power Attack
5 HD: Rapid Shot
6 HD: Precise Strike or Deadly Aim or Big Game Hunter or Halfling Slinger
7 HD: Weapon Specialization- Sling Staff
9 HD: Greater Weapon Focus- Sling Staff, Improved Critical- Sling Staff
11 HD: Quicken Blessing- Good
12 HD: Greater Weapon Specialization or Improved Precise Shot
What I am unsure about is:
Can you put seeking on a Slingstaff since it is BOTH ranged and melee weapon.
If you can you want to rush a +1 Seeking Slingstaff and skip to Precise shot and Improved PS. Go straight for the To hit and damage feats.
If I'm understanding it correctly Warslinger lets you reload as a free action w/ 1 hand. Thus Ammo Drop and Ammo Juggling is not necessary since you can draw ammo as a free action and removing a hand and putting a 2nd hand on a weapon is a free action. The Slipslinger style makes it so you do not provoke AoO for Reloading.
The Idea is to flow seamlessly from ranged to melee while being good at both style. You never engage in melee unless you have to but if you have to you CAN...and can do it well enough. A true Switch Hitter.
I will brew up more as time goes on and my understanding of these new rules/feats becomes better.
Claxon |
Here is my build, not sure everything is accurate but here goes. Also worth noting that this build design focuses on starting at high level (10) to really have come together. If you start at lower level you'll take the same basic feats, but you probably wouldn't use the same order. This also assume the double sling counts as a halfling racial weapon for proficiency, or you will need a cracked opalescent white pyramid ioun stone for proficiency with a double sling (before level 4).
Racial Trait: Warslinger
Class: Mutation Warrior - Fighter
STR: 12 DEX: 18 CON: 14 INT: 12 WIS: 12 CHA: 9
1) Point Blank Shot, Precise Shot
2) Weapon Focus (Sling)
3) Slipslinger Style
4) Two Weapon Fighting (switch from sling to double sling) or Rapid Shot if you aren't using a double sling
5) Weapon Training (thrown), Advanced Weapon Training (Trained Throw)
6) Improved TWF (move other feats up one level if you're not using double sling)
7) Improved Precise Shot, Wings discovery
8) Clustered Shot
9) Deadly Aim, Preserve Organs discovery
10) Advanced Weapon Training (Weapon Specialist - Weapon Specialization & Point Blank Master (sling))
Don't forget to buy Gloves of Dueling as soon as you can.
Because of slipslinger style all feats and abilities that apply to slings also apply to the halfling sling staff or the double sling.
Advanced Weapon Training (Trained Throw) doubles your weapon training bonus, so when you pick up the gloves of dueling you end up getting at least a +6 bonus to attack and damage when you can afford them.
This guy may not be good at anything else, but he will stone you to death with his double sling worse than even an archery could. Main observation is that compared to a bow you just need extra feats to overcome the basic deficiencies of a sling vs a bow (provoke while reloading, reloading action type, TWF&ITWF to make up for not being able to pick up Manyshot). Though with Rapid Shot, TWF, ITWF, and GTWF you can have more attacks than an archer and because of all the static bonuses you're loading up on you're very likely to hit despite the penalties.
It should also be possible to pick up vestigial arm instead of preserve organs discovery so you can dual wield multiple halfling sling staffs and use the extra arm to reload and fire. But this is dependent on how many free actions your GM will allow you.
Alexander Augunas Contributor |
6 people marked this as a favorite. |
Logically, it almost certainly shouldn't. Rules as written, it does.
I didn't know about the spear-sling when I wrote the book. Even if I did, however, I didn't have the word space for an exclusion clause. Considering that I wrote a combination of feats that allows you to throw a boomerang, hit a guy in the face with it, bounce the boomerang around corners to several other targets before returning to you, AND do all of this in the amount of time needed to perform one iterative attack, I don't think that its a problem.
If there truly is a martial/caster disparity, it is the result of people thinking that casters should be able to do anything while martials should be constrained by physics and the "possible." In order to create the content that I did for Paizo in the Weapon Master's Handbook, I literally said, "To heck with reality! BRING ON THE COMIC BOOKS!"
Alexander Augunas Contributor |
2 people marked this as a favorite. |
graystone wrote:Azten wrote:"When wrapped around the grip of a one-handed piercing or slashing melee weapon". Slingstaff is bludgeoning damage.Mark Hoover wrote:No, you'll never be finessing with the melee part of the Slingstaff so your accuracy in melee may suffer but when you take Focus or Specialization feats they'll tack on bonuses to either Ranged or Melee with the weapon so that's nice.For 2,500gp you can.Drat, missed that part. Kinda dumb there's so few bludgeoning finesse options...
Whittle it into a slingspear?
Go fighter (weapon master) 4, pick the halfling slingstaff as your weapon training weapon at 3rd level, take the Advanced Weapon Training feat, and choose the Trained Finesse advanced fighter weapon. ;-)
Claxon |
Actually, rereading the double sling I think it may not be possible to use it with improved TWF or greater TWF. It says you can only make 1 additional attack as though you were using TWF.
If this is true, drop ITWF and pick up rapid shot instead. You may want to move feats around for exactly what level you should choose.
Zenogu |
logan grayble wrote:Does Slipslinger Grenadier/Bombardier work with Alchemist's bombs? Could make for a really good combination there. I don't have my book in front of me to check.No, they both have "Special: This feat cannot be used with alchemists’ bombs."
However, there is nothing stopping them from working with tech grenades.
Hmm. This makes me curious
Halfling Warpriest
1.Weapon Focus - Sling, Slipslinger Style
2.
3.Throw Anything, Slipslinger Grenadier
4.
5.Quick Draw
6.Slipslinger Bombardment
With a healthy dose of buffs like Divine Favor, Bull's Str, etc, your attack/damage ratio will still be up to par without feats like Deadly Aim. But being able to use Flash Powder, Ghast Retch Flask, Tangleburn Bags, and Fungal Stun Vials seems like it is worth the investment. Assuming you bust your butt with Craft(Alchemy) or have a party Alchemist/Investigator to help spot you.
Granted, you won't really benefit from Sacred Weapon's increased damage until level 10, you'll be inflicting tons of status effects while still being able to wield the bloody thing in melee. Also by level 8 you could make your Slingstaff Holy, and put some Holy in your Holy Water. So you can "Holy Cow!" while you throw Holy Water.
London Duke |
I am going to recommend the Farstrike Monk. That way you dont fall behind on attacks behind an archer. It gives tons of Bonus Feats and the slingstaff falls under the Thrown Fighter group so every farstrike Monk is proficent. Not only that but you would be able to flurry in both melee and ranged with it.
Greenfeuer |
You wanna look Halfling Sling Master up too.
Lucky my GM said sling count as all slings, but still gonna take the slipslinger for ekstra damage and no threat when I reload. Don't think he let it count for sling spear or so, but Halfling Sling Staff or Double sling he would.
Superior Slinging (Ex) Count as Warslinger Trait, since they are basicly the same, just that Superior Slinging is better. And picking the trait would be 100% pointless :)
Picked up Trapper to replace magic aswell, lucky again a GM who said its fine, to replace magic with the Trapper, since its so close to Ranger.
Enhancted Bullet was replaced with a Bonus feat instead. Aswell that the new "Sling/Racial feats" is pick up able with bonus feat.
Spellcraft with Knowlegde "Necromancy/religion".
We play in the Warhammer setting with the Pathfinder system, so the magic and halfling part don't go to well together, unless we go totally "Non Cannon".
These are ofcourse houserules lot of em and all. But it seemse to be a great class magic or no magic. And with the new stuff even better, as more weapon options open up :)
http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master
Mark Hoover |
The nice thing about Slipslinger is that suddenly switch hitter builds are possible. Granted Halflings aren't the best as switch hitters with a low Str but with the right powers and feats you can stay relevant at all levels with accuracy and DPR around 1/4 the avg HP of monsters for your CR.
The other thing I like is cost savings. Currently I'm playing in the AP Reign of Winter and our PCs are behind WBL so I have to squeeze out the most I can from my gold. Slipslinger plus a sling staff means I can get enchantments on melee and ranged for one cost. Before this feat came out I was decked out in a sling, double sling and 2 stitched slings and was trying to figure a way to cheaply enchant at least 2 of those at a time!
Claxon |
The nice thing about Slipslinger is that suddenly switch hitter builds are possible. Granted Halflings aren't the best as switch hitters with a low Str but with the right powers and feats you can stay relevant at all levels with accuracy and DPR around 1/4 the avg HP of monsters for your CR.
The other thing I like is cost savings. Currently I'm playing in the AP Reign of Winter and our PCs are behind WBL so I have to squeeze out the most I can from my gold. Slipslinger plus a sling staff means I can get enchantments on melee and ranged for one cost. Before this feat came out I was decked out in a sling, double sling and 2 stitched slings and was trying to figure a way to cheaply enchant at least 2 of those at a time!
Yeah, but with the right build it's pretty unnecessary.
You only need point blank master. Fighter, ranger, slayer, Sanctified Slayer Inquisitor and probably others) all qualify. Then you just machine gun your sling anyways.
Claxon |
Reason I like the warpriest for my example.
Str might be low but scaling weapon damage, weapon specialization, Divine Favor/power, animal buffs, and weapon focus (for free)
Keeps a Halfling relevant in combat. Just the 2+Int skills hurt out of combat.
Warpriest is pretty solid because they still get a lot of feats like a fighter, which is what the build needs more than anything else. It takes so many feats to try to be on par with an archer.
Fruian Thistlefoot |
Warpriest is pretty solid because they still get a lot of feats like a fighter, which is what the build needs more than anything else. It takes so many feats to try to be on par with an archer.
If a Player wants to be on par with the archer they should be an archer. A sling-staffer can not get/use Manyshot...this puts them behind and puts Archer damage well out of reach. But the ability to have no need for Point Blank Master is a nice trade off. But this build is not all about the damage. The Damage is there to make it a viable choice to play but it is not going to be the Top damage output like a pure archery style is.
I love the slingstaff for 2 reasons.
1: Flavor....Tasslehoff Burrfoot made my childhood awesome.
2: Switch hitting. Using 1 weapon for both purposes and only needing to enchant 1 weapon is a HUGE benefit even over a Switch hitter who needs both a Bow and a Melee weapon. Having it all in 1 weapon means feats like Weapon Focus, Specialization, Improved Critical go even further than they normally would.