Halfling

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Would it be worth it to take snap shot? Or should I simply go with clustered shot first? :)


So how do I flank with ranged? I must be 10 feet from my target to succed or when do I actually flank with ranged? :)

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master

Threatening Shot (Ex)

Beginning at 16th level, the halfling sling master is so deadly with her sling that she may flank targets. She threatens an area at 10 ft. away, but not adjacent.

Precision (Ex)

Beginning at 4th level, a halfling sling master adds the indicated damage bonus to any shot she makes against a foe that is denied its Dexterity bonus to AC (whether the target already has a Dexterity bonus or not). This extra damage is 1d6 at 5th level. It applies only when the halfling sling master uses a sling while within 30 ft. of the target.

The extra damage increases by 1d6 every five halfling sling master levels thereafter.

At 16th level, when the halfling sling master gains the ability to flank with the sling, this damage also applies to shots against flanked targets.

The halfling sling master must be able to see the target well enough to pick out a vital spot, and she must be able to reach such a spot. A halfling sling master cannot use precision while striking a creature with concealment.


What I though too! :D

But is it worth taking before things like clustered shot?

Thanks for the reply btw! :)


Hey there people! I was wondering how well Snap Shot would stack with Halfling Sling Masters Threating shot. - And if its worth actually taken snap shot at all when I have that.

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master

I am consindering taking Clustered Shots shots before I choose this :)

Threatening Shot (Ex)

Beginning at 16th level, the halfling sling master is so deadly with her sling that she may flank targets. She threatens an area at 10 ft. away, but not adjacent.

__

Snap Shot (Combat)
With a ranged weapon, you can take advantage of any opening in your opponent’s defenses.

Prerequisite: Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6.

Benefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.

Normal: While wielding a ranged weapon, you threaten no squares and can make no attacks of opportunity with that weapon.

Just so it's easyer to refer to ;)


No one? :D


Thanks alot Link-Bot! :D


http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/trapper

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master

Links seemsed broken so here they are :)


1 person marked this as a favorite.

Hey there people! I made a Halfling Sling Master / Trapper, and I would love to get som feedback on it. So faar it's doing okay. I am allowed to respec/rebuild my character if I feel is "gimped" tho, but I am abit in doubt what feats I should choose further down the road too.

Halfling Sling Master will however get Spellcraft replaced by knowlegde necromancy and enhancted bullet with bonus feat on the allowance of my GM. - Since I am going the no magic route.

Trapper traps AC/how many times I can use them by my ranks in Craft Traps and not wisdom. Since we felt it was so gimped, even if I went a wisdom focused root. Which I honestly didn't want to.

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master

http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/trapper

The Halfling Sling Master is a VERY good match since this character I am playing is being converted from the Warhammer Second Edition. However I want to know if its a bad or good choice I made if I go should go with that.

Stats: I am chooseing a slighty higher charisma do to my characters charismatic personality, aswell that when we roll "luck" its usally CHA we use. My character is "very lucky" or has it as a phrase due to lucky rolls, and surviving insane stuff.

25 points - with two stat raises. - Level 8.

STR: 14
DEX: 18
Con: 14
Int: 12
Wis: 12
Cha: 14

Feats:

Fortunated One, Lucky Strike, Point Blank, Precise Shot, Rapid shot, Manyshot "Can choose that as a Bonus feat". - Next level Deadly Aim + weapon focus sling, Adaptive Fortune, then I go with Slipslinger style.

Later Large Target or Arch slinger probably.

Weapons: Mastercrafted Mithril Longsword "+ 1 dps and to hit", Halfling Sling staff Mastercrafted + 1 to hit. A normal sling and a dagger.

Armor: Mithril Buckler, Mastercrafted Mithril shirt.

My favored enemy is Greenskins + Trolls. - By the allowance of my gm and due to story.

Traits: Wordly, Well-Informed, Fate's favored.

Drawback: Superstitious.

Keen senses traded for Night Vision. - Dwarf Racial
Fearless traded for Hardy. - Dwarf Racial

Due to warhammer lore reasons.

Note:

Halfling Sling Master already have the Warslinger trait within the ability called Superior Slinger, my GM said it would work as the warslinger trait aswell for the purpose of the new "Sling weapon style in the new book weapon master's handbook"

My GM allowed that all slings count for the purpose of rapid reload or weapon focus to avoid sillyness, and underpowering the weapon even further. We are not a big fan in the group on when it becomes word cutting.

In other words feats/skills/ability that has somthing to do with slings count for slingstaff aswell in our house rules, to avoid sillyness since the weapons are so close to each other. We don't want people being so "stuck" with one weapon, we rather use "weapon groups" aslong as it don't stray to much away from the orginial weapon you chose to be "specialized" in.

I hope you all wanna rate/help me with feedback / idears to optimize it if you feel I am doing something wrong.


Thanks alot! ^^

I wish more would write so I get more feedback, but atm. I am thinking of taking Surprising Strike + Opportunist (Ex) :)

But the strenght one is really good too!


Really no one at all who have suggestions?


Halfling Sling Master let you use Manyshot with a sling.

- As one of the only classes it seemse. It is a third-party, I think.

If your GM doesn't house rule your sling abilities to work with any sling type, then slipslinger style allows that for a feat :)

And it is possiable realistically speaking to fire two projectiles with a sling at the same time, ofcourse with lower accuracy ;)

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master


I could really use som feedback on which of these Sling Tricks are useful and which may not be so useful :)

Since this is a third party class, its hard to find any guides and so on :)


Anyone?


You wanna look Halfling Sling Master up too.

Lucky my GM said sling count as all slings, but still gonna take the slipslinger for ekstra damage and no threat when I reload. Don't think he let it count for sling spear or so, but Halfling Sling Staff or Double sling he would.

Superior Slinging (Ex) Count as Warslinger Trait, since they are basicly the same, just that Superior Slinging is better. And picking the trait would be 100% pointless :)

Picked up Trapper to replace magic aswell, lucky again a GM who said its fine, to replace magic with the Trapper, since its so close to Ranger.

Enhancted Bullet was replaced with a Bonus feat instead. Aswell that the new "Sling/Racial feats" is pick up able with bonus feat.

Spellcraft with Knowlegde "Necromancy/religion".

We play in the Warhammer setting with the Pathfinder system, so the magic and halfling part don't go to well together, unless we go totally "Non Cannon".

These are ofcourse houserules lot of em and all. But it seemse to be a great class magic or no magic. And with the new stuff even better, as more weapon options open up :)

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master


Hey there people! I making a Halfling Sling Master and combineing it with the Trapper archtype to avoid magic. - Allowed by my GM and all.

What I wanted to ask is what tricks would be the best choice? So faar thinking of Supriseing Strike as my first. Not sure what next :)

Infomation about the tricks:

Sling Trick (Ex)

At 5th level, and every 6 levels thereafter, the halfling sling master can select from one of the tricks listed below. Once she makes this selection, it cannot be changed.

Bend It (Ex)

As a standard action, the halfling sling master can clatter a sling bullet off a solid object, causing it to carom into a nearby foe. In this manner, she can strike a foe that has complete cover. She must be able to see the solid surface, and her target must be within 15 ft. of the spot she strikes. This attack takes a –2 penalty, and the target is treated as having concealment rather than cover (20% miss chance).

Blinding Blow (Ex)

The halfling sling master can trade 1d6 points of precision damage to strike the foe in the eyes, causing it to gain the blinded condition for 1d2+1 rounds. The target must have functional eyes for this ability to work.

Deafening Strike (Ex)

The halfling sling master can trade 1d6 points of precision damage to strike her foe's ears or temples, causing it to gain the deafened condition for 1d2+1 rounds. The target must have functional ears for this ability to work.

Opportunist (Ex)

The halfling sling master must be 11th level or higher to select this ability. Once per round, the halfling sling master can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round. Even a halfling sling master with the Combat Reflexes feat can't use the opportunist ability more than once per round.

Painful Shot (Ex)

The halfling sling master with this ability is capable of causing great pain with her shots. Whenever she makes an attack with her sling that qualifies for precision damage, she can opt to forgo the 2d6 points of precision damage and instead inflict a –2 penalty to the target's Strength. This penalty lasts for 1d3+1 rounds. The halfling sling master must have at least 2d6 points of precision damage to select this ability.

Stones from Above (Ex)

Whenever the halfling sling master uses her sling while striking from higher ground, she gains a +2 bonus to the attack, rather than receiving no bonus. In addition, her racial bonus to the Climb skill increases to +4.

Surprising Strike (Ex)

Once per encounter, the halfling sling master can catch a single foe off guard. The manner in doing so varies according to each encounter. For example, she may strike just as an ally also attacks; fire her sling in an unexpected direction; or briefly duck behind cover, causing the foe to temporarily lose sight of her. Whatever the method, for 1 round the chosen target loses its Dexterity bonus against the halfling sling master (whether or not the target has such a bonus), allowing the halfling sling master to gain her precision damage. If the target has uncanny dodge, treat the halfling sling master as a rogue equal to her class level to determine whether she can overcome it.

Two For One (Ex)

As a full-round action, the halfling sling master can fire her sling bullets in such a way as to cause them to ricochet off one target and strike another. The two targets must be adjacent to one another; she uses her highest attack bonus for both attacks, but each attack takes a –2 penalty due to the spin she must impart to create the ricochet effect.

http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/trapper

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master - Halfling Sling Master.


Excuse my insanely late responds!

We ended up making a house rule to make Trapper better.

Half Ranger level + Ranks in Craft Trap on both DC and use per day. "Which is a class skill now in our house rule as litte bonus to the class" to make it more viable. Many said the DC on the traps where already terrorbad so yeah, we did that.

My GM prefered I had craft trap in general if I was going in Trapper, both for roleplay flavor and to suit our more "realistic" sorta play style. So yeah looking forward to see how it works out :)


It seemse very high and to be honest it was mostly to not bother with spells but I may my gm if I could add my ranks in craft to DC + use.

Need a high dex for stealth for the sling master stuff.

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master


Well the title says most of it. How much WIS should a trapper invest? So faar I thinking 12. Going halfling and we have 25 points. In our campaign craft traps will be needed.

I will focus heavly on sling (Halfling Sling Master class combined with trapper, no pet or magic.

http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/trapper


The trapper part replaces the magic part of the halfling sling master ;)


Is 12 in wisdom enough by the way? :)


My GM allowed me to go with Greenskins and Trolls as a sorta "faction" as prefered target. They not all races either but limited and won't appear all the time + they are an ENEMY only race and not a "friendly" npc.

Foeslayer is the same as my prefered target / enemy.

He agrees that the favored enemy is sorta not that powerfull, so his cool with it.


Headsup! I only get ONE favored enemy/prefered target. And It's a MUST that it includes trolls. However, atm my GM is afraid if I get both Greenskins + Trolls it will be too powerfull. However, I told him it would be silly too with Giants Subtype, he agreed. But he said either trolls or the rules, even tho its abit silly.

He is willing to look into if I write him my idears and such, but first I wanna know if its OP or not.

Everything is up for debate, aslong as its reasonable to him.

Foeslayer is for Greenskin mostly since they forced him out of the castle he and his group liberated from the orcs tyranny. Eventually they lost it after a bloody draw, to Blakmok. A warlord orc who was able of useing blackpowder along with a selected with of his orcish troops. - Black orcs at that.


Hello there Pazio people!

I am been thinking about what a good combo with Sling Master could be to loose the magic part and I read about Skirmisher and Trapper, so faar I am actually leaning towards Trapper.

Since we are transferring character from Warhammer Second Edition to Pathfinder. I may aswell try to be as spot on as possiable.

My character has a longer historie with troll hunting in our incounters, and I though traps would be the awesome thing to have in the mix. At first incounter as but a peasant he slew a troll by makeing a burning house fall over it. Later on he killed a "war troll" led by Greenskins that he send down into a boar trap pit filled with spikes and tar only to put it ablaze with fire.

Oh did I metion he is a pyromaniac?

Oh well! In the reason history he just lost the castle of Ytunsburg after a great battle with orcs. Where there was so litte left, that they left it, after a horriable bloody draw.

Naturally his favored enemy would be trolls, if lucky I would ask permission to have Greenskins and Trolls - Since Giant doesn't make alot of sense, really to me. And would it be fair to have greenskins and trolls? We talk the Warhammer universe.

He also has the Foe Slayer story feat, so he can always roll with that Greenskins wise, if he doesn't get trolls and greenskins as favored enemy. Would it be OP or not, to have the two combined?

http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/trapper

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master

http://www.d20pfsrd.com/feats/story-feats/foeslayer-story

Stats

STR: 13
DEX: 18
Con: 14
Int: 12
Wis: 12
Cha: 14

Feats:

Fortunated One, Lucky Strike, Bonus feat: Point Blank, Quick Draw or Precise shot.

Weapons: Short sword "+ 1 dps and to hit", Sling, Sling Staff, Halfling.

Armor: Buckler, Mithril shirt + 1.

I may upgrade one weapon or armor to have a + 1 value. On the allowance of my GM. I think it will be either a sling or Sling Staff, Halfling or my armor.


http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/trapper - Trapper seemse viable too.

Sadly it abit annoying with the magical traps heh! - Else I may have consindered that instead :)


I prefer not to multi class with classes that use magic. Rogue or fighter I can see som sense in, but again Halfling sling master peaks in higher levels. So I need to stay focused.

Arch Slinger seemse good enough. But alot of feats I need before I get it.

My feats will be as following:

Fortunated one, Lucky Strike, Point blank, Percise Shot.

Quick draw I am consindering dearly.

Weapon focus + the new slipslinger feat is awesome aswell, but I may take rapid or deadly aim first :)

Strength will be raised to 14 at level 8, so not sure I bother with weapon finesse.


The weapon focus + Slipslinger first feat is good.

1 + damge on slings, All sling like weapons / thrown sling like weapons will count for feats. You don't provoke attack of oppertunity when reloading :)

But Arch Slinger is not that good since, I need to be 30 feet away most of the time for Precision to work.

Precision (Ex)

Beginning at 4th level, a halfling sling master adds the indicated damage bonus to any shot she makes against a foe that is denied its Dexterity bonus to AC (whether the target already has a Dexterity bonus or not). This extra damage is 1d6 at 5th level. It applies only when the halfling sling master uses a sling while within 30 ft. of the target.

The extra damage increases by 1d6 every five halfling sling master levels thereafter.

At 16th level, when the halfling sling master gains the ability to flank with the sling, this damage also applies to shots against flanked targets.

The halfling sling master must be able to see the target well enough to pick out a vital spot, and she must be able to reach such a spot. A halfling sling master cannot use precision while striking a creature with concealment.


You can twirl your sling in a way that maximizes its effectiveness.
Prerequisites: Point-Blank Shot, proficient with sling or half ling sling staff.

Benefit: When using a sling or sling staff, you reduce your penalty on ranged attack rolls due to range by 2. Point-Blank Shot’s damage bonus applies within the first normal range increment of your sling (50 feet) or sling staff (80 feet). - Arc Slinger.

Its quite wierd tho, not sure I quite get it.


Sounds awesome! Will look as soon as the book comes out on the ekstra stuff! :D


One in the new Weapon Master's Handbook, but I don't think I allowed to post too much.


Really depends on the damge it does in melee, I can't quite see how much that is.

The short sword has a story or well its a Warhammer second edition charactre transfered into pathfinder, so the short sword is a runic sword smithed by dwarfs as a reward. Along with the Mithril shirt / who was basicly a scale/chain mail that was very well crafted + light. The short sword + 1 hit/damge too.

However, unlike Warhammer I can't afford to focus on both. And sling is his favored weapon where the short sword came along ALOT later, his old short sword he killed a orc warboss with "lucky shot to the head, after the orc threw his helmet, due to it getting pummled/smashed by an ogre merc".

But aye, I could drop quick draw. BUT! Throw anything + Quickdraw is needed later due to a feat chain with slings. Not sure if we are allowed to post too much but yeah quick draw will be needed if I wish to use it. Hint: Slings can use alchemy as ammo, but not the bombs tho.

The sling staff gives 1d4 in melee as small.


Aelryinth wrote:

Get the new Weapon Mastery book. There's a feat in there which allows the trait to stack and all slings to qualilfy for Warslinger, etc. Made specifically to facilitate a sling build.

==Aelryinth

This! I know them, and Superior Sling in Halfling Sling Master counts as Warslinger Halfling Trait according to my GM either by house rules or logic since they are basicly the same beside Superior Slinger is better :)

Getting the book the 18th of November tho, but I know the feats atleast. Got a small sneak peak :)


Halfling Sling Master already have the Warslinger trait within the ability called Superior Slinger, my GM said it would work as the warslinger trait aswell for the purpose of the new "Sling weapon style in the new book weapon master's handbook"

Quickdraw is for the short sword and being able to switch between weapons without wasteing too much time. The Wrist Sheat doesn't work with a short sword ;)

My GM allowed that all slings count for the purpose of rapid reload or weapon focus to avoid sillyness, and underpowering the weapon even further. We are not a big fan in the group on when it becomes word cutting.

In other words feats/skills/ability that has somthing to do with slings count for slingstaff aswell in our house rules, to avoid sillyness since the weapons are so close to each other. We don't want people being so "stuck" with one weapon, we rather use "weapon groups" aslong as it don't stray to much away from the orginial weapon you chose to be "specialized" in. :)

It seemse my links, NEVER WORK for som strange reason but google Halfling Sling Master or Ranger Skrimisher if you can't open the links. They are fairly easy to find :)

My biggest trouble is will my build be viable? There are som new feats in the new Weapon Master's handbook that will help abit, I can't get too much into but it will increase the succues, but not enough if this build alone won't hold its ground :)


Felt like quickdraw makes my life easyer in alot of situations :)


Hello there Pazio people!

I have had alot of bad luck with getting feedbacks back on this character I am triyng to build. But I want to know if anyone has experience with a Skrimisher and Halfling Sling Master :)

I like to combine them both for a non magic / pet user ranger. Enhancted bullet will be switched out with a bonus feat and spellcraft will be turned into knowlegde religion / undead.

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master

http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/skirmisher

Lots of infomation here

http://paizo.com/threads/rzs2t4aa?Halfling-Sling-Master-Skirmisher-build-vs

But to avoid people not bothering reading it all it will be optional to read the rest hehe!

Stats

STR: 13
DEX: 18
Con: 14
Int: 12
Wis: 12
Cha: 14

Feats:

Fortunated One, Lucky Strike, Quick Draw, Bonus feat: Point Blank.

Weapons: Short sword "+ 1 dps and to hit", Sling, Sling Staff, Halfling.

Armor: Buckler, Mithril shirt.

I may upgrade one weapon or armor to have a + 1 value. On the allowance of my GM. I think it will be either a sling or Sling Staff, Halfling or my armor.

My characters favored enemy will be undeads.


Awesome and thanks! Is there any way of getting the book sooner then the 18 of November? :D


Actually just cancel it, then I will go with the PDF version. It seemse the fastest way of getting it :)


Hey there Pazio! I made a mistake I would like to edit my book to a PDF version or subscription version instead. Since I want the PDF version as soon as possiable, and I need it for a roleplay campaign soon :) - Or simply cancel it and re-purchase.


What the... Better cancel then or get subscription or simply buy the PDF. Access says the 18. November on the PDF, I wonder if you get it quicker as a subscriber - -REALLY- need it badly for a roleplay soon :)


Hey there Pazio people.

I just bought Pathfinder Player Companion: Weapon Master's Handbook (PFRPG), and I was wondering if I would get a PDF of it right away? I bought it here on the site mainly for the reason of getting a early PDF along with the book possiably faster then I would in Denmark.

Need som infomation within it dearly too, for a roleplay soon too :)


Alexander Augunas wrote:
The new Weapon Master Handbook in the Player Companion line has a whole halfling-centric feat chain for slings. You should check it out! :D

Do you know a scource I can read about it :D?


Halfling Sling Master gets som of those benefit :) - But I can see its a all new book!

Is the a scource I can read about the Sling feats? :)


Hey there people! I am in need of som guidance, dearly :)

I am trying to build a ranger without spells but I like to focus on slings, and my character is a halfling :) - Preferably without the "animal companionship" and wild empathy.

There are two ways of doing this either going with spell-less ranger or a mixture of Halfling Sling Master and skirmisher.

Halfling Sling Master will however get Spellcraft replaced by knowlegde necromancy/Religion and enhancted bullet with bonus feat on the allowance of my GM. So the question is, which build is most viable?

http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/skirmisher

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master#TOC-Precision-Ex-

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ spell-less-ranger#TOC-Evasion-Ex-

We move around alot and we play in the Warhammer setting, so a favored terrain can be hard to stick by.

The Halfling Sling Master is a VERY good match since this character I am playing is being converted from the Warhammer Second Edition. However I want to know if its a bad or good choice I made if I go with that :)

Stats: I am chooseing a slighty higher charisma do to my characters charismatic personality, aswell that when we roll "luck" its usally CHA we use. My character is "very lucky" or has it as a phrase due to lucky rolls, and surviving insane stuff.

STR: 13
DEX: 18
Con: 14
Int: 12
Wis: 12
Cha: 14

Feats:

Fortunated One, Lucky Strike, Quick Draw, Bonus feat: Point Blank.

Weapons: Short sword "+ 1 dps and to hit", Sling, Sling Staff, Halfling.

Armor: Buckler, Mithril shirt.

I may upgrade one weapon or armor to have a + 1 value. On the allowance of my GM. I think it will be either a sling or Sling Staff, Halfling or my armor.

My characters favored enemy will be undeads. If I had to choose a second it would be orcs or trollkin.


There is alot of stuff here to read through. But I am mainly curious about my stats and feats :)

Hope you guys will help me out!

English is my second language so please take heed, I will have some grammatical screw ups - I got called out on it, on another forum, in a thread I made.

Just so you guys know I am not doing it, cause I am lazy ;)

If you have seen this thread before, then aye you have! Edited alot in it and switched around on some stuff, along with trying to make it more reader friendly. So really hope this time it will bear some fruit!

Looking forward to you replies :D


Hey there Pazio!

I am brewing a build together and I need som advice, and its direly needed.

Here are the details, feel free to skip in the text if you just wanna help with stats and feats. Its a no magic/no animal companion ranger build I am making by the way, who focus on sling / luck ;)

I am currently playing in a Warhammer Fantasy campaign, and we are trying to convert old characters from the Warhammer second edition, into the pathfinder system. So faar with great succuess.

I got this old Halfling character who was very focused on the use of a sling, with sword and buckler as backup melee. Field Warden the class was called and it was this sort of "Scout/ranger" ranged hobbit type who are VERY much alike to Halfling Sling Master also lore wise, beside the detail of magic. Its a trick topic if Halflings can use magic or not in the Warhammer unvierse, but most offical lore seemse to not support it, but alot of other material do.

But then I wondered, is it possiable to combine skirmisher with Halfling Sling Master succesfully, as in a viable build? I like to keep the slingtricks + sling bonuses along with stealth. Stat wise and ability wise Halfling Sling Master is spot on beside the magic, which the skirmisher replaces :)

Animal companions + wild empathy and the more wild aspects don't sit too well with my character either. Thats why Halfling Sling Master just fit well, beside the magic :) Spell-less ranger doesn't fit too well either cause it focus alot of animals + wild empathy.

So faar we switched spellcraft into knowlegde necromancy/religion since Field Wardens are known to hunt down undeads who enter the borders of the moot + a bagground story with slaying a elven necromancer. So favored target would ofcourse be undead :)

Here are the links:

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master

http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/skirmisher

It's totally fine with my GM, but its nice to know if the class would work propperly :)

Enhancted bullets will be switched out with bonus feats on the allowance of my GM. So it will become a 100% non magic class :)

Its part of the characters concept to be "Lucky" or having som kind of lucky nature. Cha we somtimes use in rare situations as a "luck modifier", but feats helps giveing the illusion too :)

Question is too if its worth putting more than 12 in wisdom, with skirmish or if its faar better to keep this setup.

This character is level 6 by the way.

25 points each.

Str 13
Dex 18
Con 14
Int 12
Wis 12
Cha 14

Feats: Fortunate one, Lucky Strike, Quickdraw, Point Blank.

Traits and replacements: Hardy from Dwarf instead of fearless due to halflings having magic resistance in Warhammer. Night vision instead of Keen senses same reason as the other one.

Adaptive luck trait - Replaces Halflings Luck.
Fleet Foot aswell, replaces sure footed.


Awesome thread! Really useful :) - Currently buildling a Halfling Sling Master + Skrimisher to make it spelless.

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master

I was wondering if its reasonable to have wis on 12? Or if its a bad idear? I personally prefer to have the stats stated below, but I may redo them if the 12 wis will seriously cut down the build.

Personally prefer this so faar:
level 6, 25 points.

13 Str
18 Dex
14 Con
12 Int
12 Wis
14 Cha


http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master

http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/skirmisher

Here are the links! It seemse they where broken. I still need advice with this greatly :)


I am mostly seeking advice about stats + feats and such. My GM is cool with the build, but it would be awesome to know if this would be viable too, so faar it seemse like it :)


Hey there people! I am brewing a build together and I need som advice, sadly got no feedback on my last post. Here are the details, feel free to skip in the text if you just wanna help with stats. Its a no magic/no animal companion ranger build I am making by the way ;)

I am currently playing a Warhammer Fantasy campaign, and we are trying to convert old characters from warhammer second edition into the pathfinder system. So faar with great succuess.

I got this old Halfling character who was very focused on the use of a sling, with sword and buckler as backup melee. Field Warden the class was called and it was this sort of "Scout/ranger" ranged hobbit type who are VERY much alike to Halfling Sling Master also lore wise, beside the detail of magic. I am unsure and so is my GM if it was only in Warhammre Second edition roleplaying game that halflings was unable to use magic, but we don't have a 100% clear go go on that. So we liked to make the spells "Just lucky momments or tricks of a proffesional" aka. Work as magic game wise/Mechanic but ingame not magic at all.

But then I wondered, is it possiable to combine skirmisher with Halfling Sling Master succesfully? I like to keep the slingtricks + sling bonuses along with stealth. Stat wise and ability wise Halfling Sling Master is spot on beside the magic, which we can work around with in character explainations. And chooseing some of the more toned down ranger spells.

But do you guys see a balanced way of mixing the two to make a non magic user Halfling Sling Master? Which I prefer to be honest :D

Animal companions + wild empathy and the more wild aspects don't sit too well with my character either. Is so why Halfling Sling Master fit the best so faar, beside the magic :) Spell-less ranger doesn't fit too well either cause it focus alot of animals + wild empathy.

So faar we switched spellcraft into knowlegde necromancy/religion since Field Wardens are known to hunt down undeads who enter the borders of the moot + a bagground story with slaying a elven necromancer. So favored target would ofcourse be undead :)

Here are the links:

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master

http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/skirmisher

Question is too if its worth putting more than 12 in wisdom, with skirmish or if its faar better to keeo this setup.

So faar my build is.

If more focused on getting strenght to 14. I prefer this one so faar due to sling + melee damge.

We are level 6 by the way ;)

25 points each. Thinking of these two most.

Str 13
Dex 18
Con 14
Int 12
Wis 12
Cha 14

Str 13
Dex 18
Con 14
Int 10
Wis 14
Cha 13
___

25 points each.

Str 12
Dex 18
Con 14
Int 10
Wis 14
Cha 14

Str 13
Dex 18
Con 14
Int 11
Wis 14
Cha 12.


Anyone? :o


My GM is good with combineing these, but its also nice to know if its bad idear or good, or if somthings gets messed up.

Enhancted bullets will be switched out with bonus feats on the allowance of my GM :)

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