Mythic Adventure


Lost Omens Campaign Setting General Discussion

Grand Lodge

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An open question to everyone. What would Mythic Adventure would you want to play?

I'll go first. I want to play an Iblydos Hero God game.


A Rovagug AP that ends with a fight against the latest spawn of Rovagug as it rips out of the Pit of Gormuz.

Scarab Sages

After having played Wrath of the Righteous all the way through and run Reign of Winter converted over to mythic (going all the way to level 20 tier 10), I can say that I never want another one. The rules are horrifically unbalanced and turn the game into a sort of rocket tag that I don't even remotely enjoy.


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I'm running the ultimate Mythic Golarion Campaign that runs through several classic modules, sections of Adventure Paths and finishes in a Whispering Tyrant homebrew.

Fortunately, mythic players in 2015 have quite an advantage over those that played a few years ago as we have access to new resources such as Mythic Solutions, Mythic Heroes Handbook and the Mythic Spell Compendium.


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Therrux wrote:

An open question to everyone. What would Mythic Adventure would you want to play?

I'll go first. I want to play an Iblydos Hero God game.

A Hero God game would be really fun to play, maybe with a big showdown against the thallasic behemoth that has been threatening Aelyosos at the end.

Paizo Employee Developer

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Therrux wrote:

An open question to everyone. What would Mythic Adventure would you want to play?

I'll go first. I want to play an Iblydos Hero God game.

I'd love for you (and others) to play an Iblydan hero-god adventure. Equally so, I want to write an Iblydan hero-god adventure for you and others to enjoy. There are several different stories circulating in my head, and from here it's a matter of my making a solid pitch, what space I can make in my schedule, what space we might clear in the production schedule, and the community's interest in seeing more from this humble archipelago.

The trouble is, Distant Shores introduced six compelling regions, each more deserving than the last when it comes to choosing what to detail next. Iblydos just happens to be my favorite!

Paizo Employee Developer

Simeon wrote:
Therrux wrote:

An open question to everyone. What would Mythic Adventure would you want to play?

I'll go first. I want to play an Iblydos Hero God game.

A Hero God game would be really fun to play, maybe with a big showdown against the thallasic behemoth that has been threatening Aelyosos at the end.

That would be a great capstone to a longer adventure.

Among the best lessons I learned while writing for the Campaign Setting line is the power of plot hooks, and I included a bunch of them in the Aelyosos chapter for a wide range of character levels. Hopefully this helps make the city a great fit for adventurers of any level, whether they're hunting gremlins and infiltrating the Sandpipers' Union or finding a way to secure their own mythic power from the dwindling supply in order to defeat Ousmariku once and for all.

I'd love to hear how you use Iblydos in your campaigns and what else you'd like to see (probably in a different thread dedicated to that).


John Compton wrote:
Simeon wrote:
Therrux wrote:

An open question to everyone. What would Mythic Adventure would you want to play?

I'll go first. I want to play an Iblydos Hero God game.

A Hero God game would be really fun to play, maybe with a big showdown against the thallasic behemoth that has been threatening Aelyosos at the end.

That would be a great capstone to a longer adventure.

Among the best lessons I learned while writing for the Campaign Setting line is the power of plot hooks, and I included a bunch of them in the Aelyosos chapter for a wide range of character levels. Hopefully this helps make the city a great fit for adventurers of any level, whether they're hunting gremlins and infiltrating the Sandpipers' Union or finding a way to secure their own mythic power from the dwindling supply in order to defeat Ousmariku once and for all.

I'd love to hear how you use Iblydos in your campaigns and what else you'd like to see (probably in a different thread dedicated to that).

It isn't directly Iblydos, but in my homebrew campaign setting I have an empire of dragons that is heavily based off the culture of Iblydos and Aelyosos, being ruled by 5 semi-divine dragons that represent the 5 major septs.


Elegos wrote:
A Rovagug AP that ends with a fight against the latest spawn of Rovagug as it rips out of the Pit of Gormuz.

Have you seen this?


Something interstellar, where we take to the stars and travel to neighboring planets. Traverse the jungles of Castrovel, discovery a lost, gain access to an ancient, isolated ruin belonging to a hyper-advanced alien civilization (annunaki?) deep in the bowels of a supermassive asteroid, clash against the unimaginable horrors that are the beginning of a Dominion invasion fleet, and set forth to uncover an artifact at the heart of the sun that will relocate Golarion - wait, no, the ENTIRE solar system - somewhere else in the universe, forever changing the world's skies but saving it from a foe it never had any hopes of surviving.

Yeah, I'd like that.

Liberty's Edge

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Rovagug is escaping, and the players (with power from Zon-Kuthon, who they can't really trust) have to do as much damage to the Cult of Rovagug as possible (by killing Spawn, armies of cultists, securing Star Towers, building their own churches and stuff) before descending down into Gormuz to kick him back down into the Dead Vault.

Yes, I know it took all the gods working together (and taking heavy casualties along the way) to take him down in the first place. But if(when) I use Mythic, I like to take it up to 11.

Actually, looking at the idea, it might actually play best as a Mythender game. The mechanics and the tone I'm looking for match up...almost perfectly. Huh.

Liberty's Edge

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Otherwise, I'd go with uniting the Mammoth Lords against the Frost Giants, with a final fight atop the Tusks against Jarl Gnargorak.

Paizo Employee Developer

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lucky7 wrote:

Rovagug is escaping, and the players (with power from Zon-Kuthon, who they can't really trust) have to do as much damage to the Cult of Rovagug as possible (by killing Spawn, armies of cultists, securing Star Towers, building their own churches and stuff) before descending down into Gormuz to kick him back down into the Dead Vault.

Yes, I know it took all the gods working together (and taking heavy casualties along the way) to take him down in the first place. But if(when) I use Mythic, I like to take it up to 11.

Actually, looking at the idea, it might actually play best as a Mythender game. The mechanics and the tone I'm looking for match up...almost perfectly. Huh.

I've run a variant of the Mythender game called Golarionender several times now—two years running at PaizoCon, now. The most recent round involved a team of three brave mythenders ending Rovagug.

Scarab Sages

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If I ran a mythic game in Golarion, it would probably be a Geb / Nex new war, with the Mythic being Nexian Mutant stuff, and would be gaining tiers faster than levels, so that it would end at 10/10.

Silver Crusade

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I'd set it in Taldor. The PCs are a bunch of nobles with Mythic power, gained through some ancient heirloom, and think themselves above the matters of day to day Taldor politics. They use their Mythic power to protect Taldor and the Inner Sea region from all the terrible and awful things that would bring ruin. They'd face down insidious agents heralding the Dominion of the Black, Genie sabateours from Qadira, Celestial agents from Andoran, Devils from Cheliax, Demons from the Worldwound, Aboleths from the sea, aliens from other planets in the solar system, Daemons, Divs, Wizards from Nex, new anti-Taldor rebels armed with firearms, Undead from Geb, and some unfortunate agents of Rahadoum that look quite poorly armed in comparison.

The PCs would be part of an ancient part of the Taldan government, outside of control and (most of) the nation's byzantine bureaucracy . In downtime, they'd relax, drink tea and all manners of exotic drinks in luxurious city apartments while managing their business and investment portfolios. They'd socially spar with high society. Quite posh, in all regards.

Maybe it could be a generation game, where they'd marry off their children and family for better titles and estates, and then play as them, inheriting the Mythic power.

That's my idea.


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I would LOVE to play a test of the starstone AP.
'Nuff said...

Liberty's Edge

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John Compton wrote:
lucky7 wrote:

Rovagug is escaping, and the players (with power from Zon-Kuthon, who they can't really trust) have to do as much damage to the Cult of Rovagug as possible (by killing Spawn, armies of cultists, securing Star Towers, building their own churches and stuff) before descending down into Gormuz to kick him back down into the Dead Vault.

Yes, I know it took all the gods working together (and taking heavy casualties along the way) to take him down in the first place. But if(when) I use Mythic, I like to take it up to 11.

Actually, looking at the idea, it might actually play best as a Mythender game. The mechanics and the tone I'm looking for match up...almost perfectly. Huh.

I've run a variant of the Mythender game called Golarionender several times now—two years running at PaizoCon, now. The most recent round involved a team of three brave mythenders ending Rovagug.

It's actually what gave me the idea in the first place. Thanks to you and Ryan for making it.

The Exchange

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I'm thinking a great epic would be either Under the Gallowspire/Tar Baphon or Eox. Both would be amazing settings for Mythic tiered adventurers and would provide some mind bending quests


The occupants of Denebrum shaking off their ennui and doing some serious invading of the surface world. Start with Old Cultists, then move up to seugathi, gugs, and worms that walk, and climax with the neothelids themselves. Additional intrigue could come from enemy-of-my-enemy style alliances with the intellect devourers of Ilvarandin.

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