Tark's Council of Thieves: Rebels with a Cause (Inactive)

Game Master Tark the Ork

CURRENT COMBAT/DUNGEON MAP!


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Male Human Barbarian 5

Pointing to the wall, Bejis asks, "Anyone have an idea about what made this tunnel?" Anyone with Knowledge Dungeoneering/Nature?

Bejis looks to the ground, but frowns as he is unable to discern what might have passed recently. Looking to the left, Bejis examines the door. Perception 1d20 + 6 ⇒ (11) + 6 = 17
By boarded up, do you mean that it appears to be sealed? Does it look dusty/unused for a long time?


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Know Nature : 1d20 + 4 ⇒ (18) + 4 = 22
Tracking (Survival) 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 - just in case...

"They'd have stayed below ground to get the advantage of the dark, not gone up into the light where our friends await."


I suspect that Knowledge:Nature won't cut it, but here goes....

Knowledge:Nature (or Local) 1d20 + 7 ⇒ (11) + 7 = 18


Male Orc Expert 5

You can name any number of creatures that can burrow but none capable of ripping through solid rock. The door is boarded up, as in someone took a number of wood planks and nailed them across the door to prevent it from being opened.


Male Human Barbarian 5

After seeing that the door hasn't been used recently, Bejis continues down the passage, greatsword in hand. He listens to see if he can hear anything ahead as he walks.

Perception 1d20 + 6 ⇒ (15) + 6 = 21


Male Orc Expert 5

Blah ten minutes until i ahve to walk out the door.

as you walk down the tunnel further it widens out further and splits into three branches. One goes further east and two side paths turn into staircases that lead upward to more doors. These do not appear to have been sealed off.


Male Human Barbarian 5

Bejis looks to Bloodless, pointing in turn to each way forward.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Bloodless takes a quick knee and looks at the ground for a moment.

Survival 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30

Bloodless indicates the path that has seen the most recent/main activity... "This way"


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla continues to keep a close watch for any threats, content at the moment to follow Bloodless and Bejis' lead.


Male Orc Expert 5

Bypassing the sidetunnels and continuing to go down the main tunnel it veers sharply to the right again leading you south. Suddenly Bloodless stops and signals to his ear before he signals around the corner..

Sure enoguh as you listen there is the shuffling of steps and the creakin of weapons and armor down that way waiting in the dark.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

"Thats you Bejis, I will be right behind you. Ready?"

On Bejis signal, Bloodless will go tearing in behind/beside Bejis...


Male Human Barbarian 5

Bejis quietly speaks to the group, "Bloodless and I will take the center. Calla, LeVash, take the sides to protect our flank. Asmodia, be on the lookout for the source of any Darkness spells, or any undead that might be lurking around. May Gorum guide us."

Bejis turns towards the enemy, then starts to slowly advance down the corridor. The light source makes him stand out in the dark, but he has an almost sixth sense for any incoming attacks.

Bejis uses Total Defense to get +4 to AC. Combined with Uncanny Dodge, he retains his Dex bonus, and has a decent 20 AC. He will then 30 foot move down the cooridor.
Bejis will repeat this until he sees/finds something. He will ignore incoming ranged attacks.


Male Human (Chelaxian) Druid (Urban) - 4

LeVash nods, content with Bejis' directions.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla takes a flanking position, preparing to advance.

"If there are several of them, Ah have a spell that may be able to help us out," she says.


Female Human Cleric/4

Asmodia is still providing light via her temporarily enchanted rapier, and continues to move with the group.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

"Solid plan Bejis"


Male Orc Expert 5

Traveling down the corridor with Bejis's odd studdering steps the group finally comes out to what looks like a large barracks. Suddenly a trio of dogs leaps from cover and the tieflings waiting in ambush emerge as well. As they head torwards the corridor torwards you with a battlecry a slightly different but too familiar dusty voice calls. "Dottari scum! Let the bastards of erebus take you into hell!"

1d20 + 1 ⇒ (19) + 1 = 20 Levash
1d20 + 3 ⇒ (11) + 3 = 14 Calla
1d20 + 4 ⇒ (11) + 4 = 15 Bloodless
1d20 + 3 ⇒ (16) + 3 = 19 Bejis
1d20 + 1 ⇒ (11) + 1 = 12 Asmodia

You:16

1d20 + 1 ⇒ (11) + 1 = 12
1d20 + 3 ⇒ (19) + 3 = 22
1d20 + 3 ⇒ (17) + 3 = 20
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (8) + 3 = 11
1d20 + 3 ⇒ (10) + 3 = 13
1d20 + 1 ⇒ (15) + 1 = 16
1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 1 ⇒ (15) + 1 = 16

Them:15.4

You win by a baaaarrreeeee amount!

Round 1: You.

Map


Female Human Cleric/4

Asmodia touches Calla with Touch of Good (2/6) and she gains a +1 sacred bonus on attack rolls, skill checks and saving throws for this round.

"Defend Bejis!" she says.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla levels her spear, using it to help keep the dog off of Bejis.

Aid another action to give Bejis a +2 to AC: 1d20 + 4 ⇒ (18) + 4 = 22


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

R1

Bloodless swings in...
At -J28

Attack 1d20 + 4 ⇒ (20) + 4 = 24
Damage 2d6 + 7 ⇒ (3, 5) + 7 = 15

confirm
Attack 1d20 + 4 ⇒ (2) + 4 = 6
Damage 2d6 + 7 ⇒ (5, 2) + 7 = 14


Male Human Barbarian 5

Bejis yells a wordless battle cry, swinging at the next dog. -J29

Greatsword, PA: 1d20 + 5 ⇒ (3) + 5 = 8 for 2d6 + 7 ⇒ (4, 6) + 7 = 17. If needed: Concealment 1d10 ⇒ 9


Male Human (Chelaxian) Druid (Urban) - 4

"It seems that it is once again up to you, Bejis"

Inspiring Command to Bejis (+2 AC/ToHit/Dmg/Skills)

He then steps back (to M28 then N27) to give everyone some maneuvering room.


Male Orc Expert 5

The hounds, savage things with baleful red eyes and hatefilled glares leap for your throats and Bejis and Bloodless finds it difficult to hold them back with his blade. Meanwhile people duck and weave as bolts fly from the tieflings crossbows and strike the wall and stone. Meanwhile the mummy cackles and cries "See now the error of your ways! See now the fate of those who enter our lair! WITNESS YOUR DOOM!" Mr. Mummy casts a spell on Mr. Krupt. Please make a will save or only be able to take move actions on your turn.

Your turn!

map

One minor error Levash is actually above Asmodia on the map.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

"Push up if we can. Ah need to be closer for mah spell," Calla whispers.

Holding action until I see what Bejis is able to do.


Male Human Barbarian 5

Will Save 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5 (+1 vs. Mental effect).

Stupefied, Bejis only manages to step to -K29, to cover the flank.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

R2

"Will press the minute I can, we have a wall of these b@stards keeping us wedged in the coridoor again"

Attack 1d20 + 4 ⇒ (10) + 4 = 14
Damage 2d6 + 7 ⇒ (4, 2) + 7 = 13


Male Human (Chelaxian) Druid (Urban) - 4

I believe K29 is solid rock. The only open space is L27. Holding based on Calla's actions (which are holding on Bejis).


Male Human Barbarian 5

Ah, I had thought it was a path...
Bejis will move into -J28, if Bloodless can drop it and he doesn't move forward.


Male Orc Expert 5

Bloodless hacks down the first of the hounds with ease and Bejis steps through the gap.

Didn;t we have a bunch of held actions going off?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

"If you're not going to do anything, get out of the bloody way!" Calla yells, stepping forward behind Bejis.

She'll jab with her spear at one of the dogs, twisting the spear as she feels it sink into the beast's chest.

Attack dog at j29: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Male Human Barbarian 5

Are we waiting on Asmodia and LeVash?


Male Human (Chelaxian) Druid (Urban) - 4

LeVash shrugs, and steps forward backto L27, Last timete call was for everyone to move back. I'll never figure these people out.

"Looks like its up to you to open a hole."

Continuing Inspiring Command on Bejis.


Female Human Cleric/4

If Asmodia can move up and aide anyone to hit in melee, she will, if she hits AC 10.

Asmodia Aide Another in Melee attack to hit AC 10 1d20 + 1 ⇒ (6) + 1 = 7

Apparently it was not meant to be.


Male Orc Expert 5

With a sharp jab Calal wounds one of the dogs who yelps briefly adn then snarls with renewed hatred. The dogs continue to assault Bejis, their current favorite target. But he bats them away even as his eyes blink from the mental assault of the mummy.

Three of the tieflings meanwhile hidden in the darkness continue firing at the group and one scores a wildly lucky and successful shot on calla8 damage.

and here's where i regret the order of my actions...stupid rogues

As Calla takes the bolt to her shoulder her attackers are cloaked in darkness once more as the rearmost tiefling uses the legacy of his blood to unleash the shadows.

And in the darkness the mummys cackle chills your spine as pure magical force flies from the shadows and strikes bejis 6 damage. "DOOOOOMMEEED!"

Darkness emitting from one of the tieflings renders conditions darker giving concealment past 5ft and a 20% miss chance to people adjacent to the lighted characters.

Group is up!

MAP!


Female Human Cleric/4

Asmodia moves back 10 feet so that only the party are part of her Channel Energy (4/5) to heal *drum roll* 1d6 ⇒ 3 damage. Well, that is better than 1.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

"Move to your right, big man," Calla calls to Bejis.

Assuming he complies moving to I27, the half-elven warrior drops her long spear and pulls her sword, stepping up five foot move to j28, and hacking at the dog to her left. At the same time, she again dips into one of the pouches at her belt, and throwing a pinch of colored sand in front of her, speaks words of arcane power.

Casting color spray defensively, which should get the four tieflings and one of the dogs, I think. DC14.

Concentration checl: 1d20 + 9 ⇒ (9) + 9 = 18
Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Status: 9/14 hp; arcane pool: 3 left


Male Orc Expert 5
Calumny "Calla" Tas'vere wrote:

"Move to your right, big man," Calla calls to Bejis.

That would be an impressive feat considering that's solid rock.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Well, I'm hoping he'll step forward and to his right, since we're at a serious chokepoint right here. Also, is there anything in the mummy's casting that makes it clear why Bejis isn't attacking? Do we know he's been affected by a spell?


Male Orc Expert 5
Calumny "Calla" Tas'vere wrote:
Well, I'm hoping he'll step forward and to his right, since we're at a serious chokepoint right here. Also, is there anything in the mummy's casting that makes it clear why Bejis isn't attacking? Do we know he's been affected by a spell?

You'd have to make a spellcraft check.

Edit: Screw it. Nothing stops you guys from makin these rolls in your own posts.

1d20 + 8 ⇒ (4) + 8 = 12 Calla's spell craft
1d20 + 5 ⇒ (16) + 5 = 21 Asmodia's spellcraft
1d20 + 5 ⇒ (1) + 5 = 6 LeVash's Spellcraft

Asmodia:
Bejis got hit with a Daze spell.


Male Orc Expert 5

One last thing.

Here's a zoom in of BEjis's point so you know what him going through the way he suggested entails.

Zoomed in

He won't be able to five foot shift through that huge hunk of stone there. He'll have to do it the painful way. If there is a bright side to that action it means the rest of the group can wade through the hole without fear of attacks of oppurtunity...if I dont have combat reflexes.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

I guess that's a no then for Calla...

And, yes, I was hoping Bejis would make a move action, possibly drawing an AoO. If he can't attack right now, he's just in our way in terms of us killing these things. We need to get him out of there one way or another. If he'd rather fall back, I'm fine with that, but standing in front of us is just getting him killed and us stuck...I figured he could step up five feet and then move to his right, hopefully going full defensive and thus not getting hit.


Female Human Cleric/4

Apologies for the delay, was setting up combat in my KM game

Asmodia free action to speak on her turn "Bejis has been dazed. He was unable to act this round... Likely this spellcaster will continue to focus his attacks on him."


Male Human Barbarian 5
Calumny "Calla" Tas'vere wrote:
We need to get him out of there one way or another. If he'd rather fall back, I'm fine with that, but standing in front of us is just getting him killed and us stuck...I figured he could step up five feet and then move to his right, hopefully going full defensive and thus not getting hit.

Bejis has decent AC, and doesn't lose his Dex. He also has a good hit point pool. I saw him acting as a meat-shield last round. But if we are ready to press the attack... Also, I believe it was only one round that I couldn't act.

Bejis slashes his greatsword at the hound -J29
Greatsword, PA: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 (+2 insight from Inspiring Command from last round, I think it's still applicable...) for 2d6 + 7 ⇒ (5, 1) + 7 = 13.

Bejis then moves through the opening, following Calla's directions. -I27, I think. If Inspiring command is still going, Bejis will have +2 insight bonus to AC still. Bejis's medium armor prevents him from using tumble/acrobatics to avoid AoO. By my count, the top two Teiflings, and the remaining Hellhound get an AoO.

status:
HP: 21/26; Used 2 of 9 rages;


Male Human (Chelaxian) Druid (Urban) - 4

Inpiring Command is still running. It will stop as of LeVash's action.
Seeing Bejis surge forward, LeVash takes the opportunity to move as well, passing moving forward and then to the side (ending up in I26 when done, and drawing AoOs from anyone who decided not to hit Bejis).

When he arrives, he holds forth his now drawn club, "City's might, lend me power to smite these bastards and their little b$@&!es" (Casting Shillelagh on the club)

hmmm....bastards makes it past the censors, but b&#$$es doesn't? Foul, I say!...particularly since in this case it's a technical truth (or may be, if any of the hounds are female


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Assuming they dont all start sprining off a million attacks with Combat Reflexes like a pack of angry ninjas...

Bloodless follows Bejis through the breach and swings to the side of the enemy mob.

Bloodless to -H27, attacks Favoure Enemy -G28

Attack 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage 2d6 + 7 + 2 ⇒ (1, 4) + 7 + 2 = 14


Male Orc Expert 5

As the group surges forward in a skull splitting spellcasting and foe cutting frenzy the mummy starts to register a bit of fear. As he rushes torwards the door on the far end he calls for aid. "Palaveen! Ostengo! Get out here! We need help!" HE throws a spell behind him to delay the group. Daze on bejis once again DC14

The dog attempts to retaliate against Calla's vicious wounding but fails to get through her armor. Her spell catchs the tieflings in a rainbow spray and renders nearly all of them unconscious.

MAP!

Group is up!


Female Human Cleric/4

Asmodia moves up again to -K28 and casts Detect Magic to determine the source of the Darkness spell and begins concentrating.


Male Human (Chelaxian) Druid (Urban) - 4

LeVash moves west (to I24) and casts Produce Flame. By the light of the flames in his hands he sees the mummified creature moving to the door.

"At last. Now I've got you."

I am assuming I can hurl the flames in the same round they were cast, in the same manner that I can use them as a touch attack...If not, LeVash is willing to continue moving and enter melee with the creature.

Produce Flame: 1d20 + 2 ⇒ (13) + 2 = 15 vs. Touch AC - Dmg: 1d6 + 2 ⇒ (6) + 2 = 8 Fire.


Male Human Barbarian 5

Will Save: 1d20 + 2 ⇒ (19) + 2 = 21

Bejis return's the mummy's cry back to him, "Gorum, bring him his DOOM!"

Bejis flies into a rage, and charges the Mummy. Move to -H24. Note that while raging, Bejis gets +1 AC vs. outsiders and abberations, (though still has -2 from raging).

Greatsword, PA: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 (+2 Charge) for 2d6 + 10 ⇒ (5, 5) + 10 = 20


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Bloodless turns his affections on the upstanding Hound...

Attack 1d20 + 4 ⇒ (16) + 4 = 20
Damage 2d6 + 7 ⇒ (5, 2) + 7 = 14

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