A few Wrath Questions (Shamira, Nocticula, and confusion about adding mythic charges to checks)


Rules Questions and Gameplay Discussion


Ok here we go:

1. Shamira is a demon herself, so during the Nocticula's Attention scenario do we have to roll a D6 when we defeat her and fight her again? Seem thematically weird...

2. When you face Nocticula and she doesn't escape and you have multiple characters at your location, all of them may summon and encounter her, do all of them have to roll for shamira?

3. Abyssal Shortcut says you can place it at any location, does that include a closed location? If so that makes it fairly easy as long as you have a closed location

4. Can Marshall Alain use the pluses that his mythic charges for charisma checks give him for a Diplomacy check? So in scenario 4 he could get +4 to diplomacy?

5. I remember reading somewhere that after you beat the villain and win a scenario you still have to draw up...is that true? If so our Imrijka would have died as we beat the villain on our last turn of the blessings deck during an epic rush to find the villain. Imrijka found Nocticula, Shardra was at the only other open location to temp close it and Alain, Balazar and Crow were at the same location with Imrijka. We had no blessings of Nocticula secured. We all fight Nocticula the first time around and secure the 4 blessings, leaving us one short as shardra was in the other location. We shuffle the location deck which had about 6 cards left in it and Imrijka burns through her blessings and powers to try and find NOcticula. Imrijka barely finds the villain with nothing left to explore again, but Balazar, Crowe and Alain all have good charisma and opt to face her as well. Imrijka fails and gets blow to smithereens but the others succeed and we win the scenario!

I think technically Imrijka is dead if she had to draw up, but meh, it's our game and we'll end it as soon as the win condition is met!


For #5, you don't have to draw up after defeating the villain. You do perform the "when permanently closed" action and then check to see if the villain has nowhere to go. Then you win and the scenario ends then and there.

Don't know about the others because we just started Wotr.


Don't have all the answers but the way we played :

1. Yes (she's a biatch)

2. Yes (did I mention biatch..?)

4. Yes

5. She lives. you win before end of turn. :) Many times we've encountered this.. it's the epic gawddamned-woohoo-we-win-in-your-face-hands-shaking-high-five situation..


1. Most definitely No. Shamira is summoned in this scenario. Summoned cards can't cause other cards to be summoned. This is in the rulebook (p.15).

2. Vellexia, you mean. She's a demon, so yes.

3. Abyssal Shortcut is a temptation barrier. There's nothing easy or hard about it. You can just ignore it if you want. Sure, you can put it at a closed location.

4. Alain's Diplomacy is based on his Charisma, and a Mythic Marshal adds his mythic charges to his Charisma check, so yes, if Alain is a Mythic Marshal with 4 mythic charges he would get +4 to his Diplomacy check, in addition to his Diplomacy skill and any Charisma skill feats.

5. As others have said, she lives.


elcoderdude wrote:
2. Vellexia, you mean. She's a demon, so yes.

Actually, this has been discussed, and the ruling was that you don't roll for Shamira since Vellexia is evaded instead of being defeated:


*facepalm* why do I keep playing on hard mode...


Here's why I thought Shamira can summon Shamira http://paizo.com/threads/rzs2rowr?Clarification-on-summoned-cards-summoning #5

On this thread Hawkmoon and others are clearly saying that you can have nested summons and the summoning rule is indicated more towards locations that trigger off of encountering creatures.

For question # 4 does that mean that Imrijka, who's divine goes off of wisdom, can use non combat wisdom blessings to acquire a blessing or divine based spell she encounters?


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We need a clarification about summoning. I think Vic has mentioned they are looking at this.

The rule is summoned cards cannot cause other cards to be summoned. In my understanding, the primary (but not sole) purpose of this rule is to prevent a summoned card from summoning itself. You don't fight an infinite number of Ancient Skeletons in Black Fang's dungeon. You don't encounter an infinite number of Giant Maggot Swarms. For this reason, I don't think encountering a summoned Shamira should summon another Shamira.

Exceptions to the summoning rule have involved summoning a different card. Closing a S&S location required summoning a barrier, which could then summon a ship or monster, which could then summon another card.

We need to clearly work out when summoning is allowed, and when it isn't. The thread you reference is an attempt at that.

Sovereign Court

The simple answer for does it / doesn't it is basically don't let the same power summon a second time until there is absolutely nothing waiting to be resolved. Is it the scenario / location that causes the summon? Then that power shouldn't summon again until you've resolved all encounters currently waiting.


So then Shamira can summon Shamira if you roll a 1. Resolve the shamira encounter, roll the dice, you get a 1....here comes Shamira!

Pathfinder ACG Developer

Rules as written, Shamira does not summon herself.

A couple cards not working with the summon rules does not make it a great policy to ignore and change the overall rule; that way lies madness, and infinite maggot swarms.


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Perfect, thanks keith! Going to ask this next one once again so a kind soul here can help this nagging confusion:

For question # 4 does that mean that Imrijka, who's divine goes off of wisdom, can use non combat wisdom blessings against divine checks such as picking up a cure spell or a blessing.

Pathfinder ACG Developer

Agreed, you can use non-combat wisdom blessings and apply Hierophant charges to Imrijka's Divine.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber
Ilpalazo wrote:
For question # 4 does that mean that Imrijka, who's divine goes off of wisdom, can use non combat wisdom blessings against divine checks such as picking up a cure spell or a blessing.

Yes. Any Divine check is also a Wisdom check for her, so you can play cards that affect either.


And it also works for knowledge checks... :)


skizzerz wrote:
Ilpalazo wrote:
For question # 4 does that mean that Imrijka, who's divine goes off of wisdom, can use non combat wisdom blessings against divine checks such as picking up a cure spell or a blessing.
Yes. Any Divine check is also a Wisdom check for her, so you can play cards that affect either.

Imrijka is actually one of the few characters where this is not always true. Since she can recharge a card to add a 1d4 and the Divine trait to any check against a monster so can actually have a Strength, Ranged, and Divine check which is not a Wisdom check.

(Note this is still true when doing spell stuff. Her normal Divine check is also a Wisdom check. I don't want to try and confuse people with technicalities.)


Keith Richmond wrote:

Rules as written, Shamira does not summon herself.

A couple cards not working with the summon rules does not make it a great policy to ignore and change the overall rule; that way lies madness, and infinite maggot swarms.

Yeah, I wouldn't ignore the current summoning rule unless the card you are summoning and encountering is broken if you don't summon something else.


Hawkmoon, am I going crazy or was there not a thread a while ago, likely during the S&S campaign where there was some talk from the designers about how when you actually defeat a villain you had to finish out your turn? It was pretty controversial as I recall.


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Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

If you lose by running out of time on the blessings deck, you end the current turn, including resetting your hand. There is no such rule to do that if you win by defeating and cornering the villain, however.

One of the S&S villains burned blessings from the deck after you act, so I think that is maybe what sparked that discussion? Since it was now possible to die from that villain even if he ended the game.


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Ilpalazo wrote:
Hawkmoon, am I going crazy or was there not a thread a while ago, likely during the S&S campaign where there was some talk from the designers about how when you actually defeat a villain you had to finish out your turn? It was pretty controversial as I recall.

You might be thinking of this.

Which led to this FAQ.

It was decently controversial, since it added risk to helping the character on the last turn if you were the character that would have had the next turn. It essentially requires you to take the next turn that has no blessing and immediately end that "blessing-less" turn before ending the scenario in failure. It actually stemmed from abusing a ship power to run out all the blessings on a single turn so that you didn't have to actually end that turn.

I don't recall anything to the effect of saying you have to finish the current turn if you defeat the villain with nowhere to escape, but I shall search to be sure.


Sorry that's what it was. I conflated that blessings running out ruling with beating a villain ruling.

No need to look further! You guys are the best.

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