
Athaleon |

The Community Minded trait is like Lingering Performance for Rage, since Rage provides morale bonuses and you count as your own ally. Why this is a Regional trait and not a generic feat like Lingering Performance, is anyone's guess.

Captain Morgan |

The Community Minded trait is like Lingering Performance for Rage, since Rage provides morale bonuses and you count as your own ally. Why this is a Regional trait and not a generic feat like Lingering Performance, is anyone's guess.
The problem with that, as far as I can tell, is that even if your bonuses persist your rage still technically ended and fatigue would set in.

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Athaleon wrote:The Community Minded trait is like Lingering Performance for Rage, since Rage provides morale bonuses and you count as your own ally. Why this is a Regional trait and not a generic feat like Lingering Performance, is anyone's guess.The problem with that, as far as I can tell, is that even if your bonuses persist your rage still technically ended and fatigue would set in.
Yeah, you're just asking for all kinds of trouble if tell your GM you're using that feat to extend your rage.

Claxon |

Personally, I think around 20 rounds of rage is enough for most characters, so I wouldn't pile a bunch of resources into getting as many rounds of rage as you can.
Combats tend to last 4-5 rounds, and there tend to be about 4 combats per day. After a few levels, those extra rounds of rage will sit unused instead of being something awesome.
You'll probably start with 7 rounds of rage at level 1, and by level 7 should have enough rounds of rage to last you a full adventuring day.
Extra rage feat might be okay at low levels, if you really wanted it because it can be retrained as you level up. I wouldn't spend traits on it.

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Drunken Brute Archetype. Just keep drinking.
Raging Drunk (Ex): While raging, the drunken brute can drink a potion, or a tankard of ale or similar quantity of alcohol, as a move action that does not provoke attacks of opportunity. A potion has its normal effect, while an alcoholic drink allows the barbarian to maintain her rage that round without expending a round of rage for the day (instead of the alcohol's normal effects). For each alcoholic drink consumed while raging, the barbarian is nauseated for 1 round when her rage expires, in addition to the normal fatigue that follows a rage. Tireless rage does not negate this nauseated condition but the internal fortitude rage power does. This ability replaces fast movement.