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![]() Gary Bush wrote:
Thanks! Between this one and the official one, I should be fine. ![]()
![]() Hello, I recall seeing a customized inventory tracking sheet that devotes more space for multi-use consumable items. (wand charges, ammunition, etc) Apart from this change, it had the same style as the official one. I have lost track of it and can't recall where I found it. And my search-fu seems to be failing me.
Thanks in advance. ![]()
![]() Hello,
How viable is mounted combat in Jade Regent? Half-Orc Spiritualist 20 Points
Alternate Racial Traits:
Traits:
Advancement options
Thanks for your attention. ![]()
![]() Thanks for all the interest and input. I have a specific setting in mind (Arthurian Dark Fantasy) and there are several other rules alterations I'll be implementing to run it. (Altered alignment, E6(?) Race/Class/Source Restrictions, New deities, Rich parents for free? Custom monsters) I was even considering a homebrew system but modifying pathfinder is a lot less work. Rather than mounts, I was more interested in characters having class abilities that were tied to a code of conduct. Which means paladin would also be an option. I had initially considered giving all the players VMC cavalier abilities without the loss of feats instead but it felt like a case of too little too late. ![]()
![]() It may be a spoiler for those who plan on playing RotR, but I've decided on the following: Spoiler:
Thassilonian ruins under Sandpoint have been discovered and are already being studied by the pathfinder society. The recent grisly murders that begin plaguing Sandpoint effectively halt all progress as the hired work crews become increasingly fearful. The players are sent by VC Sheila Heidmarch to provide aid for the agents already there.
Once in sandpoint the PCs meet with Sheriff Belor Hemlock and renowned pathfinder Koriah Azmeren. (Shattered Star) They brief the PCs on the progress of their investigation. They suspect the culprit is the person identifying himself as "Your Lordship". Hemlock comes to the conclusion that the murderer has taken up residence in Foxglove Manor. They place the PCs in charge of ending the threat as they continue to stand sentry over Sandpoint. During her stay in Sandpoint to supervise the Thassilonian excavation, Koriah became the object of Aldern's obsession. His lordship's attention has greatly disturbed even this headstrong agent. While she is afraid to take part in bringing him to justice she hasn't shared her fears with anyone. Under scrutiny (Sense motive and diplomacy checks?) she shares the nature of her dread to the PCs and shows them the Skinsaw man's notes. It's a little long and complex for a hook for a dungeon crawl, but I feel it will let me foreshadow the elements I want to present. ![]()
![]() Hello. I'll be running Foxglove Manor sometime and I'm looking for ways to tie it to the goals of the Pathfinder Society. I've played the AP before and I think it would be a shame for players to miss out on Aldern's obsession towards one of the PC's. A local VO has suggested that the PCs are sent by Major Colson Maldris to clear out the house. ![]()
![]() Hello, I had an idea for a variant version of gestalt rules. I haven't looked closely at the math behind it yet, so I'm unsure exactly how this system will actually do for the power level of characters vs that of their challenges. At the very least, characters using this system should be less powerful than those using gestalt rules. 1st level characters are created with only one class and only one favored class. (not necessarily their first one) Instead of leveling based on total experience accumulated, characters level up by spending an amount of xp roughly equivalent to the level in the class x 1000. (adjusted for xp track) Character level is based on the highest level in a single class the character has achieved and this would affect his total hit die, feats, and ability score bonuses. If a character multiclasses into a level of a class he doesn't already have he gains all of the abilities gained by that class at that level. If the new level in this class would cause him to increase in character level, then all increase to Hit points, BAB, Saves, and skill ranks would be applied normally. If not, then these bonuses would instead replace the bonuses gained from any other classes he possesses that are at that level. Base caster level will have a maximum equal to his total hit dice. This may be affected by non-level dependent traits, feats or abilities that affect caster level. Class features that stack with other class features in terms of class will not allow a character's effective level in that ability to exceed his hit dice total. Examples and clarification to follow. ![]()
![]() Hello, I'm playing a half-elf wild caller summoner in a reign of winter campaign. We are about to hit 3rd level and I realize I haven't planned out my eidolon's feats. I plan for the summoner to specialize in control conjuration spells, and for my quadruped eidolon to be large and then grab things and eat them. What would be some good feats? ![]()
![]() Simon Legrande wrote:
I am intrigued by this idea and would like to know specifics of how you applied it. I've entertained thoughts of taking something similar and combining it with E6 to turn pathfinder into something without classes and levels. ![]()
![]() Azaelas Fayth wrote: Have you looked through the multitude of options at d20pfsrd.com? I've been doing research limiting myself to what options pc's in the campaign is allowed access to. (CRB, APG, UM, UCom, UCam, UE, & various 3.5) The purpose of this post is to supplement my knowledge by crowdsourcing. The final stat array will likely be:
The key skills, in order of importance, are: Perception, Intimidate, UMD, Acrobatics, & Stealth. I keep wondering wether or not it will be viable to use acrobatics to flank. ![]()
![]() Greetings, I have questions about new retraining rules as they pertain to my pfs character. Firstly, I want to retrain my character's archetype. I have gained 2 levels worth of gm credit since the last time I played this character. He would have gained an additional class feature to be replaced by the new archetype. Can I retrain the archetype before or after I get my next chronicle sheet? Can I note the changes on a chronicle sheet gained before the rules changes are official? ![]()
![]() Kazaan wrote:
Byrdology wrote:
Thank you both for the insight. I like playing barbarians and I envision rage differently for each one I roll. I also have a dervish dancer/urbarb who I envision as a graceful whirlwind of death with a dance that emulates the fury of a sandstorm. Another barbarian's rage is like smouldering inexorable magma. This one walks the balance of the aforementioned slathering savagery and calculating ruthlessness. He is a paragon of yin and yang. I am likely to drop dex to 12 and raise wis and cha to 12 and 13 respectively. ![]()
![]() Ssalarn wrote: I have to ditto Azaelas... On both counts. Maybe Ninbarian or Ninjarian would have been a better way to go..... Azaelas Fayth wrote:
Thanks for your input, but I don't believe these options would work for me. Kiinyan wrote: I do not like the intimidating glare rage power for this. Thematically it's cool but it's such a weak RP. Also, look into the Cornugon Smash feat. It saves you action economy on not using Dazzling Display. Sadly, I only have access to OGL material. Do you have any other suggestions for 2nd level rage powers? But I have access to some 3.5 I am likely to take weapon focus for shuriken instead of scythes. I feel I am more likely to need the sneak dice at range, even shuriken range. But I can activate shatter defenses with shuriken and either full attack with shuriken next round or the round after. Is there any gear that facilitates intimidation? ![]()
![]() Greetings,
Race: Half-Orc
Traits: Scrapper/Indomitable Faith
A cloak of resistance and a necklace of ki serenity are must haves for this character. Are there any other suggestions for gear? A question about Shatter Defenses/Dazzling display: Do I have to use the weapon I have weapon focus in at any point? Would I have to use the focused weapon in conjuction with dazzling display? Would I have to use it to take advantage of shatter defenses? Can I make a display with a scythe then make sneak attacks with shuriken? ![]()
![]() Greetings, By this line: "All battle heralds may use inspiring command to inspire courage (as the bardic performance ability); bard and battle herald levels stack to determine the bonuses provided by inspire courage." Does it mean that Battle heralds can use their inspiring command ability as a move action (or at later levels a swift or immediate action) to inspire courage? ![]()
![]() Yes, this is a death spiral mechanic. The uses of horror points will be almost identical to the uses of hero points in the APG.
![]()
![]() Greetings, I am planning to run a horror based game for Halloween and was thinking of using a mechanic that ensured that all players survived until the finale. But at the same time I want to avoid trivializing character death.
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![]() Greetings, I would first like to thank Otersk for his guide to dragon disciples and for providing input on my other DD build. I find I just haven't gotten tired of them so I'm rolling up another one for PFS. And I would like to see some input from the community. Pitborn (Tiefling) Starting Stats:
Alternate Racial Traits:
Favored Class: Paladin Class Archetypes:
Traits:
lvl 1: Paladin 1; Feat: Power Attack; Favored Class Bonus: +1 to Lay on Hands
Apart from Perception & the requesite Knowledge(Arcana), what other skills are worth investing in? Would I be better served by having 10 int and 16 cha? I also look forward to the roleplaying opportunities provided by a tiefling paladin worshiper of apsu. ![]()
![]() Greetings, I am preparing to run modules in my regular pfs nights. I would like to maintain the loose continuity offered by pfs. Even if it is "the society tells you to do stuff". A lot of the hooks offered by the modules assume motivations that are fine for a small independent group of adventurers but are beneath the attention of a large organization such as the pathfinder society. If you've tackled this issue before, how have you done it in the past? If you're also thinking of running modules, how would you set the hook? Is there an easy answer that wouldn't break immersion? The modules I'm running are: Murder's Mark
Thanks for reading. ![]()
![]() Ice Titan wrote: Dimension Door and Teleport, just so it can always get away. That brings up why it hasn't teleported itself into a weapon shop, or dimension door crawled its way into civilization, where it can dominate people-- unless that's the plot line. It's been trapped in a crypt that had dimensional anchor and somesuch. ![]()
![]() Kimi wrote: Why does it have to be cursed? Mechanically the curse prevents the wielder from simply parting with the sword. It also saps the wielder's willpower making it even harder to resist the item's machinations. This effect is even worse for lawful good creatures. It wont' be a simple reverse alignment spell. Thematically it's just cooler that way.![]()
![]() Hello.
Feel free to ask for more specifics. ![]()
![]() I've only been gming for less than a year, and I've learned a few lessons in that time. My suggestion is to start with a one level module before you begin your campaign. You can figure out what your own strengths and weaknesses are before you start your AP. It will be a lot easier than making changes after the fact. ![]()
![]() At some point in the future I may end up running a campaign for 2 groups. To complicate things I also prefer running homebrew campaigns and not mods. Instead of running a campaign for each of the groups I thought I'd write one set of material for both groups. I have issues concerning how the two groups could interact, but I'd rather examine them myself for now. The main issue with balance I have is that one group consists of 3-4 players and the other consists of 6-8. I could simply adjust the CR between groups, but I'm always looking for more creative solutions. Since this won't happen for another year or so, I have plenty of time. ![]()
![]() Thanks for the reply and for your DD guide. I found it right after posting this. 1. I have not found definitive proof that Robes of Arcane Heritage counts towards powers granted by Eldricht Bloodline. I'll have to consult my GM, but I'll take it if it works. 2. Any suggestions for 3rd level spells? After reading blink more closely I'm not sure I like it as much. 3. On the subject of spells, I may end up going for utility/role-playing spells such as disguise. 4. I may not go for Cleave and Cleaving Finish but I'll be using lunge for this one-shot. I was originally thinking of taking Moment of Clarity as the extra rage power but 5. I should have said that the entire point of the mithril nodachi is that it is 4 pounds. That means I can use Mage Hand to pick it up. My pfs character is this build at 5th lvl and I find that I tend to drop or switch weapons a lot. If nothing else, picking it up that way is cool. I'll be re-examining my item purchases. I'll likely make room for a furious amulet of mighty fists. ![]()
![]() I will be playing a one-shot module with this character. Character generation uses PFS rules. I do not know much about the other PC's. I shouldn't worry about teamwork as this character is pretty much just dropping into their adventure. There may be more powerful builds out there but I like this one because it is versatile. I also like the idea of playing as a flamboyant fop with 30 Strength. Posting the build as a stat-block may or may not help in communicating what this character can do. I have not included all the class features in this post. If you prefer role-playing and engaging narratives, then I'm sorry I'm ruining the game. I have a well-thought out backstory for this character, honest. --- Bronan "The Bardbarian" Half-Elf Dervish Dancer 5/Urban Barbarian 2/ Gold Dragon Disciple 4 (level 11) *Stats do not reflect Rage Init: +2, Perception +0 (Low-light vision) --- HP 101(6d12 + 5d8 + 29), Movement: 30'
--- Melee:
Range:
--- Bard Spells Per day (CL 8)
1st level: 5 per day, 5 Known, Save DC: 14
2nd level: 5 per day, 4 Known, Save DC: 15
3rd Level: 3 per day, 3 Known, save DC: 16
--- Statistics:
Special Abilities:
Feats:
Traits:
Combat Gear:
--- Thanks for reading. ![]()
![]() Hello,
Quote: Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet)... You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks).... Does it mean I would get re-rolls, or does it just talk about iterative attacks with manufactured weapons the limb is holding? Thanks for reading. ![]()
![]() Castilliano wrote: Not sure why you have Lunge w/o Combat Reflexes, which is important IMO. Lots of medium creatures to... Thanks for the reply. Lunge is something I'm trying out with my current pfs barb. It's based on a defense scheme relying on superior reach (pushing assault, lunge, reach weapons)instead of AC against opponents in melee. Also, lunge does not give you extra reach during other creature's turns. Will I be able to cast spells or use bardic performance while under the Urban Barbarian's controlled rage? The following build is pretty ridiculous. Half Elf str 19 (20 @ lvl 4, 22 @ lvl 7, 24 @ lvl 9, 26 @ lvl 11)
lvl 1: Bab 1: Bard: Arcane Strike, Skill Focus[Knowledge(Planes)]
Am I likely to be able to pick up a keen +1 weapon before I am eligible for Improved Critical? Having a large investment into knowledge arcana would benefit me most with which faction? ![]()
![]() Mergy wrote:
Apparently I've been playing this game all wrong and I haven't been gaining iterative attacks for multiclassed characters properly. I've never read the actual rules for BAB in the couple of years I've been playing d20. El Baron de los Banditos wrote: Side note: Magical Knack is not PFS-legal, fyi. Thanks for the heads up. I now have to re-think this character since he no longer needs Natural Weapons. I'm also looking at what I could do with this character if I took Bard 3/ Barbarian 2 or if I replaced Barbarian with Fighter. ![]()
![]() I am building a Bardbarian Dragon Disciple for use in organized play and I am unsure about some of my choices. While this character will have high strength, he will never gain iterative attacks throughout his career. Though he will not specialize in natural weapons, he has those available when they would be more appropriate for the situation. I could probably look at other builds that would do more damage, but I'm liking the idea of a versatile character that can cast minor spells, move fast, and hit hard at different rounds of an encounter. By Level 5 he will have 15 rounds of Rage and 6 rounds of Dervish Dance. I don't see needing more resources in a PFS Module. I'm not set on what feats I want to take at 3rd, 5th, and 7th level, nor have I looked at what gear to give him other than some sort of oversized greatsword dubbed "The Compensator". I have only briefly glanced at spells but I am likely to pick Cure Light, Ki Arrow, Vanish and Allegro to name a few. Race: Toothy(?) Bestial Half-Orc STR 19 (20 @ lvl 4, 22 @ lvl 7, 24 @ lvl 9)
These are the options I plan to take at each level. Options I'm not sure of are marked with a question mark or left blank. Traits: Magical Knack[Bard], Reactionary/Storyteller/Deft-Dodger Barbarian (Invulnerable Rager, Totem Warior) Favored Class Option: Extra Rage Rounds X4
Thanks for reading |