Pearl of Power...it doesn't work like this does it?


Rules Questions


Pathfinder Adventure Path Subscriber

Okay I've been in several groups that use Pearl of Power like this:

Caster 1: uses Pearl of Power and recovers a spell just cast.
Caster 1 hands off POP to Caster 2.
Caster 2: uses POP and recovers a spell just cast.
Caster 2 hands off POP to Caster 3.
Caster 3: uses POP and recovers a spell just cast.

I thought it was cheesy so I was wondering if this was ever FAQ'd. I didn't find it. I suppose a literal reading could interpret the POP use that way. 1/day a possessor...I mean the possessor of the POP is changing...and the way I've always used it is 1/day regardless of the possessor and that's it.

This came up in a game I was just in that they ran it using the traditional method (1 use period) so I'd thought I'd ask here.

Anyone?

Thanks.

Grand Lodge

It's once per day, not once per day per person.


Pearl of Power wrote:
This seemingly normal pearl of average size and luster is a potent aid to all spellcasters who prepare spells (clerics, druids, rangers, paladins, and wizards). Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast that day. The spell is then prepared again, just as if it had not been cast. The spell must be of a particular level, depending on the pearl. Different pearls exist for recalling one spell per day of each level from 1st through 9th and for the recall of two spells per day (each of a different level, 6th or lower).[Emphasis added]

It entirely depends on how you parse the boldfaced sentence. I strongly believe that "once per day" is a property of the Pearl, and does not refresh when you change possessors. The rule states "Once per day on command," not "Once per day per possessor on command."

The other reading (1/possessor/day), well, some people will always try to read any rule in the most advantageous way possible ... and then will extremely loudly claim that it's the only possible way to rule it by RAW. Best of luck if that's the group you're playing in, though if you're GMing it, I'd stick to your guns and cite Rule 0 if need be.


All magic items with limited uses are flat, not per user, unless it says otherwise.


Once per day, it works.

Once per day...

Other text follows after, but doesn't affect this statement.


1 person marked this as a favorite.

Even though there's no rule basis against it, I dislike when a character has enough pearls to make a necklace.


Some people have asked similar questions about using metamagic rods. They are limited to 3 uses per day, not 3 uses per day per user.


alexd1976 wrote:

Once per day, it works.

Once per day...

Other text follows after, but doesn't affect this statement.

This is the right answer.

It doesn't matter who the possessor is. The pearl can be passed around like a hot potato. Whoever happens to be holding it at the time THAT person decides to recall a spell is the possessor of the pearl at that moment. He recalls his spell, and the pearl is done for the day.

If you could pass it around like the OP described, it would say something like this:

"Any person may grasp the pearl and speak the command word to recall a spell he cast that day. Each person may only do this once per day for any given pearl."


3 people marked this as a favorite.

It seems that what the PCs are doing with those PoPs is against RAI/RAW, but it reminds me of a completely RAW-legal abuse of a whole party sharing "boots of the earth" for infinite free party-wide healing (at the cost of time). In my opinion the item's description was not written properly. It should have specified that it only heals wounds that were dealt while the wearer was wearing the boots. That is how other items like the ring of regeneration work (and it's hella-more expensive than boots, too).

Scythia wrote:
Even though there's no rule basis against it, I dislike when a character has enough pearls to make a necklace.

One could make a necklace with a single object. Are you talking 5? 10? 20?


1 person marked this as a favorite.
Scythia wrote:
Even though there's no rule basis against it, I dislike when a character has enough pearls to make a necklace.

I kind of like this idea. And maybe a matching pair of earrings.


Joesi wrote:
Scythia wrote:
Even though there's no rule basis against it, I dislike when a character has enough pearls to make a necklace.
One could make a necklace with a single object. Are you talking 5? 10? 20?

I'm saying that I have a houserule limiting a caster to one pearl per level.

I personally dislike the idea of these pearls becoming an all purpose "buy your way out of limited spell slots".

Liberty's Edge

Gisher wrote:
Scythia wrote:
Even though there's no rule basis against it, I dislike when a character has enough pearls to make a necklace.
I kind of like this idea. And maybe a matching pair of earrings.

I have encased mine in a bracelet.

Grand Lodge

Pathfinder Adventure Path Subscriber
Scythia wrote:
Joesi wrote:
Scythia wrote:
Even though there's no rule basis against it, I dislike when a character has enough pearls to make a necklace.
One could make a necklace with a single object. Are you talking 5? 10? 20?

I'm saying that I have a houserule limiting a caster to one pearl per level.

I personally dislike the idea of these pearls becoming an all purpose "buy your way out of limited spell slots".

They're not that powerful, remember that they only regain the exact spell that you cast.


Great for a magus.


Scythia wrote:
Joesi wrote:
Scythia wrote:
Even though there's no rule basis against it, I dislike when a character has enough pearls to make a necklace.
One could make a necklace with a single object. Are you talking 5? 10? 20?

I'm saying that I have a houserule limiting a caster to one pearl per level.

I personally dislike the idea of these pearls becoming an all purpose "buy your way out of limited spell slots".

Why not? If I expend my wealth on the item it means I'm not buying something else. They also get expensive rapidly. All they really let me do is remember a wider variety of spells since I no longer have to remember multiple copies of the different offensive spells.

Grand Lodge

Cheburn wrote:
Pearl of Power wrote:
This seemingly normal pearl of average size and luster is a potent aid to all spellcasters who prepare spells (clerics, druids, rangers, paladins, and wizards). Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast that day. The spell is then prepared again, just as if it had not been cast. The spell must be of a particular level, depending on the pearl. Different pearls exist for recalling one spell per day of each level from 1st through 9th and for the recall of two spells per day (each of a different level, 6th or lower).[Emphasis added]

It entirely depends on how you parse the boldfaced sentence. I strongly believe that "once per day" is a property of the Pearl, and does not refresh when you change possessors. The rule states "Once per day on command," not "Once per day per possessor on command."

The other reading (1/possessor/day), well, some people will always try to read any rule in the most advantageous way possible ... and then will extremely loudly claim that it's the only possible way to rule it by RAW. Best of luck if that's the group you're playing in, though if you're GMing it, I'd stick to your guns and cite Rule 0 if need be.

Nope, I am the GM, and I rule it as one use per pearl per day, not once per "possessor". That interpretation floored me, actually, and I think I may have been ... impolite ... in my response saying that once per pearl per day was a no go for my campaign.

Now, you can use it yourself, or lend it to someone else to use, but it is only usable once per day. Makes it something that martials might buy, to encourage the casters to use their spells for the martial's benefit. Or one spellcaster lending it to another, as they might have a more advantageous spell to recall for the current circumstances.

@Scythia: One per level? Seriously? That runs into lamer territory, IMO. A plain vanilla Magus can use their Spell Recall more times to do the same thing in a day, and that is without using something like wyroot...

On a more serious note, I am a bit ... confused by certain spell interactions with the PoP, namely for a prepared caster using up a slot for a spontaneous castings, Cleric with CLW, or Druid with SNA, for instance.

If they use their spontaneous casting ability, then use a pearl for that slot, do they remember the spell they sacrificed, or do they recall the spell they cast spontaneously in that slot?


1 person marked this as a favorite.
Mulgar wrote:
Scythia wrote:
Joesi wrote:
Scythia wrote:
Even though there's no rule basis against it, I dislike when a character has enough pearls to make a necklace.
One could make a necklace with a single object. Are you talking 5? 10? 20?

I'm saying that I have a houserule limiting a caster to one pearl per level.

I personally dislike the idea of these pearls becoming an all purpose "buy your way out of limited spell slots".

Why not? If I expend my wealth on the item it means I'm not buying something else. They also get expensive rapidly. All they really let me do is remember a wider variety of spells since I no longer have to remember multiple copies of the different offensive spells.

Because Wizards don't have much else to buy. They aren't buying armor, they probably aren't buying weapons, they really only need one stat item. If allowed to use as many pearls as they can afford, they could sink that excess into recasting spell slots.

Grand Lodge

Scythia wrote:
Mulgar wrote:
Scythia wrote:
Joesi wrote:
Scythia wrote:
Even though there's no rule basis against it, I dislike when a character has enough pearls to make a necklace.
One could make a necklace with a single object. Are you talking 5? 10? 20?

I'm saying that I have a houserule limiting a caster to one pearl per level.

I personally dislike the idea of these pearls becoming an all purpose "buy your way out of limited spell slots".

Why not? If I expend my wealth on the item it means I'm not buying something else. They also get expensive rapidly. All they really let me do is remember a wider variety of spells since I no longer have to remember multiple copies of the different offensive spells.
Because Wizards don't have much else to buy. They aren't buying armor, they probably aren't buying weapons, they really only need one stat item. If allowed to use as many pearls as they can afford, they could sink that excess into recasting spell slots.

The pearls scale up in the same price range as armor enhancements.

Wizards still are probably going to be buying non-armor defensive items.

Do you object to them buying (or crafting!) wands or staves of their spells?


Scythia wrote:
Because Wizards don't have much else to buy. They aren't buying armor, they probably aren't buying weapons, they really only need one stat item.

Better a pearl of power than a Metamagic Rod of Dazing...


kinevon wrote:
Scythia wrote:
Mulgar wrote:
Scythia wrote:
Joesi wrote:
Scythia wrote:
Even though there's no rule basis against it, I dislike when a character has enough pearls to make a necklace.
One could make a necklace with a single object. Are you talking 5? 10? 20?

I'm saying that I have a houserule limiting a caster to one pearl per level.

I personally dislike the idea of these pearls becoming an all purpose "buy your way out of limited spell slots".

Why not? If I expend my wealth on the item it means I'm not buying something else. They also get expensive rapidly. All they really let me do is remember a wider variety of spells since I no longer have to remember multiple copies of the different offensive spells.
Because Wizards don't have much else to buy. They aren't buying armor, they probably aren't buying weapons, they really only need one stat item. If allowed to use as many pearls as they can afford, they could sink that excess into recasting spell slots.

The pearls scale up in the same price range as armor enhancements.

Wizards still are probably going to be buying non-armor defensive items.

Do you object to them buying (or crafting!) wands or staves of their spells?

Staves aren't worth it for the most part, nobody in my group has ever wanted to make one. Even found ones are usually sold.

I don't mind wands either, as it's one specific locked in spell.

The Exchange

Its a baaad idea. 4 casters in party = best investment of that gp spent. Even those classes that can cast up to 4th lv, or 6th lv spells have some really nice stuff at lv 1. (Bless weapon, lesser restoration, resist energy, delay poison, and if its a magus, another shocking grasp). I may have done some cheesy cheesy things, but this never made it on the list.


Scythia wrote:
kinevon wrote:
Scythia wrote:
Mulgar wrote:
Scythia wrote:
Joesi wrote:
Scythia wrote:
Even though there's no rule basis against it, I dislike when a character has enough pearls to make a necklace.
One could make a necklace with a single object. Are you talking 5? 10? 20?

I'm saying that I have a houserule limiting a caster to one pearl per level.

I personally dislike the idea of these pearls becoming an all purpose "buy your way out of limited spell slots".

Why not? If I expend my wealth on the item it means I'm not buying something else. They also get expensive rapidly. All they really let me do is remember a wider variety of spells since I no longer have to remember multiple copies of the different offensive spells.
Because Wizards don't have much else to buy. They aren't buying armor, they probably aren't buying weapons, they really only need one stat item. If allowed to use as many pearls as they can afford, they could sink that excess into recasting spell slots.

The pearls scale up in the same price range as armor enhancements.

Wizards still are probably going to be buying non-armor defensive items.

Do you object to them buying (or crafting!) wands or staves of their spells?

Staves aren't worth it for the most part, nobody in my group has ever wanted to make one. Even found ones are usually sold.

I don't mind wands either, as it's one specific locked in spell.

I could so make you hate wizards........

wands, staves, metamagic rods

let me play god !!!!

when I get through with you you will not ever let some one play a wizard again...

and you would be begging me to spend my gp on pearls by the time I'm done.


Shame. Shame on you and your claim to wizard-godhood. We elites do not use the petty staves of inefficiencies.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

I have been told this by others, that it is by item rather than user.

To be quite frank, I don't see where it would be that way and can see various items passed around for the use such as the example here.

But the general consensus is that the item is the track, not the user.

The exception to that is UMD fail and wands. If one user can't use a particular wand for 24 hrs, the other party members still can if they have the means.

Also, as an aside, if you have UMD at 19, you do not have to roll for using a wand, as skills do not automatically fail on a nat 1, and the DC is 20 to UMD a wand.


Wands have a special rule of failing on nat 1s, so yes you still have to roll.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

Read it again. If you fail on a nat one, not whenever you roll a nat one.

If the total is 20, what is on the dice matters not. With skills, you do not automatically fail on a nat one. On Skills only.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

Here is the text from the Core Rulebook

Use Magical Device wrote:

Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a wand, you must have the wand’s spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. Failing

the roll does not expend a charge.
Action: None. The Use Magic Device check is made as part of the action (if any) required to activate the magic item.
Try Again: Yes, but if you ever roll a natural 1 while
attempting to activate an item and you fail, then you can’t
try to activate that item again for 24 hours.
Special: You cannot take 10 with this skill. You can’t aid
another on Use Magic Device checks. Only the user of the
item may attempt such a check.

Notice, "...and you fail,..." means if you still succeed, the item gets used normally and the 24 hr wait is not applicable.


I stand corrected. That is quite a unique feature.

However, I'm still right that you technically have to roll since you aren't allowed to take 10. Even if you have absolutely zero failure chance :P


Scythia wrote:
Mulgar wrote:
Scythia wrote:
Joesi wrote:
Scythia wrote:
Even though there's no rule basis against it, I dislike when a character has enough pearls to make a necklace.
One could make a necklace with a single object. Are you talking 5? 10? 20?

I'm saying that I have a houserule limiting a caster to one pearl per level.

I personally dislike the idea of these pearls becoming an all purpose "buy your way out of limited spell slots".

Why not? If I expend my wealth on the item it means I'm not buying something else. They also get expensive rapidly. All they really let me do is remember a wider variety of spells since I no longer have to remember multiple copies of the different offensive spells.
Because Wizards don't have much else to buy. They aren't buying armor, they probably aren't buying weapons, they really only need one stat item. If allowed to use as many pearls as they can afford, they could sink that excess into recasting spell slots.

Kensai + Shocking Grasp


CampinCarl9127 wrote:

I stand corrected. That is quite a unique feature.

However, I'm still right that you technically have to roll since you aren't allowed to take 10. Even if you have absolutely zero failure chance :P

In the same way you need to roll perception to hear someone having a conversation with you, yes. If the GM actually expects you to roll, then that GM is probably an idiot.

Liberty's Edge

CampinCarl9127 wrote:

I stand corrected. That is quite a unique feature.

However, I'm still right that you technically have to roll since you aren't allowed to take 10. Even if you have absolutely zero failure chance :P

If a skill roll would result in automatic success, why waste time with forcing a roll? Hand waive it and move on. It's not like there are margins of success and failure here...


It's called sarcasm. But thanks guys, thanks for the clarification.


Just a Mort wrote:
Its a baaad idea. 4 casters in party = best investment of that gp spent. Even those classes that can cast up to 4th lv, or 6th lv spells have some really nice stuff at lv 1. (Bless weapon, lesser restoration, resist energy, delay poison, and if its a magus, another shocking grasp). I may have done some cheesy cheesy things, but this never made it on the list.

Take that a step further... If use was tracked by person rather that item, I could see guilds of Wizards investing a sizable percentage of their "take" into Pearls. Guild members go our and cast themselves silly, stop by the guild, walk into the room encrusted floor to ceiling in Pearls, restore all their spells and then walk back out again. Repeat ad nausea. Massively increased spell casting leads to increased guild profits... increased guild profits lead to more Pearls, more Pearls lead to even more massively increased spell casting.


CyderGnome wrote:
Just a Mort wrote:
Its a baaad idea. 4 casters in party = best investment of that gp spent. Even those classes that can cast up to 4th lv, or 6th lv spells have some really nice stuff at lv 1. (Bless weapon, lesser restoration, resist energy, delay poison, and if its a magus, another shocking grasp). I may have done some cheesy cheesy things, but this never made it on the list.
Take that a step further... If use was tracked by person rather that item, I could see guilds of Wizards investing a sizable percentage of their "take" into Pearls. Guild members go our and cast themselves silly, stop by the guild, walk into the room encrusted floor to ceiling in Pearls, restore all their spells and then walk back out again. Repeat ad nausea. Massively increased spell casting leads to increased guild profits... increased guild profits lead to more Pearls, more Pearls lead to even more massively increased spell casting.

No, you just need a trap. Build an arch, with a magical trigger (Alarm works nicely) and set the effect to do what a Pearl of Power does. Reset time 1 round.

It's not actually a pearl of power, so the 1/day limit is eliminated.

It should probably cost more without the daily limit (per the CRB, it costs 5x more), but that's not too terribly expensive to be able to use it up to 1,440 times in a day. You could put one of these in a guard tower and then if your city is ever attacked, have a dozen level 1 wizards with Magic Missile firing at enemies out of the arrow slits with their standard action, then moving through the arch and back to their arrow slit with their move action, and they can each end the day with their full complement of spells even though they cast over a thousand Magic Missiles during the long siege - 12,000 magic missiles fired out of that tower that day.

Then for added fun, put a dozen clerics in there too, casting Cure Light Wounds on every wounded soldier that comes to the guard tower. Thousands of Cure Light wounds and they end the day with their full complement of spells, too.

Grand Lodge

CyderGnome wrote:
Just a Mort wrote:
Its a baaad idea. 4 casters in party = best investment of that gp spent. Even those classes that can cast up to 4th lv, or 6th lv spells have some really nice stuff at lv 1. (Bless weapon, lesser restoration, resist energy, delay poison, and if its a magus, another shocking grasp). I may have done some cheesy cheesy things, but this never made it on the list.
Take that a step further... If use was tracked by person rather that item, I could see guilds of Wizards investing a sizable percentage of their "take" into Pearls. Guild members go our and cast themselves silly, stop by the guild, walk into the room encrusted floor to ceiling in Pearls, restore all their spells and then walk back out again. Repeat ad nausea. Massively increased spell casting leads to increased guild profits... increased guild profits lead to more Pearls, more Pearls lead to even more massively increased spell casting.

To be fair your scenario works even with the actual limitation of a pearl having one user per day. Once you have that many pearls it's essentially the same thing.


CyderGnome wrote:
Just a Mort wrote:
Its a baaad idea. 4 casters in party = best investment of that gp spent. Even those classes that can cast up to 4th lv, or 6th lv spells have some really nice stuff at lv 1. (Bless weapon, lesser restoration, resist energy, delay poison, and if its a magus, another shocking grasp). I may have done some cheesy cheesy things, but this never made it on the list.
Take that a step further... If use was tracked by person rather that item, I could see guilds of Wizards investing a sizable percentage of their "take" into Pearls. Guild members go our and cast themselves silly, stop by the guild, walk into the room encrusted floor to ceiling in Pearls, restore all their spells and then walk back out again. Repeat ad nausea. Massively increased spell casting leads to increased guild profits... increased guild profits lead to more Pearls, more Pearls lead to even more massively increased spell casting.

Even with the limitation of one use per day per pearl, that room sounds AWESOME.

I'm stealing that.

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