Need help solving a PC mystery


Pathfinder First Edition General Discussion

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RichFalcon wrote:
We did a 20 point buy system, and somehow our monk thought it was possible to have 23 dex. So it's possible the rogue made a mistake as well, but he's pretty much following a build he found online.

Not to tell you how to run your campaign, but... if I were GM'ing first-time Pathfinder players I would scrutinize all their builds as a matter of course. And the fact that he found a build online does not guarantee that the build follows your char-gen rules nor that it doesn't require houserules you aren't using.

Maybe you should apply some scrutiny now (to all their sheets, not just the rogue's)?


"Character sheet audits" for the whole group are impartial. I enforce encumbrance simply because carrying 5,000 gold coins, full plate, a heavy shield, several weapons (at least 3 for the martials - I usually have six or more) and all of the assorted bits of adventuring gear add up real fast. This largely goes away by 7th-10th level, depending on the character, but at the lower levels this really matters. It's also why adventurers have pack mules.


Pathfinder Adventure Path Subscriber
Fuzzy-Wuzzy wrote:
RichFalcon wrote:
We did a 20 point buy system, and somehow our monk thought it was possible to have 23 dex. So it's possible the rogue made a mistake as well, but he's pretty much following a build he found online.

Not to tell you how to run your campaign, but... if I were GM'ing first-time Pathfinder players I would scrutinize all their builds as a matter of course. And the fact that he found a build online does not guarantee that the build follows your char-gen rules nor that it doesn't require houserules you aren't using.

Maybe you should apply some scrutiny now (to all their sheets, not just the rogue's)?

I appreciate any kind of advice you guys want to give me.

Ok so I figured out the disconnect. Even thought the poison damage didn't happen that round, he counted it towards the final total because he applied the poison that turn. The boss didn't take the full damage that round.
And we all made the characters together as it is the fist time playing pathfinder for all of us. I've only played the star wars rpg before, and the character sheets are much more basic than pathfinder imo.


RichFalcon wrote:


I appreciate any kind of advice you guys want to give me.
Ok so I figured out the disconnect. Even thought the poison damage didn't happen that round, he counted it towards the final total because he applied the poison that turn. The boss didn't take the full damage that round.
And we all made the characters together as it is the fist time playing pathfinder for all of us. I've only played the star wars rpg before, and the character sheets are much more basic than pathfinder imo.

Again:

Advice 1:
The characters should be able to work together. Adventuring is dangerous. You need to trust your companions.

Advice 2:
That rogue, based on what we have been told, is not true neutral. He's done enough things, as stated in this thread, that he should be listed as Chaotic Evil at this point.

Advice 3:
Character audits. You need to do them.


The way you doing it usually is a clear recipe to disaster: Inexperienced (at least with the system used) GM, first time players with non-good characters, secret personal stories (which is cool, actually, but pretty advanced technique) and PVP. That it is not yet ended in grief is your group specifics which sometimes allow to pull strangest things.

Still if any of your players ever try to join other groups there are very good chances that such behavior gets them kicked out very fast or left to play with jerks. That, I think, is a real thing to consider here as the way how you play your games is ultimately for you to decide.

Liberty's Edge

A GM not wanting to interfere in a PC vs PC conflict, that quickly went out of hand because one of the players wanted to be ultimate alpha, ended up within a few weeks in email threats of rape and murder against any character the other player (who was a woman) would bring to the table.

All under the cover of people do not tell other people that how they play is Wrongbadfun.

The lady player left the group after the emails. i followed suit when I learned about all this. The other players did not understand why I did so.

And during all this, the GM stayed silent :-(

Because he did not like conflicts, he did not want to be assertive and he did GM for the fun of telling a story but refused the fact that a GM has to enforce order at his table too :-(


The Raven Black wrote:

A GM not wanting to interfere in a PC vs PC conflict, that quickly went out of hand because one of the players wanted to be ultimate alpha, ended up within a few weeks in email threats of rape and murder against any character the other player (who was a woman) would bring to the table.

All under the cover of people do not tell other people that how they play is Wrongbadfun.

The lady player left the group after the emails. i followed suit when I learned about all this. The other players did not understand why I did so.

And during all this, the GM stayed silent :-(

Because he did not like conflicts, he did not want to be assertive and he did GM for the fun of telling a story but refused the fact that a GM has to enforce order at his table too :-(

super sad :c


The Raven Black wrote:

A GM not wanting to interfere in a PC vs PC conflict, that quickly went out of hand because one of the players wanted to be ultimate alpha, ended up within a few weeks in email threats of rape and murder against any character the other player (who was a woman) would bring to the table.

All under the cover of people do not tell other people that how they play is Wrongbadfun.

The lady player left the group after the emails. i followed suit when I learned about all this. The other players did not understand why I did so.

And during all this, the GM stayed silent :-(

Because he did not like conflicts, he did not want to be assertive and he did GM for the fun of telling a story but refused the fact that a GM has to enforce order at his table too :-(

Just... Wow...


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Bakenellan wrote:
The way you doing it usually is a clear recipe to disaster: Inexperienced (at least with the system used) GM, first time players with non-good characters, secret personal stories (which is cool, actually, but pretty advanced technique) and PVP.

Also, secret personal stories cease to be cool if you jump up and down yelling "I'VE GOT A SECRET PERSONAL STORY!" over and over.


Fuzzy-Wuzzy wrote:
Bakenellan wrote:
The way you doing it usually is a clear recipe to disaster: Inexperienced (at least with the system used) GM, first time players with non-good characters, secret personal stories (which is cool, actually, but pretty advanced technique) and PVP.
Also, secret personal stories cease to be cool if you jump up and down yelling "I'VE GOT A SECRET PERSONAL STORY!" over and over.

We have a guy who GMs with us who always loved creating party strife (He's grown up and he's a MUCH better GM now) and the "secret personal story" angle was always his go-to move to cause it. It is a REALLY good way to get the game derailed into intra-party conflict.

Grand Lodge

deadcleric wrote:
The Raven Black wrote:

A GM not wanting to interfere in a PC vs PC conflict, that quickly went out of hand because one of the players wanted to be ultimate alpha, ended up within a few weeks in email threats of rape and murder against any character the other player (who was a woman) would bring to the table.

All under the cover of people do not tell other people that how they play is Wrongbadfun.

The lady player left the group after the emails. i followed suit when I learned about all this. The other players did not understand why I did so.

And during all this, the GM stayed silent :-(

Because he did not like conflicts, he did not want to be assertive and he did GM for the fun of telling a story but refused the fact that a GM has to enforce order at his table too :-(

super sad :c

+1 I would have run away...


Looks human with golden eyes... my money is on Vishkanya. Try to find out if he has poison blood!


Funny thing about PvP wanna-be's in a new game system, especially if any of the other players are not new to the system. There's a very real chance that the "n00b" gets his character greased by the veteran. A few 'attitude adjustments' and calm dialog will either make the griefer cease griefing or ERQ. Either result is quite acceptable.

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