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Pathfinder Adventure Path Subscriber
Fuzzy-Wuzzy wrote:
RichFalcon wrote:
We did a 20 point buy system, and somehow our monk thought it was possible to have 23 dex. So it's possible the rogue made a mistake as well, but he's pretty much following a build he found online.

Not to tell you how to run your campaign, but... if I were GM'ing first-time Pathfinder players I would scrutinize all their builds as a matter of course. And the fact that he found a build online does not guarantee that the build follows your char-gen rules nor that it doesn't require houserules you aren't using.

Maybe you should apply some scrutiny now (to all their sheets, not just the rogue's)?

I appreciate any kind of advice you guys want to give me.

Ok so I figured out the disconnect. Even thought the poison damage didn't happen that round, he counted it towards the final total because he applied the poison that turn. The boss didn't take the full damage that round.
And we all made the characters together as it is the fist time playing pathfinder for all of us. I've only played the star wars rpg before, and the character sheets are much more basic than pathfinder imo.


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It did happen a couple of weeks ago, so I can't remember the circumstances entirely. But his damage rolls were very high. Normally he hits for a lot less. He spends the majority of his money on potions. We did a 20 point buy system, and somehow our monk thought it was possible to have 23 dex. So it's possible the rogue made a mistake as well, but he's pretty much following a build he found online.
The biggest problem in my opinion is player vs character knoweldge. When one (wizard) starts talking about how strong their character is, it gets under the others skin (rogue). And vice versa. And the argument from real life boils over into the game.
And the arguments don't get serious enouth that one wants the other not to rp with us anymore, they just don't like each others characters in game. They both want to be the group leader/main character.
Almost like they want to prove who is the alpha.


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deadcleric wrote:
Fuzzy-Wuzzy wrote:
RichFalcon wrote:
My cousin is the Barb, and he fumbled an attack so i had him drop the weapon.
How did he fumble an attack? Pathfinder doesn't have critical failures on attack rolls.

As far as I knew it was just an optional thing for pathfinder

VARIANT: CRITICAL MISSES (FUMBLES)

If you want to model a chance that in combat a character could fumble his weapon, then when a player rolls a 1 on his attack roll, have him make a DC10 Dexterity check. If he fails, his character fumbles. You neeed to decided what it means to fumble, but in general, that character should lose a turn of activity as he regains his balance, picks up a dropped weapon, clears his head, steadies himself, or whatever.

Fumbles are not appropiate to all games. They can add excitement or interest to combat, but they can also detract from the fun. They certainly add more randomness to combat. Add this variant rule only after careful consideration.

yeah, it was something from "Star Wars Edge of the empire" that we all liked. he just liked it better when it happened to other people


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They have only tried to cast Buffs on him twice, and i never claimed he was immune. I really don't want to let people down, but its more of a story thing than an actual stat or ability he has. but he is not just blanket immune to buffs/heals.


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Yes they do tend to over react. My cousin is the Barb, and he fumbled an attack so i had him drop the weapon. He then quit the "dumb game" for being dumb and then rejoined 30 seconds later.

With the exception of OP, they are all fairly new to rollplaying. They still have the competitive boardgame attitude, but are slowly becoming less competitive.

I do understand how crit works XD, i was just trying to illustrate that it was 2 attacks in one turn, one of them was a crit, and he is adding poison damage on top. It wasnt just a single attack that did stupid damage.


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GM here, id like to clarify a few things.
1. Masterwork shortsword, not dagger. TWF, poison on the blades, crit, sneak, fullattack. i think it was like 73-75 damage. he normally does much less damage, but he is a tryhard and metagames.
2. they issues started when the druid cast an entangle spell that hit half the party. Wizard said if he took any damage due to the misplay he would kill the druid. The rogue said if the wiz attacked someone on the team he would be dead before his body hit the ground. Every week we spend about 15 min going over hypo scenarios to figure out who would win in a fight XD. They all get along great in real life, but the characters hate each other with a passion, and it gets a little disruptive at times.
3. OP and rogue are the brothers, so that explains some of the problems between them.

haremlord is really close with the accursed story
he is indeed human, but it has to do with the lore of pathfinder.
he put alot of time into making his backstory, and i felt that it fit in well with the story. Whereas some of the players opted to have no backstory at all. His character is definitely misunderstood, and the rest of the group makes little effort to talk to him and learn why he is the way he is, even though i give the group "downtime" each week where they can interact with each other.

he is affected by debuffs and the other players could hypothetically do damage to him, but i highly discourage pvp. OPs first character died because he was having trouble making it to the sessions due to the hours he worked. he wanted to reroll when his schedule cleared up so i allowed the other characters to "kill" his first character.

This is our first time playing pathfinder, we had only played starwars before.

TL:DR it isn't nearly as hostile an environment as the op makes it sound, but i won't deny the petty squabbles in the group annoy the hell out of me, as i spend 4-5 hours a week working on the adventure only to have them each try to stab each other in the back. in my opinion the entire group metagames far to much instead of just enjoying hanging out together.