Alchemist Bomb damage, Critical hits and Vital Strike


Rules Questions


1 person marked this as FAQ candidate.

I thought this was pretty clear cut as a "No" but rereading the bomb rules I'm not so sure anymore.

The damage of an alchemist’s bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike).

Now base bomb damage is 1d6+INT , and according to the above wording it gets a 1d6 dmg bump every odd level however in brackets these increases sound like they are being treated as "bonus damage" and the thus do not apply for crits and vital.

However

It dosent say that the base damage of a bomb doesn't crit or allow the use of vital strike.

meaning e.g. a level 5 alchemist with 3d6+INT bombs should actually be written like this
1d6+INT+2d6

If you used Vital Strike you attack would change to 2d6+INT+2d6

On a Critical Hit your attack would be (1d6+INT)x2 + 2d6

Thoughts ?

Liberty's Edge

Sounds like you've got it covered.

Liberty's Edge

I agree completely and that is exactly how I write my Alchemist's damage on my character sheet.

1d6 + 5 + 2d6 (as he is 5th level).

I will probably take vital strike for my 9th level feat. I have not yet had the pleasure of getting a crit with a bomb.


The Sweater Golem wrote:

I agree completely and that is exactly how I write my Alchemist's damage on my character sheet.

1d6 + 5 + 2d6 (as he is 5th level).

I will probably take vital strike for my 9th level feat. I have not yet had the pleasure of getting a crit with a bomb.

not sure if you've gone the ferral mutagen route or what your build is but you can get good use out of vital strike on a melee alchemist if you start bumping your natural attacks with stuff like improve natural attack and spell size changes. get a good base bite attack of e.g. 3d6 and vital strike to 6d6 , even better with master chymist.

that way your getting both melee and ranged benefit from vital.


Vital strike is just the base die of damage. It doesn't add INT twice any more than it adds strength twice in a greatsword. Its just an extra d6 damage.

You're probably vbetter off with extra discovery.

Liberty's Edge

BigNorseWolf wrote:

Vital strike is just the base die of damage. It doesn't add INT twice any more than it adds strength twice in a greatsword. Its just an extra d6 damage.

You're probably vbetter off with extra discovery.

The INTx2 was on his critical example, not his vital strike example.


Quote:


The INTx2 was on his critical example, not his vital strike example.

Whoops, my bad.


I mean its not a huge thing but it does open up possibilities with other critical feats


Level 5 alchemist bomb base damage is 3d6 + Int for a regular bomb.
A crit from that bomb would be 6d6 + int modifier.


To be honest, Fast Bomb is just way better than vital strike.

miaoued1968 wrote:

Level 5 alchemist bomb base damage is 3d6 + Int for a regular bomb.

A crit from that bomb would be 6d6 + int modifier.

Oh-oh! Looks like someone didn't listen during class! Sorry, but this is just wrong on so many levels.

Sczarni

miaoued1968 wrote:

Level 5 alchemist bomb base damage is 3d6 + Int for a regular bomb.

A crit from that bomb would be 6d6 + int modifier.

This is incorrect, as stated in the Bomb class feature.


Alchemist's bomb's damage, no matter the level (baring other speical effectis) will always be 1d6+INT. Never are the extra d6's from levels multiplied in anyway.
Vital strike is the same.

This is not to say other bonuses you add can't critical, but they have to be added other ways (SUch as point blank strike.. Which i think multiples. As it doesn't state it doesn't)


The only time this changes at all is with the rogue's bomber talennt because that sets the base damage to equal of your sneak attack damage.

However I would not be surprised if that changed in the future.

RPG Superstar Season 9 Top 16

You got it covered.

However, you technically can't Vital Strike with bombs because preparing and throwing a bomb is a standard action and Vital Strike is an attack action, another type of standard action.


Cyrad wrote:

You got it covered.

However, you technically can't Vital Strike with bombs because preparing and throwing a bomb is a standard action and Vital Strike is an attack action, another type of standard action.

yet another reason I really think they should change vital strike to just being a rider on an attack..

Also sorta think it originally was meant to be..

Otherwise. makes you wonder why they even list vital strike in the bomb listing

The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike).

Silver Crusade

I imagine you could Vital Strike with a Bomb after picking up the Fast Bombs discovery.


I think techincally it never changes the action for a single bomb. It may imply the thought that you could. But it just unlocks the option of a full attack action.

Has no (written out) effect on the standard action version.

Though it would make sense,

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