PBS PBP Gameday IV: #06-15 The Overflow Archives -- GM Hmm Discussion


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Silver Crusade

1 person marked this as a favorite.
37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||

You could always do a quick something before hand. I do believe that the free Risen from the Sands is very fast and short, and it looks like it would accomidate everyone's levels, (2nd - 4th).

Just saying, you could if you wanted to. . .

Dark Archive

Male Human (Ulfen) Warpriest (Desna) hp 51/51 | AC 27 (29 SoF) | FF 26 (28) | T 13 (15) | CMD 20 (22) | Fort +9 | Ref +4 | Will +8 | Init +2 | Perception +3 | Sense Motive +10 | Movement 20ft
Tracked Resources:
Wand of Cure Lt. 31/50, Wand of SoF 36/50, Blessing 6/6, Fervor 3/5, Sacred Weapon 5/6, Brown E-Pick 20/20, Vial of EM 3/3, Shield Bearer 1/1 Spells0th-4, 1st - 3/5, 2nd - 3/4

I'd burn a star for that, though I don't remember it being short when I played F2F. It's been a while.

Grand Lodge

I could potentially do that, if everyone is interested... So I'd just create another thread for this with no recruitment, just gameplay, campaign and discussion?

Do you guys think it could be done in under a month? And would everyone be interested?

Hmm

Dark Archive

Male Human (Ulfen) Warpriest (Desna) hp 51/51 | AC 27 (29 SoF) | FF 26 (28) | T 13 (15) | CMD 20 (22) | Fort +9 | Ref +4 | Will +8 | Init +2 | Perception +3 | Sense Motive +10 | Movement 20ft
Tracked Resources:
Wand of Cure Lt. 31/50, Wand of SoF 36/50, Blessing 6/6, Fervor 3/5, Sacred Weapon 5/6, Brown E-Pick 20/20, Vial of EM 3/3, Shield Bearer 1/1 Spells0th-4, 1st - 3/5, 2nd - 3/4

I'd be willing and able to give it a shot (Labor Day weekend may be rough on me posting as my father's getting remarried, but I'll do my best and can get at least one post in no matter what)

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

That Risen of the Sands adventure does sound interesting, and if some players need a little more XP here then who am I to argue, he he.

Silver Crusade

37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||

I'm good either way. I've never run or played it. My understanding is that it's a low rp dungeon crawl.

Dark Archive

Male Human (Ulfen) Warpriest (Desna) hp 51/51 | AC 27 (29 SoF) | FF 26 (28) | T 13 (15) | CMD 20 (22) | Fort +9 | Ref +4 | Will +8 | Init +2 | Perception +3 | Sense Motive +10 | Movement 20ft
Tracked Resources:
Wand of Cure Lt. 31/50, Wand of SoF 36/50, Blessing 6/6, Fervor 3/5, Sacred Weapon 5/6, Brown E-Pick 20/20, Vial of EM 3/3, Shield Bearer 1/1 Spells0th-4, 1st - 3/5, 2nd - 3/4
Archon the Divine Caller wrote:
I'm good either way. I've never run or played it. My understanding is that it's a low rp dungeon crawl.

That is definitely true.

Also, playing it without (or at least without only) the included pregens will certainly help (they were all new classes and fairly dreadful, and it wasn't clarified until like the day before that you could play anything else)

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

If play. But id only apply the xp after this game. Since i only need 1 game to level :)

-Posted with Wayfinder

Liberty's Edge

Male Half Orc || Init +3; Senses darkvision; Perception +3 || Fort +6, Ref +2, Will +6 || Warpriest of Gorum lvl 4 || 35/36HP || AC 21 (current 25), touch 11, flat-footed 20 (+10 armor, +1 Dex)

I would like to sign up, though... I will be on vacations for two weeks starting on the 31st August - may have a hard time keeping up.

Grand Lodge

Sutekh Amun wrote:

If play. But id only apply the xp after this game. Since i only need 1 game to level :)

-Posted with Wayfinder

Actually, Sutekh might not be able to play at all. He's level 5. :(

Between Oloch's reduced availability and Sutekh not being able to do this one, I'm thinking that maybe I shouldn't run the extra adventure? Thoughts?

Hmm

Silver Crusade

37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||

Thats fine. Just a suggestion to pass the time and give a bit hands on experience.

Grand Lodge

I'd actually like to do it... I'm trying to get enough credits to get my first GM star in society. I just don't want to leave anyone out.

Sutekh, do you have anything else in range that could be played?

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

1 or 2 level 2s...
Once you have the thread up i'll dot in with a character =^^=

Edit:
My other level 2 has not been updated yet to level 2 and im stuck out of town... soooo my magus will have to be my level 2

-Posted with Wayfinder

Grand Lodge

Alright, let me read through the adventure, look at the maps, and see if I think this one is fun. If so, you all will hear from me tomorrow. Good?

Hmm

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Okidoki

-Posted with Wayfinder

Silver Crusade

37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||

Im honestly fine either way. No worries.

Silver Crusade

37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||

Also, please let me know if you need any help with prepping Chronicle Sheets, Maps, "mini's", or the like. Every DM has their own preferences and styles. I don't mind at all helping or doing another step by step walk through, but I also do not want to make you feel like I'm pushing if you don't need it.

Something to consider though, if you do decide to do another game, there really isn't any need to make another thread. In a lot of ways it would actually work better here. You could, for example, use the exact same Google Slides location and simply add the maps there. For each new map area, you can simply delete the old one and upload the new. That way the link never changes, and you do not constantly need to copy over all of the character mini's. If you like, you can also just rename it to fit the given game.

Also, if you where to run another game here, that means you already have everyone that would be involved in one location which is easy to find and we are all already tracking it. A new thread is fine, it just means a lot more work for you for no real benefit. It will not affect the Game Day game at all, (we do not track the individual threads and leave it up to the honor system). So, it's up to you. You could if you want to, but there isn't really any need. :P

Grand Lodge

Sutekh, having now read the Risen Sands adventure, may I make a suggestion? Instead of playing your level 2 Magus, would you be willing to play the Level 4 Quinn pregen? Quinn's skill set has a lot to offer this adventure.

____________________________

Archon, I actually have a couple of reasons to start a new game play. The first is that as a new GM, I read through other sessions of Overflow Archives. I would have been frustrated if I got to one of those threads and had to wade through hundreds of posts of some other module before seeing the one I came for.

The second is that I think it might make it easier for GM chronicle sheet reviews if the credits for a character were each distinct gameplay threads.

Plus, I'm a tiny bit OCD. Having separate boxes is something that works well with my head... This doesn't have to make sense.

I may call on your assistance later Archon! Thanks for all the offers and advice!

Hmm

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

If i do play a pregen i wont be able to make a profile for it till this weekend though
Otherwise. Sure

-Posted with Wayfinder

Liberty's Edge

Male Half Orc || Init +3; Senses darkvision; Perception +3 || Fort +6, Ref +2, Will +6 || Warpriest of Gorum lvl 4 || 35/36HP || AC 21 (current 25), touch 11, flat-footed 20 (+10 armor, +1 Dex)

Hmm, if you run this, you expecting it to be a fast paced game?

Grand Lodge

Oloch --

If I run this, I would want this as fast as we can decently make it. Since there are a lot of doors (oh, the enemy of PBP!) I may keep automoving you guys through the chambers unless you give me an alternate plan of action.

Sutekh ---

Would it help if I provide the stat blocks and headers for you to just copy and paste into an alias? Since this is a pregen, it can be a regular alias rather than a Pathfinder one.

Hmm

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Sure. If u can just mail it to me. Ill just put stats into my normal profile. That way i dont have to have another profile in my list :P

-Posted with Wayfinder

Liberty's Edge

Male Half Orc || Init +3; Senses darkvision; Perception +3 || Fort +6, Ref +2, Will +6 || Warpriest of Gorum lvl 4 || 35/36HP || AC 21 (current 25), touch 11, flat-footed 20 (+10 armor, +1 Dex)

More questions: Risen from the Sands is for level 3 characters right? Does it provide some sort of PFS credit? I ask because of what characters one can and cannot use.

Grand Lodge

It provides 1XP, and possibly 2PP to characters of levels 2-4. I would not recommend playing a level 2 with this adventure though.

If you play this adventure with Oloch, you would wait to apply the credit until your 3rd level character reaches level 4.

Hmm

Dark Archive

Male Human (Ulfen) Warpriest (Desna) hp 51/51 | AC 27 (29 SoF) | FF 26 (28) | T 13 (15) | CMD 20 (22) | Fort +9 | Ref +4 | Will +8 | Init +2 | Perception +3 | Sense Motive +10 | Movement 20ft
Tracked Resources:
Wand of Cure Lt. 31/50, Wand of SoF 36/50, Blessing 6/6, Fervor 3/5, Sacred Weapon 5/6, Brown E-Pick 20/20, Vial of EM 3/3, Shield Bearer 1/1 Spells0th-4, 1st - 3/5, 2nd - 3/4
Hmm wrote:

Oloch --

If I run this, I would want this as fast as we can decently make it. Since there are a lot of doors (oh, the enemy of PBP!) I may keep automoving you guys through the chambers unless you give me an alternate plan of action.

Hmm

This sounds cool to me, I don't know if it works for PbP but one of the things we do often locally to speed up play is determine a marching order at the beginning (and sometimes even pre-buffs if it's like a wand of SoF before every door or something), that way we know who's where and can more quickly move through things. There may be some way of doing something similar to make it faster for the door clearing part.

Something like 10 ft from door we make perception checks and detect magic on said door... assuming no traps stack up in order xyz, x bops himself with wand puts it away, open door and breach.

Just a thought - again no idea if that could help.

(also, I'm perfectly content to always (if possible) take 10 on perception and sense motive checks or stuff like that)

Grand Lodge

A predetermined marching order and door opening SOP would definitely speed things up!

Hmm


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

If you want to jump in, Risen Sands is open!

Risen Sands

Either dot & delete, or write up a gameplay intro for yourself in earnest!

With multiple handouts, I decided to create a separate GM identity. I will switch the avatar back to aquatic for Overflow, but for now I'll be your own Mummy dearest.

I'm also using the same discussion thread for both campaigns since Paizo gave that to me as an option. Muahahaha!

Hmm

Grand Lodge

M Dwarf Cybermage 8/ Expert 3

dotting and deleting for now, will put full post later.


Male Half-Orc
Vitals:
AC: 18, T: 14, FF: 15; HP: 65/65; F:8, R:10, W:5; CMB +11(14/13/13), CMD 25(28/27/27); Init: +2; Perc:+11
Brawler 6/ Assassin 1
Skills:
Acrobatics +12, Climb +10, Disguise +11, Intimidate +9, Perception +11, Sense Motive +11, Stealth +12

Quinn

Will edit alias appropriately today or tomorrow evening.

Thanks for the mail GM

Silver Crusade

1 person marked this as a favorite.
37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||
Hmm wrote:
Plus, I'm a tiny bit OCD. Having separate boxes is something that works well with my head... This doesn't have to make sense.

By my understanding of the Librarian Feat <link>, OCD is listed as both a Fluff and a Crunch Prereq, so no worries. I actually like the way it works with your build, too. As you wish. :P

Hmm wrote:

I may call on your assistance later Archon! Thanks for all the offers and advice!

Hmm

You are most welcome. Just let me know and otherwise I'll shut up.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

I might actually like some map help, Archon, if you're willing. And yes, most librarians are OCD!

Guys, not everyone has checked in to Risen from the Sands yet. Please go ahead and dot and delete, or ask a question of the Venture Captain. I intend to move gameplay forward tomorrow. You can always ask questions in flex-time, but I intend to be pretty aggressive in moving us forward from room to room in the Pyramid so that we can start Overflow Archives on time.

If you guys want to come up with a SOP for door opening and a marching order, I would love that.

Hmm


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Sutekh, you have no idea how much I wish you could do Risen Sands! Other than being out of tier, this is the perfect scenario for your character. If this weren't PFS, I'd totally let Sutekh play.

On the other hand, you'll have a lot you can do as Quinn. I promise!

Hmm

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Hello everyone,

wow I missed everything because it didn't appear on my campaign page!
So as I told GM Hmm, I can't play Risen from the Sands with because I already played it with Dioneo.

One piece of advice for Seth86: don't play it with Quinn. I love the investigator but this adventure is not fit for him. I'd suggest Crowe, the bloodrager.

As for information about me and my character, I live in a GMT+1 country and can post many times a day if need be, but slower on weekends, though.

Here's information about Dioneo:

Name: Dioneo II Starnon
PFS #: 93583-12
Faction: Sovereign Court
Dayjob: he owns a Caravan (vanity from the Field Guide) and make either a diplomacy or an intimidate check. Caravan: 1d20 + 11 ⇒ (18) + 11 = 29


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Dioneo --

I was wondering if you weren't seeing discussion for some reason! Thanks for the day job check. I love that Caravan vanity and have it on two of my PFS characters. I'll add it to my google document that I'm keeping to track you all.

Why not Quinn? I don't think I'm spoiling anything by saying that this adventure is full of traps and skill checks. I almost think that this adventure was built to showcase the investigator's out of combat utility.

I agree though that it needs some heavy hitters, but there are a couple in the party.

Hmm

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

I didn't play with a pregen, there was just a guy with Crowe that actually smashed everything in his path.

I discussed about that scenario in a convention two weeks ago with some guys and they told me that Quinn was useless in their party.

But make no mistake, I really like this class. I just think that it is not the most appropriate, at this level in a dungeon crawl.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Quinn might have been useless in a party that already had skill monkeys and a good trap person. This party is distinctly lacking in both with Sutekh out of the picture.

That said, smash is also very useful in this adventure. If Sutekh would rather play Crowe, I can try and see if I can recruit someone else to play Quinn or another traps & skills specialist. I strongly recommend one for this adventure.

Hmm

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Dioneo II Starnon wrote:
So as I told GM Hmm, I can't play Risen from the Sands with because I already played it with Dioneo.

Could still join in for no credit to pass the time?

Grand Lodge

M Dwarf Cybermage 8/ Expert 3
DM Beckett wrote:
Dioneo II Starnon wrote:
So as I told GM Hmm, I can't play Risen from the Sands with because I already played it with Dioneo.
Could still join in for no credit to pass the time?

With a pregen so as not to burn your own resources?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Dioneo, want to come in as Crowe? Just for fun?

Everyone, I'm at my live PFS game tonight. I'll catch up with you late tonight.

Hmm

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

M'kay! Let's be Crowe! :D


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Terrific!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Fellow Play-by-Post GMs, what is your botting policy? Do you wait 24 hours?

Also, do you know if I'll have to apply for my own event code for reporting Risen Sands?

Hmm

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I try to give a day or two, but with so many players from all over the place, Im generally pretty lenient. It also depends on the speed of the game. Being that this one is a time crunch, I would try to push it a bit.

Generally, I say up front that I will bot people after ___, and ask for people to give me some basic ideas on how they want to be botted. Basic Attack, Aid Another for AC, etc. . .

I also do not use any resources UNLESS it will save another characters life or be or is pretty obvious thats what its there for, say Remove Poison. So no spells, wands, 1/Day Feats, etc. .
Alternatively, you can have them auto-Delay, or even go Full Defense if its reasonable. I also tend to look at the Class/Build, so I might have a Cleric or Bard type "Ready to Cure if someone getshit hard" while a Wizard "Readies a Cantrip in case someone starts to come close".

For me in particular, feel free to do whatever. I trust you.


I am the tool of the GM

Just so you all know, I emailed Quinn for permission to bot. He graciously granted it.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Maps are eluding me right now. Bah!

I have an overview map slide and a closeup map slide now, but I'm not certain they're really workable.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

What are you having trouble with?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

It's a big map. I can't figure out how to crop it so all the various parts are visible. Right now what I'm doing is an overview map and a section with whatever room has combat going on Slide 3. I'm hoping that will work well enough.

If you have a better suggestion for me, let me know!

So here is the situation... The fight takes place in a ten foot wide corridor that is 750 feet long. Even Paizo did not bother to show the whole length of this on the map they made. The pyramid is right smack in the middle of the section they did not show.

The squares are 10x10. You guys can potentially have four people in a single square. How do I give you any sense of scale and still have markers that you can see? I'm thinking I may have to do this first fight largely mapless, or redo the map you're on entirely.

Can you guys give me a two abreast marching order for now and tell me who is hanging slightly back? I may have to see if I can make us a different map for this section.

Please forgive this newbie GM who is trying to figure all this out.

Hmm

Dark Archive

Male Human (Ulfen) Warpriest (Desna) hp 51/51 | AC 27 (29 SoF) | FF 26 (28) | T 13 (15) | CMD 20 (22) | Fort +9 | Ref +4 | Will +8 | Init +2 | Perception +3 | Sense Motive +10 | Movement 20ft
Tracked Resources:
Wand of Cure Lt. 31/50, Wand of SoF 36/50, Blessing 6/6, Fervor 3/5, Sacred Weapon 5/6, Brown E-Pick 20/20, Vial of EM 3/3, Shield Bearer 1/1 Spells0th-4, 1st - 3/5, 2nd - 3/4

Having seen the map (a long time ago) I think showing 1 room or a room and a hallway should work, especially if we have an overview (mini-map) type object.

Just to check my understanding and everyone else's. It looks like we are moving down a 750 ft long 10 ft wide hallway. At the point (wherever it is) that we saw the pyramid-thing Oloch and I moved forward 20 ft and readied attacks. Does this sound right?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Well, I suppose that's enough information for me to script the pyramid's first attack.

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

When I played it online, the GM just left the big map and we had to zoom to move our character through the entire pyramid. That wasn't bad at all. :) Anyway, do as it is easier for you!

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