39 classes... I think we'll be good for a while :P


Pathfinder First Edition General Discussion

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Squirrel_Dude wrote:

Eh, some of the classes in the ACG, the ninja and the samurai should only count for 1/2 because they rip so many mechanics from other classes.

I see your point, though.

Hell, the Ninja, Samurai, and Anti-Paladin are only archetypes.


chaoseffect wrote:
That would seem to be rather problematic buy considering how often new options are added. Until the game dies you can't have a "definitive" list of any of those things. Could I interest you in going to d20pfsrd or Archive of Nethys on your phone instead?

Eh, I'd prefer a book to those. Many people dislike using computers using the game, plus I'd be handy for searching Only RPG-line spells.


Those books would be most useful if the core RPG line and the assorted Companion lines didn't steadily add material every month, two or three. Then the poor publisher would have to add in errata whenever it shows up. Even in PDF-only there would have to be a fairly beefy price tag to account for all of the extra work. Or a pay-per-update option.

Silver Crusade

Pathfinder Adventure Path Subscriber
Milo v3 wrote:
chaoseffect wrote:
That would seem to be rather problematic buy considering how often new options are added. Until the game dies you can't have a "definitive" list of any of those things. Could I interest you in going to d20pfsrd or Archive of Nethys on your phone instead?
Eh, I'd prefer a book to those. Many people dislike using computers using the game, plus I'd be handy for searching Only RPG-line spells.

The PRD has only-RPG-line index. But yeah, that requires using those evil computers and phones which killed radio, Gary Gygax and the 70s... ;)


Milo v3 wrote:
chaoseffect wrote:
That would seem to be rather problematic buy considering how often new options are added. Until the game dies you can't have a "definitive" list of any of those things. Could I interest you in going to d20pfsrd or Archive of Nethys on your phone instead?
Eh, I'd prefer a book to those. Many people dislike using computers using the game, plus I'd be handy for searching Only RPG-line spells.

Me too, but they really would have to reprint it often, and I would NOT purchase that every time it was printed...

No perfect solution to this one, I'm afraid. :(

Unless they bring out Pathfinder 2.0 and retire the current stuff, imagine the size of an all-in-one compendium... lordy loo that would be quite the tome! :D


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Dragon78 wrote:
-A non-caster shapeshifter class that gains special benefits while transformed.

A Shapeshifter Skirmisher Ranger fits that bill pretty well.

Dragon78 wrote:
-A spontaneous cha based caster with druid spell list.

Sort of exists in the form of Nature Oracles and First Worlder or Wild Caller Summoners. Crossblooded Fey and Verdant Sorcerers also kind of work. Nothing fits the bill 100% yet though.

Dragon78 wrote:
-A gadget based class with bombs and guns.

Nearly fulfilled with the Experimental Gunsmith Gunslinger. It can modify its gun to shoot alchemical weapons.

Dragon78 wrote:
-A d10, full BA, 6+Int, unarmored(cha based AC) warrior class that was raised in the wild and is focused on one terrain(like Tarzan or Jungle Girl)

Deep Walker, Woodland Skirmisher and Wave Warden Rangers do this fairly well, minus the Cha to AC bit.

Dragon78 wrote:
-A d6, 1/2 BA wis based divine caster.

The best I can do for that is a Sage Razmiran Priest Sorcerer.

Dragon78 wrote:
-A d8, 2/3 BA, 4+int skills, 6th level cha caster class that focuses on sorcerer bloodline powers.

So a Skald with the Eldritch Heritage feat line.

Dragon78 wrote:
-A non-caster healer class who's powers come from the positive energy plane, gets lay on hands and channel energy.

Also known as a Warrior of the Holy Light Paladin.

Dragon78 wrote:
-A "dragonrider/dragonmaster" class with 4th level arcane spells that it gains only while near it's dragon.

Yeah, I got nothing for this one. Best I could come up with is a Draconic Bloodrager riding a flying mount.

Dragon78 wrote:
-A d10, full BA, non-caster "beastmaster" class with magical beast companion.

A Beastmaster Skirmisher Ranger works just fine here. Can also stack with the Shapeshifter archetype to fill in your first request at the same time.

Dragon78 wrote:
-A monster class that gains many monster traits and abilities.

Fair enough. You can't exactly expect player classes to fill the monster classes niche.

Dragon78 wrote:
-A d10, full BA psychic based class.

Occult Adventures might have a psychic archetype for one of the martials, don't have the book yet so I can't say for sure on that one.

Dragon78 wrote:
-A non-caster telepath based class.

See above.

Dragon78 wrote:
-A non-caster class that is completely focused on bardic music and has a long list of abilities it can choose.

Carnivalist and Deadly Courtesan Rogues as well as Sensei Monks get a reasonable list of bardic performances. None of them are completely focused around them though (although, neither are most Bards)

Dragon78 wrote:
-A martial class that creates it's weapon from it's soul, mind, life force, blood, latent magic, etc.

Monks of the Empty Hand infuse everyday objects with ki to turn them into weapons which is pretty close. Also see any Barbarian or Bloodrager with a rage power or bloodline power that grants a natural attack.

Dragon78 wrote:

-A martial class that uses hexes.

Yeah, closest thing we got is the Hexcrafter Magus. Although I suppose Halflings with a jinx focus can fake Evil Eye fairly well regardless of class.

Basically my point is that most of your ideas (and that of many of the other posters on this thread) already have an analogue within existing class archetypes and that a lot of the ideas being proposed don't need a full class to implement them, a new archetype to an existing class is enough.

Shadow Lodge

Milo v3 wrote:

This is simply a case of people associating occultist with artificer because they both have a focus on objects and UMD, but otherwise they don't match up. An easier archetype for being an artificer would probably be an alchemist or wizard to be honest, though personally I just use the vizier, so far the best artificer I've seen for PF.

All said, You can use occultist as a crafter, it's a spellcaster so all you have to do is take the feats. But it isn't really an artificer class anymore than sorcerer is.

My definition of "artificer" is in fact "focus on objects." Crafting is part of a focus on objects, but it's not, for me, sufficient. I would want the class to have object-focused abilities that don't rely on time and money spent. (Someone at Gen Con mentioned campaign problems due to plot-related time pressure and an artificer PC needing crafting time.) The implement mechanic is a very unique and flavourful way to give the class more options. So if an occultist archetype were designed that added crafting stuff, it would be a perfect artificer by my definition.


Johnnythexxxvi, None of those comes close to what I am looking for.


Dragon78 wrote:
Johnnythexxxvi, None of those comes close to what I am looking for.

Shapeshifter ranger is the worst. The absolute worst, by the way. That Archetype just does not do what is advertised.

Scarab Sages

Baronjett wrote:

I would buy a book with all the spells in it, another with all the feats and traits.

Rogue Genius Games (run by Owen KC Stephens, head of two of Paizo's product lines) put out Campaign Options: The Feat Reference Document which contained every Paizo Pathfinder feat published up to May 1st of this year. So there's that.


Dragon78 wrote:
Johnnythexxxvi, None of those comes close to what I am looking for.

Then perhaps you should be a little bit more specific with what you're looking for. Warrior of the Holy Light Paladin was exactly what you asked for in a spell-less healer, natural attack Barbarians and Bloodragers as well as Monks of the Empty Hand utilize their rage, latent spell ability and soul respectively to manifest their weapons, Razmiran Priests are d6 Divine casters thanks to their ability to use spell slots to cast divine scrolls indefinitely, Woodland Skirmisher trades out Cha to AC for favored enemy but is otherwise exactly what you requested for a single terrain warrior class with d10, 6+int skills and full BAB since "raised in the wild" is strictly fluff and has no direct mechanical implications (although most rangers can fit "raised in the wild" quite easily) and wearing armor is optional. Was the list perfect? No. Did about half of them come at least extremely close to what you asked for? Yes.

If they didn't fit the intent of what you were looking for, that's a completely different story. Perhaps with a little bit more information on what exactly you want to see come to the table mechanically I can find something that suits your ideas a little bit better. I am however still of the opinion that nearly any character concept can be filled with archetype stacking and/or multiclassing, with some refluffing if absolutely necessary.


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alexd1976 wrote:
Baronjett wrote:

I would buy a book with all the spells in it, another with all the feats and traits.

As would I, but they would have to re-release that every time new spells and feats came out...

Of course, in the digital age, a PDF document would work just as well, with paid customers getting updated version for free...

Why buy, when a great man has done the job out of love and kindness?


johnnythexxxiv wrote:
Warrior of the Holy Light Paladin was exactly what you asked for in a spell-less healer...

And if that's still not enough, you can add the Hospitaler archetype onto it as well.


thorin001 wrote:
Squirrel_Dude wrote:

Eh, some of the classes in the ACG, the ninja and the samurai should only count for 1/2 because they rip so many mechanics from other classes.

I see your point, though.

Hell, the Ninja, Samurai, and Anti-Paladin are only archetypes.

They still got presented as "classes", not as "archetypes".

Beside, does it really matter if they're actual classes or classes that look like archetypes?


(Really wanted to respond to johnnythexxxiv's post along with this, but the messageboards post quotation limitation gets in the way, and it's just too hard to work around when stuck posting on a phone.)

Dragon78 wrote:
-A non-caster shapeshifter class that gains special benefits while transformed.

I looked at the Shapeshifter Ranger recommended somewhere above, but it does seem somewhat underwhelming.

Dragon78 wrote:
-A spontaneous cha based caster with druid spell list.

Closrest thing is Nature Oracle or Sylvan Sorcerer, but neither of these really gets you the Druid spell list. Need an archetype of one of these (probably Oracle).

Dragon78 wrote:
-A gadget based class with bombs and guns.

Grenadier Alchemist comes closest if you add in firearm proficiency -- Gunslinger dip, for instance, and then get yourself technological familiarity via feats (Techslinger archetype of Gunslinger exists but takes too long to get online, so get the Technologist feat instead.)

Dragon78 wrote:
-A d10, full BA, 6+Int, unarmored(cha based AC) warrior class that was raised in the wild and is focused on one terrain(like Tarzan or Jungle Girl)

Somebody recommended Wild Child Brawler above, and it looks pretty decent, although you would have to multiclass with Ranger to get the terrain focus that you want.

Dragon78 wrote:
-A d6, 1/2 BA wis based divine caster.

Adamant Entertainment's Priest class is the closest thing, although the chaining to the Knowledge domain seems completely unnecessary. (Then again, if I had my way, I would redo the Cleric too.)

Dragon78 wrote:
-A d8, 2/3 BA, 4+int skills, 6th level cha caster class that focuses on sorcerer bloodline powers.

Redo the Eldritch Scion archetype of Magus, and do it right. The current version is seriously botched (and I didn't make that up).

Dragon78 wrote:
-A non-caster healer class who's powers come from the positive energy plane, gets lay on hands and channel energy.

What's wrong with Warrior of the Holy Light Paladin for this? Other than what's wrong with Paladin in general, that is? (This is another class I would redo if I had my way, actually as a prestige class.)

Dragon78 wrote:
-A "dragonrider/dragonmaster" class with 4th level arcane spells that it gains only while near it's dragon.

Sounds like you want a Bloodrager archetype here, but you really don't want to make your spellcasting dependent upon a mount that's going to be too big to fit in a lot of places you need to go.

Dragon78 wrote:
-A d10, full BA, non-caster "beastmaster" class with magical beast companion.

Sounds like a sub-archetype of Wild Child Brawler (apply the Wild Child archetype first, and then the new archetype would further modify that).

Dragon78 wrote:
-A monster class that gains many monster traits and abilities.

Closest thing to that, for Dragons only, is Dragon Disciple. Not a great fan of the mechanics of that prestige class, though; this is one of the Core Rulebook prestige classes, and it really needs a rework (not saying that the non-Core prestige classes DON'T need reworking).

Dragon78 wrote:

-A d10, full BA psychic based class.

-A non-caster telepath based class.

Look through DreamScarred Press' stuff. Or maybe Occult Adventures will turn out to have a Psychic archetype of a normally non-Psychic class.

Dragon78 wrote:
-A non-caster class that is completely focused on bardic music and has a long list of abilities it can choose.

Need a Battle Herald Cavalier archetype for this (that would, among other things, serve as a 1 class ride into the Battle Herald prestige class). Cavalier VMC Bard does this, but not very well. Examplar Brawler is a bit better, although the flavor might not be what you want in some cases.

Dragon78 wrote:
-A martial class that creates it's weapon from it's soul, mind, life force, blood, latent magic, etc.

DreamScarred Press has the venerable (converted from D&D 3.5) Soulknife.

Dragon78 wrote:
-A martial class that uses hexes.

Hexcrafter Magus seems pretty good for this. Still, would be nice to have a Hexrager (Bloodrager archetype) in addition.

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