Interest Check for Star Wars d6 system,


Recruitment


Greetings all,
I wanted to what the interest in a Star Wars D6 game would be. I am thinking of Rebel game.


I'd be in for a an ol' d6 game. Do you have a story in mind?


Oh hell yes.

If it is set during the rebellion, I'm guessing there will be no Jedi allowed?

Any race restrictions?


F&$!ing Jackpot, I assume we're talking about WEG here? There hasn't been a new d6 released has there?


It has been an age since I've played D6 star wars, but I think I still have my books somewhere.

I'd be interested, but would have to refresh my memory.


Never did understand the (for lack of a better term) Multiclassing rules. I tried quite hard to build a child wookie.


Pathfinder Adventure Path Subscriber

I love that system, and would be very interested in a game.

I wonder, though, if this is pbp, how would you recreate the wild die? It seems like it could be problematic with the number generator.


Stalwart wrote:

I love that system, and would be very interested in a game.

I wonder, though, if this is pbp, how would you recreate the wild die? It seems like it could be problematic with the number generator.

Not really. Just count the Wild die as the first number in the sequence on all rolls.

If it comes up a 1, roll again and subtract. If it comes up 6 roll again and add.

The Preview button makes it pretty easy.

Example: 4d6 ⇒ (6, 4, 4, 2) = 16
Oh yay, I rolled a 6 on my first dice!

Wild bonus!: 1d6 ⇒ 5

16+5=21 total


Would we have to use Templates? or can we just divide the 18 dice (for humans at least) between the attributes.

Current thinking if this gets picked up is either playing a Human Noble, or an R2 unit (talk about opposites).


The rule set would be the Star Wars ReUp set this is fan update on the 2E WEG. Google d6holocron and you can find this fan project. I would be using templates for simplicity. I am a huge fan of Star Wars a Rebels the game would take place during that time frame. I will be running Tatooine Manhunt as the first part our game. Looking for 5 players who are patient, I am Soldier and sometimes life can get hectic. The application process is simple draw up PC and give a simple backstory.

Dark Archive

Doting this. Should have a PC drafted soon.


I see. I respect what you do, but without the right make-up I don't think a game would survive if the GM's life is hectic and their updates sporadic. So I think I'll have to pass. Have a good game everyone.


Let me clarify my statement about my presence here on the pbp thread. I will be here on the forurm regularly. If my job gets in the way I will let you know. I am just putting that upfront.


well then count me back in.


Gm possible Heroes.


Okay, so I thought I'd jump in and refresh my memory of Star Wars D6 (with the REUP rules). I think it must have been mid-90's last time I looked these rules.

Not 100% sure it's what I want to play yet, but may I present Aayita Ssang, Twi-Lek Pirate (yes I know, it's neither a noble nor an R2, I am changeable as the winds)

Slightly modified the Pirate Template as it's Mechanical ability was above the Twi-Lek maximum, so shifted it's +2 down to Perception. Also used Persuasion as a skill since Twi-Lek get a bonus with it, though it's not on the pirate skill list.

Aayita:
Aayita Ssang
Twi-Lek Pirate

Move 10/12
Size 1.6m tall.

Dexterity 3D+2
Blaster (Blaster Pistol) 4D+2 (1spec)
Blaster Artillery
Brawling Parry
Dodge
Grenade
Melee Combat

Knowledge 2D
Business 3D (1D)
Intimidation
Languages (Huttese) 3D (1spec)
Streetwise
Value

Mechanical 3D (adjusted template for racial maximum)
Astrogation
Capital Ship Gunnery
Repulsorlift Operation
Space Transports 4D (1D)
Starship Gunnery
Starship Shields

Perception 3D+2 (+2 re-allocated from Mechanical)
Bargain 4D+2 (1D)
Command 4D+2 (1D)
Con (4D+2) (1D)
Forgery
Gambling
Persuasion 5D+2 (1D)

Strength 2D+2
Brawling
Stamina

Technical 3D
Armor Repair
Blaster Repair
Demolition
Droid Repair
Security (magna-lock) 4D (spec)

Languages
RWS: Ryl, Basic

Racial Abilities
Tentacles Twi-Lek's can use their tentacles to communicate in secret with each other.
Skill Bonus During Character creation recieves 2D for every 1D in Persuassion
Story Factor - SlaverySlavery is so ingrained as the main trade of Ryloth that most Twi-Leks are generally thought to be slaves or consorts and are treated as 2nd class citizens, particularly in Hutt space.

Gear
Flashy Clothes
Lots of rings and things
Blaster Pistol (4Ddmg) (ammo:100; Fire Rate:1; Range:3-10/30/120)
Saber (STR+1D+1dmg) (Moderate)
Comlink
Vacuum Suit

2000 Credits (may spend some pre-game, waiting to see party makeup)

Background
Aayita was heir to Ssang trading group, until it was dismantled by Imperial forces six years ago. Her family went into hiding and used their wealth to harrangue and instigate against the empire, annoying the Empire in this way can only go on for so long and in a bid to save their daughter as the Empire's noose tightened she was signed on with a pirate crew with links to the Rebellion...

Appearance
Aayita is a fairly short, with a slender physique, in the manner of most twi-leks (though her father was getting portly in his age) and is a fairly common blue in skin-tone.
She holds herself with confidence, though is fairly skilled at passing herself off as other types. The submissive slave, the enticing courtesan or the surly pirate.
Aayita generally wears a black jacket and pants with a simple white shirt, though while operating as a pirate she was known to amp it up with a deep red variant of imperial dress uniform, in an attempt to mock them with her presence.

Persona
While not playing up to a role Aayita is fairly driven in bitterness towards the Empire, as far as she's concerned they destroyed her family and her entitlements. While she likes to plan for every opportunity, when the dice are down she's impulsive and will discard a plan as soon as things stop playing to it's tune, relying on sheer luck and brass to win through.

Objectives
Long Term: Dismantle the Empire and start to rebuild her family and the trading group.
Short Term: Don't get caught, build resources, give the Empire an itch.

Connections
To Follow


Domino looks good. I have no problem with the adjustments.


And since I still half-fancied playing a droid, I decided to see what I could come up with:

Beefy:

R5-B3 (Arfive Beefy)
Class 2 Droid

Size 1m
Move 5

Dexterity 1D
Melee Combat (rotary saw) 2D

Knowledge 2D
Planetary Systems 3D

Mechanical 3D
Astrogation 4D
Communications 4D
Sensors (space) 4D
Starfighter Piloting 4D
Space Transports 5D

Perception 2D
Forgery (Security Codes) 3D

Strength 1D

Technical 3D
Computer Programming/repair 5D
Space Transport Repair 5D
Stafighter Repair 4D
Droid Repair 4D

Standard Equipment
3x Wheeled Legs (1 retractable)
Retractable heavy grasper arm (+1D to lifting - max 2D)
Retractable fine worker arm
Small circular saw (4D damage; 0.3m range)
Acoustic Signaler
Holographic Projector/Recorder
Fire Extinguisher

Additional Equipment Requests
Internal Commlink (100)
SCOMP-Link (800)
Magnetic Feet (185)
Courier Compartment (200)
Repulsorlift: Move 2 (400)

Background
Despite his flaws, when the Rebel Alliance acquired him from an Imperial Confiscated Goods dump, they pressed him into service, and were pleased to find that some previous owner had actually updated the inferior model droid to Astromech capability.
His Previous Owner was Malar Quinn, a hacker who used Beefy as a sort of personal assistant, neglecting his starship functions, until he was caught by Imperial authorities and impounded, pending further investigation.
Before Malar was Hafoudi, a Duros spacer, who kept him as a hobby project, trying to make him into a competant Astromech unit, before he finally managed to acquire the superior R2 unit and sold him off.
Beefy's first owner was Aliqua Xil, manager of the "Exxers" a band operating mostly in Hut space. He bought the droid to assist with maintaining the band's Transport and as a bonus to work to record performances in places where more professional equipment could be setup. Beefy remembers this time with fondness, and still keeps holo-clips of the band in his memory.
Beefy has a sense that he had other owners before this, but was subjected to the brutal practice of a memory wipe.

Appearance
At one point, "Beefy" had a gloss-black paintjob, however little is evident of it any more, panels have been replaced and paintwork burned or chipped off, he looks very much like a beaten up junk droid, the likes of which jawa's might pedal.

Persona
Beefy is belligerent and argumentative, much preferring to argue than perform any actual work, that said he is ultimately obedient to his masters and will obey when an order is given.
Due to his work with Malar Quinn, he has developed a smattering of slicing skill, and the personality to use his skills for such.
Lacking the ability to actually speak Basic, but having a Holo-Projector he plays back these clips at certain times to work as his own "catch-phrases", occasionally stitching together multiple clips to create strange little conversational snippets.

Will probably go with the Pirate though, unless it shakes out that we need a techie more than a Scoundrel.


Dotting for interest.

I knew I kept that old WEG book for a reason.


It sounds like we got people who want to play. I will be closing the app process on the 8/7/15.

Scarab Sages

D6 Starwars Im so down with that!Will have to dig out the ol book, but using the straight charector creation rules from that? What are we looking at as far as charector ideas?


Have a pirate and droid so far.


Pathfinder Adventure Path Subscriber

Okay, after much hemming and hawing, I've finally decided on my character submission. I've been eating up the Fantasy Flight X-Wing miniature game, so I'm going pilot. Using one of the pilot archetypes, I would love to start the game with some sort of starfighter. Any would do, though of course an X-Wing would just be fantastic.

Anyway, here's Rufus Griller.

Backstory:
Rufus Griller grew up on Corriad VIII, a pleasant planet with a varied biosphere located in the Tangrene sector. His father, Royald Griller, was the construction foreman for a company specializing in duraplast buildings, causing him to move around a lot.

Rufus' prized possession was a T-16 Skyhopper, one he used while exploring the various terrains of Corriad. His younger siblings, Tash and Yeena, also got T-16s when they got older.

Rufus turned his T-16 joyriding into a business, ferrying messages and small packages across oceans, deserts, and grasslands. He also joined a Skyhopper racing troupe, which did aerial stunts and racing shows across the planet. His best friend and fierce rival was J.T. Keehax. Unfortunately, J.T. was involved in a midair collision with another troupe member during a show, losing his right arm and eye in the crash that cost the other pilot his life. J.T. retired, embittered, and Rufus quit the troupe, unable to shake the images of the fiery crash.

Returning to the courier service, he scraped by for a while. His first encounter with the Rebellion was during this time, ferrying a white-haired woman from one secret meeting point to another. They talked about the state of the Galaxy, and she sowed the first seeds of Rebellion in him. But he was stubborn, and they didn't take root for a long time.

The courier service dried up, however, so Rufus answered the call to service at 20 years of age. He entered the Imperial Navy as a cadet, hoping to be a TIE pilot. He was far from the top of his class, but he pulled through when it counted, and joined the 285th fighter group under Cmdr. Dayne Kresko.

The 285th was stationed at Freelanx Port in the Coolenth Sector, and saw little action. Dealing mostly with smugglers and spaceport infractors, Rufus was in a total of two combat missions where opponents shot back, and had no kills.

Despite that, it was a great time for Rufus. He goofed off, stole combat vehicles with his squad members to go on joyrides and hit nightspots, and played practical jokes on his superior officers. Rufus and his squad mates Manny Fomo, Turrip Ellogis, Kal Narin, and Lon Brenx lived the life of the hot shot pilot. Rufus had a long relationship with Lt. Trysti Perrins of Docking Control.

Frustrated by the "transparisteel ceiling," Trysti resigned her commission and left a broken heart in Rufus. His last word about her whereabouts is that she's working at a commercial dock in Hrglic space.

Rufus hid his sorrow in his practical jokes, and made a very serious enemies in Cmdr. Ivan Corresk and Major Ratrel Porgoficus. Corresk no longer presses his lips against any comlink, and Pofgoficus now knows without any doubt that an AT-AT cannot run on bantha dung. (There are still bootleg holos circulating of an Imperial walker actually "excreting.)"

When Rufus' tour of duty as a TIE pilot ended with very unglamorous marks, his application to officers' training was "misfiled," and he was out on his ear. Rufus found himself blacklisted in Imperial-controlled space. No local defense forces would hire him, but he did find some work flying cloud cars on Bespin. He hated it, and wasn't too sore that he lost his pilot's uniform in a game of sabacc. Arriving to work in civvies got him fired.

Then, while nursing his last drink bought by his last credit, an elegant white-haired woman sat down beside him. He accepted her offer and despite his lackluster record in the Empire's service, the Rebellion offered to keep him flying.

Stats:

Dexterity 3D
Blaster
Blaster Pistol 4D
Dodge 4D

Knowledge 2D+1

Mechanical 4D
Repulsorlift Ops 5D
Starfighter Piloting 6D
Starship Gunnery 6D

Perception 3D+1
Command
Command Fighter Squadrons 4D+1
Gambling
Gambling Sabacc 4D+1

Strength 3D

Technical 2D+1

Move 10
Force Points 1
Force Sensitive? No
Character Points 5
Dark Side Points 0

Human male

Equipment: Vacuum suit, medpac, Rebellion uniform, 1,000 credits, Blastech DL-18 blaster pistol (4D, 3-10/30/120, ammo 100), comlink, starfighter of some sort?

Scarab Sages

I didnt have a chance to get to charector creation yesterday or today, but when i get off work I will do so, if we have a pirate and a droid, I will probably see about something in the medical field. Sorry for the delay!


Actually the pirate and the droid are both me, I was only intending playing one of them, I just got a bit indecisive.

That said, if we do end up short on players I don't mind playing both

NB: The core rules are here I didn't both checking against each other, but I think this version is just expanded more than revised.


DM Ashman wrote:

Greetings all,

I wanted to what the interest in a Star Wars D6 game would be. I am thinking of Rebel game.

Wish I still had the books!


See the link in the post above for the 512 pages of awesomeness that is the "Revised, Expanded, Updated" edition.


So far we two PCs sweet!


I'd be interested as well.

If you were still moving forward that is :)


Let me check a few things.

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