Archpaladin Zousha |
I confess that my sense of FOMO in regards to both Pathfinder and Starfinder is starting to ferment into anxiety and resentment. I feel like the canon is updating faster than I can actually play in the setting.
DungeonmasterCal |
Furthermore, I confess that I wish that Hala-Mommy-Dir-Est would run an IRL game, using a setting put together by DM Cal, that I could sit in on alongside, among others, the No-Glorious TOZ and the Captain of a Thousand Yesterdays. Seriously, I never thought I could fanboy over random strangers hidden behind avatars on a gaming forum, but if you all ever get a game together and need another player I'd likely pay to sit in.
Mark, I confess I only just now saw this post and want to thank you for the compliment. It means a lot and even though it's nearly a year old it couldn't have shown up in front of my eyes at a better time.
Set |
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I've basically come to the conclusion that any tabletop RPG that uses the d20 is basically handicapping itself out of misplaced nostalgia for what was originally probably just a marketing gimmick. If the first boxed set had used a Sorry!-style spinning wheel, we'd be stuck using that instead.
I hugely prefer the curve-y-ness of using 2d10 or 3d6 instead of 1d20. Instead of a linear 5% chance of every number between 1 and 20, with 2d10, for instance, there's a much greater percentage of results around 11, and 2's or 20s are much rarer than 5%, so you can skip stuff like critical confirmation rolls.
The notion of a guaranteed 5% chance of a critical failure just bugs me, like the old Murphy's Rules joke about how in a war scenario with 400 dwarven axemen, 20 of them are going to cut their own heads off every round of combat. :)
But I do have a nostalgia for polyhedral dice, and so like to include various polyhedral ioun stones in various games, or other polyhedral things, like magic missiles that look like primary colored polyhedrons (she's 5th level, so she shoots a spinning basketball sized green tetrahedron, a blue cube and a red octahedron at you, at 7th level she'll get her fourth missile, a yellow icosahedron, and at 9th, her final missile, a purple dodecahedron).
keftiu |
I ran PF1 for a handful of sessions a decade ago, have never played PF2, and probably wouldn't be all that heartbroken if it never does happen. I'm here for the lore to pretty much the exclusion of everything else - though I am still thrilled whenever new Ancestries are added, and desperately want the Inquisitor back for a couple lore-tied PCs I'd really love playing.
Lacking a system that I actually /do/ want to use for Golarion is an ongoing headache.
Ian G |
I actually want to convert mind-flayers and beholders to PF1e XD.
I suck at min-maxing and spend a lot of time with gimped characters. Like my current Witch PC, who's a literally 700 year old elf who keeps getting taken down with 1 hit.
OTOH she has a slumber hex DC of 24 at level 6. So...unless we're fighting undead, she can dominate a battlefield. As long as she's properly buffed.
the nerve-eater of Zur-en-Aarh |
I've basically come to the conclusion that any tabletop RPG that uses the d20 is basically handicapping itself out of misplaced nostalgia for what was originally probably just a marketing gimmick. If the first boxed set had used a Sorry!-style spinning wheel, we'd be stuck using that instead.
But think how much finer granularity we would have if we had started with d% as standard. It might actually be possible to make critical hit and miss rules that made sense! (Simulate the group of unskilled peasants in every montage you have ever seen being taught by the hero how to defend their village from incoming villains, as an actual training scene, and if any more than a tiny fraction of them come out seriously injured from criticals, you have a problem. Or you are playing W*rh*mm*r.)
I confess to having a possibly unseemly fascination with solid geometry which can be traced to the set of dice that came with the red box D&D basic set.
Freehold DM |
Kobold Catgirl wrote:I've basically come to the conclusion that any tabletop RPG that uses the d20 is basically handicapping itself out of misplaced nostalgia for what was originally probably just a marketing gimmick. If the first boxed set had used a Sorry!-style spinning wheel, we'd be stuck using that instead.But think how much finer granularity we would have if we had started with d% as standard. It might actually be possible to make critical hit and miss rules that made sense! (Simulate the group of unskilled peasants in every montage you have ever seen being taught by the hero how to defend their village from incoming villains, as an actual training scene, and if any more than a tiny fraction of them come out seriously injured from criticals, you have a problem. Or you are playing W*rh*mm*r.)
I confess to having a possibly unseemly fascination with solid geometry which can be traced to the set of dice that came with the red box D&D basic set.
I remember more now from my experience in high school where someone tried this!!
This was with 2nd Ed, and fights took...well, forever. But when you hit something, it usually died, then and there. But that's about it. I wonder how it would work with PF, but I'm thinking that unless hit points go back to older iterations, combat would last even longer. I'm not saying I wouldn't try it, I would, but I don't think that 2d10 is quite the answer most people are looking for unless other aspects of combat and saves are altered to reflect it. We are in a different world now- maybe it's worth a try?
the nerve-eater of Zur-en-Aarh |
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TriOmegaZero wrote:I confess that I do love these forums. I love the community in-jokes, the history we’ve built that can be reread on occasions, the stories written through play by post recorded and revisitable for reminiscing.I feel the same way.
And likewise, despite being a relatively recent and infrequent poster. It's a valued point of light for me in these dark times.
Nicos |
I confess that I do love these forums. I love the community in-jokes, the history we’ve built that can be reread on occasions, the stories written through play by post recorded and revisitable for reminiscing.
I confess that I have a lot of nostalgia for Paizo forums. However, every time I try to come back to see what is going on the forum seems empty and devoid of interesting stuffs. Heck, this time is even worse, it seems some awful things happened at Paizo recently, and I don't even know if I want to know what those things were.
Nicos |
I kind of don't like Paizo's idealistic views of feminism in Golarion. I get the "escapist" nature of the game and I wouldn't take that away from anybody, but it bugs me a little how open-minded the majority of the world is. Misogyny on Earth became so powerful for a number of reasons, and most of those reasons (social status based on money earned through work outside the home, for instance) should by all rights exist on Golarion, too—or at least be a traditional element, even if it's gone out of style.
Well, most of real-world oppression depends on power imbalance. The history of Oppression to women is cemented in male having more physical prowess.
In Golarion there is no stat or power difference between sexes, so while misogyny might be a thing, the social oppression based on that misogyny would be hard to maintain on a global scale
Quark Blast |
Exactly! The trend in TTRPGs is that everyone can be anything for any reason at anytime.
Your Halfling barbarian is as effective as the Goliath barbarian, with the proviso that you pick the right combo of feats/traits/skills/background/domains/inspirations/you-name-it.
Yes, your "subversive" demon-worshiping Gnoll can out paladin any 'ol Aasimar Paladin of Tyr if you like.
It's fantastic!*
* YMMV