New Classes and Variant Multiclass


Occult Adventures Playtest General Discussion


I was passing through some stuff in the Pathfinder Unchained and a question came to me:
Will this new classes from the Occult Adventures come with their Variant Multiclassing bonus specified??

Because it is such a nice rule, and it would be a shame if it was lost for all the classes that are yet to come in the new books...


From what I read, there is no VMC for them.


What a shame...


True, but you could still play a new class and VMC with VMC-supported class


I was looking for this earlier as well. When I found out it didn't exist I decided to just make my own, thoughts?

Kinetist
A character who chooses Kineticist as her secondary class gains the following secondary class features.

Elemental Focus: At 3rd level, she chooses an element on which to focus (aether, air, earth, fire, or water) and gains that element's basic ultility talent (basic telekinesis, basic aerokinesis, basic geokenisis, basic pyrokinesis, or basic hydrokinesis). She uses her character level as the caster level and Constitution as her key ability score. She never qualifies for the Extra Wild Talent Feat.

Kinetic Blast: At 7th level, she chooses a kinetic blast wild talent of her choice. The kinetic blast must be a simple blast that matches her element. Her effective character level for this talent is half her character level.

Infusion: At 11th level, she gains one infusion from the list of those available to a kineticist of her character level-5. She must still fufil the pre-requistes required to learn this infusion. If the infusion requires the caster to accept Burn she uses her character level as the caster level for both determining the amount of non-lethal damage gained and the damage of the Infused Blast. (This means that infused blasts will do more damage than non-infused blasts)

Utility Talent: At 15th level, she gains a utility wild talent from the list of those available to a kineticist of her character level-5. She must still fufil the pre-requisites of the wild talent to select it.

Expanded Element: At 19th level she gains the Expanded Element class feature gaining the appropriate Basic Utility Talent and appropriate Composite Blast, her effective kineticist level for her composite blast is her character level. If she chooses the same element as she previously chose she instead learns either an additional Infusion or a Utilty Wild Talent available to a kineticist of her character level-5.

Medium
A character who chooses Medium as her secondary class gains the following secondary class features.

Spirit: At 3rd level, she gains the ability act as the vessel for a spirit as a Medium of her character level; however, she does not gain any of the spirit's Spirit Powers; however she does gain the appropriate Spirit Bonus and Seance Boon.

Spirit Surge: At 7th level, she gains the Spirit Surge ability of a 1st level Medium. This ability never improves, she always adds 1d6.

Lesser Spirit Power: At 11th level, she gains the Lesser Spirit Power of her channeled spirit. If the channeled spirit is the Archmage she does not get the Archmage Arcana ability, she instead selects a single 1st, and 2nd level spell from the sorcerer/wizard spell list and can use each of them once per day as spell-like abilities, if she selects the Hierophant she does not get the Divine Surge ability, she instead selects a single 1st, and 2nd level spell from the cleric spell list and can use each of them one per day as spell-like abilities.

Taboo: At 15th level she gains the taboo ability allowing her to use her spirit surge ability an additional two times by accepting a taboo.

Intermediate Spirit Power: At 19th level, she gains the Intermediate Spirit Power of her channeled Spirit, if the channeled spirit is the Guardian she may cast Paladin's Sacrifice as a spell-like like ability once per day in addition to gaining the Absorb Blow ability. If the channeled spirit is the Archmage or the Heirophant she does not gain either the Arcane Surge or Divine Surge abilities, she instead may also select a single 3rd level spell when selecting spells for her Lesser Spirit Power to be able to cast. Also she may cast any of her spell-like abilities gained through her Spirit additional times by allowing her channeled spirit to gain 1 additional point of influence over her.

Mesmerist:
A character who chooses Mesmerist as his secondary class gains the following secondary class features.

Hypnotic Stare: At 3rd level, he gains the Hypnotic Stare class feature of a 1st level Mesmerist.

Mesmerist Trick: At 7th level, he learns a single Mesmerist Trick, he treats his character level as his Mesmerist level for this trick. He can use this trick a number of times equal to his charisma modifier.

Knack: At 11th level if he has an Intelligence score of 10 or higher, he chooses a knack from the mesmerist spell list and can cast that knack as a spell-like ability at will. He uses his character level as the caster level and Intelligence as the cantrip's key ability score.

Bold Stare: At 15th level he chooses a single augmentation for his
Hypnotic Stare from those available to a Mesmerist of his level.

Masterful Trick: At 19th level he learns either a Masterful Trick or another Mesmerist Trick and can use is a number of times per day equal to his charisma modifier.

Occultist
A character who chooses Occultist as his secondary class gains the following secondary class features.

Implement: At 3rd level he learns a single Implement School from those available to an Occultist learning the base focus power and a single new focus power from that implement. He gains a pool of mental focus equal to his intelligence modifier. His effective Occultist level for his Implement powers is his character level.

Object Reading: At 7th level he gains the Object Reading class feature.

Improved Focus Power: At 11th level he learns another focus power from his chosen implement school, this focus power can be any that an Occultist of his character level-6 could learn.

Greater Mental Focus: At 15th level he gains an additional 5 points of Mental focus, and gains the Aura Sight Class feature.

Greater Focus Power: At 19th level he learns another focus power from his chosen implement school, this focus power can be any that an occultist of his character level-6 could learn.

Psychic
A character who chooses Psychic as her secondary class gains the following secondary class features.

Detect Thoughts: At 3rd level she gains the Detect Thoughts class feature.

Psychic Discipline: At 7th level she selects a Psychic Discipline and learns one of its 1st level abilities, her effective Psychic level for all of her Discipline abilities is her character level.

Knack: At 11th level if he has an Intelligence score of 10 or higher, he chooses a knack from the Psychic spell list and can cast that knack as a spell-like ability at will. He uses his character level as the caster level and Intelligence as the cantrip's key ability score.

Greater Psychic Discipline: At 15th level she gains the 5th level ability of her Chosen Discipline, as well as her Discipline's other 1st level ability.

Spiritualist
A character who chooses Psychic as her secondary class gains the following secondary class features.

Shared Consciousness: At 3rd level her phantom is not powerful enough to manifest itself and simply resides in her consciousness at all times. She gains the Shared Consciousness class feature.

Phantom: At 7th level she can manifest her phantom for short periods of time, her phantom has the abilities of a Spiritualist of her character level-4. Normally confined to her consciousness as a standard action she can cause her phantom to manifest itself in an adjacent space, on subsequent rounds she need only spend a swift action to maintain her Phantom's manifestation. Her phantom can only remain manifested for a number of rounds per day equal to 3+her character level, these rounds need not be consecutive. She also gains the Etheric Tether class feature.

Knack: At 11th level if he has an Wisdom score of 10 or higher, he chooses a knack from the Spiritualist spell list and can cast that knack as a spell-like ability at will. He uses his character level as the caster level and Wisdom as the cantrip's key ability score.

Improved Phantom: At 15th level her phantom increases in power to that of a spiritualist of her character level.

Greater Phantom: At 19th level the amount of rounds she can manifest her Phantom increases to 3+double her level, and she can manifest her phantom as a swift action rather than a standard action should she wish.


I hope I will be forgiven for asking this basic question about Pathfinder Unchained Multiclassing, but it was the closest thread I could find (and a quick search didn't seem to have an answer):

When it comes to Unchained Multiclassing and Spell Casting classes as the 'secondary' class, how do you go about their spell progression?

Does the 'secondary class' gain spells as normal for that class, or at a staggered/reduced rate (again, I couldn't seem to find a clarification in the rules themselves).

I'm asking here because I am likewise curious about how Occult Adventures Variant Multiclassing would be handled, but good suggestions have already been given, so thanks to all! ^_^


Secondary classes do not grant anything more than what they say - so no secondary spell progression.


Exiled Modron wrote:

Lesser Spirit Power: At 11th level, she gains the Lesser Spirit Power of her channeled spirit. If the channeled spirit is the Archmage she does not get the Archmage Arcana ability, she instead selects a single 1st, and 2nd level spell from the sorcerer/wizard spell list and can use each of them once per day as spell-like abilities, if she selects the Hierophant she does not get the Divine Surge ability, she instead selects a single 1st, and 2nd level spell from the cleric spell list and can use each of them one per day as spell-like abilities.

Doesn't that make at least two spirits (champion, guardian) pretty useless? I mean 2 spell like abilities is okay, but proficiency with all martial weapons? Or with heavy armor? That's pretty irrelevant for a level 11 char, isn't it?

I otherwise like what I've read so far ;)

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