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![]() Metamorph Medium The Metamorph Medium is an archetype of the Medium Class, designed for Entobian Mediums without the Prepare for Metamorphosis feat. A Metamorph Medium who gains this Prepare for Metamorphosis feat immediately loses the benefits of this archetype and becomes a regular medium. Metamorphosis Channeler (Su) A metamorph medium channels its potential forms at locations different from where a normal medium channels her spirits. The metamorph medium channels the colephite (which acts as the guardian) in dark or enclosed spaces; The eulite (which acts as the hierophant) around fires or outside at night; the Farfalite (which acts as the archmage) in the midst of flowers; the moscanite (which acts as the trickster) near rotting food; the mantoite (mantis-like form which acts as the champion) in woodlands, and the gryllite (cricket-like form which acts as the marshal) in tall grasses. Rather than holding a séance, the metamorph medium surrounds herself in a cocoon for an hour after which she resembles the form of the spirit she selected. This ability alters spirit. Natural Taboo (Ex) A metamorph medium gains the taboo ability at 1st level. Regardless of which form she channels, each day she must accept the hierophant taboo to strongly revere nature and avoid metal armor. The metamorph medium gains two free uses of spirit surge from accepting this taboo, as normal. This ability alters taboo. Metamorph Size (Su) At 2nd level, a metamorph medium's size category increases by one step gaining the appropriate size modifiers whenever she is channeling one of her spirit forms. This ability replaces shared séance. Spirit Form, Lesser (Su) At 3rd level, a metamorph medium gains defensive abilities based on its chosen spirit form while it channels it. Colephite (Chitinous Armor): +2 Natural Armor
This ability replaces Haunt channeler Entobian Senses (Ex)
This ability replaces Location channel Spirit Form, Intermediate (Su)
Colephite (Flight): Using the wings under it's carapace, the medium gains a 20 ft fly speed with poor maneuverability, the medium can fly even while under a heavy load.
This ability replaces Connection channel Ask Nature (Su)
While she can do so any number of times per day, she can ask questions of a particular area only once per day. Afterward, she must move to a non-overlapping area to use this ability again. This ability replaces ask the spirits. Spirit Form, Greater (Su)
Colephite (Greater Absorb Blow): By taking a total defense action, the medium's Damage Reduction and Resistances gained from the Absorb Blow class feature increases to be equal to her metamorph medium level until the start of her next turn.
This ability replaces Astral Projection Matron Form (Su)
The medium can end Matron Form as a free action. This ability replaces Trance of Three. Spirit Form, Supreme (Su)
Colephite (Magic Resistant Carapace): Gain Spell Resistance 10+Medium Level.
This ability replaces Spacious Soul. Long Live the Queen (Su)
This ability replaces Astral Beacon. ![]()
![]() N. Jolly wrote:
I think I found it, thanks. So it would make Grand Intercession always the extended amount of rounds, but wouldn't reduce the cost of Temporal Interruption right? ![]()
![]() Sphynx wrote:
Fair points on all accounts Sphynx, to be honest the occultist is the class I was least familiar with going into this. I definitely see what you mean about it being overpowered when compared to the other options for VMC. Wouldn't reducing the amount of Mental Focus the character get bring it more in to balance with the way the other VMC have been handled? I'm not quite sure how much would be appropriate. Efreeti wrote:
True, I'll add the burn mechanics and cap in the next iteration and the element choice at 1st level; well as is, as they get the whole seance mechanic they still have to avoid accruing too much influence or suffer the spirit drawbacks. Or do you mean there is no innate downside such as suffering the Spirit's influence penalty automatically? ![]()
![]() Sphynx wrote:
That's a fair point, I think that full is probably too much when compared to the other options for VMC, but maybe either 3+Int or half character level with no int might be alright. ![]()
![]() Thanis Kartaleon wrote: Nice work! Not to toot my own horn, but rather to provide a complementary contribution, I have done a writeup on Consolidated/Background Skills for Occult Characters. Good stuff ![]()
![]() Lanitril wrote:
I agree, I feel that extra wild talent is probably too good as some of them give too much flexibility, but any others are probably fine. ![]()
![]() As Occult Adventures did not include rules for Variant Multiclassing with the new base classes, I thought I'd set up my own. Thoughts? Occult Variant Multiclassing: Kinetist
Elemental Focus: At 3rd level, she chooses an element on which to focus (aether, air, earth, fire, or water)
Kinetic Blast: At 7th level, she chooses a kinetic blast wild talent of her choice. The kinetic blast must be a
Infusion: At 11th level, she gains one infusion from the list of those available to a kineticist of her character level -5.
Utility Talent: At 15th level, she gains a utility wild talent from the list of those available to a kineticist of her character
Expanded Element: At 19th level she gains the Expanded Element class feature gaining the appropriate Basic Utility Talent and appropriate Composite Blast, her effective kinetist level for her composite blast is her character level. If she chooses the same element as she previously chose she instead learns either an additional Infusion or a Utilty Wild Talent available to a kineticist of her character level -5. Medium
Spirit: At 3rd level, she gains the ability act as the vessel for a spirit as a Medium of her character level; however, she does not gain any of the spirit's Spirit Powers; however she does gain the appropriate Spirit Bonus and Seance Boon. Spirit Surge: At 7th level, she gains the Spirit Surge ability of a 1st level Medium. This ability never improves, she always adds 1d6. Lesser Spirit Power: At 11th level, she gains the Lesser Spirit Power of her channeled spirit. If the channeled spirit is the Archmage she does not get the Archmage Arcana ability, she instead selects a single 1st, and 2nd level spell from the sorcerer/wizard spell list and can use each of them once per day as spell-like abilities, if she selects the Hierophant she does not get the Divine Surge ability, she instead selects a single 1st, and 2nd level spell from the cleric spell list and can use each of them one per day as spell-like abilities. Taboo: At 15th level she gains the taboo ability allowing her to use her spirit surge ability an additional two times by accepting a taboo. Intermidiate Spirit Power: At 19th level, she gains the Intermidiate Spirit Power of her channeled Spirit, if the channeled spirit is the Guardian she may cast Paladin's Sacrifice as a spell-like like ability once per day in addition to gaining the Absorb Blow ability. If the channeled spirit is the Archmage or the Heirophant she does not gain either the Arcane Surge or Divine Surge abilities, she instead may also select a single 3rd level spell when selecting spells for her Lesser Spirit Power to be able to cast. Also she may cast any of her spell-like abilities gained through her Spirit additional times by allowing her channeled spirit to gain 1 additional point of influence over her. Mesmerist:
Hypnotic Stare: At 3rd level, he gains the Hypnotic Stare class feature of a 1st level Mesmerist. Mesmerist Trick: At 7th level, he learns a single Mesmerist Trick, he treats his character level as his Mesmerist level for this trick. He can use this trick a number of times equal to his charisma modifier. Knack: At 11th level if he has an Charisma score of 10 or higher, he chooses a mesmerist knack from the mesmerist spell list and can cast that knack as a spell-like ability at will. He uses his character level as the caster level and Charisma as the knack's key ability score. Bold Stare: At 15th level he chooses a single augmentation for his Hypnotic Stare from those available to a Mesmerist of his level. Masterful Trick: At 19th level he learns either a Masterful Trick or another Mesmerist Trick and can use is a number of times per day equal to his charisma modifier. Occultist
Implement: At 3rd level he learns a single Implement School from those available to an Occultist learning the base focus power and a single new focus power from that implement. He gains a pool of mental focus equal to his intelligence modifier. His effective Occultist level for his Implement powers is his character level. Object Reading: At 7th level he gains the Object Reading class feature. Improved Focus Power: At 11th level he learns another focus power from his chosen implement school, this focus power can be any that an Occultist of his character level-6 could learn. Greater Mental Focus: At 15th level he gains an additional 5 points of Mental focus, and gains the Aura Sight Class feature. Greater Focus Power: At 19th level he learns another focus power from his chosen implement school, this focus power can be any that an occultist of his character level-6 could learn. Psychic
Detect Thoughts: At 3rd level she gains the Detect Thoughts class feature. Psychic Discipline: At 7th level she selects a Psychic Discipline and learns one of its 1st level abilities, her effective Psychic level for all of her Discipline abilities is her character level. Knack: At 11th level if he has an Intelligence score of 10 or higher, he chooses a Psychic knack from the Psychic spell list and can cast that knack as a spell-like ability at will. He uses his character level as the caster level and Intelligence as the cantrip's key ability score. Greater Psychic Discipline: At 15th level she gains the 5th level ability of her Chosen Discipline, as well as her Discipline's other 1st level ability. Telepathy: At 19th level she gains the telepathy class feature. Spiritualist
Shared Consciousness: At 3rd level her phantom is not powerful enough to manifest itself and simply resides in her consciousness at all times. She gains the Shared Consciousness class feature. Phantom: At 7th level she can manifest her phantom for short periods of time, her phantom has the abilities of a Spiritualist of her character level-4. Normally confined to her consciousness as a standard action she can cause her phantom to manifest itself in an adjacent space, on subsequent rounds she need only spend a swift action to maintain her Phantom's manifestation. Her phantom can only remain manifested for a number of rounds per day equal to 3+her character level, these rounds need not be consecutive. She also gains the Etheric Tether class feature. Knack: At 11th level if he has an Wisdom score of 10 or higher, he chooses a knack from the Spiritualist spell list and can cast that knack as a spell-like ability at will. He uses his character level as the caster level and Wisdom as the knack's key ability score. Improved Phantom: At 15th level her phantom increases in power to that of a spiritualist of her character level. Greater Phantom: At 19th level the amount of rounds she can manifest her Phantom increases to 3+double her level, and she can manifest her phantom as a swift action rather than a standard action should she wish. ![]()
![]() I was looking for this earlier as well. When I found out it didn't exist I decided to just make my own, thoughts? Kinetist
Elemental Focus: At 3rd level, she chooses an element on which to focus (aether, air, earth, fire, or water) and gains that element's basic ultility talent (basic telekinesis, basic aerokinesis, basic geokenisis, basic pyrokinesis, or basic hydrokinesis). She uses her character level as the caster level and Constitution as her key ability score. She never qualifies for the Extra Wild Talent Feat. Kinetic Blast: At 7th level, she chooses a kinetic blast wild talent of her choice. The kinetic blast must be a simple blast that matches her element. Her effective character level for this talent is half her character level. Infusion: At 11th level, she gains one infusion from the list of those available to a kineticist of her character level-5. She must still fufil the pre-requistes required to learn this infusion. If the infusion requires the caster to accept Burn she uses her character level as the caster level for both determining the amount of non-lethal damage gained and the damage of the Infused Blast. (This means that infused blasts will do more damage than non-infused blasts) Utility Talent: At 15th level, she gains a utility wild talent from the list of those available to a kineticist of her character level-5. She must still fufil the pre-requisites of the wild talent to select it. Expanded Element: At 19th level she gains the Expanded Element class feature gaining the appropriate Basic Utility Talent and appropriate Composite Blast, her effective kineticist level for her composite blast is her character level. If she chooses the same element as she previously chose she instead learns either an additional Infusion or a Utilty Wild Talent available to a kineticist of her character level-5. Medium
Spirit: At 3rd level, she gains the ability act as the vessel for a spirit as a Medium of her character level; however, she does not gain any of the spirit's Spirit Powers; however she does gain the appropriate Spirit Bonus and Seance Boon. Spirit Surge: At 7th level, she gains the Spirit Surge ability of a 1st level Medium. This ability never improves, she always adds 1d6. Lesser Spirit Power: At 11th level, she gains the Lesser Spirit Power of her channeled spirit. If the channeled spirit is the Archmage she does not get the Archmage Arcana ability, she instead selects a single 1st, and 2nd level spell from the sorcerer/wizard spell list and can use each of them once per day as spell-like abilities, if she selects the Hierophant she does not get the Divine Surge ability, she instead selects a single 1st, and 2nd level spell from the cleric spell list and can use each of them one per day as spell-like abilities. Taboo: At 15th level she gains the taboo ability allowing her to use her spirit surge ability an additional two times by accepting a taboo. Intermediate Spirit Power: At 19th level, she gains the Intermediate Spirit Power of her channeled Spirit, if the channeled spirit is the Guardian she may cast Paladin's Sacrifice as a spell-like like ability once per day in addition to gaining the Absorb Blow ability. If the channeled spirit is the Archmage or the Heirophant she does not gain either the Arcane Surge or Divine Surge abilities, she instead may also select a single 3rd level spell when selecting spells for her Lesser Spirit Power to be able to cast. Also she may cast any of her spell-like abilities gained through her Spirit additional times by allowing her channeled spirit to gain 1 additional point of influence over her. Mesmerist:
Hypnotic Stare: At 3rd level, he gains the Hypnotic Stare class feature of a 1st level Mesmerist. Mesmerist Trick: At 7th level, he learns a single Mesmerist Trick, he treats his character level as his Mesmerist level for this trick. He can use this trick a number of times equal to his charisma modifier. Knack: At 11th level if he has an Intelligence score of 10 or higher, he chooses a knack from the mesmerist spell list and can cast that knack as a spell-like ability at will. He uses his character level as the caster level and Intelligence as the cantrip's key ability score. Bold Stare: At 15th level he chooses a single augmentation for his
Masterful Trick: At 19th level he learns either a Masterful Trick or another Mesmerist Trick and can use is a number of times per day equal to his charisma modifier. Occultist
Implement: At 3rd level he learns a single Implement School from those available to an Occultist learning the base focus power and a single new focus power from that implement. He gains a pool of mental focus equal to his intelligence modifier. His effective Occultist level for his Implement powers is his character level. Object Reading: At 7th level he gains the Object Reading class feature. Improved Focus Power: At 11th level he learns another focus power from his chosen implement school, this focus power can be any that an Occultist of his character level-6 could learn. Greater Mental Focus: At 15th level he gains an additional 5 points of Mental focus, and gains the Aura Sight Class feature. Greater Focus Power: At 19th level he learns another focus power from his chosen implement school, this focus power can be any that an occultist of his character level-6 could learn. Psychic
Detect Thoughts: At 3rd level she gains the Detect Thoughts class feature. Psychic Discipline: At 7th level she selects a Psychic Discipline and learns one of its 1st level abilities, her effective Psychic level for all of her Discipline abilities is her character level. Knack: At 11th level if he has an Intelligence score of 10 or higher, he chooses a knack from the Psychic spell list and can cast that knack as a spell-like ability at will. He uses his character level as the caster level and Intelligence as the cantrip's key ability score. Greater Psychic Discipline: At 15th level she gains the 5th level ability of her Chosen Discipline, as well as her Discipline's other 1st level ability. Spiritualist
Shared Consciousness: At 3rd level her phantom is not powerful enough to manifest itself and simply resides in her consciousness at all times. She gains the Shared Consciousness class feature. Phantom: At 7th level she can manifest her phantom for short periods of time, her phantom has the abilities of a Spiritualist of her character level-4. Normally confined to her consciousness as a standard action she can cause her phantom to manifest itself in an adjacent space, on subsequent rounds she need only spend a swift action to maintain her Phantom's manifestation. Her phantom can only remain manifested for a number of rounds per day equal to 3+her character level, these rounds need not be consecutive. She also gains the Etheric Tether class feature. Knack: At 11th level if he has an Wisdom score of 10 or higher, he chooses a knack from the Spiritualist spell list and can cast that knack as a spell-like ability at will. He uses his character level as the caster level and Wisdom as the cantrip's key ability score. Improved Phantom: At 15th level her phantom increases in power to that of a spiritualist of her character level. Greater Phantom: At 19th level the amount of rounds she can manifest her Phantom increases to 3+double her level, and she can manifest her phantom as a swift action rather than a standard action should she wish.
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