Wrath - Play by Post!


Pathfinder Adventure Card Game General Discussion

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If you own a Class Deck, you'll be eligible for that class (honour system here); create a character. Go to your Pathfinder Society box in "My Account" and you can make changes to your characters. Create a character.

I'll run 1-1C since I didn't see the Iammars game come up but if I get requests for another scenario I can certainly run that.

Keith Richmond did reserve a spot and he also ran the game I was in so he gets priority, but otherwise I'll do first-come first-serve. I'll run a 4p game by default and see how it goes depending on class balance.


I will take a spot of one is open!


Pick me!

Pathfinder ACG Developer

I'd be a little distracted for about a week or so, due to moving, but I'd happily play.

Grand Lodge

I still want to play!


And that makes four. I will go ahead and do some prep work and get the thread up.


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Thread is up.

I'll have to create a GM tracking spreadsheet for it.

Please post in the discussion thread in terms of choosing your classes, etc. 1-1C is a pretty hard scenario; the barriers can be nasty!


I'm looking to run a play by post for Season of the Shackles. First spot goes to Malcolm_Reynolds. I'll take up to 3 more players. We'll start at the beginning. Anyone interested can post in this thread.

Silver Crusade RPG Superstar 2014 Top 16

Aww man, I missed out!


cartmanbeck wrote:
Aww man, I missed out!

But you haven't! Other than Malcolm_Reyonlds, whom I previously promised a spot to, I'll be randomly picking from all the other interested players. So I'll through your name into the pool. Anyone that gets a post in the recruitment thread indicating interest within 24 hours of my first post I will enter in the random drawing to select players. So your name is in the pool now.


all of Season of the Shackles?

Grand Lodge

Man. I really, really want to. But that's a big commitment, and I'd hate to not be able to finish if I get picked.

Decisions!


zeroth_hour wrote:
all of Season of the Shackles?

Not all at once, no. And this isn't a long term commitment. Just one scenario. If it goes well, I will run the second one. Or maybe run the first one again, then the second one. So, don't feel pressured to commit to anything more than one scenario.

Grand Lodge

Hawkmoon, you should also report it. Have the players msg you their PFS # and character #. And make sure they have your PFS # for their chronicle sheet.

Silver Crusade RPG Superstar 2014 Top 16

Unfortunately I don't think he can report it, as play by post is not officially an approved format for PACG organized play. Tanis or someone else in the OP team, am I incorrect?

But either way, it'll be fun!


When Keith ran the game I think he reported it; I on the other hand forgot to report my game. I certainly treated it like any other PFSACG character and used it in subsequent games; was I wrong to do that?

I don't think it's technically approved format, but I don't remember an approved format list either.

Adventure Card Game Designer

The Guide, page 6 wrote:
At this time, Paizo does not support online play for the Pathfinder Society Adventure Card Guild.

We'll revisit this in the next version of the Guide, methinks, if it seems like y'all have developed a valid strategy for playing. Chronicle sheet signing seems like the major hurdle, but I think PFSRPG has sorted out something.


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I reported the one I ran, I think Keith and Hawkmoon got themselves shinny new PFS numbers for it.

Silver Crusade RPG Superstar 2014 Top 16

Yeah, chronicle sheet signing isn't an issue, PFS people have figured out several ways (sign then scan, MSPaint signatures saved on the PDF, etc.

The most difficult part of running PACG online is the person who is posting the randomized cards knowing what they are. This seems best solved by the person running the game not actually participating as a player, and instead being a "GM" of sorts. Hawkmoon seems to have it down pretty well, so I think it's become pretty viable in that format. Perhaps we could come up with a way to reward these PACG "online GMs"?

Pathfinder ACG Developer

I had a number before that, but I'd just been moving and... no way I could find it. Better off this way :)

That said, I think I've still had like 3x the number of playtest not really valid runs as I've had to "real" ones.

Dark Archive

Okay, this looks like good fun...

I am wondering how you people handled the decks, the one starting the game is the one with the deck and turns the cards?


Yes. Hawk ran the game. He had the decks and gave us the information on the cards. Each of the four players handled our own deck. I had a copy of S&S so I grabbed the actual cards for the locations, the villain, henchman, and any cards that I acquired or fought.

It is possible that the GM could also play as long as they vowed not to look at the cards. But since this is a co-op game, I'm not sure that would really be a concern? One of the main reasons I'm saying that is that I'd like to continue the game but I don't want Hawk to feel obligated to keep GMing for us.


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cartmanbeck wrote:

Yeah, chronicle sheet signing isn't an issue, PFS people have figured out several ways (sign then scan, MSPaint signatures saved on the PDF, etc.

The most difficult part of running PACG online is the person who is posting the randomized cards knowing what they are. This seems best solved by the person running the game not actually participating as a player, and instead being a "GM" of sorts. Hawkmoon seems to have it down pretty well, so I think it's become pretty viable in that format. Perhaps we could come up with a way to reward these PACG "online GMs"?

I'm successfully (I think so anyway) running *and* playing in a PBF PACG game over on Board Game Geek

https://www.boardgamegeek.com/thread/1465194/toad-hole-pbf-b2-elven-entangl ement

I use a spreadsheet to track cards.

The "Locations" are filled with dummy text (e.g. Monster, Monster, Barrier, Weapon, Weapon, Weapon... etc.) and cards are only actually determined at the point they are drawn. I called this a "quantum" system.

I use random.org to generate the random cards.

It worked fine for the base scenario.

About the only advantage I have is superior card counting as to the ratio of banes/boons left in a deck and not having to rely on memory.

Adventure Card Game Designer

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I mentioned this play method in a Know Direction podcast last night, and specifically threw in a BGG forum mention, so expect some interest.

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