Wrath - Play by Post!


Pathfinder Adventure Card Game General Discussion

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As an experiment, I decided to try running the first Wrath OP scenario as a play-by-post here on the Paizo Forums.

Our brave heroes:

Pirate Rob as Merisiel
Hawkmoon as Valeros
Keith Richmond as Agna.

Will they survive the horrible demons that await them? Will they figure out how to play this game efficiently over pbp?

Find out below.

Here

Please leave thoughts/comments/suggestions in this thread rather than posting in there.

Are we crazy, is this awesome, let us know.


Just for reference: with Rallying Cry, you aren't encountering (or even summoning!) the allies; you are drawing them from the box and trying to acquire them. Thus, Merisiel can't evade.


Thanks. Hawkmoon caught the distinction as well.

I have faith we'll get at least something wrong during our run, there are a lot of moving parts to this game.


This seems really interesting. Any way I can get involved if you keep going after this?


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We'll see how nuts this drives me. Turns out managing the box and posting all the info is actually a lot of work.

I wanted to do this first experimental run with just 3 players, seems to be going well so far, other than Merisiel getting kicked in the teeth.

If we do it again I'll almost certainty open it up to new people etc. There's of course nothing to stop you from running your own :)

Pathfinder ACG Developer

Yeah, it definitely looks like a bunch of work for Pirate Rob. It's going faster and better than I expected, though!


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Pirate Rob wrote:
Are we crazy, is this awesome, let us know.

My answers are 'yes' and 'yes,' respectively.

Watching the early posts in this thread gives me a much better feeling for exactly what the Obsidian gang have to work through in their coding and UI design process for the video game adaptation of PACG. Having a constantly updated game state on display in the thread is a lot of work, but really gives a good feel for what's going on and, like the video game, will allow for more exact strategic decisions down the road (by keeping exact track of counts for each type of card in a location deck, etc.)

I will certainly be checking in on these adventures as they develop!


Oooh, I'm interested in this too :)

Adventure Card Game Designer

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You are certainly daft, but it's an interesting sort of daftness. Thanks for letting us watch your experiment -- reminds me of trying to play PBeM Amber with Keith back in the day.

Sovereign Court

Are you crazy? Duh
Is it awesome? Duh

But you know what that means? The idea is crazy awesome.


Very cool. I think it will be a great way to get a better understanding of the game from some very experienced players.

JD


Posting for dot so as not to lose the gameplay thread. This idea looks awesome :D


Glad to hear the positive feedback so far.

Currently I'm just hoping not to get punched in the face again next time I meet a Minotaur.

I currently suspect my first card upgrade will be a 3rd weapon.

Pathfinder ACG Developer

I have to admit, rolling 4 1s on 5 dice was not an auspicious start.

If I draw one of my ranged/Dex weapons (Crossbow or Dagger), remind me to trade it to you.


Hey, does that mean you get to report this game and get a virtual Chronicle Sheet (win or lose)?

(In addition, I was also thinking about something similar; but with the GM separate from the players, acting as a referee/card distributor so that other players don't accidentally look at stuff.)


zeroth_hour wrote:

Hey, does that mean you get to report this game and get a virtual Chronicle Sheet (win or lose)?

(In addition, I was also thinking about something similar; but with the GM separate from the players, acting as a referee/card distributor so that other players don't accidentally look at stuff.)

That's the plan. We're playing Organized Play.

Sovereign Court

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

This has been an interesting read so far. I'm cheering for you guys!


This is really cool and something I would love to do, but I could never keep up with this posting rate. :) Great job!

Back to reading the posts!


I'm surprised it has gone this fast. I don't think it necessarily has to. But it is nice that it has.

What might work really well for PACG PbP is some scheduled chunks of time. Not so much that you have to be glued to your computer during those times, but that you'll be able to check in and make a few posts during that time frame. Maybe advertise it as "Monday afternoons" or something. Then if everyone could make 10 posts on Monday afternoon, I think you'd progress well enough.

Sovereign Court

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

It also helps that there are only 3 people you need to worry about. PbP tends to slow down the more people there are.


Way back in the mists of time I ran a play by Forum game of the LOTR LCG on the BGG site

My gosh it was a ton of work. I am certainly empathizing with you


Pathfinder Roleplaying Game Superscriber

Peanut Gallery: Elite vs Basic doesn't matter for rewards after the adventure; only the set indicator (B/C/P vs 1) does.


Poking my nose in for a few minutes between things:

FWBard: That's how I've been playing/running it, which is why I was surprised by Keith's comment. Figured I could have been teaching people to do things wrong for almost a year now. (Another advantage of this is we've got lots/different eyes to help us catch potential issues)

As I said though, there's a lot of moving parts, I'm surprised we haven't been messing more stuff up, especially as I get tired of typing up card texts and look for more ways to abbreviate them. (Sometimes the language is very specific for a reason)

Happy to hear peanut gallery comments here.

As a note one of the things I've found most helpful is when the other players telegraph their intent. Lets me pop up their card early in a spoiler, so we don't have to go back and forth and wait for an extra transaction.

Of course it means I see things a little early sometimes, but so far it hasn't been an issue.


There isn't any mention of basic versus elite mentioned in the guide to OP, I'm wondering where Keith got it from (and I'm also wondering where you guys see this)

Pathfinder ACG Developer

Dashed it off too quickly, was briefly not thinking in terms of OP upgrades ;)

Sczarni

Looks like a really intensive copy paste setup, but I'm sure it would be a blast.

I have one recommendation that you may have already incorporated to make things a bit easier to read. I noticed that you were including card text on some posts; putting that text in a quote would certainly highlight it as card text. Good use of OOC for thoughts on tactics and such.

This really has me thinking about putting together a group.


Pathfinder Roleplaying Game Superscriber

Congrats on your victory, all!


Yes, congrats on a quick win!

Pathfinder ACG Developer

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I'll be starting up the next scenario (1-1B Instant Inquisition) soon, "DMing" it for Hawkmoon, isaic16, and zeroth_hour. Unfortunately, deadlines loomed last night and it's a ton of work to do the initial setup / post, so I didn't quite manage it last night, but I have confidence I can get it started at some point today.


Really excited for this!

I've got my character choices down to two, but I'm having an issue in that the card list only shows one copy of each card, so I'm not sure what duplicates are available (ie does the Cleric have 2 cures in the base set, or just 1, I can't remember). I'm between Heggal and Meliski for my character.


Cleric Class Deck has 3 Cures (B). Bard CD has 2 Cures (B and 1).

I have an alternate character planned in case you want to play a Cleric. (most of my current characters are clerics). Like I said, I play Clerics a lot in OP already since when I play in Cons I have to support a lot of different groups.


I shall be continuing my adventures as Valeros.


isaic16, if you pick Meliski, I'm definitely picking Arabundi (since he gets really good healing but it comes online later). If you pick Heggal, I'd probably pick Merisiel (S&S) instead (intending to go into Shadow, since Shadow Merisiel gets auto-Knowledge successes and also is immune to before you act/after you act damage).


Thanks! I think I'm leaning Heggal, since I'm worried about Meliski's ability to hold his own in combat (Has anyone here played Meliski? How did you fight with him?). Also, I mostly play 6-character groups, any recommendations about strategy changes in smaller games (obviously I can use blessings and allies to help others more, but anything else I need to know?)


In no way do I want to dissuade you from secret-best-character Merisiel, but do note that there's a bunch of "Before you act, discard the top card of your deck," effects that dilute the efficacy of that power. D:

Then again, there's plenty of Pitborn Rogues and Minotaurs causing pains in our patoot, so who knows. Given it's on a role, have to see what AP4-6 will be.

Pathfinder ACG Developer

Okay, scenario post is up. When you're ready, go ahead and post your character and where you'd like to start.

I expect today to be slow, as folks figure out their characters and/or decks. Once we get the beginning worked out, I hope to get through a couple rounds a day, so we wrap up by the 26th. It's a good goal anyways. :)


My group had a Meliski; we had a scout tailing him telling him that places were safe to go. Otherwise, he would have to wait a lot of times for spells to come into his hand, since he only has 1 weapon, and he can't wield most of the Bard weapons. He can also encounter the bottom of a deck, so the best pair is a scout that can look at the top and the bottom :) the other best pair is someone like Valeros that can add to your combat check.

It's worse in WotR since his best Attack spells, Lightning Bolt and Poison Blast, has a lot of things immune to it.

That being said, the reroll is super duper and it has saved us more than once. If you use it enough times, you may not have to explore because your hand would be depleted anyway :)

In a 3 player game, you don't have to rush. You also shouldn't rush because you have less support.


zeroth_hour wrote:
My group had a Meliski; we had a scout tailing him telling him that places were safe to go. Otherwise, he would have to wait a lot of times for spells to come into his hand, since he only has 1 weapon, and he can't wield most of the Bard weapons. He can also encounter the bottom of a deck, so the best pair is a scout that can look at the top and the bottom :) the other best pair is someone like Valeros that can add to your combat check.

I imagine he'd also be good with RotR Seelah, since if she ever scouts a really good boon and has to send it to the bottom, he can swoop in and snatch it.


A friend played Meliski in our successful Season of the Shackles campaign.

In deck 1 my Arabundi would give him a Melee weapon I didn't want.

In later decks, Meliski exclusively used the d8 + 2 weapon, so along with his +2 Strength, he was rolling 2d8 + 4 + d4 (from Arabundi). With his 2-dice reroll, and eventually his ability to bury a card to succeed any check failed by 2, he handled basic fights, with a blessing for the harder ones.

He lost a few fights, but in general held up surprisingly well.


Pathfinder Roleplaying Game Superscriber
elcoderdude wrote:

A friend played Meliski in our successful Season of the Shackles campaign.

In deck 1 my Arabundi would give him a Melee weapon I didn't want.

In later decks, Meliski exclusively used the d8 + 2 weapon, so along with his +2 Strength, he was rolling 2d8 + 4 + d4 (from Arabundi). With his 2-dice reroll, and eventually his ability to bury a card to succeed any check failed by 2, he handled basic fights, with a blessing for the harder ones.

He lost a few fights, but in general held up surprisingly well.

Having *also* played a Meliski with elcoderdude's Arabundi, I will say that the repeated loan of a melee weapon was very appreciated in Deck 1. Adventures in which we found a Boarding Pike were especially fortuitous.

Sovereign Court

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Geez. Nice job on that win guys.

Hopefully I'll be in the position soon to GM a game. I need to finish copying rules text so that I have access to it all on the go. I had trouble with the time commitment of RPG PbP, but for a couple days I think I can do an ACG one.

Pathfinder ACG Developer

Yeah, I was really worried for them on that, but they pulled it off.

Hopefully the two runs will inspire others to pick up the torch :)

Sovereign Court

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Keith Richmond wrote:

Yeah, I was really worried for them on that, but they pulled it off.

Hopefully the two runs will inspire others to pick up the torch :)

I'm very close to being able to run an entire game in Excel - I just need to finish getting the rest of the AD1 cards in Excel. Should make it a lot easier to GM. The problem is getting the time to do that.

Sovereign Court

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Would there be people interested if I GM'd 1-1C?


Iammars wrote:
Would there be people interested if I GM'd 1-1C?

Temptation rising...


If we can get done by July 8th (vacation), I'd be in.


Iammars wrote:
Would there be people interested if I GM'd 1-1C?

I'd be willing to give it a try if an additional person was needed.

Grand Lodge

Hmmm. If Pirate Rob is in, I'm especially interested. :D


Since my Con organization is done for the moment, I can run a game. May need a few days to get set up.


zeroth_hour wrote:
Since my Con organization is done for the moment, I can run a game. May need a few days to get set up.

Who would be eligible to play?

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