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_Ozy_ wrote:All this talk about moving and adding an extra +5 is nonsense, and overly complicates an extremely simple issue.It'd be even simpler if we just went by the DCs listed in the CRB, and didn't subtract 5 from them.
No one here is. We just recognize you don't have to be jumping for your full movement unless the gap is equal to your full movement. (And even then, you probably won't make it if it IS equal to the full movement you make.)

N N 959 |
And Nefreet is saying that in pathfinder all movement is done in 5ft chuncks, so you have to start from centers of squares and end in centers of squares for each movement mode. Thus a jump over a 15ft pit would require 20ft airtime to succeed and land in the safe square.
\
Yes....no.
All movement is done in 5' chunks when using a 5' grid. But per RAW, I only roll a DC for the distance i need to jump. Not the distance I need to move. This is the disconnect.
Distance jumped =/= Distance to move over a pit.
Perhaps the the thing that makes this difficult is realizing that if I can only move 10ft...I cannot clear the pit even if I roll a 100 on the jump. I have to be able to move the entire number of squared, but the DC for jumping is calculated based on how many feet I am in the air.

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Nefreet wrote:No one here is. We just recognize you don't have to be jumping for your full movement unless the gap is equal to your full movement. (And even then, you probably won't make it if it IS equal to the full movement you make.)_Ozy_ wrote:All this talk about moving and adding an extra +5 is nonsense, and overly complicates an extremely simple issue.It'd be even simpler if we just went by the DCs listed in the CRB, and didn't subtract 5 from them.
Get rid of the "have" idea.
Two characters want to jump 20ft.
One does so over open ground, and lands 4 squares away.
One does so over a 15ft pit, and lands 4 squares away.
I believe the DC should be the same. You are claiming it's different. I have not yet heard a convincing argument as to why.

N N 959 |
N N 959 wrote:Dude...go look at how a long jump is measured in track and field.Dude... go try some track and field. With a 10-ft. pit. I assure you that you do not want to jump exactly 10 feet, regardless of how you choose to measure it.
If I jump 10ft, I've cleared the pit. End of story.

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Kirth Gersen wrote:If I jump 10ft, I've cleared the pit. End of story.N N 959 wrote:Dude...go look at how a long jump is measured in track and field.Dude... go try some track and field. With a 10-ft. pit. I assure you that you do not want to jump exactly 10 feet, regardless of how you choose to measure it.
We're clearly speaking different languages.

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Two characters want to jump 20ft.
One does so over open ground, and lands 4 squares away.
One does so over a 15ft pit, and lands 4 squares away.
I believe the DC should be the same.
They ARE the same. The second one just didn't make the DC20. But he DID make the DC15 to avoid falling in the pit.

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N N 959 wrote:Dude...go look at how a long jump is measured in track and field.Dude... go try some track and field. With a 10-ft. pit. I assure you that you do not want to jump exactly 10 feet, regardless of how you choose to measure it.
Agreed. That's just not how the rules measure things.

thejeff |
_Ozy_ wrote:All this talk about moving and adding an extra +5 is nonsense, and overly complicates an extremely simple issue.It'd be even simpler if we just went by the DCs listed in the CRB, and didn't subtract 5 from them.
I'm not adding anything.
So when you need to jump a 10' gap you need a DC of 10. Just like it says in the table. No adding, no subtracting.
Or, more accurately a DC of 10, if you have run 10' first. If not a DC of 20.
BTW, since I'm sure you missed in the flurry: How many squares do you need to run that 10' and why?

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Kirth Gersen wrote:Agreed. That's just not how the rules measure things.N N 959 wrote:Dude...go look at how a long jump is measured in track and field.Dude... go try some track and field. With a 10-ft. pit. I assure you that you do not want to jump exactly 10 feet, regardless of how you choose to measure it.
And we disagree on this as well.
The Acrobatics rules don't cover clearing an obstacle, they cover total distance crossed.

Chess Pwn |

TriOmegaZero wrote:Nefreet wrote:No one here is. We just recognize you don't have to be jumping for your full movement unless the gap is equal to your full movement. (And even then, you probably won't make it if it IS equal to the full movement you make.)_Ozy_ wrote:All this talk about moving and adding an extra +5 is nonsense, and overly complicates an extremely simple issue.It'd be even simpler if we just went by the DCs listed in the CRB, and didn't subtract 5 from them.Get rid of the "have" idea.
Two characters want to jump 20ft.
One does so over open ground, and lands 4 squares away.
One does so over a 15ft pit, and lands 4 squares away.
I believe the DC should be the same. You are claiming it's different. I have not yet heard a convincing argument as to why.
B did NOT LAND 20ft away, he ended his turn 20ft way, but landed 15ft away from the start of his jump, which was just enough to clear the pit. If you go back to my 1ft example you'll see what movement modes and in what increments are being done to achieve this result.
A DID land 20ft from the start of his jump and didn't move anymore, thus ending his turn 20ft away.

Live Bait |
1 person marked this as a favorite. |

N N 959 wrote:Dude...go look at how a long jump is measured in track and field.Dude... go try some track and field. With a 10-ft. pit. I assure you that you do not want to jump exactly 10 feet, regardless of how you choose to measure it.
To be fair the pit in track in field is at the same level as the runway so you're probably in more danger of injury if you clear it than if you don't. ;p

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The Acrobatics rules don't cover clearing an obstacle, they cover total distance crossed.
Funny you should mention that.
Jumping Over an Obstacle: If you high jump over an obstacle, you spend whatever movement you need to enter the square on the other side, plus the movement cost for the high jump. If you don't have enough movement available, you can't make the jump...

Kirth Gersen |

Agreed. That's just not how the rules measure things.
I also agree with that -- it's clear to me that the rules intend the DC to be 10, even though 11 is a much more realistic number. But, hey, dragons.
My ire got incurred by (someone) mindless quoting a dictionary definition and then yelling "Case closed!"

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Nefreet wrote:TriOmegaZero wrote:Nefreet wrote:No one here is. We just recognize you don't have to be jumping for your full movement unless the gap is equal to your full movement. (And even then, you probably won't make it if it IS equal to the full movement you make.)_Ozy_ wrote:All this talk about moving and adding an extra +5 is nonsense, and overly complicates an extremely simple issue.It'd be even simpler if we just went by the DCs listed in the CRB, and didn't subtract 5 from them.Get rid of the "have" idea.
Two characters want to jump 20ft.
One does so over open ground, and lands 4 squares away.
One does so over a 15ft pit, and lands 4 squares away.
I believe the DC should be the same. You are claiming it's different. I have not yet heard a convincing argument as to why.
B did NOT LAND 20ft away, he ended his turn 20ft way, but landed 15ft away from the start of his jump, which was just enough to clear the pit. If you go back to my 1ft example you'll see what movement modes and in what increments are being done to achieve this result.
A DID land 20ft from the start of his jump and didn't move anymore, thus ending his turn 20ft away.
And where on that Acrobatics DC chart does it support your 1ft increment idea? Quotes preferred, please.
Until then, I'm not getting distracted by pretending we're playing Warhammer 40k.

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Nefreet wrote:The Acrobatics rules don't cover clearing an obstacle, they cover total distance crossed.Funny you should mention that.
Rules of the Game wrote:Jumping Over an Obstacle: If you high jump over an obstacle, you spend whatever movement you need to enter the square on the other side, plus the movement cost for the high jump. If you don't have enough movement available, you can't make the jump...
Those are the rules for high jump, we're discussing long jump.

N N 959 |
TriOmegaZero wrote:Agreed. That's just not how the rules measure things.I also agree with that -- it's clear to me that the rules intend the DC to be 10, even though 11 is a much more realistic number. But, hey, dragons.
No, it's not realistic at all. It's you completely failing to understand how a long jump is measured. A DC 11 means my heel is one foot past the edge of the pit. I don't need a DC 11, I need a DC 10 to clear a 10ft pit and and I need 15 of movement to even attempt the jump (ignoring running distance).

Kirth Gersen |

No, it's not realistic at all. It's you completely failing to understand how a long jump is measured.
It's you completely failing to have ever had to jump over or across something in your life. Physics is not an academic vacuum.
The rules say the DC is 10, as we agree. But the reality is that, if you were really doing this, you do NOT want your heel to land on the edge of a pit.
Chess Pwn |

TriOmegaZero wrote:Kirth Gersen wrote:Agreed. That's just not how the rules measure things.N N 959 wrote:Dude...go look at how a long jump is measured in track and field.Dude... go try some track and field. With a 10-ft. pit. I assure you that you do not want to jump exactly 10 feet, regardless of how you choose to measure it.And we disagree on this as well.
The Acrobatics rules don't cover clearing an obstacle, they cover total distance crossed.
And SKR clarified that the total distance you need to cross is just the size of the obstacle you're clearing. but that you'll use all the movement necessary to end in the square you're ending in, just not all of that movement is jumping.

N N 959 |
N N 959 wrote:No, it's not realistic at all. It's you completely failing to understand how a long jump is measured.It's you completely failing to have ever had to jump over or across something in your life. Physics is not an academic vacuum.
The rules say the DC is 10. The reality is that, if you were really doing this, you do NOT want your heel to land on the edge of a pit.
You have no idea what you're taking about. I've jumped over pits on both a bike and on foot. I've done long jump competitions. As long as my foot is 100% on the other side, I'm over the pit. When I roll a 10, I've cleared 10ft in the air and landed on my feet.

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Effectively, what I'm trying to say is that to travel 15ft of distance, I need to make a DC 15 Acrobatics. The last square is counted in distance crossed.
What other people are trying to say is that to travel 15ft of distance, I need to make a DC 10 Acrobatics. The last square isn't counted in distance crossed.
I see it as Distance = DC. Same number. Easy to calculate by glancing at the grid. Intuitive and quick.
Others see it as Distance - 5 = DC. Different numbers. Longer to calculate. Not intuitive. Gets muddied when diagonals are concerned.
Does anyone disagree with this presentation of the two sides?
(yes, there's a third side, involving 1ft increments, but as I've said before I'm ignoring that one)

thejeff |
N N 959 wrote:No, it's not realistic at all. It's you completely failing to understand how a long jump is measured.It's you completely failing to have ever had to jump over or across something in your life. Physics is not an academic vacuum.
The rules say the DC is 10, as we agree. But the reality is that, if you were really doing this, you do NOT want your heel to land on the edge of a pit.
Where do you want your heel to land?
Regardless it doesn't matter. It's all an abstraction and an approximation. The pit isn't precisely 10' wide. Your jump isn't 10' to the millimeter everytime. But a DC 10 is the target number to clear a pit which is described as 10' wide.

_Ozy_ |
_Ozy_ wrote:Why do people think that you have to jump from the center of one square to the center of another square?I don't know. I've tried to get people away from that idea and it just keeps repeating itself.
Um, no dude, when you say it takes a 15' jump to clear a 10' pit, that's exactly what you are doing. Why are you pretending otherwise?

thejeff |
Effectively, what I'm trying to say is that to travel 15ft of distance, I need to make a DC 15 Acrobatics. The last square is counted in distance crossed.
What other people are trying to say is that to travel 15ft of distance, I need to make a DC 10 Acrobatics. The last square isn't counted in distance crossed.
I see it as Distance = DC. Same number. Easy to calculate by glancing at the grid. Intuitive and quick.
Others see it as Distance - 5 = DC. Different numbers. Longer to calculate. Not intuitive. Gets muddied when diagonals are concerned.
Does anyone disagree with this presentation of the two sides?
Absolutely.
You want to travel 15'. You only want to jump 10'. Therefore the DC is 10. If you wanted to jump 15' the DC would be 15.How far you want to travel is irrelevant. How far you want to jump sets the DC.

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Nefreet wrote:Um, no dude, when you say it takes a 15' jump to clear a 10' pit, that's exactly what you are doing. Why are you pretending otherwise?_Ozy_ wrote:Why do people think that you have to jump from the center of one square to the center of another square?I don't know. I've tried to get people away from that idea and it just keeps repeating itself.
It's buried either in this thread or the other, but I disagree with that presentation. The square is what matters. Not 1ft in. Not the center. Not the edge. The entire square.
Search my posts. You'll not find a single one mentioning "center" or "middle", but you'll find (at least) two where I'm trying to get people to stop mentioning it.

_Ozy_ |
TriOmegaZero wrote:Kirth Gersen wrote:Agreed. That's just not how the rules measure things.N N 959 wrote:Dude...go look at how a long jump is measured in track and field.Dude... go try some track and field. With a 10-ft. pit. I assure you that you do not want to jump exactly 10 feet, regardless of how you choose to measure it.And we disagree on this as well.
The Acrobatics rules don't cover clearing an obstacle, they cover total distance crossed.
Which is not the same thing as total distance moved, since (as you agreed) you don't have to start your jump from the center of your square, nor end your jump in the center of the final square.

_Ozy_ |
Effectively, what I'm trying to say is that to travel 15ft of distance, I need to make a DC 15 Acrobatics. The last square is counted in distance crossed.
What other people are trying to say is that to travel 15ft of distance, I need to make a DC 10 Acrobatics. The last square isn't counted in distance crossed.
I see it as Distance = DC. Same number. Easy to calculate by glancing at the grid. Intuitive and quick.
Others see it as Distance - 5 = DC. Different numbers. Longer to calculate. Not intuitive. Gets muddied when diagonals are concerned.
Does anyone disagree with this presentation of the two sides?
(yes, there's a third side, involving 1ft increments, but as I've said before I'm ignoring that one)
Dude, NO! The DC is distance of the obstacle, FULL STOP. There is no DC-5, or total movement - movement on the ground.
It's movement OVER the pit that counts for your jump DC, simple, no math, easier than anything you've put forward.

N N 959 |
Effectively, what I'm trying to say is that to travel 15ft of distance, I need to make a DC 15 Acrobatics. The last square is counted in distance crossed.
What other people are trying to say is that to travel 15ft of distance, I need to make a DC 10 Acrobatics. The last square isn't counted in distance crossed.
This is not correct.
To jump over a 10ft pit, you need to travel 10ft in the air and 5ft into the square you land in.
You are suggesting that to jump over a 10ft pit, we have to jump the entire 15ft because 10ft of jump does not put us into the 3rd square. While the latter is true, the games tells us that we only need to calculate the DC based on the distance one needs to cross in the air. Since only 10ft of that is actual jumping, the DC is 10.

thejeff |
_Ozy_ wrote:Nefreet wrote:Um, no dude, when you say it takes a 15' jump to clear a 10' pit, that's exactly what you are doing. Why are you pretending otherwise?_Ozy_ wrote:Why do people think that you have to jump from the center of one square to the center of another square?I don't know. I've tried to get people away from that idea and it just keeps repeating itself.It's buried either in this thread or the other, but I disagree with that presentation. The square is what matters. Not 1ft in. Not the center. Not the edge. The entire square.
Search my posts. You'll not find a single one mentioning "center" or "middle", but you'll find (at least) two where I'm trying to get people to stop mentioning it.
I ask again, how many squares away from the pit do you need to be to get your 10' running start?

_Ozy_ |
_Ozy_ wrote:Nefreet wrote:Um, no dude, when you say it takes a 15' jump to clear a 10' pit, that's exactly what you are doing. Why are you pretending otherwise?_Ozy_ wrote:Why do people think that you have to jump from the center of one square to the center of another square?I don't know. I've tried to get people away from that idea and it just keeps repeating itself.It's buried either in this thread or the other, but I disagree with that presentation. The square is what matters. Not 1ft in. Not the center. Not the edge. The entire square.
Search my posts. You'll not find a single one mentioning "center" or "middle", but you'll find (at least) two where I'm trying to get people to stop mentioning it.
Ah, well then you're just wrong. The square only matters for your total movement. The pit distance matters for the jump DC.

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Nefreet wrote:I ask again, how many squares away from the pit do you need to be to get your 10' running start?_Ozy_ wrote:Nefreet wrote:Um, no dude, when you say it takes a 15' jump to clear a 10' pit, that's exactly what you are doing. Why are you pretending otherwise?_Ozy_ wrote:Why do people think that you have to jump from the center of one square to the center of another square?I don't know. I've tried to get people away from that idea and it just keeps repeating itself.It's buried either in this thread or the other, but I disagree with that presentation. The square is what matters. Not 1ft in. Not the center. Not the edge. The entire square.
Search my posts. You'll not find a single one mentioning "center" or "middle", but you'll find (at least) two where I'm trying to get people to stop mentioning it.
Sorry if I missed your question earlier, I wasn't avoiding it.
You'd need 10ft. 2 squares. Not counting the square you start in.
I'd hope we can agree on that.

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Does anyone disagree with this presentation of the two sides?
You need enough movement available to account for the number of squares you travel from where you start to where you end. As part of that movement, you need to make one or more Acrobatics checks, each of a DC equal to the width of the obstacles that you wish to long jump over, that you cross during that movement.

N N 959 |
N N 959 wrote:You are suggesting that to jump over a 10ft pit, we have to jump the entire 15ftYes. Absolutely. Jumping 10ft doesn't clear anything. "Total distance crossed".
I can only quote the Acrobatics section so many times.
You're reading that incorrectly. It's not total distance traveled, it's total distance you need to cross with the jump. I'm not sure why you are boinking on that...