| Chess Pwn |
On a longjump you jump before your toes cross the line, and you're measured to the closest part to the line, aka heels. Jumping 5ft would mean that there is 5ft from the line you didn't cross before jumping, to the back of your heel from where you landed your jump.
thus jumping 5ft should indicate that your jump cleared 5ft. That's how the term jumping 5ft is used. I'm not aware of any jump that measures from toe to toe to decide how far you jumped.
So the DC to jump a 5ft pit is 5 because you need only clear 5ft. And jumping with a result of 5 is 5ft, since that's how far you jumped.
TriOmegaZero
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| 2 people marked this as a favorite. |
But the DC to jump a 5' pit is 5 AND the movement of a skill check of 5 is 5'. Both things cannot exist at the same time. There is no question that the rules were written that way and were not compatible.
The rules do not say where the jump is measured from. They say that the DC of the jump is equal to the length of the jump. And since unopposed skill checks are meet or exceed rather than exceed, the jump is clearly not measured where you suppose it is.
You can either keep using your logic that is proven to not work, or you can use the logic that does work and is confirmed in the FAQ.
| Menarses Esenay |
Do you like your players? DC 10
Do you like arguing with your players? DC 11
Do you dislike your players? DC 15
Do you hate your players? The other side of the pit that appears to be 10' away is actually an illusion that they never thought to test by throwing a pebble at it. The floor of the pit that appears to be 10' below is also an untested illusion. The first character attempting to jump across the pit falls 1,000' to his/her death. In a cavern full of ravenous ghouls. And a rust monster.
Note that I would reserve the last option for players who did something truly awful, like steal one of my dice...
| GM Hands of Fate |
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This is my interpretation as a GM. Your game is your game and you can run it how you want.
Think about this. If your player rolls an 11 on his jump check, and jumps 11 feet, does she clear the 10' pit? Yes. Therefore any roll greater than or equal to 11 will clear the pit. Where they land all depends on their roll.
So, what about a roll of a 10. A roll of a 10 means the player jumps exactly 10 feet. Provided the character jumps right from the edge of the pit, her feet would not land on the other edge of the pit. However, she could grab the edge of the pit. That's where the DC 20 Reflex save for failing by 4 or less comes in.
| Snowlilly |
This is my interpretation as a GM. Your game is your game and you can run it how you want.
Think about this. If your player rolls an 11 on his jump check, and jumps 11 feet, does she clear the 10' pit? Yes. Therefore any roll greater than or equal to 11 will clear the pit. Where they land all depends on their roll.
So, what about a roll of a 10. A roll of a 10 means the player jumps exactly 10 feet. Provided the character jumps right from the edge of the pit, her feet would not land on the other edge of the pit. However, she could grab the edge of the pit. That's where the DC 20 Reflex save for failing by 4 or less comes in.
The DC is still 10 to jump over a 10-foot pit. You do move a total of 15 feet when you make that jump, but some of that is not required to be part of the jump. One way to visualize it is to think of it as walking/running the 2–1/2 feet from the center of your original square to the edge of the pit, jumping the pit right to the other edge, and then walking the 2–1/2 feet to the center of the new square.
| Chess Pwn |
This is my interpretation as a GM. Your game is your game and you can run it how you want.
Think about this. If your player rolls an 11 on his jump check, and jumps 11 feet, does she clear the 10' pit? Yes. Therefore any roll greater than or equal to 11 will clear the pit. Where they land all depends on their roll.
So, what about a roll of a 10. A roll of a 10 means the player jumps exactly 10 feet. Provided the character jumps right from the edge of the pit, her feet would not land on the other edge of the pit. However, she could grab the edge of the pit. That's where the DC 20 Reflex save for failing by 4 or less comes in.
yeah, that goes against what the FAQ says.
| Jader7777 |
People in this thread realize that the numbers in the game are abstract right.
Like, when you actually roll a 13 for a total of 18 it doesn't mean that your character moves exactly 18 feet- it's a game and we're imagining everything.
Forget jumping DC for a moment. What is the AC to hit a goblin dog? Does this comment also spawn a huge thread? No? Why not?
| dragonhunterq |
People in this thread realize that the numbers in the game are abstract right.
Like, when you actually roll a 13 for a total of 18 it doesn't mean that your character moves exactly 18 feet- it's a game and we're imagining everything.
Forget jumping DC for a moment. What is the AC to hit a goblin dog? Does this comment also spawn a huge thread? No? Why not?
Mostly because we can pretty much all agree on the AC of a goblin dog and what it means.
KingOfAnything
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Drahliana Moonrunner wrote:claudekennilol wrote:Holy crap why did this thread get brought back up again?One might say it got jumpstarted.A lot of people are jumping to conclusions.
I'm hopping we can keep it civil.
It is a leap of faith to not just skip over this thread.
pH unbalanced
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| 1 person marked this as a favorite. |
If you search back through this thread you'll find the argument was regularly used.
I think if you searched back through this thread you would find that *every* argument was used.
pH unbalanced
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| 2 people marked this as a favorite. |
What should be a 6 second consideration that is dealt with when level 1 players have just started their adventure and want to get inside a dungeon with a hole in the floor has been a year long 1000 post epic.
I laughed. I cried. I tried to explain it to my family and received only blank stares, and vague threats of institutionalizations. Would read again.
| Irontruth |
Irontruth wrote:It is a leap of faith to not just skip over this thread.Drahliana Moonrunner wrote:claudekennilol wrote:Holy crap why did this thread get brought back up again?One might say it got jumpstarted.A lot of people are jumping to conclusions.
I'm hopping we can keep it civil.
I wouldn't gambol that too many people are paying much attention though.
pH unbalanced
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This thread has made me realize that if there were forums when Monopoly came out we would have 2000 post treatises on if you always collected 200 when you past go.
Of course you don't. Sometimes you proceed directly to jail. :)
Of course, the actual funny part is that virtually no one plays RAW Monopoly.
| Ckorik |
Ckorik wrote:This thread has made me realize that if there were forums when Monopoly came out we would have 2000 post treatises on if you always collected 200 when you past go.
Of course you don't. Sometimes you proceed directly to jail. :)
Of course, the actual funny part is that virtually no one plays RAW Monopoly.
They funny part is no one plays RAW pathfinder - even PFS has it's own homebrew rules.
| Jader7777 |
Jader7777 wrote:Mostly because we can pretty much all agree on the AC of a goblin dog and what it means.People in this thread realize that the numbers in the game are abstract right.
Like, when you actually roll a 13 for a total of 18 it doesn't mean that your character moves exactly 18 feet- it's a game and we're imagining everything.
Forget jumping DC for a moment. What is the AC to hit a goblin dog? Does this comment also spawn a huge thread? No? Why not?
In the same way that no one grappled because it was silently banned in 3.5, so we should ban jumping over things.
| Níðhöggr |
Jader7777 wrote:Mostly because we can pretty much all agree on the AC of a goblin dog and what it means.People in this thread realize that the numbers in the game are abstract right.
Like, when you actually roll a 13 for a total of 18 it doesn't mean that your character moves exactly 18 feet- it's a game and we're imagining everything.
Forget jumping DC for a moment. What is the AC to hit a goblin dog? Does this comment also spawn a huge thread? No? Why not?
AC 13? Clearly that means I need to roll at least a 4 with my THAC0 17 to hit it. /s
| bbangerter |
Jader7777 wrote:Mostly because we can pretty much all agree on the AC of a goblin dog and what it means.People in this thread realize that the numbers in the game are abstract right.
Like, when you actually roll a 13 for a total of 18 it doesn't mean that your character moves exactly 18 feet- it's a game and we're imagining everything.
Forget jumping DC for a moment. What is the AC to hit a goblin dog? Does this comment also spawn a huge thread? No? Why not?
Now, if only we could agree on what the target number is to trip the goblin dog.
The amusing thing about this thread is that given:
Most people knew what the correct answer was, and many stated it here in this thread.
The FAQ confirms that as the correct answer.
Yet there are still a few people complaining that the rules in the CRB aren't clear on the subject.
That's like 99% of the worlds population knowing the answer to "What is two plus two", but that 1% saying "This is confusing, the wording is misleading." Rather than complaining that the rules aren't clear on the topic, they should be sitting back and saying to themselves, "I'm going to forget everything I thought I knew about jump DC's, and reread the rules (knowing before hand the correct answer) and see how the rules lead to that answer. I failed to understand it the first time, let me correct and improve my reading comprehension on this topic."
| Snowlilly |
Nefreet wrote:I think if you searched back through this thread you would find that *every* argument was used.
If you search back through this thread you'll find the argument was regularly used.
Including arguments about the DC to jump a succubus.
*A high acrobatics score is definitely recommended.
pH unbalanced
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pH unbalanced wrote:Nefreet wrote:I think if you searched back through this thread you would find that *every* argument was used.
If you search back through this thread you'll find the argument was regularly used.Including arguments about the DC to jump a succubus.
*A high acrobatics score is definitely recommended.
But a low Acrobatics skill may lead to a preferred outcome.
| Snowlilly |
Snowlilly wrote:But a low Acrobatics skill may lead to a preferred outcome.pH unbalanced wrote:Nefreet wrote:I think if you searched back through this thread you would find that *every* argument was used.
If you search back through this thread you'll find the argument was regularly used.Including arguments about the DC to jump a succubus.
*A high acrobatics score is definitely recommended.
No, this is definitely a situation where being acrobatic is a plus.
| thorin001 |
pH unbalanced wrote:Nefreet wrote:I think if you searched back through this thread you would find that *every* argument was used.
If you search back through this thread you'll find the argument was regularly used.Including arguments about the DC to jump a succubus.
*A high acrobatics score is definitely recommended.
I believe flexibility is modeled by Escape Artist in PF.
| thorin001 |
I think it's dc 10 and you move 3 squares.
The dc is based on the amount crossed, which is 10 feet. The 3 squares is how you cross it.
Seems pretty easy.
It is that easy. That is what the rules said. That is what the FAQ said. But some people think that makes the DCs too low and scramble for some justification to make them higher.
| Rub-Eta |
If I were to read it strictly "RAW", even with the FAQ, I'm actually on Nefreet's side... I mean, the FAQ is contradicting itself: It says that it's a DC 10 to clear a 10ft gap, but it also indicates that the gap in question is actually more than 10ft. That or we're actually traveling 17 and a half ft and not 15ft (still only 10ft in the air, though).
But I'm far too lazy to actually apply that in the actual game, so I'll settle for a DC = (distances of the gap in ft).
| dragonhunterq |
If I were to read it strictly "RAW", even with the FAQ, I'm actually on Nefreet's side... I mean, the FAQ is contradicting itself: It says that it's a DC 10 to clear a 10ft gap, but it also indicates that the gap in question is actually more than 10ft. That or we're actually traveling 17 and a half ft and not 15ft (still only 10ft in the air, though).
But I'm far too lazy to actually apply that in the actual game, so I'll settle for a DC = (distances of the gap in ft).
Wait, what!? in what way does the FAQ indicate the gap is greater than 10'? Or that you are travelling more than 15'?
I strongly suggest you read it again.
| _Ozy_ |
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The main difficulty seems to be that people are automatically adding to the DC the distance traveled on the ground to the distance jumping through the air, without any real justification.
The fact that this would make the DCs variable depending on the creature's size apparently doesn't bother them all that much.
| Berinor |
Cavall wrote:It is that easy. That is what the rules said. That is what the FAQ said. But some people think that makes the DCs too low and scramble for some justification to make them higher.I think it's dc 10 and you move 3 squares.
The dc is based on the amount crossed, which is 10 feet. The 3 squares is how you cross it.
Seems pretty easy.
No one thought the math was hard. The question amounted to what distance was being "cleared" by the jump? The obstacle (DC 10)? The distance your feet must have moved (more than 10 since your feet aren't in the pit at the end, so probably 11)? Or enough that your "space" no longer intersects with the pit (DC 15 for standard medium creatures)? Any one would be simple but without further guidance "distance travelled" could really mean any of those.
The FAQ made a determination, the "losing" parties said, "Welp, guess I was wrong. I can handle that or house rule it." Personally I was about 60/30/10 for DC 10/15/11 and think this clarification was less game breaking but much more common than most FAQs so it was worthwhile.
So to any "winning" parties, if you have honest questions about the basis for any arguments after browsing the history, great. It could be a fruitful discussion of how people see things. Comments about how it's ridiculous to see it the other way are even less fruitful once the argument has been settled.
| Chess Pwn |
this issue brought up is having an errata to make it more clear. I've yet to get an answer on my question of how to word this so it's more clear for those that didn't read it the right way to know the right way from just the new text. Many are saying that the text is already very clear, and that you're basically intentionally making things harder for yourself if you didn't get the correct interpretation from the current text.