My plausibly incorrect interpretation is that it's instead of normal damage.
CRB, 6th printing, p200, Grapple: Damage wrote:
Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.
I view this as several different options:
The benefit of armor spikes is that they don't take up a hand, so you don't take a -4 penalty to grapple checks, and they deal more damage than most character's unarmed strikes.
The former is general rules for everyone with the grappled condition, the latter is specific rules for the controller of a grapple. Specific > General.
"The effect remains until another command is given."
You need to make a command to activate any of the 1d6 energy damage enhancements. If you activate another energy enhancement, the quote above happens.
It doesn't specify a command to turn it off, it just says another command. Any command as per command word item use would turn it off. It's stupid and I wouldn't bother with being that raw at my table, but that's how it is unless someone can provide evidence to the contrary.
AC 13? Clearly that means I need to roll at least a 4 with my THAC0 17 to hit it. /s
What spell does heat damage? The only source of heat """damage""" I know of is environmental.
Huh, I'm the exact opposite. I'm bored as a player and have a great time as a GM. The main reason I'm ever a player is to find other GMing techniques and styles I didn't think up.
Don't even need the CRB or B1.
Bumping for this
What's the source of that quote?
Something I've considered doing is allowing full-attacks with movement, but at a -1 attack penalty per 5' moved previously on your turn.
My character kills people/creatures for a living and lives in a dog-eat-dog world, I don't.
I've considered doing something like this at my table. My thing was that you add a -1 penalty to each attack in a fullattack for every 5' you moved, along with being able to "aim" (+2 attack, that crossbow feat that gives +4 for aiming now gives +5 instead) as a move action. Making move->attackmorethanonce and standstill->attackonce possible and maybe viable.