[Legendary Games] Which AP should we do next?


Product Discussion

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Legendary Games started with Gothic Adventure Path Plug-Ins, and in fact we're making our very first product our TWO$DAY $2 deal of the week: the Treasury of the Macabre!

Since then, we've produced a slew of products for the Kingdom-Building, Far East, Pirate, and Righteous Crusade AP and this year launched Egyptian and Metal Gods AP Plug-Ins line. We're even kicking off our own Legendary Planet AP this summer. But there are still so many APs we could cover.

In honor of PaizoCon kicking off this weekend, which APs from the golem, which APs do YOU should we do next? Sound off with your top 2-3 APs for which you would like see Legendary support!

Sovereign Court

Crimson Throne!


Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Serpent's Skull


Serpent Skull
Council of Thieves
...because these two can benefit most from LG adding cool material.

If we also take 3.X APs:

No.1: Second Darkness. Needs a whole array of books to streamline it!
No.2: Legacy of Fire. Not much Al Qadim-ish stuff out there.

Dark Archive

Shattered Star.


Endzeitgeist wrote:

Serpent Skull

Council of Thieves
...because these two can benefit most from LG adding cool material.

If we also take 3.X APs:

No.1: Second Darkness. Needs a whole array of books to streamline it!
No.2: Legacy of Fire. Not much Al Qadim-ish stuff out there.

I'll second pretty much all these choices, but especially Serpent Skull. You can't go wrong with fighting the Serpent People.


Reign of Winter, because I'd love to see you bring the wackiness in full force.
Curse of the Crimson Throne, because I can see so much potential for you to expand it.
Second Darkness, because as EZG said, it needs streamlining something awful.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Second Darkness and Serpent's Skull present an interesting dilemma for us as publishers. While both of those APs could benefit from some great supplemental content, they also raise the question of whether they have enough fans who want to see them "fixed" (for lack of a better word) vs. the general fandom who have moved on and aren't interested.

We are creative people who love working on big projects that inspire our passions, but we also have to think business and what the potential market for a given product line would be, especially in comparison to other areas where we might direct our efforts. This doesn't mean we would only work on the most popular products (we did Kingmaker plug-ins, of course, which was wildly popular, but we also did products for Jade Regent, which was nowhere near as popular, etc.), but it's one factor to consider.

Of course, that's one reason we throw out a question like this here on Paizo.com and through our other social media and forum areas to see what people think. So keep on letting us know what you'd like to see!

Liberty's Edge

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I don't know if you could fix Serpent's Skull's problems, but it would be noble of you to try - and would be worth at least a few PDF sales to me, at any rate.

I'd be curious to see what you might do with Rise of the Runelords. It's classic - but is it untouchable?


Reign of Winter and Serpent's Skull

Lantern Lodge

For our group, the top three would be:

-Serpent Skull
-Second Darkness
-Council of Thieves

I'm aware that they are all older APs, but based on the groups of players playing locally to me there are plenty of people still working through the 'classic' material!


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Reign of Winter & Rise of the Runelords personally.


Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Reign of Winter definitely. Council of Thieves as a second choice.

After that, it gets a bit thin. While I'd like to see material for Legacy of Fire, I don't know that the economics of producing Pathfinder material for a 3.5 AP are there. Same for Crimson Throne.


Reign of Winter would be fun to see. Also, it's the next AP that I will run (when my group finishes Carrion Crown in a few years).


Serpent's Skull, no question.

The whole Vol #3 (and #4) could be vastly improved with adventure add-ons for exploring the city (do mostly interior locations so you don't step on any IP...) As a further benefit, adventure add-ons within the city could be used by those not using Serpent's Skull, because who doesn't like Indiana Jones-like lost city locations to adventure in?

Also, more adventure locations in #5 and #6 (with a greater variety of opponent types) would go a long way.

So... yeah. Serpent's Skull.


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I'd really be interested in seeing build outs of Regin of Winter areas; specifically Whitethrone, Triaxus, and 1918 Russia.


Because more Urban stuff is welcome (& needed, IMO):
1 & 2. Crimson Throne or Council of Thieves - in either order

3. Serpent's Skull

4. Legacy of Fire


Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Starfinder Adventure Path Subscriber

My top three would be:

1). Serpent's Skull
2). Second Darkness
3). Legacy of Fire


Reign of Winter! Frozen relationships (or whatever you will call it, =). there is no other option!


Itchy wrote:
Reign of Winter would be fun to see. Also, it's the next AP that I will run (when my group finishes Carrion Crown in a few years).

Replying to my own post. Is that crass? After giving the question more thought, here are my top 3 choices in order of preference:

1: Reign of Winter - because it's got lots of new areas that could be expanded upon.

2: Hell's Rebels - because it looks to be pretty urban and would present lots of opportunity for expansion.

3: Giantslayer - Because I want to run this one someday!

Scarab Sages

Hell's Rebels (it's cool, it's new, so people will be buying)

Reign of Winter (Me being selfish-i want more flavored addons for the North), maybe even one in the Ironbound Archipelago which was featured in Skinwalkers.


Jason Nelson wrote:

Second Darkness and Serpent's Skull present an interesting dilemma for us as publishers. While both of those APs could benefit from some great supplemental content, they also raise the question of whether they have enough fans who want to see them "fixed" (for lack of a better word) vs. the general fandom who have moved on and aren't interested.

I think the biggest issue with Second Darkness, as much as I'd love to see someone take a crack at helping it, is that the areas needing the most help are pretty Golarion-specific.

For example, one of the huge areas is that the Elves come off as unlikable pompous jerks.. not anyone adventurers are likely to *want* to help unless well paid. The issue there is very much Golarion-IP-specific:

Spoiler:
the Winter Council

So while I think it needs

Spoiler:
encounters or side adventures that show the Winter Council acting as thought-police.. maybe frightening friendly Elf NPCs into being rude to the PCs, or sending them off to a correctional camp of some kind
, I don't see those being viable.

The other area needing work is

Spoiler:
Endless Night, which makes the PCs too "chummy" with the Drow, and does not provide enough examples of how bad they are. Some encounters or side adventures highlighting their cruelty each other and others would be beneficiai.

That last is probably more do-able by a 3pp.


Hmm.. now I feel like I killed the conversation.

Re: Second Darkness

A product that *would* be 3rd party do-able, I think, might be replacement NPCs for some of the encounters. There are at least two characters described as "Alchemists", for example, that might benefit from having an alternate version (with modified tactics) to leverage the later books.


Wanna make some really big cash? Convince the bean counters at Hasbro to pull their claws out of Savage Tides and do a full on conversion over to Pathfinder. G'wan, you know you wanna.

Just say'n.........;)

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

There are a number of APs that more or less require PCs to work hand-in-hand with evil entities to reasonably be able to achieve success, certainly going back to Savage Tide but also Second Darkness and Wrath of The Righteous. To some that adds depth and complexity to the campaign; to others, it's a poke in the eye to good characters who would rather stay on the straight and narrow path. That is a design space we could play in; we'd just have to find the right approach (and passionate author(s)) to make it happen.


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Jason Nelson wrote:
There are a number of APs that more or less require PCs to work hand-in-hand with evil entities to reasonably be able to achieve success, certainly going back to Savage Tide but also Second Darkness and Wrath of The Righteous. To some that adds depth and complexity to the campaign; to others, it's a poke in the eye to good characters who would rather stay on the straight and narrow path. That is a design space we could play in; we'd just have to find the right approach (and passionate author(s)) to make it happen.

Indeed. Paizo has received feedback on the frequency of some of these, up through Carrion Crown. I have seen less of it recently, but for some of us, such choices are not "tough decision" but "which way does my Paladin fall".


*Taps chin*

Well, there IS that bit in their Code of Conduct about 'Exceptional Circumstances' - in other words, if working with evil is needed to prevent a greater evil, it's okay for the Paladin to team up... but they should still watch their behavior and regularly seek atonement.

As a GM, I'd also accept getting a waiver - the Paladin talks to an ordained member of their church (or a similar appropriate individual), explaining who they plan to team up with, why it's necessary, and why they feel they have to take this path, and they're given a sort of blank check to work with that person as long as they don't otherwise violate their code. After the whole mission is complete, they talk to the church again and their actions are reviewed. If it's felt they exceeded the reasonable limits of the waiver, then they'd have to seek atonement, but they wouldn't be at risk of losing their powers in the middle of the mission.

Basically, I don't want situations in which a character of determined righteousness would have to fall in order for the adventure to continue. Of course, this isn't a Paladin alignment thread, so moving on!


Pathfinder Roleplaying Game Charter Superscriber

I think if you accurately identify the key areas, and present creative choices for those areas for both SD and SS there would be plenty of folks interested. Why do I think that way? Because both have something (s) unique about them, and, perhaps most importantly, both deal with really amazing antagonists in a creative way that have a HUGE impact on those using Golarion.

Jason Nelson wrote:

Second Darkness and Serpent's Skull present an interesting dilemma for us as publishers. While both of those APs could benefit from some great supplemental content, they also raise the question of whether they have enough fans who want to see them "fixed" (for lack of a better word) vs. the general fandom who have moved on and aren't interested.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Serpent's Skull
Council of Thieves

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