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Goblin Squad Member. Organized Play Member. 6 posts. No reviews. No lists. No wishlists.


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Lantern Lodge

"In universe" I think it makes sense that coins would come in different denominations as well as different materials. Their value isn't just in the physical metal that makes them up, but the listed amount (which would be backed by whatever government or group minted them)

For my players, I actually hand out coins (campaign coins) in copper, silver, gold and platinum along with semi-precious "gems" and prop jewelry. The coins come in different denominations (a 1gp coin, a 5gp coin, a 10gp coin, etc) to make it easier to manage large amounts of currency.

Although it isn't officially a pathfinder rule, I recall reading in one of the old D&D edition books that standard gold coins weren't actually made of solid gold, but more likely gold plated or alloyed. I also recall reading in an old magazine interview with Gary Gygax that one of the reasons he added copper coins was to give players a giant dragon horde of them such that they couldn’t possibly truck them all out of the dungeon as a bit of a joke. When they came back for another load of treasure they found that other monsters had moved the remaining loot down to the next level, resulting in a player/DM arm’s race where players would drag in donkeys and hirelings into dungeons to remove their coins before other monsters could claim it.

To wrap it up, if you are looking for additional complexity and realism, making players bank money, or using things like gems to carry larger amounts at a time would probably work out well. Or you could just give them mountains of copper and see how they fare…

Lantern Lodge

For our group, the top three would be:

-Serpent Skull
-Second Darkness
-Council of Thieves

I'm aware that they are all older APs, but based on the groups of players playing locally to me there are plenty of people still working through the 'classic' material!

Lantern Lodge

Our Kingdom was called "The Free Lands of Lockewood," so named for the LE tiefling witch and LG human cleric Lockewood half-brothers who helped to establish the kingdom.

Lantern Lodge

Hello all,

I will be starting a weekly game in Edmonton as soon as I can round up enough players. Unfortunately, it is in the southern portion of the city (near Whitemud drive) but any interested persons are invited to message me for more details. The current plan is to run "Curse of the Crimson Throne" but other ideas are welcome based on player feedback. Please message me for more details if interested =)

Lantern Lodge

Hi there,

My order was placed on November 9, 2013 and I just wanted to check in on the status. I'm aware that it is a pretty big order and that the (amazing) sale has increased volume, but I will be leaving for the holidays in a few weeks and just wanted to know if it is likely to be dispatched soon so I can make arrangements to have someone available to pick it up if need be.

Thanks!

Lantern Lodge

After a little over a year, Legacy of Fire was recently wrapped up by our group, having only suffered a single TPK throughout the entire adventure path! Not too bad, all things considered…

Howl of the Carrion King Deaths:
- Ravi, Human Male Ranger (spirit Ranger)
- Lou, Human Male Alchemist
- Darrius, Human Male Inquisitor (Moldspeaker v.1)
- Ashwa, Catfolk Female Oracle
Cause of Death: TPK during BBEG. Boss managed to drop the party’s ranger, alchemist and inquisitor with a combination of lucky dice rolls and serendipity. With most of the party down, Ashwa managed to resuscitate an unconscious Lou, who promptly dropped his last alchemist bomb on himself while standing next to the boss, purposely failing his own saving throw and having his necklace of fireballs detonate all remaining globes (which is to say the full allotment of them) in one shot. BBEG’s resistance to fire was insufficient to resist the damage, resulting in a simultaneous win and TPK.

House of the Beast Deaths
-Rashid, Ifrit Male Ninja
Cause of Death: Died on a trap in the house of the beast. Way to go, rogue-type
-Matthew, Human Male Paladin (Moldspeaker v.2)
Cause of Death: The Carrion King rolled up a crit with his greataxe. RIP Matthew

Surviving party through to the end of book 6:
-Abbas, Human Male Druid (wild child) & loyal companion Runt the Hyena
-Osmondo, Human Male Bard/Cavalier/Battle Herald (Moldspeaker v.3)
-Suuna, Gnome Female Sorcerer (reincarnated as a kobold, before being re-reincarnated as a gnome during book 5: The Impossible Eye)
-Kolar the Indomitable, Human Male Samurai (reincarnated as a dwarf during book 3: The Jackel’s Price)