
Tangent101 |
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You see what happens when you leave for awhile. :-)
I have a puppy, this PC is normally set up in my bedroom which makes reading it difficult seeing I usually end up using it at night after the puppy's bedtime, and Skyrim with lots of nifty mods has my soul. (Especially as I've added several fun mods and in essence have an adventuring party of followers and a dog.)

Skyrim Rampage Cap'n Yesterday |
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I had a dog in Skyrim, once.
Had a horse too, which it turns out is great for attracting Dragons. Alas I can't afford to throw down a grand for every Dragon.
In case you can't tell, I should not own pets in any video game, ever.
The dog was tied to a f@#%ed up save at some point so he is literally invincible and reappears at random intervals (I named him Ganralph (a combo of Gandalf and Ralph the Dog):-D)

Tangent101 |
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There is actually a talking dog in the game that is immortal.
Me, I just took a mod to make the dog Essential. So long as I don't shoot the pup, he'll stay alive. :) Which was really good with the Wyrmstooth mod (which I highly recommend) seeing that dragon may make Aldiun look like a wuss. Seriously, high hit-points, used its abilities frequently, and was raking my party through the coals. And then the Imperials showed up and it killed a bunch of those and raised them as zombies to fight for it. ^^;;

Tangent101 |
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Yeah. Skyrim with Mods is soooo superior to regular Skyrim. I mean, just the Interesting Persons mod alone... along with Uninteresting Persons (just normal laborers and the like to increase the number of people alive in the world), the Companion Mods of Vilja, Sonja, and Alissa... Frostfall for weather mechanics (ie, freezing to death if you wear skimpy armor), Hunterborn to add new alchemy ingredients and foraging and harvesting meat from animals...
Let's just say I don't play an ordinary Skyrim! In fact, that's probably why I still play it. :)

NobodysHome |
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No time for a full post, but *my* favorite moment of the night was when they were discussing poisoning the water supply and hiding until they were all dead as their "solution" to the charau-ka problem.
As Templari was indignantly spouting objections to this "plan", they asked Kwai Chang, "Iomedae'd be OK with that, right?"
One abysmal roll later, and Kwai Chang responded, "Well, I don't see why not..."
EDIT: And color me ecstatic that the "Iomedae" alias is already taken so CY can't create yet another one and say, "Oh, I'd be OK with that..."
EDIT 2: And what is it about my kids and their desire to commit genocide through subtle poisoning? They wanted to do it to the cannibals, too...

Turin the Mad |
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No time for a full post, but *my* favorite moment of the night was when they were discussing poisoning the water supply and hiding until they were all dead as their "solution" to the charau-ka problem.
As Templari was indignantly spouting objections to this "plan", they asked Kwai Chang, "Iomedae'd be OK with that, right?"
One abysmal roll later, and Kwai Chang responded, "Well, I don't see why not..."
EDIT: And color me ecstatic that the "Iomedae" alias is already taken so CY can't create yet another one and say, "Oh, I'd be OK with that..."
EDIT 2: And what is it about my kids and their desire to commit genocide through subtle poisoning? They wanted to do it to the cannibals, too...
Poison is the de jure method we use IRL to deal with pests. The kids are simply applying real-world logic as a solution to in-game infestations of cannibals and flying death gorillas. ;)

Asmodea the Foxy Linguist |
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No time for a full post, but *my* favorite moment of the night was when they were discussing poisoning the water supply and hiding until they were all dead as their "solution" to the charau-ka problem.
As Templari was indignantly spouting objections to this "plan", they asked Kwai Chang, "Iomedae'd be OK with that, right?"
One abysmal roll later, and Kwai Chang responded, "Well, I don't see why not..."
EDIT: And color me ecstatic that the "Iomedae" alias is already taken so CY can't create yet another one and say, "Oh, I'd be OK with that..."
EDIT 2: And what is it about my kids and their desire to commit genocide through subtle poisoning? They wanted to do it to the cannibals, too...
I found a couple of work arounds there; 1) i'll add the title afterwards @) just to be safe i'll do a kooky reinterpretation (like this one of Asmodeus:-D)

justaworm |
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No time for a full post, but *my* favorite moment of the night was when they were discussing poisoning the water supply and hiding until they were all dead as their "solution" to the charau-ka problem.
As Templari was indignantly spouting objections to this "plan", they asked Kwai Chang, "Iomedae'd be OK with that, right?"
One abysmal roll later, and Kwai Chang responded, "Well, I don't see why not..."
EDIT: And color me ecstatic that the "Iomedae" alias is already taken so CY can't create yet another one and say, "Oh, I'd be OK with that..."
EDIT 2: And what is it about my kids and their desire to commit genocide through subtle poisoning? They wanted to do it to the cannibals, too...
I'd start checking the kool-aid before drinking it ... just saying.

NobodysHome |
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OK, since tonight's game is coming up fast and furious, here's a quick summary of last week:
*Whew*! I'm getting tired just thinking about it.

NobodysHome |
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So last night the kids did what my Rise of the Runelords group did oh so well: They spent several days cementing their alliances and learning more about the place they were living. My favorite moment was when they realized just how much work it would be to shovel roughly 20 tons of bat guano as their "gift" to the vegepygmies, and they tried to convince the Pathfinders to help them. Considering they had spent all of TWO DAYS helping the Pathfinders research the conquered areas, the Pathfinders were nonplussed. I have to keep reminding them that they're SUPPOSED to be securing areas for the Pathfinders to research, and then providing them with bodyguard duty. They'd rather haul bat guano. Go figure.
Anyway, lots of fun little vignettes from last night:
Needless to say, the boat was Mr. Stereotype's idea...
What?!?!?!?!
Words fail me...
Just what IS it about scantily-clad, seductive women in the middle of the wilderness that makes the kids so untrusting?
Oh, yeah...

NobodysHome |
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I went back and reread the older post. I like how they knew something was off and then they went ahead and drank the poison anyway. Is Kermit still dominated?
LOL. Unfortunately, the Domination has worn off (only 1 day per caster level, boo!).
Fortunately, his teensy little froggy brain will be subject to future abuse, I'm sure.
Oh, and by the way, just so's you all know, DO NOT Google 'frog in a thong' and then look at the images.
What can I say? It came up on Monday night, and the results are... disturbing...

NobodysHome |
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Sometimes, you just have to wonder...
I'll do a more thorough writeup tomorrow, but after practicing extreme caution in the vegepygmy area, they just decided to climb up the wall of the charau-ka fortress. In broad daylight. And then one of my lookouts rolled a 20 on his Perception.
It's... not good.
But at least Malek is Dominated again. I know he missed that constant pressure on jello-like glob he calls a brain...
Plus a shout out to Mr. Stereotype, who looks like he has a really good chance of having two characters in a row killed by charau-ka.
There's... interesting stuff afoot that makes next week's game utterly fascinating. I look forward to writing it all up. Unfortunately, I've learned that the spoiler tags aren't dissuading SOME players (you know who you are, boys) from reading, so no previews!
They just assaulted the main charau-ka fortress while it was on alert by climbing a side wall, so Olujimi's at a huge tactical advantage right now. Seems like we may see an honest-to-goodness retreat...

NobodysHome |
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And here we thought they had learned to ward Malek's pudding-brain with protection from evil. tsk tsk ;)
Oh, it's even worse. They have Magic Circle against Evil.
So they have a spell that lasts 80 minutes and protects him completely, start an assault on an impenetrable fortress, and forget to cast it on him...
The worst part is that Athelya flew up and ate an attack of opportunity from him to cast it on him post-domination, and he blew the save again... though on reading that I believe I may owe her some hit points back. Can you cast, then move, then touch all in a single round? I seem to recall that to hold the charge to avoid the AoO the touch has to be part of the casting, not the move. But I've been wrong many, many times before.

![]() |
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"And Google suddenly felt a really strange spike in obscure Search Results, as if there were dozens of voices suddenly cried out in terror, and were suddenly silenced."
Yeah, we get that about twice or thrice a week. Every time we do someone puts a quarter in Ross's brain-jar.

Drejk |
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Turin the Mad wrote:And here we thought they had learned to ward Malek's pudding-brain with protection from evil. tsk tsk ;)Oh, it's even worse. They have Magic Circle against Evil.
So they have a spell that lasts 80 minutes and protects him completely, start an assault on an impenetrable fortress, and forget to cast it on him...
The worst part is that Athelya flew up and ate an attack of opportunity from him to cast it on him post-domination, and he blew the save again... though on reading that I believe I may owe her some hit points back. Can you cast, then move, then touch all in a single round? I seem to recall that to hold the charge to avoid the AoO the touch has to be part of the casting, not the move. But I've been wrong many, many times before.
Yes, casting of a spell gives you single touch to deliver as a free action in the round of casting and the rule explicitly states that the move can be taken (a) before casting), (b) after touching target or (c) between casting and touching. Afterwards it's either a standard action or a regular unarmed (or natural if the caster has any) attack to deliver if you don't mind trying to hit normal AC and deal regular damage of the attack form used.

justaworm |
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Can you cast, then move, then touch all in a single round? I seem to recall that to hold the charge to avoid the AoO the touch has to be part of the casting, not the move. But I've been wrong many, many times before.
----
Touch Spells in Combat: Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.
Touch Attacks: Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. The act of casting a spell, however, does provoke an attack of opportunity. Touch attacks come in two types: melee touch attacks and ranged touch attacks. You can score critical hits with either type of attack as long as the spell deals damage. Your opponent's AC against a touch attack does not include any armor bonus, shield bonus, or natural armor bonus. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally.
Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action.
Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.
So, you can definitely move in between.
The AoO issue is more convoluted because it only "says" touching an "opponent" does not provoke. I would contend that RAI would include touching willing friends doesn't provoke either. Especially since free actions usually don't provoke.
The AoO potential should only come from the casting of the spell (or from trying to discharge in conjunction with an unarmed attack) and not the release of the free action to touch .
My 2 cents ...
Edit: Hah, that's what I get for not refreshing the page. Sorry for the double answer. :)

GM Hands of Fate |
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running SS myself, and absolutely loving this thread. My group isn't as silly as this group (I expect it is because we're 20-30 years older than your players, but...), but there have been some (casting silence on an arrow and critting the Mwangi Night Bat and drawing "Blinded" from the crit deck) . They also have a nasty habit of letting things flee (Akkituk, Akarundo, Tentagard, Kalid-Shah, Gbala). I have plans for some of them, and I am sure the rest are banding together into Savinth-Yhi's version of the Legion of Super-Villans.

NobodysHome |
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Maybe the full frontal assault isn't such a good idea...
When we last left off, our intrepid band of adventurers had found Egzimora's manor and Egzimora herself, and she'd invited them in for tea. Their reactions last session had been so hostile that I had everyone roll up initiatives to start the session, just for when the inevitable happened. And then... it didn't! Egzimora was sweet and charming, but Templari wouldn't put her sword away, and Egzimora wouldn't let Templari into her home with her sword out. Once Templari Detected Evil they knew that she was a moderately evil spellcaster who had 3 buffs up: Two transmutations and one illusion. In spite of all of that, and the fact that she wouldn't give them any real information, they accepted her tale (that she was a half-fey, half-plant banished from her lands for practicing 'evil' sorcery) and bid her farewell. It's important to note that Templari voted to kill her, but the others pointed out the kech and said that it was possible to have evil allies. Templari's argument that there's a BIG difference between a bunch of low-life scum who don't even ping on Detect Evil and an obviously-powerful sorceress who admits her own banishment from her people fell on deaf ears.
Beyond Detect Evil and Detect Magic, not a spell was cast, though there were enough Sense Motive rolls to sink a garbage scow, and she happily waved goodbye to all the Stealthing PCs who thought they were well-hidden. (A bit of an Intimidate for her, since their Stealths were in the 30's.)
The party then went back to the vegepygmies and asked Kliboolya about her. With a completely average Knowledge: Local roll, all he could tell them was that she didn't bother the vegepygmies, but all other sentient beings that approached her manor never came back. In fact, he was a bit surprised that the party had survived the encounter. The vegepygmies enjoyed being able to hide from roving bands of charau-ka and let them meet their fates, and from the south there were "frogs with teeth who worship a bug-god" and "frogs without teeth who worship a frog-god" who also met their ends at Egzimora's house. About her only redeeming feature was that Kliboolya had never seen her out actively hunting, nor dragging screaming prey back to her lair. She seemed content to let her prey come to her, as far as he could tell.
In one of those wonderful "should the paladin fall or not" threads I choose never to start, Templari was fine with all that. A big, giant evil sitting there in a jungle killing all sentient beings that came her way? No problemo! Someone else's problem! I let it slide, because the guy's only 14, and he'd been out-voted 6-1 to leave her be. Let's just say Templari's not on Iomedae's list of "all-time favorite paladins" at the moment. (Gods, in all three other campaigns where I run paladins, they wouldn't have rested until they'd determined exactly what was going on in that house...)
Anyway, Egzimora's "escape" notwithstanding, it was fairly late in the afternoon, so they puttered around the southern edges of the charou-ka territory and stumbled, amusingly enough, on a wand of Detect Good. Sometimes I love random treasure drops. Athelya is determined to prove that she can find a use for it. I look forward to this endeavor.
A quick trip back to camp for the evening (along with another random encounter that had to be near water so I omitted it, leading the kids to say, "We should just push the boat out onto the lake and see how long it lasts"), and it was the next day.
Hooken finally got his second level back, so after many months, the party is free of negative levels... for now...
And yeah, when Templari DIDN'T have the party gear up and head straight back to the sorceress' house was when I realized we had a 'paladin problem'. Instead, they headed for charau-ka territory.
As is becoming all too common, they marched in without any Stealth, headed straight for the "impregnable fortress" atop the cliff-faced hill, and sent Hooken, Kwai Chang, and Malek climbing up the side of the cliff, about 200 feet away from the ramp going up with no buffs, no buffs, no buffs at all. Unfortunately, a party not using Stealth at all in broad daylight in the open is a DC 0 Perception check at best (probably negative due to size and Templari's negative Stealth modifier). Even more unfortunately, someone had alerted the charau-ka that they were coming, so the fortress was fully-manned and on watch. One of the watching charau-ka got a 20 Perception, which, adjusting for height and so forth put them at around 160' out. 4 rounds to get to the base of the cliff at Templari's speed, one round to sort gear so that the climbers would have ropes to lower, and 2 rounds of climbing matched up well with my estimate of 3 rounds for the lookout to get to Olujimi, one round to tell him the attack was coming, and 3 rounds for the forces to get back to the wall.
So there they were, a horrifically massive force of 4 dire apes, 6 charau-ka, and Olujimi, all picking up rocks to pour down on the hapless climbers, and then... Malek happened. His natural Climb speed allowed him to get over the top wall before they were quite ready, and he started beating on a dire ape for his surprise round. The next round, two apes failed to push him off, one missed Kwai Chang with a small boulder, and the other hit Hooken, knocking him 30' down to the ground below. Unfortunately, Olujimi knew a Good Thing when he saw one, immediately Dominated Malek, and told him to go back down and kill the rest of his party.
Nonsense ensued. Athelya flew up and cast Wall of Fire across the top of the rampart, catching Malek and all of the charau-ka and dire apes. Yes, yes, I know. A Fireball would have done much more damage, and a second Fireball would have taken out everything except Olujimi, but the Wall of Fire was... nice? Anyway, Olujimi bothered to Dispel the wall, and Athelya got pelted with axes and rocks for something like 25 hit points. On her next round she flew over and put Magic Circle of Protection from Evil on Malek. He blew his save again, even with the bonuses. He attacked her. I was sure he was going to kill her. Instead, he rolled a 1, then a 3, and drew, "Hand it over". He failed his Reflex save as well, and ended up handing Athelya his earthbreaker. Anything for a pretty girl!
She took another round of rocks and is in dire straits, though Templari managed to get in a Paladin's Sacrifice and eat one rock for all of 3 points of damage.
What about everyone else, you ask? Voren Hasted everyone and Kwai Chang took off like a shot to run around the ENTIRE hill and come at them from behind. Ludicrous, you say? Too far, you say? Well, his base move is 50, Haste puts it to 80, and his xi run (or whatever it's called) puts it to 100. Care nothing for defense and run all out and you're moving... 400' a turn. Now THAT is a fast monk! Templari tried to follow Kwai Chang, learned that she wasn't quite as fast in her full plate mail, and ran back to defend the rest of the party from... Malek. Voren spent his next round Rapid Shotting Dispelling Bombs on Malek, but when you roll a 7, a 6, and a 10 on your caster level checks to dispel magic, you're pretty sure you're getting nowhere. Hooken amused me by not using his bow once. He tried to climb again, then saw the Dominated Malek, and has spent his time making sure he's not on the hit list. And Izren, harmless, useless little Izran put a bullet through a dire ape's brain with a crit, sending it far, far beyond dead.
So that's where we stand: Two dire apes are down, Malek is Dominated, all the other charau-ka contingents are at the top of a 50' cliff, Templari, Hooken, Izren, and Voren are at the bottom, Athelya is flying right next to Malek (and pretty low on hit points), and Kwai Chang is Stealthed at the top, behind all the apes, wondering just where the heck anyone who might possibly help him DO anything has gone...

NobodysHome |
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running SS myself, and absolutely loving this thread. My group isn't as silly as this group (I expect it is because we're 20-30 years older than your players, but...), but there have been some (casting silence on an arrow and critting the Mwangi Night Bat and drawing "Blinded" from the crit deck) . They also have a nasty habit of letting things flee (Akkituk, Akarundo, Tentagard, Kalid-Shah, Gbala). I have plans for some of them, and I am sure the rest are banding together into Savinth-Yhi's version of the Legion of Super-Villans.
That's why I'm sad the kids read the spoilers. There's some really cool stuff going on behind the scenes right now that I can't report on until it's all played out.
Let's just say I have 4 very active powerful NPCs who are very interested in what the party is doing, and they all have different motivations...

justaworm |
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I don't think Templari's inaction would be fall worthy in and of itself, as it is hard to justify this as "knowingly committing an evil act". Without truly knowing what is going on she would have also been attacking something without provocation or proof. If bad stuff were actually happening for sure, and Templari found out, and then also did nothing, then you would have a case (anyway, why immediately trust a vegepygmy?).
Templari not wanting to investigate could, however, is a serious breach of "knowingly committing a cowardly act", which should also garner a stern rebuke from Iomedae. One idea would be to withhold new spells for a day as a less than gentle reminder of Templari's expected duties.

NobodysHome |
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I don't think Templari's inaction would be fall worthy in and of itself, as it is hard to justify this as "knowingly committing an evil act". Without truly knowing what is going on she would have also been attacking something without provocation or proof. If bad stuff were actually happening for sure, and Templari found out, and then also did nothing, then you would have a case (anyway, why immediately trust a vegepygmy?).
Templari not wanting to investigate could, however, is a serious breach of "knowingly committing a cowardly act", which should also garner a stern rebuke from Iomedae. One idea would be to withhold new spells for a day as a less than gentle reminder of Templari's expected duties.
As I said, I'm not going to make her fall, but she's definitely in disfavor for exactly that: Inaction. You know that this person is evil. You know that people are disappearing into her house. You have the manpower to go in, whether she is willing to allow it or not, and find out what's going on. You can even be sure to hit her for nonlethal if she attacks you.
But the big, "People are disappearing into this house and I don't care why" is not a good thing from a paladin of any god...

NobodysHome |
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Has Izren had his "moment of non-mediocrity" happen yet?
You know, critting the dire ape that was throwing rocks at him and doing 50+ points of damage with a single bullet was pretty darned cool.
And don't forget he saved the party twice as a 0-point build.
Izren: The quiet cool.

Turin the Mad |
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Turin the Mad wrote:Has Izren had his "moment of non-mediocrity" happen yet?You know, critting the dire ape that was throwing rocks at him and doing 50+ points of damage with a single bullet was pretty darned cool.
And don't forget he saved the party twice as a 0-point build.
Izren: The quiet cool.
Oh, it's VERY cool. I can't wait for his battle cry to no longer be "MEDIOCRE!!!"

NobodysHome |
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Maybe there's cookies?
Also, is Templari's Divine Bond a mount or a weapon? If it's a weapon, she could put the Merciful enchantment on it if she is worried about killing the wrong people. It's crippling against mixed undead/living opponents though.
It's a weapon. And honestly, you only need to hit once or twice with that -4 for nonlethal and you can do the rest lethal and you've got yourself a living, breathing captive.
Anyway, we'll see how things play out next week. Should be an AWESOME session!
(2 of the 4 NPCs have made their moves today, and a 3rd is poised to make hers, probably later this day. Amusingly enough, I have nothing but female NPC movers and shakers. Malek does love the ladies...)

NobodysHome |
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We'll see how cooperative the party will be with her. I'm afraid my previous posts may make Templari even less likely to cooperate, but she's got some offers to make that might pass the paladin's scrutiny...

NobodysHome |
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Well, I'll do the full details tomorrow, because it was a late and exhausting session, but...
It's the first time I've ever had a fight span 3 sessions. And I have to admit, it's epic...
EDIT: On the other hand, with both melee characters Dominated and ordered to kill the rest of the party, I think they're going to beat a very hasty retreat. I'll have to write up an obit for Templari (I don't see keeping a paladin who's already got Smite Evil on you around for company), and figure out what Olujimi's going to do with his pet Malek.
We'll see... I need to see how the rest of the fight plays out to see how the major players are feeling...

Drejk |
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Well, I'll do the full details tomorrow, because it was a late and exhausting session, but...
Athelya is dead, torn asunder by Olujimi to something on the order of -88 hit points. Now THAT'S dead. On the bright side, this time it was a noble and intelligent sacrifice: She gave her life that Kwai Chang might live. Hard to fault her for not knowing Olujimi can See Invisible. Who does that? The AP, that's who!
Malek is still dominated. At the moment he's puking his guts out thanks to a Stinking Cloud, but when he recovers, boy is the party going to fear his kukri.
Templari joined Malek in the ranks of the Dominated. Yes, a paladin was fighting a half-demon with no Protection from Evil. First... time... EVER I got to dominate a paladin. And dominating a paladin of Iomedae with a half-demon? Little squeals of delight from me, I'm afraid...
Izren, being Izren, forgot to take any turns. He said, "I delay," I responded, "OK, I'm taking you off the initiative list, let me know when you want to do something." He forgot to ask.
Voren is running low on spells and bombs, and feeling rather desperate.
Hooken and Kwai Chang seem to be gathering what they can (including Athelya's body parts) for the inevitable retreat.
It's the first time I've ever had a fight span 3 sessions. And I have to admit, it's epic...EDIT: On the other hand, with both melee characters Dominated and ordered to kill the rest of the party, I think they're going to beat a very hasty retreat. I'll have to write up an obit for Templari (I don't see keeping a paladin who's already got Smite Evil on you around for company), and figure out what Olujimi's going to do with his pet Malek.
We'll see... I need to see how the rest of the fight plays out to see how the major players are feeling...
Smite Evil will wear off faster than dominate, I think. On the other hand orders against the nature of the target force a new saving throw... And in case of paladin that might be most of the commands that a half-demon could issue.

NobodysHome |

Smite Evil will wear off faster than dominate, I think. On the other hand orders against the nature of the target force a new saving throw... And in case of paladin that might be most of the commands that a half-demon could issue.
The very first order was, "Kill all your comrades" and she blew the saving throw even with the +2 (who knew)?
There's no way Olujimi's going to change that order until he's got the fight won, at which point it'll be something along the lines of, "Why don't you go set up a shrine to your goddess over there, put your armor on the altar, and see whether she'll bless it to aid you in your fight against me?"

NobodysHome |

OK, question for the readers: I've been scanning the Dominate threads and haven't found this one:
If your initial order is, "Kill your party members", is that really two initial saves (one for the Dominate and one for the order against one's nature)?
I'm OK either way, but if it's two saves then I owe Templari another save. (We ended right after she got Dominated, so the entire effect so far has been one hit on Amivor Glaur, so no big deal either way.)