NobodysHome's Silly Serpent's Skull Moments [***Spoilers***]


Serpent's Skull

501 to 550 of 2,041 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

2 people marked this as a favorite.
NobodysHome wrote:
Unfortunately, they have no cleric and their oracle is only 9th level, so neither Breath of Life nor Raise Dead are technically available to them.

Templari could be raising dead with no material costs with Ultimate Mercy


justaworm wrote:
NobodysHome wrote:
Unfortunately, they have no cleric and their oracle is only 9th level, so neither Breath of Life nor Raise Dead are technically available to them.
Templari could be raising dead with no material costs with Ultimate Mercy

In most campaigns I would out-and-out say, "No," to something like that. It makes death irrelevant.

In this campaign, with the number of deaths we're having and their ridiculously low wealth, I'm definitely going to recommend it to her.

Different campaigns, different rules. So sue me.


4 people marked this as a favorite.
NobodysHome wrote:
justaworm wrote:
NobodysHome wrote:
Unfortunately, they have no cleric and their oracle is only 9th level, so neither Breath of Life nor Raise Dead are technically available to them.
Templari could be raising dead with no material costs with Ultimate Mercy

So sue me.

You don't really mean that do you?


2 people marked this as a favorite.
NobodysHome wrote:

Well, I'm going to violate my own rule of good GM'ing tonight ("Never try to tell the story. Just provide the world. The PCs tell the story"), and we'll see whether it's as hopelessly catastrophic as I'm predicting.

Some GMs try to force their scripts down their players' throats. I did that long ago. It never went well. So I learned from a GM who taught me, "You're just the world, reacting to and interacting with the PCs. You HAVE no agenda; only the NPCs you are running have agendas, and you have to figure out what they're doing in response to the PCs' actions."

Trouble is, I came up with an idea I think would be really neat as a way to hand out another piece of gear. Trouble is, a certain PC has to take a certain action for it to end well. Otherwise, it'll just be ugly.

Well, I've got a couple of hours to decide whether or not to do it...
...crossing my fingers that I know my kids well enough to try to pull this one...

Oh, and in case anyone was wondering about this wonderful little post, it was written before the kids decided to bring in the entire charau-ka clan against them, then have Athelya once again flying over the enemies casting fireballs downwards (Baron? Athelya Death #1? There's a strong theme of, "Flying over fights is a really really REALLY bad idea" I somehow don't seem to be conveying here...).

So yeah, running a kids' game, and having them do something you completely did not expect nor fully understand. Such is the life of a kids' GM.

And boy, is it FUN!


1 person marked this as a favorite.

Hah, I don't think it is that overpowered. It is a feat for one, and one of the more benign ones an already overpowered Paladin can take at that. Secondly, it uses 10 lay on hands, so in all likely the Paladin will be higher level or had to burn another feat for "extra lay on hands'. And finally, for what, bypassing the occassional 5k diamond dust.

You could allow it, but overrule the alternative to the Paladin using no material component and suffering a negative level for one day, and make it that the Paladin has to take a negative level for like 3 days, though could be still removed with Restoration.


justaworm wrote:

Hah, I don't think it is that overpowered. It is a feat for one, and one of the more benign ones an already overpowered Paladin can take at that. Secondly, it uses 10 lay on hands, so in all likely the Paladin will be higher level or had to burn another feat for "extra lay on hands'. And finally, for what, bypassing the occassional 5k diamond dust.

You could allow it, but overrule the alternative to the Paladin using no material component and suffering a negative level for one day, and make it that the Paladin has to take a negative level for like 3 days, though could be still removed with Restoration.

Oh, I'm not particularly worried about it in *this* campaign. The kids are so loot-poor that jaws are going to drop at the things they start "finding". I'm setting the bar at roughly 50,000 g.p. items "or the equivalent". I'm having a LOT more fun with "the equivalent" (wait 'til you see what Voren's 'tail hand' starts doing as he levels up. It truly is an appalling abomination of hilarity!), but for a couple of 'em it's just raw, "You REALLY need this at your level" stuff.

Since I know the kids read this:
======
Voren: The tail
Templari: Already know
Hooken: Already know
Malek: Already know
======
Irwin: No idea. Checking the Jade Regent artifacts list, but totally open to ideas. PM me!
Athelya: I'm pretty sure I know what I'm going to do, but people might have other ideas that I'd welcome
Kwai Chang: I have an idea, but suggestions are welcome


1 person marked this as a favorite.
NobodysHome wrote:
Seannoss wrote:

This thread is so long that I forget how Athelya is flying, but if it is by the spell then she cannot 'run' per the spell description. While a creature with natural flight can if that helps your bad guy catch up with her.

But I also agree with the situation. Many AP encounters seem weak versus flying PCs. I'm running Giantslayer now and it has many ground based heavy hitters.

It's the Wings of Fire mystery for a Flame Oracle. Nothing in there about not being able to run.

But yes, she's wearing medium armor and Grugonoth is starkers, so in theory he should get a x4 and she should get a x3, but he has a little bit of a "stone problem" if you know what I mean, so I figured giving them the same multiplier was fair.

Medium armor does not lowers run speed multiplier, only heavy armor does that. Medium armor does reduce the actual speed, though.


3 people marked this as a favorite.
Drejk wrote:
NobodysHome wrote:
Seannoss wrote:

This thread is so long that I forget how Athelya is flying, but if it is by the spell then she cannot 'run' per the spell description. While a creature with natural flight can if that helps your bad guy catch up with her.

But I also agree with the situation. Many AP encounters seem weak versus flying PCs. I'm running Giantslayer now and it has many ground based heavy hitters.

It's the Wings of Fire mystery for a Flame Oracle. Nothing in there about not being able to run.

But yes, she's wearing medium armor and Grugonoth is starkers, so in theory he should get a x4 and she should get a x3, but he has a little bit of a "stone problem" if you know what I mean, so I figured giving them the same multiplier was fair.

Medium armor does not lowers run speed multiplier, only heavy armor does that. Medium armor does reduce the actual speed, though.

Are you telling me that, other than the missed Attacks of Opportunity, I actually played according to the rules?

Inconceivable!


Pathfinder Adventure Path Subscriber

Do you have extra ways to make things more challenging for your flying blaster? I'm running giant slayer now. Oddly enough, giants are notoriously weak versus things they cannot melee with.


2 people marked this as a favorite.
Seannoss wrote:
Do you have extra ways to make things more challenging for your flying blaster? I'm running giant slayer now. Oddly enough, giants are notoriously weak versus things they cannot melee with.

Honestly, I'm not changing a lot to deal with her, because Saventh Yhi is a city full of critters either capable of flight, or capable of casting Dispel Magic. Olujimi had at-will Dispel Magic. Akkituk swapped out Water Walk for it as soon as she knew her enemies used magical flight. Since the enemy casters tend to be higher-level than the PCs, they have a greater than 50% chance of dropping the casters into the ground-bound masses. And then it's the classic, "Beat on the caster until pulped."

The *only* house rule I'm using is that flying in a clear sky gives enemies a +20 to Perception to see you. It doesn't seem all that unreasonable that seeing a bird in the sky is a LOT easier than seeing a bird on the ground.

Since Saventh Yhi is so heavily-populated, this pretty much guarantees that every time she goes up there and starts raining fire from above on ground-bound foes, literal armies march in and attack her ground-bound comrades.

I'll put it this way: At this point in the campaign, the other PCs hate Athelya's tactics a lot more than I do, because they're constantly getting hammered by all the crap she attracts from pretty much every adjacent encounter area in the city...


1 person marked this as a favorite.
NobodysHome wrote:
Seannoss wrote:
Do you have extra ways to make things more challenging for your flying blaster? I'm running giant slayer now. Oddly enough, giants are notoriously weak versus things they cannot melee with.
Honestly, I'm not changing a lot to deal with her, because Saventh Yhi is a city full of critters either capable of flight, or capable of casting Dispel Magic. Olujimi had at-will Dispel Magic. Akkituk swapped out Water Walk for it as soon as she knew her enemies used magical flight. Since the enemy casters tend to be higher-level than the PCs, they have a greater than 50% chance of dropping the casters into the ground-bound masses. And then it's the classic, "Beat on the caster until pulped."

Good thing that the oracle's wings of flame are supernatural ability and thus cannot be dispelled :P


1 person marked this as a favorite.
Drejk wrote:
NobodysHome wrote:
Seannoss wrote:
Do you have extra ways to make things more challenging for your flying blaster? I'm running giant slayer now. Oddly enough, giants are notoriously weak versus things they cannot melee with.
Honestly, I'm not changing a lot to deal with her, because Saventh Yhi is a city full of critters either capable of flight, or capable of casting Dispel Magic. Olujimi had at-will Dispel Magic. Akkituk swapped out Water Walk for it as soon as she knew her enemies used magical flight. Since the enemy casters tend to be higher-level than the PCs, they have a greater than 50% chance of dropping the casters into the ground-bound masses. And then it's the classic, "Beat on the caster until pulped."
Good thing that the oracle's wings of flame are supernatural ability and thus cannot be dispelled :P

Awesome! Thanks for catching that before I did it!

(I know I was planning on doing it during the Olujimi fight, but then she flew into melee range of him and he had no reason to waste an action when he could just tear her apart, so I'm fairly sure it hasn't happened yet...)


3 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

Do note, it's either a Spellcraft or Knowledge: Arcana check to realize that. So feel free to let the NPCs waste spells! :) They don't have GM knowledge.


1 person marked this as a favorite.

Anti-magic field will do nicely though.


4 people marked this as a favorite.
Tangent101 wrote:
Do note, it's either a Spellcraft or Knowledge: Arcana check to realize that. So feel free to let the NPCs waste spells! :) They don't have GM knowledge.

Oh, don't get me started. The number of times I'd had my poor NPCs in various campaigns use Charm Person or Dominate on a PC who I knew perfectly well had Protection from Evil up is truly truly sad.

Of COURSE Akkituk will try it.

I'm the world, not an NPC...


NobodysHome wrote:

Since I know the kids read this:

======
Voren: The tail
Templari: Already know
Hooken: Already know
Malek: Already know
======
Irwin: No idea. Checking the Jade Regent artifacts list, but totally open to ideas. PM me!
Athelya: I'm pretty sure I know what I'm going to do, but people might have other ideas that I'd welcome
Kwai Chang: I have an idea, but suggestions are welcome

Done. :D


NobodysHome wrote:
Drejk wrote:
NobodysHome wrote:
Seannoss wrote:
Do you have extra ways to make things more challenging for your flying blaster? I'm running giant slayer now. Oddly enough, giants are notoriously weak versus things they cannot melee with.
Honestly, I'm not changing a lot to deal with her, because Saventh Yhi is a city full of critters either capable of flight, or capable of casting Dispel Magic. Olujimi had at-will Dispel Magic. Akkituk swapped out Water Walk for it as soon as she knew her enemies used magical flight. Since the enemy casters tend to be higher-level than the PCs, they have a greater than 50% chance of dropping the casters into the ground-bound masses. And then it's the classic, "Beat on the caster until pulped."
Good thing that the oracle's wings of flame are supernatural ability and thus cannot be dispelled :P

Awesome! Thanks for catching that before I did it!

(I know I was planning on doing it during the Olujimi fight, but then she flew into melee range of him and he had no reason to waste an action when he could just tear her apart, so I'm fairly sure it hasn't happened yet...)

Alchemist's fly extract is fully dispellable, though.

Wings of Fire might look more like some weird Aasimar/Ifrit racial ability than an actual spell to try dispelling, unless the opponent saw in the first place that the oracle is manifesting them instead of just having them.


3 people marked this as a favorite.

Man, I want NobodysHome and the rest to have more freetime... so I can spend mine reading about what they did with theirs.

... there's... there's nothing wrong with that. Right?

;)


3 people marked this as a favorite.

Oh, I'm pretty happy about the once-a-week, 2.5-hour session. It's short enough that parents don't accuse me of wasting valuable homework time, and they *usually* accomplish SOMETHING.

But yeah, as I map out the "gifts", how they're going to progress, and the effects they're going to have, I can't wait to give them out.

Not a huge spoiler, but in case the kids don't want to know:

For example, Voren's tail will slowly upgrade from a prehensile tail to a fully-utile one capable of wielding a weapon or sword, to one that has its own initiative, to one that has some kind of nasty touch attack (I'm thinking a few dice of Vampiric Touch would be a nice touch.)

It will be creepy, and horrific, and Templari will want to cut it off and burn it...
...which will make it all the more fun! :-)


7 people marked this as a favorite.

Unfortunately, though this has nothing to do with the game per se, I figure since I'm posting in another thread, I might as well put it here.

===========
NobodysHome's sore moments:

On the Roll20 forum:
"Why isn't it possible for the GM to disable the drawing tools for the players?"

Answer: "Because we assume you're all playing with adults."

=====
Hello? Kids' game? Playing with 11-14-year-olds here?

Their first opportunity to draw on the map was... not good...
============
Since you ask...

You really did:

I misspoke as we were starting the session, and instead of saying, "I don't want to have to mute the kids," I ended up saying, "I don't want to have to neuter the kids."

Cue Voren's player writing out, "Don't neuter me, bro!" on the map.

So I Googled, "Cute Kitten" and grabbed a snapshot of a kitten lying on its back and put it next to the logo.

At which point Deady McDeaddead un-neutered the kitten.

And then the floodgates opened...


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

One of my grown-up players likes to "redress" the pawns I use on Roll20.

Thus we had one game with most of the characters in dresses or with silly hats and the like. Monsters in tutus and worse. And of course you have the typed comments from another player... and I'll be going along and then suddenly notice it and I'm distracted.

Because I go by the handle "Tangent" for a reason. =^-^=

It might be a good thing that my second Runelords game will be tabletop only. ^^;;

Liberty's Edge

3 people marked this as a favorite.

I . . . may have it the worst.

And every single player is an adult.

When yours figure out that they can change their characters' minis and drag new images onto the map, a whole new level of distraction will arise.


4 people marked this as a favorite.
Gark the Goblin wrote:

I . . . may have it the worst.** spoiler omitted **And every single player is an adult.

When yours figure out that they can change their characters' minis and drag new images onto the map, a whole new level of distraction will arise.

It may not make *you* feel better, but thanks! Those definitely did make *me* feel better! :-P

The Exchange

1 person marked this as a favorite.
Gark the Goblin wrote:

I . . . may have it the worst.** spoiler omitted **And every single player is an adult.

When yours figure out that they can change their characters' minis and drag new images onto the map, a whole new level of distraction will arise.

This made me snort-laugh.


4 people marked this as a favorite.

Oh, good. The PC Who Shall Not Be Named makes his "triumphant" return tonight. Mid-combat.

Continuity? What's that?

And considering I expect to kill at least half the party tonight, it's pretty much going to be, "Welcome back! Make your save! Whelp, you're dead!"


1 person marked this as a favorite.

Excellent


1 person marked this as a favorite.

Anyone want to help on this one?


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

How about a Holy Avenger for the Paladin which requires the death of one evil sentient a day in order to function?

It's actually a CE blade pretending to be a Holy Avenger and is designed to cause paladins to fall. ;)


3 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

F%*&ing A! I thought our Animal Skull and Shackles went evil, even they wouldn't have put a shock collar on someone.

Of course, they did feed half their crew to a plant, hoping it would fill up and leave them alone. It did not. :-D


I threw in my 2c


5 people marked this as a favorite.

Technically, Templari bit the big one tonight, but considering it was pretty much a Deus ex Machina I'm not even going to write up an obit on it.

But hoo, boy, the tales I'll be telling.

"Interesting" night...

Shadow Lodge

2 people marked this as a favorite.

Dun dun dunnnnnn....?


6 people marked this as a favorite.

The Gods Work in Obvious Ways... Too Bad WE Can't Figure them Out!
I knew this session was going to be trouble the moment Impus Minor came home with He Who Shall Not Be Named in tow. How was I supposed to introduce an NPC who hadn't been around for over 2 months back into a campaign mid-combat? Even worse, they just puttered around all afternoon, so when the game finally rolled around they were still desperately trying to print out He Who Shall Not Be Named's character sheet.

It got worse when everyone else arrived: Spring is in the air in the Bay Area, with a bright, sunny, 75-degree day with plenty of wind, the smell of growing plants, and a bunch of kids who just could not possibly sit at the table for a whole 2 1/2-hour session. I have to give props to Talky McTalkTalk, Mr. Stereotype, and The Adult as the only 3 players who weren't noticeably absent from the table. Impus Major and He Who Has Not Yet Earned a Nickname weren't TOO bad, but Impus Minor, Deady McDeadDead, and He Who Shall Not Be Named (all three 11-year-olds) were virtually never around. So if the session seems unusually Hooken-free, now you know why. (Unfortunately, I don't think you'll notice a lack of Irwin, since he isn't all that participatory in any situation.)

So, after much corralling, I finally got the kids to continue the fight with Grugonoth. Hooken started things off by missing him with arrows a few times, while Athelya fled back to the group. As Grugonoth approached, he cast Darkness around himself to further dissuade Hooken's bombardment, so Athelya, being Athelya, felt that sending a paladin in plate mail alone to attempt to go toe-to-toe against a flying creature was a great idea. (OK. It's not usually a bad idea. But when the other flyer is faster, has reach, and you have a barbarian right next to you who's aching to get into the fight...) So she put Fly on Templari while Voren Hasted the group, Hooken buffed himself, Templari put Protection from Evil on herself, and Malek just kind of stood there, wondering just how long it was going to be until his will was yet again crushed by yet another demon they hadn't protected him against.

As the party prepared, a drunken He Who Shall Not Be Named finally staggered out of the bushes, lost, and took no time in putting Magic Circle Against Evil on an extremely-grateful Malek. In true proof that He Who Shall Not Be Named is the ultimate in undesirables, Malek did not hit on him.

What about Irwin and Kwai Chang, you ask? Irwin didn't have any decent missile weapons, so he just kind of stood around with Heron. Kwai Chang had run off to explore the ziggurat (660 feet away)) when the initial hostilities commenced, so he was still a ways out. (I was tracking him and every round on Kwai Chang's initiative he got to take actions. They were just fairly boring actions. Until he rolled a 3 on his Stealth for a total of 19 and got chased by 8 charau-ka thugs, at which point he drank a Potion of Invisiblity and headed back for the fray.)

So Templari flew up to meet Grugonoth in combat without Smiting Evil first, so Grugonoth flew up to 15' away from her and used his reach and Smite Good on HER to the tune of a paltry 28 (minimum damage). (I was tracking the radius of his Blasphemy, and there were still a couple of PCs out of his range, so I decided to save it until he got closer.)

Hooken pounded Grugonoth with five arrows, but his DR eliminated the vast majority of the damage (it's really sad watching a kid tote up around 80 points of damage and saying, "Yeah, you think you nicked him a little."). Templari learned the pain of moving up to a creature with reach and Combat Reflexes, taking two attacks of opportunity just to move up and hit Grugonoth once. This was... not a good trade. Especially since Grugonoth hit her even while smiting and did another 34 to her. Malek shot a short bow completely ineffectually. Voren stood around buffing himself. Irwin wasn't even on the initiatives. He Who Shall Not Be Named started moving forward in the hopes of healing Templari. Then... it happened. Athelya moved into Close range of Grugonoth to put another buff on Malek.

In my "View of the World", even though Grugonoth did not feel particularly indebted to Akkituk, he did agree to perform one "service" for her in exchange for freeing him. Her precise instruction was, "Kill the person who's throwing fireballs down at my people." That would be... Athelya.

So Grugonoth took his 5' step away, said, "And now I fulfil my duty, and I am free," and hit Athelya with a CL 13 Destruction. Athelya dutifully rolled a 3 on her Fortitude save. The table grew a bit antsy. I waited...
...and my paladin didn't take the hint. It was mildly annoying, since she'd been using Paladin's Sacrifice left and right in all the other fights to protect her teammates and various NPCs, but I can't blame her for not wanting to get hit by a particularly nasty spell right after getting pummeled for over 50 hit points, so I just looked at the player and asked, "So, are you going to do anything?"

The cue was all he needed. "Yeah, I'm going to cast Paladin's Sacrifice. I don't want to do it, but Templari would totally do that."
I then read the description of the Destruction spell out loud to the group, and informed him Templari had just taken 130 points of damage and been annihilated.
"Well then I don't do it!"
"Do you have any Spellcraft to know what he was casting?"
"No."
"Then how did Templari know to suddenly STOP casting it?"
"OK. I'm done, then. I'll start rolling up a bard."

So yeah, not particularly the "epic moment" I was looking for, but it was "close enough".

I pointed out that Iomedae herself had touched Templari only 4 days prior, and as a 9th-level paladin she was still under Iomedae's watch. Iomedae's voice resonated within Templari: "It is not yet your time, my warrior. Rise and fight anew."
The spectacular Mass Heal and Aura of Justice miracle was a wee bit less-than-awesome, because the 40' radius hit Templari and... Malek.

But it did hit Malek.

The frothing froggy mallet-o-doom flew forth, Smote Evil, and clocked Grugonoth for nearly 1/3 of his hit points in a single blow. Templari's response was classic. "Hey! That's MY demon!"
Fortunately for Templari, she got to go before Malek could full-round attack, and a critical while Smiting Evil was all she wrote for poor Grugonoth.

Then came the hilarity of, "What NobodysHome is thinking as a GM" vs. "What the players are thinking (or lack thereof)".

Templari tried to retrieve her sword, but found it stuck fast in the heart of the demon. She just pulled harder. I made her make a Will save, and felt the grand total of 16 (3+13) wasn't good enough. Athelya, being half-undead and damaged by positive energy, decided she was going to cast Detect Magic in a location just touched by a Lawful Good goddess casting positive-energy Miracles. I figured a Fortitude save was in order for choosing to stare at the sun. Another horrific Fortitude save saw Athelya permanently blind. Malek, a chaotic neutral ne'er-do-well, tried to wrench Templari's goddess-touched sword from the corpse. One more biffed Will save, and Malek took 12d6 from the Forbiddance effect on the sword.

This was not going well at all.

Templari's player asked to roll Knowledge: Religion, and biffed that roll as well. The dice were not going to answer any of the kids' questions this night. The only thing her low roll would give her was a terse, "Your goddess just appeared in person to save your life, and now you're just going to wrench the sword free and go home."
"Yeah."

I sighed internally.

Both Mr. Stereotype and Impus Major got the clue. "Thank her, you idiot! Thank her!"
Talky McTalkTalk would have none of it. He made a long-winded speech about how he really wished she'd give Templari her sword back because it was really expensive.
I made him roll Knowledge: Religion, because I figured even a natural 1 would be better than THAT speech. Another terrible roll. And then Templari just yanked at the sword again.

At this point, not wanting to turn an intended reward into eternal punishment (which it was rapidly becoming, both for me and for my players), I just let her make another Will save, and a 31 was enough for me to let her pull out the sword and be done with it. It was glowing with holy fire and had Iomedae's name etched on it in Azlanti, but neither the tiefling nor the dhampir were particularly interested in examining it to determine its abilities for some reason.

Anyway, Akkituk arrived just before Kwai Chang and got pummeled something awful. She managed to cast Bestow Curse and miss Templari with a touch attack before she was obliterated. In order to catch her alive, Templari chose to do her last few hits for nonlethal damage.

The exhausted party looted Grugonoth and Akkituk, then carried her unconscious form back to the Pathfinder camp for questioning. (There was a bit of hilarity when Malek realized that he could use Grugonoth's head as a house, and people suggested Three Stooges-like antics of hollowing out the head, then letting Malek wear it around like a giant Mardi Gras head.)

The questioning of Akkituk went swimmingly, helped in large part by Templari's natural 20 on her Diplomacy roll (don't forget my house-ruled +5 for natural 20's). She confirmed most of what the group already knew: The charau-ka worshipped the demon lord Angazhan. In his name they sacrificed sentient beings, preferably slowly, painfully, and fully conscious so they could suffer the entire time. They made war on their neighboring tribes, reveling in the slaughter. Olujimi had been the most powerful of them, and she had released Grunonoth from his stone prison to kill the one that was launching fireballs. Unfortunately, they tended to carry their wealth on their persons, and knew of no large treasure caches in their area.

The party quickly discussed how they could best take advantage of her placated nature, and decided on a plan: Templari looked her straight in the eye: "I promise you that if you will ensure that your people do not attack us or our caravan while we search your area for artifacts, then once we are done we will let you go."

In a position of little power, Akkituk felt this was a most generous offer, and provided the group with a written note of the agreement, along with a token they could use to engage in a parlay with the first patrol they met rather than having to fight it.

We had to end the evening at that point, so next time I think they're going to do some exploring...


2 people marked this as a favorite.

Oh, sure, go ahead, rub it in.


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

For fun, I brought up the bay area weather forecast, just to compare to ours.

Tomorrow, you'll be 50 degrees warmer than us, and tomorrow is the warmest day of the week.

Turns out, it wasn't very fun (for me).

You might disagree. :-D

Edit: Saturday tho, you'll be a sweltering 56 degrees warmer than us (We have a high of 9).


2 people marked this as a favorite.
captain yesterday wrote:

For fun, I brought up the bay area weather forecast, just to compare to ours.

Tomorrow, you'll be 50 degrees warmer than us, and tomorrow is the warmest day of the week.

Turns out, it wasn't very fun (for me).

You might disagree. :-D

Edit: Saturday tho, you'll be a sweltering 56 degrees warmer than us (We have a high of 9).

You have to be a bit careful -- the north and south are typically 10-20 degrees warmer than the east and west (onshore breeze).

LOL. I was just trying to give you a comparison, but it's not happening right now -- San Jose 74, Fremont 73, Albany 69, Santa Rosa 72, San Francisco 67.

I blame the high pressure front that's sitting on us.

Far more typical is S.F. 65, Albany 70, Fremont 75, and Santa Rosa and San Jose 80.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yeah, I forgot to mention the variances of where you live, Seattle is much the same way, in the Midwest they say if you don't like the weather, wait five minutes. in Seattle if you don't like the weather, drive five minutes. :-)


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Because sometimes people (kids mostly) don't always grasp how cold it gets this time of year up here, i give you our 7 day forecast, copied directly from the National Weather Services forecast center, don't worry, this is one spoiler the kids can read.

:
Tonight: Mostly clear, with a low around 0. Wind chill values between -5 and -10. Northwest wind around 5 mph.
Thursday: Sunny, with a high near 17. Wind chill values between -10 and zero. Northwest wind around 5 mph becoming west in the afternoon.
Thursday Night: Mostly cloudy, with a low around 4. Wind chill values between -5 and zero. West wind around 5 mph.
Friday: Mostly sunny, with a high near 17. Wind chill values between -5 and 5. Northwest wind 5 to 15 mph.
Friday Night: Mostly clear, with a low around -8. Northwest wind 10 to 15 mph.
Saturday: Sunny and cold, with a high near 8. Northwest wind 5 to 10 mph.
Saturday Night: Partly cloudy, with a low around -1. North wind around 5 mph becoming southeast after midnight.
Sunday: A 50 percent chance of snow. Mostly cloudy, with a high near 20. South wind 5 to 10 mph.
Sunday Night: A 40 percent chance of snow. Cloudy, with a low around 15.
Washington's Birthday: A 20 percent chance of snow. Mostly cloudy, with a high near 31.
Monday Night: A 20 percent chance of snow. Mostly cloudy, with a low around 21.
Tuesday: A 20 percent chance of snow. Mostly cloudy, with a high near 33.
Tuesday Night: A 30 percent chance of snow. Mostly cloudy, with a low around 21.
Wednesday: A 20 percent chance of snow. Mostly cloudy, with a high near 33.

As you can see, we're very excited for Monday to arrive, assuming they don't push it back another day tomorrow (which happens entirely too often.)


2 people marked this as a favorite.
captain yesterday wrote:

Because sometimes people (kids mostly) don't always grasp how cold it gets this time of year up here, i give you our 7 day forecast, copied directly from the National Weather Services forecast center, don't worry, this is one spoiler the kids can read.

** spoiler omitted **

As you can see, we're very excited for Monday to arrive, assuming they don't push it back another day tomorrow (which happens entirely too often.)

LOL.

Yeah, I think our record around here was a 46-degree temperature swing in a 64-mile drive (Albany to Davis at night during the summer, so it was from 42 to 88 or some such.)

I love the cold, but once you're in the teens or below for days on end it does start to get to even me. Anything over 20 is fine weather.


5 people marked this as a favorite.

Mr. Stereotype complains that he is being unfairly impugned, as Athelya does not have Fly, and it was Voren who cast Fly on Templari.

I told him that he needs to get himself a Paizo account and complain here personally.


1 person marked this as a favorite.

That works every single time, if it's one thing Paizo people are good at, it's telling people what they want to hear. :-)


2 people marked this as a favorite.

As usual, I'll try to write it up tomorrow, but it's yet another episode of, "Let's do something BIG to attract the biggest bad guy in the area!"

This time they're battling Akarundo, and he's enjoying a major tactical advantage, being 120' out in the water and dropping Lightning Bolts, Acid Arrows, and Magic Missiles at the party.

He'll eventually run out of spells and have to wander in and engage them hand-to-hand, but for now he's really enjoying himself...

Dark Archive

1 person marked this as a favorite.

Sounds fun


8 people marked this as a favorite.

I know! Let's do something big and obvious and see who comes!
At this point I'm starting to think that drawing out the enemy into open-field battles is becoming standard practice for this group. I'll at least say that it keeps them from having to bother sneaking around, scouting defenses, or any other boring, time-consuming tactics my other parties seem to employ.

We were missing both Talky McTalktalk and He Who Shall Not Be Named for this session, but of course, both of them got dragged into the big fight, so next week should be "interesting".

Anyway, brief notes this week:

  • The party entered charau-ka territory, tested Akkituk's code words and notes, and cemented their "alliance" with the charau-ka. The charau-ka obviously weren't happy allowing them in their territory, but they did not violate the "treaty" (more like "terms of surrender").
  • On learning that they were actually getting paid to assist the Pathfinders in doing their research, they spent 2 days assisting the Pathfinders: One in vegepygmy territory, and one in charau-ka territory.
  • In vegepygmy territory, they found secret underground areas that some of the better-off locals had secretly had the great wizards of the city put presevation magic on. These provided valuable insights into the day-to-day lives of the working classes, and the party received a 1000 g.p. bonus for this discovery.
  • In charau-ka territory, they learned about the day-to-day lives of soldiers in Azlanti times. Not particularly interesting, except for the fact that the soldiers were shown battling serpentfolk in most of the drawings.
  • At the end of the second day, the Sargawan government forces arrived. They wanted to lay claim to the entire city in the name of Sargawa, but the Pathfinders, being a legitimate organization with a legitimate claim, prevented that. The Sargawans set up camp nearby, and the party's Sense Motive was high enough to realize that, given half the chance, the Sargawan "archaeologists" would be sure that the party members suffered "accidents in the field".
  • On the third day, the party tried crossing the bridge from vegepygmy territory to the central island, populated by serpentfolk. Their attempts to approach peacefully came to naught, as the four serpentfolk guarding the bridge attacked on sight. The party did nonlethal damage, captured all four alive, and another natural 20 by Templari on Diplomacy provided an information dump on the island: It was ruled by a ruthless crocodile-headed being named Akarundo, who could not be hurt by weapons nor spells, and who enjoyed slowly torturing then devouring his prey, preferably alive the whole time. My favorite moment of the night was the conversation about possible weaknesses:
    "Of everyone who faced Akarundo, who lasted the longest?"
    "Oh, Issilar, to be sure."
    "What were his tactics? How did he last so long?"
    "Oh, he screamed and bled and crawled around a lot. It was most entertaining."
    "No. What did he do that affected Akarundo?"
    "Oh, nothing. He just lasted longer than any of the others."
  • They learned that a female serpentfolk named Yarzoth had arrived in the city perhaps a month before they did, stayed for a few days, and moved on. (It's a particular sore point for me -- they never learned her name nor anything about her, because they took WAAAAAAAY too long in Book 1. Xethos became obsessed with her, and now Athelya is showing the same obsession, in spite of never having heard of her!)
  • To finish off the evening, they decided to have the charau-ka blockade the bridge to the center from their territory, and to have He Who Shall Not Be Named Stone Shape a giant wall in vegepygmy territory. I ruled it would take 2 days to build a barrier of the type they were describing, so they set to work.
  • As usual, they split the party, with Kwai Chang and Irwin off guarding the Pathfinders while they did research, and the rest of the party guarding He Who Shall Not Be Named.
  • On the first day they learned the legend of Savith's defeat of Ydersius. There was great consternation when they learned that they were on the site of the battle, and Ydersius was not truly dead. Voren's player surmised that they may be facing Ydersius himself at some point.
  • On the second day, Akarundo came moseying across the lake and attacked. He's enjoying a major tactical advantage, standing at 120' with Mirror Images up while dropping Lightning Bolts, Acid Arrows, and Magic Missiles at the party. He hasn't been hit yet, ignoring two of Athelya's fireballs thanks to his SR, and three of Hooken's arrows thanks to his Mirror Images. So it looks like the party is in for a loooong fight... AGAIN...
  • We ran 6:30-10:00 pm last night, as the kids are on break from school, but next week'll be a 6:30-9:00 pm game, as usual. I suspect the fight will take the whole night; Akarundo's defenses are nigh-impenetrable to the party, while he's just not a heavy hitter. He likes to nickel-and-dime people to death. It'll take a while...


    1 person marked this as a favorite.

    I'm interested to see what the party does now that they are finally done picking on the Charau-Ka.


    1 person marked this as a favorite.

    Demand the Charau-Ka swear allegiance to Iomedae, of course.

    After all, the PCs, under Iomedae's guidance, did just beat the C-K 'gods'... in front of them, even! Surly this can only end well!


    3 people marked this as a favorite.

    Well, I can at least tell you what they're talking about at the table:

  • In spite of knowing that the artifact Chivane seeks is in the troglodyte territory, they seem to have no interest whatsoever in dealing with them right now
  • They found Savith's Tomb and decided to leave it alone without so much as investigating. I consider this a Good Thing. Seems more like a post-AP hook to grant some mythic tiers to high-level adventurers rather than something for 9th or 10th level wanderers to stumble into
  • They're hoping to use Malek to be diplomatic with the boggards, but considering that I sent them this nice article on the history, now they're not so sure. That should be some interesting RP, if nothing else
  • They know that there's a 10,000+-year-old outsider in the form of a snake-tailed woman leading a group of humans in the southwest. They consider her the single-most-dangerous thing in Savith-Yhi, and are trying to figure out how to kill her, or get allies who aren't terrified of her to help. Hooken in particular covets her bow, though he's never seen it.
  • I can at least TRY to be discreet...:

    Honestly, I think they're going to have a lot of trouble with Akarundo, as he's smart enough not to let Templari get anywhere near him, and she doesn't have a ranged weapon. So he's going to empty his entire allotment of spells at them and then wander off to recharge.

    Once they're done with that, they're likely to attract the attention of the underwater denizens, as they'll find Ugimmo for sure.

    I *really* hope they don't pick a fight with the Radiant Muse. I've been performing upgrades/modifications for the 8-person party, and she's a bit of epic nastiness designed to TPK a level 12 party. But they're good at running, so if they DO pick a fight I figure a few of them will survive...


    1 person marked this as a favorite.
    Quote:
    I can at least TRY to be discreet

    Pfffffffffffffffffft~!

    Discreet mifleet. That kind of ideology is in the past!

    Big! Bold! Impossible! These are the qualities of being a modern adventurer!

    Clearly, the plan is to recruit all the C-K into a crusade against A-game-guy!

    Then, of course, you recruit the serpentfolk and remaining C-K into an even bigger crusade against the boggards and their GG!

    Then, of course, of course, you recruit the C-K, S-F, and Bs into an even bigger, bigger crusade to reclaim the red mantis artifact!

    Then, of course, of course, of course, you recruit the C-K, S-F, Bs, Ts, red mantis, and everything else in a ginormous crusade against all the evils! With the Pathfinder society, Sargawa, local pirates, and the rest!

    This clearly can only end in good things and also lead to a civilized and solid society full of upstanding Iomedaens! XD

    NobodysHome, please be thankful that neither I nor my wife are part of your game - one of us, at least, would try this. And with everything sunk into Diplomacy and focus and other things, we may well succeed.

    Alternate Idea:
    He Who Shall Not Be Named makes a metric ton of Juju Zombies and thus creates a new religion focused on HWSNBN as a prophet and saint of Nethys (I think that's his deity?) that focuses on immortality!

    Also a thing I would do.


    2 people marked this as a favorite.
    Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    If you really want to mess with the kids, here's what you do

    :
    Explosive Runes!!

    They'll never see it coming, guaranteed. :-)


    2 people marked this as a favorite.

    Oh, it's getting depressing. They had a flurry of e-mails about what to do, and it's boiled down to, 'Run away and deal with somebody easier.'

    So now I have to figure out what Akarundo is going to do now that he knows that there are hapless adventurers wandering around his land and ripe for the plucking...

    501 to 550 of 2,041 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
    Community / Forums / Pathfinder / Pathfinder Adventure Path / Serpent's Skull / NobodysHome's Silly Serpent's Skull Moments [***Spoilers***] All Messageboards

    Want to post a reply? Sign in.