NobodysHome's Silly Serpent's Skull Moments [***Spoilers***]


Serpent's Skull

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I run it with two saves - one against dominate and one heavily against her nature. But I like going easy on my players.

(I'd actually have done that for Hooken when he was ordered to attack Athelya? Or did I misunderstand that?)

Shadow Lodge

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The way it reads to me, it would be two. One the actual save against the casting of the spell at the point in which the caster attempts to inflict the spell's effect, then a second at the point where a command is given that strongly conflicts with the character's own ethos.


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Yep, that's how I'm going to play it.

No; Malek failed on the order of 4 Will saves that fight.

Have I ever used the term, "Teensy froggy brain"?


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Yeah, I second the two saves in this situation. I think this corresponds to the rules and isn't taking it easy on the players. If the initial command was, "go sit in the corner and sulk", then yeah the first failed save for the spell would be all that was needed (though you can argue that even that is against her nature).


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OK, next rules question on the thread. Raise Dead says, "While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole."

Athelya was sent to -103 hit points (yes, that is not a typo. -103(!!)) by damage including a rend and a 50' drop (post-mortem).

So I'm going to mandate they have to use her wand of Inflict Light Wounds to heal at least the rend damage (around 20 hit points' worth) to put the two pieces together. Other than that, the massive claw wounds, bite marks, and 50' plummet of the two halves of her dead body? No problemo!

Seem reasonable?

EDIT 2: Removed the edit since I found the answers elsewhere.


Sure. Though I also treat corpses like objects in my game (no reason I can find not to do so, mechanically, aside from create undead-specific stuff), kind of allowing a halfway existance (though I'm not so hard on the rules about treating them like a creature), so a make whole or even mending might help.

Also, I'm guessing (though I could be wrong) that you mean cure light wounds - I'd have imagined that inflict light wounds would, if anything, just made things slightly worse.


NobodysHome wrote:

Yep, that's how I'm going to play it.

No; Malek failed on the order of 4 Will saves that fight.

Have I ever used the term, "Teensy froggy brain"?

Hah! Oof! No, I think you may have, but I'm a bit distracted and pressed for time (sort of - complex house life is complex) so... heh.


NobodysHome wrote:

EDIT 2: Removed the edit since I found the answers elsewhere.

Just as I hit quote to answer! Where's the answer at, by the way? I'm curious.


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Tacticslion wrote:

Sure. Though I also treat corpses like objects in my game (no reason I can find not to do so, mechanically, aside from create undead-specific stuff), kind of allowing a halfway existance (though I'm not so hard on the rules about treating them like a creature), so a make whole or even mending might help.

Also, I'm guessing (though I could be wrong) that you mean cure light wounds - I'd have imagined that inflict light wounds would, if anything, just made things slightly worse.

Dhampir. Mr. Stereotype is also "Mr. Cheese" when it comes to races.

If Athelya is ever perma-killed I'm waiting for either the aasimar divine caster or kitsune fey enchanter...


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Ah, right. Sorry - I missed which one we were talking about.

... I'm smart! ... shut up! >.>


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Tacticslion wrote:
NobodysHome wrote:

EDIT 2: Removed the edit since I found the answers elsewhere.

Just as I hit quote to answer! Where's the answer at, by the way? I'm curious.

Both the PFS rules forum and general rules forums (and another) had the question come up, and fellow posters in both all agreed that dhampir are raised by Raise Dead and get to shed those negative levels just like they would any other negative levels.

Dhampir OP.


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I know what they should do. What they should do is poison the water supply.

More seriously, what if they try and kill Olujimi at night, while he's asleep?


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You know, I *LOVE* running the kids for exactly situations like this. They've already figured out that Olujimi's got a caster level of 14. He's hitting even Templari with her AC of 32 for 30 points a round, and for people with lower armor classes he's cruising at 50+ (he did nearly 80 points to poor Athelya). He's Dominated Malek for good (when, oh WHEN will they learn to put Magic Circle up BEFORE they approach a building? Or at least prep Suppress Charms and Compulsions for the inevitable aftermath)? He Dominated Templari, though, barring a terrible roll, she'll be free next round. He's demonstrated the abilities to Dispel Magic and Dimension Door at will, and Hooken can barely hit him, much less get through his DR.

Yet, with two party members Dominated, one dead, and one brought to negative hit points not once but TWICE, they are staying and fighting! They're spending another week discussing tactics and how they're going to win with half their party down, no resources left, and the BBEG barely scratched.

It's really, really brave.

Really, really foolish, but really, really brave...


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The (First) Death of Athelya

We continued from last week, with the group locked in mortal combat with Olujimi, four (now two) dire apes, and six charau-ka, with the enemy forces at the top of the 50' cliff, Voren flying, Kwai Chang racing around like a madman, Athelya floating next to the Dominated Malek holding his earthbreaker, Templari a good 70-80' from the rest of the party, and Hooken, Heron, and Izren kind of milling about at the bottom of the cliff, having no idea what to do.

It's really impossible to do a complete blow-by-blow of a 2 1/2-hour session where I didn't take any notes, but here is the general flow: Kwai Chang bravely tried to bull rush Olujimi off the cliff. Unfortunately, even flat-footed, Olujimi's CMD of 28 was far beyond Kwai Chang's abilities, so Kwai Chang plowed into Olujimi at high speed and did... nothing. Athelya fled Malek's advances and dropped a fireball on the assembled troops, dropping ALL of the charau-ka and a dire ape in a single massive roll (38 points on 8d6(!!)). Even better, she had purchased a Cloak of Fiery Vanishing (I will need to speak to the player about that, because this is a low-magic item campaign and I did NOT approve it), so she also went invisible as the flames washed over her. Unfortunately, the fireball had no effect on Olujimi. He in turn ripped into Kwai Chang with a full attack, doing 56 hit points and nearly dropping him. Kwai Chang tried to flee, but the two threatened squares (reach sucks!) meant he had to eat an attack of opportunity or make an Acrobatics roll to get away. He failed his Acrobatics roll, got whomped, and dropped to negative hit points for the first time.

Down below, Voren burned another 3 Dispelling Bombs on Malek to no avail (that's how they learned about the CL 14), Templari moved up to engage Malek and do non-lethal damage to him, and Hooken and Izren... hung around. (Hooken did take shots at Olujimi whenever he came near the edge, but that happened rarely, and that AC plus DR was brutal to Hooken's effectiveness.)
Olujimi, seeing his chance, picked up Kwai Chang and threatened to throw him off the cliff if the party didn't surrender. Templari cried back, "Never give up, never surrender!" (At least she should have.)
There was a bit of tactical movement, but the critical point came when Athelya came close enough to cast Cure Moderate Wounds on Kwai Chang, waking him up in Olujimi's fist. Kwai Chang wisely played dead.

Much to everyone's surprise, Amivor Glaur, head of the Pathfinder caravan, turned visible and cast Suggestion on Olujimi, saying, "Why don't you put down the unconscious foe and come down?" Amivor couldn't penetrate Olujimi's SR, either.

Then came Olujimi's turn. Three claws, a bite, and a rend on Athelya sent her to -9 hit points. He hurled Kwai Chang to his presumed doom, but with a delayed action Kwai Chang's player asked if he could drink a potion of Cure Moderate Wounds on the way down. I figured, "Why not?" if it was the only thing he was going to do, so he drank it, and it was just enough that the fall knocked him to -1 hit points, his second trip into the negatives of the fight.

The party spent a round racing to group up and deal with Malek, except Hooken, who threw his Figurines of Wondrous Power up the cliff so two lions could deal with Olujimi. The enraged Olujimi, having been deprived of his first kill, almost totally ignored the lions, using four arms (plus a rend) on Athelya to send her down to -88 hit points and bit a lion, critting it into oblivion in a single attack.

Once the party was grouped, Olujimi surprised them by Dimension Dooring into the middle of them. The party was Not Pleased. Fortunately, Amivor dropped a Stinking Cloud on the whole mess. Only Voren failed his save, so as he decorated the ground and took an attack of opportunity while fleeing the cloud (missed because of the 20% miss chance, darn it!), Templari Smote Evil and bonded her weapon.

The fight in the cloud was a bit of hilarity. Templari missed a crit because of the cloud, and also got in a nice fumble where she lost an entire round. Malek couldn't hit Templari to save his life (or at least his consciousness). Olujimi was similarly hampered, but was getting in a couple of hits a round on Templari. Finally, Malek failed his Fortitude save and started puking his little froggy guts out (I'm wishing Impus Major used a computer program to run Malek, just to see how many conditions it could fit. "Raging. Dominated. Nauseated...."). Templari was reduced to single-digit hit points and had to flee the cloud. Olujimi took Malek and Dimension Doored back up to the top of the cliff.
Unfortunately, while all this had been going on, Kwai Chang had gone up the cliff to recover Hooken's figurines. Fortunately, his Stealh of 38 was well beyond Olujimi's Perception, so he headed back down.

With Malek and Olujimi back at the top of the cliff, and the entire party at the bottom (Voren did fly up and bomb Olujimi once, but Olujimi dispelled his Fly spell and returned the damage in spades), the party started trying to figure out tactics. So Olujimi went back to the edge, targeted Templari, and cast another Dominate. Templari, paladin of Iomedae, rolled a 5. With a +13 Will save and +2 for something she really didn't want to do, she got a 20... not enough!

Amivor walked up to Templari, smiling. Templari hit him for fairly minimal damage (I think it was 17 points). Amivor smiled and said, "Blood for blood..."

...and that's when I stopped the session.


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You forgot to mention Malek handed over his earthbreaker to Athelya on a fumble so Malek has to use his kukri now.

EDIT 1: I'm sorry I didn't notice you mentioned it on the last post but you did say

NobodysHome wrote:

Dominated Malek holding his earthbreaker.


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Ihm-puhz (Meye-nohr), Ihm-puhz (Meye-nohr), Ihm-puhz (Meye-nohr)!

I believe in you, Impus Minor! You can do it!

...

... whatever that is! :D


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Tacticslion wrote:
Ihm-puhz (Meye-nohr), Ihm-puhz (Meye-nohr), Ihm-puhz (Meye-nohr)!I believe in you, Impus Minor! You can do it!

I think that I can get through his AC with my cat's grace potion and +2 arrows but it will still do not much damage so I don't know what to do.


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Try to drive him back inside. Defeat and recover Malek. Regroup and try again.


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Ah, looks like that cloak was part of Athelya's starting equipment. It's all good.


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Does the surviving party have anything with a will save? If they live through this, why not put a Mark of Justice on Malek to keep him from killing them.


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NobodysHome wrote:
If your initial order is, "Kill your party members", is that really two initial saves (one for the Dominate and one for the order against one's nature)?

That's how I would run it.


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NobodysHome wrote:

OK, question for the readers: I've been scanning the Dominate threads and haven't found this one:

If your initial order is, "Kill your party members", is that really two initial saves (one for the Dominate and one for the order against one's nature)?

I'm OK either way, but if it's two saves then I owe Templari another save. (We ended right after she got Dominated, so the entire effect so far has been one hit on Amivor Glaur, so no big deal either way.)

I'd say yes. You get an initial save against the spell itself, whetevr it gets a hold or not, and another one for the order defying nature of the subject. If the first order was something more acceptable to the subject there would be only one save, but paladins have an extra defense in the form of specific alignment and code being their moral support.


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Boy, there are many things I wish I could share here. The e-mails are flying fast and furious among the group as to what to do and how to deal with the situation.

It looks like the favored answer at the moment is, "Beat a tactical retreat, try to regroup, and come back to get Malek later."

We'll see how Olujimi responds to that...

The Exchange

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I'm waiting with 'bated breath to find out if Malek is abandoned to the charau-ka and angazhani. Should be fun!


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Well, the wonderful thing about capturing Malek is that it's really a no-brainer for any creature with a daily Dominate to keep him around for a while.

"Wow. You're the best fighter in their group, you're small, have a climb speed, AND your brain makes tissue paper look like steel plating?!?! Where do I sign up to own you for a week?"

Eventually, they have to send him the way of all other non-charau-ka, but for at least a couple of weeks he's going to be Olujimi's personal bodyguard/footrest/drink holder...
...except possibly the footrest part. Grippli are covered with mucus, which doesn't mix well with monkey fur. Unless, of course, you're thinking of a truly brilliant practical joke in someone's drink...


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Templari Passes her Tests
It always utterly amazes me when sessions go almost exactly "as scripted". Usually I plan out what the bad guys are doing, what's going on in the rest of the world, what will happen if the PCs do the expected... and then ad lib as the PCs run amok doing something entirely different.

This time the PCs were very predictable for me. As a result, it was a very satisfying session, marred by only two minor flaws: A rules error on my part ended up killing Olujimi instead of letting him escape to torment the PCs another day. Ah, well, it happens. And let's be honest -- I already have access to at least 3 recurring villains, so what's the loss of a particularly angry, annoying one? Second, the kids did absolutely nothing senseless or silly or ridiculous or anything. I blame it entirely on Athelya being dead and Malek being Dominated for the entire session. Hard to be silly when your two silliest PCs are out of the action.

Anyway, a longer write-up than usual, simply because this actually went as scripted, so it's a lot easier to remember all the details.

=====
As we remember, I owed Templari a new Will save for being Dominated and ordered to kill her fellow party members. We started the game with a new save. After much gesticulating and bellowing, Talky McTalktalk rolled... a 7! Unfortunately, with a +13 Will save (paladin!) and another +2 for "against her nature", she broke free of the control. Since it was her action, we retconned her hitting Amivor and instead she lowered her weapon and told Amivor she was no longer under the gorilla's control. In return, Amivor stabbed her with a dagger and drained her blood into a vial.

Unfortunately, someone gave Hooken a bit of coaching. He abandoned his durable arrows and broke out the cold iron. Add a potion of Cat's Grace from Voren and suddenly Olujimi was feeling the pain of an angry ranger. Malek was still painting the castle with his breakfast of bugs and oatmeal (I rolled a 4 for the duration of his nausea). Izren woke up and shot Olujimi. Athelya... was still torn in two. Kwai Chang moved up to join the group.

The next round, Voren hit Amivor with a targeted Dispel Magic to remove his domination. I didn't know whether to laugh or cry when he finally rolled really well to remove a spell (a 19, after a least half a dozen single-digit rolls), and I didn't remove anything from Amivor's sheet. The description in the PRD is not exactly useful if you use a targeted dispel to dispel a nonexistent spell: "You can also use a targeted dispel to specifically end one spell affecting the target... You must name the specific spell effect to be targeted in this way... No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect." OK, fine. But what if your roll is plenty high, but that particular spell didn't exist in the first place? I had to rule that as a targeted Dispel, it didn't affect any other spells.

In response, Amivor ran off, calling out, "Finally! Years of planning have finally paid off! I'll send my mistress to greet you when she awakens, Templari," before turning invisible. The rest of the group had very little to do; Olujimi wasn't visible at the top of the cliff, and none of them had See Invisibility up to see where Amivor was going with Templari's blood.

The next round was the winter of my discontent, as it were. On the other hand, it was pretty darned funny. I, like every other GM in existence, have great issues with which particular feats grant attacks of opportunity and which don't. For example, compare Flyby Attack (one attack as part of a move, provokes attacks), a withdraw action (doesn't provoke in the first square, provokes thereafter), and Spring Attack (a full-round action to get just one attack, but no attack from the target). It's such a morass I expect my players to tell me if I get it wrong. Well, Kwai Chang's player is pretty much as clueless about Spring Attack as I am (though he does want to use it all the time), leading to the bit of hilarity below:

Olujimi, still at very high health, still with a Dominated Malek and a dead Athelya, was too confident in his own immortality, and Dimension Doored right next to Hooken. I figured he had plenty of hit points to survive a round and then Dimension Door away. The smiting paladin was painful, Hooken's cold iron arrows were as well, but he got to hit Hooken with an attack of opportunity, so he gave almost as well as he got. Then Kwai Chang announced that he was going to Spring Attack Olujimi with his sword. The general consensus around the table was, "Why? Your hands can be like cold iron, your sword can't!"
He was insistent and ran in. He mistakenly only had 5' to run. I mistakenly judged that because Olujimi had reach, moving through the secondary squares would grant an attack of opportunity. Olujimi rolled a 1. And then a 3. And then drew one of the worst cards I've seen: "Brutal Collision". He was automatically stunned for 1 round, even if he saved. That was it for Olujimi. A full set of full-round attacks annihilated him.

And oh, by the way? Kwai Chang's sword didn't penetrate his DR. If he'd just stood there like a dummy, his turn came up before he was at negative hit points, and he would have been able to escape. Sometimes, taking action is the wrong thing to do... in more ways than one!

At that point, I had to start counting rounds. The group realized that Amivor was headed back to camp with Templari's blood to do who-knows-what with it (a high Knowledge: Arcana roll indicated that it would be very useful for a scry-n-fry against the paladin, or also for sacrifice to a demon lord. This made Templari Sad). They quickly looted Olujimi, went to the top of the cliff just to meet the finally-recovered Malek coming down to kill them, and Templari knocked him out. They tied him up, strapped him to Heron's back, Templari picked up the pieces of Athelya's corpse, and they sent Kwai Chang racing ahead to find out what Amivor was up to.

I figured all that took around 20 rounds. Probably a bit generous (could YOU tie an unconscious frog to a wolf in under 2 minutes?), but it added to the drama. "Amivor" used the time to shapeshift into a bloodied guard, come running into the Pathfinder camp, and be a bit alarmed at finding Amivor having tea with Chivane of the Red Mantis and Kassata Lewynn of the Free Captains. She rolled a magnificent Bluff check (gotta give Talky McTalkTalk credit -- at the end of the night he was already referring to the shapeshifter as a "she". He realizes things, that one does), convincing Amivor and one guard to come off with her, leaving Chivane and Kassata mildly puzzled and amused, but enjoying their tea.

What's great is that Kwai Chang's natural 1 on his Perception roll had him speed right past the doomed Amivor and his "guards", so he arrived in camp to further confuse Chivane and Kassata. Chivane wanted to know where "her" Malek and Hooken were. They were the only ones who had wholeheartedly agreed to be bound by her agreement, and she needed them alive, darn it! Finally driven to move, Chivane, Kassata, and the PC who I will not name followed Kwai Chang back into the forest.
Fortunately for Amivor, Hooken's Perception is a wee bit higher than Kwai Chang's, and he heard the combat in the forest in time to bring the party racing upon a grisly scene: One guard was dead. A wounded Amivor was slashing furiously at the other.

It was awesome.

Hooken and Heron laid into Amivor, in spite of his protestations of innocence. The guard backed away, terrified of the wild Amivor. Templari moved up. It was all going so beautifully according to plan...
...and then Templari struck Amivor the killing blow... with nonlethal damage! There would be no paladin fall tonight!

The shapeshifter was displeased. She sighed. "Ah, well, maybe next time, paladin!"
She waved the vial of blood at Templari as she raced off into the woods, pausing only long enough to hit the unconscious Amivor with a set of Magic Missiles before turning invisible and running off. Templari continued to prove her paladin badassery by taking her full round to fall prone on top of Amivor, blocking him from the shapeshifter's sight (and saving his life).

So we wrapped it up with Voren having Expeditious Retreat and See Invisibility pursuing her into the woods, and her just laughing and walking around him because he can't do anything to stop her. That should end up being an interesting chase.

Honestly, I don't know what he can do to stop her, but there's a fully-buffed Chivane and Kassata showing up in the clearing in a round or two, and I do NOT want my shapeshifter facing those odds...


I want your shapeshifter to face those odds!


How did Templari defeat Malek? That seems like an epic fight.


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Supperman wrote:
How did Templari defeat Malek? That seems like an epic fight.

Don't forget that he'd lost his earthbreaker early on in the fight, so he was going one-handed with a 1d4 kukri. Templari's AC is 27, while Malek's is 18 while raging. So during the fight in the Stinking Cloud she did a lot less damage, but hit a lot more often. And she did have to use a couple of personal Lay on Hands to pull it off, because even with a kukri Malek was hitting for 1d4+12. If he'd been using the earthbreaker, it would have been ugly.

But by the time the fight was wrapping up he had only 9 nonlethal hit points left and was running on fumes in terms of rage. They could have just run in circles and let him collapse on his own once he ran out of rounds of rage.


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Tacticslion wrote:
I want your shapeshifter to face those odds!

Kids, read this AFTER Monday's game!:

Well, reading their tactics in e-mail, it looks like Voren is very likely to die next session. They have no idea who they're messing with. If he follows her off alone into the woods (which is what it looks like is going to happen, since she can outpace everyone else), he's going to die.

She's tough enough to take on the entire PC party right now -- the only major threat is Hooken, and let's be blunt; she can't possibly survive a constant barrage of arrows from him, so she needs him to fail a Will save on a save-or-suck spell if she's going to fight all of them right now. She's smart enough not to want to take that risk, so all she wants to do is get to the lake and get away.

And if Chivane gets anywhere near her... 3 high-level attacks at +6d6 per hit plus poison? Eeeew!

But if Voren decides he's going to come with her... nom nom nom!!!


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NobodysHome wrote:
Supperman wrote:
How did Templari defeat Malek? That seems like an epic fight.

Don't forget that he'd lost his earthbreaker early on in the fight, so he was going one-handed with a 1d4 kukri. Templari's AC is 27, while Malek's is 18 while raging. So during the fight in the Stinking Cloud she did a lot less damage, but hit a lot more often. And she did have to use a couple of personal Lay on Hands to pull it off, because even with a kukri Malek was hitting for 1d4+12. If he'd been using the earthbreaker, it would have been ugly.

But by the time the fight was wrapping up he had only 9 nonlethal hit points left and was running on fumes in terms of rage. They could have just run in circles and let him collapse on his own once he ran out of rounds of rage.

Voren here. I have Shield up also, and what I have in mind should allow reinforcements within a few rounds. I'll reveal that after the next session because I don't want NH to counter that, as long as neither Impus reveals it.


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Our Great Overlord and Grand Poobah of All Things Bacon wrote:
NobodysHome wrote:
Supperman wrote:
How did Templari defeat Malek? That seems like an epic fight.

Don't forget that he'd lost his earthbreaker early on in the fight, so he was going one-handed with a 1d4 kukri. Templari's AC is 27, while Malek's is 18 while raging. So during the fight in the Stinking Cloud she did a lot less damage, but hit a lot more often. And she did have to use a couple of personal Lay on Hands to pull it off, because even with a kukri Malek was hitting for 1d4+12. If he'd been using the earthbreaker, it would have been ugly.

But by the time the fight was wrapping up he had only 9 nonlethal hit points left and was running on fumes in terms of rage. They could have just run in circles and let him collapse on his own once he ran out of rounds of rage.

Voren here. I have Shield up also, and what I have in mind should allow reinforcements within a few rounds. I'll reveal that after the next session because I don't want NH to counter that, as long as neither Impus reveals it.

SOMEBODY'S been reading my spoilers... AGAIN...

...though I have to admit, I DO like the alias... I'm amazed Captain Yesterday hadn't grabbed that one yet...


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Pathfinder Adventure Path, Rulebook Subscriber

I've taken to renaming my villains in my Runelords game because one player not only skims these forums for my posts on stuff, but also looks up things on Runelords villains and encounters. Thus the Black Monk was given an amusing pet name, the Scribbler... well, I kept him as-is because I rebuilt him... heh heh heh... and other encounters have been altered and renamed as well.


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Oh, it's not THAT bad! It's just that last time I posted something in a spoiler, the next time the kids were gathered around the table I heard one of them mention it.

So you notice I've been very careful not to mention the shapeshifter's name...
...though I do wish they'd given her Swallow Whole in her true form.

"Where'd Voren go?"
"I dunno."
*BUUUuuuuuuuuurp*!


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Swallow Whole does not have an appealing name to me...


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Pathfinder Adventure Path Subscriber
Impus Minor wrote:
Swallow Whole does not have an appealing name to me...

It's so cozy inside!

And besides having been given so many bad reviews, by reading your posts, NH, I really feel like running Serpent's as my next AP (though that'll be a couple years in the future judging from my groups progress in RotRL...)!

Ruyan.


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I enjoyed playing it too.


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Impus Minor wrote:
Swallow Whole does not have an appealing name to me...

I'm scarred from the alligator. Remind me to use a glassfoot bomb if that happens again and I actually have bombs.


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Had an encounter where one player got eaten and thrown up, 3 times in one combat, that was fun... for me :-D

Shadow Lodge

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Every time I've used Swallow Whole in combat it always ends with the fighter-type getting swallowed then carving themselves free the next round, usually to gory results on the monster's side.


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Man, my Kingmaker king used that technique so often the party started to get bored of watching him be eaten alive only to emerge unscathed. They accused him of being an addict. He did love it an awful lot...


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Pathfinder Adventure Path, Rulebook Subscriber

Funny thing is, when my group had someone eaten (by the Gobbler, an animated stove), he had Mythic Endure Elements up. Which meant... 5 points fire resistance... so the 1d6 fire damage a round was nothing. I wasn't quite sure what other damage he suffered in there so I just had it continue trying to chew him... he didn't cut his way out, but they did manage to kill it with cold.


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Tacticslion wrote:
Man, my Kingmaker king used that technique so often the party started to get bored of watching him be eaten alive only to emerge unscathed. They accused him of being an addict. He did love it an awful lot...

It was his wife that accused him of such. It went something like:

KM: This is gonna be so cool! Watch this! *buffs self and allies*
QS: That's nice dear... *yawn, buff some allies*
KM: No, it'll be awesome! Just watch! *buff self and allies more*
QS: But you've already done it! A lot! Way too often, actually... *more buffing*
KM: But it's so cool! Get swallowed, cut my way out while on fire: so radical. *everbuffin'*
QS: The first dozen times you did this maybe... *buff,buff,buffthestupidawesomelaaaarrrrty*
KM: It wasn't a dozen! And this is the first time I'm doing this on purpose! *other buffing*
QS: First time today maybe...
KM: How could I have *intended* to get swallowed all those other times, exactly? Look, whatever, I'm buffed, all of you are, here I gooooooooo~! Woo~!
QS: You're an addict, Honey. You need help. Set yourself up for some counseling sessions with yourself later.
Im the only therapist we know of in Golarion.

EDIT: for buffing info, a critical missing bit, I'm sure...


Tangent101 wrote:
Funny thing is, when my group had someone eaten (by the Gobbler, an animated stove), he had Mythic Endure Elements up. Which meant... 5 points fire resistance... so the 1d6 fire damage a round was nothing. I wasn't quite sure what other damage he suffered in there so I just had it continue trying to chew him... he didn't cut his way out, but they did manage to kill it with cold.

Haha! Classic!


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Tangent101 wrote:
Funny thing is, when my group had someone eaten (by the Gobbler, an animated stove), he had Mythic Endure Elements up. Which meant... 5 points fire resistance... so the 1d6 fire damage a round was nothing. I wasn't quite sure what other damage he suffered in there so I just had it continue trying to chew him... he didn't cut his way out, but they did manage to kill it with cold.

I just ran The Gobbler. It kept getting a few points on its CMB checks to grab, then a crit brought it down. Was hoping it would partially cook someone.


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We never got there, I killed the whole party, partially due to general low morale (the last two winters here have been brutal) and partially because my daughter would play the frozen soundtrack at key moments.

It had to be done, for that reason alone.


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So you let it go?


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Oh no, I would say I didn't let it go.

Let's just say don't give quicklings dual initiative, and entrails can spell so many words, when dragged through the snow. :-)


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So you don't see them anymore, they're out the door?


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Supperman wrote:
So you don't see them anymore, they're out the door?

We're on Iron Gods now :-)

No post apocalyptic Disney songs :-)

Edit: aha! I see what you did there, very smurfy!

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