101 Things to Say to Mess with Your Players


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123. Play "Fade-to-Black Chicken". If the sleazy player of the group wants his character to do some carousing, see how far he'll take it by just continuing the scene until he backs down. Enjoy watching your other players squirm. Then have fun finding new players when you aren't allowed within 100 yards of the local gaming store anymore.

The Exchange

124. Put a folded up portable hole inside of a hidden compartment of a random weapon.

124b. wait for them to put it in their "special" bag

Scarab Sages

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125. Wear a charm bracelet; add a charm to it every time a PC dies.


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126: Classic example I have experienced (and later used): Place a simple chest in an otherwise empty or at least sparsely decorated room. In an actual dungeon, if possible. Tell the players it seems to shiver slightly if they approach it. Watch the players freak out at the thought of coming across a mimic. Don't tell them that the chest is in fact enchanted with a custom enchantment instead. As soon as the players attack the chest or try to open it, the chest leaps up on two long legs and begins legging around the room and down the neareast hallway if the players haven't closed the door behind them, screaming at the top of its "lungs", "HELP, HELP, I'M BEING ROBBED/OPPRESSED/ATTACKED!"

Then roll dodge D20 as your players bombard you from around the table.

127: Have your players come across a mimic ... an actual mimic this time ... with severe personality problems. I had a mimic literally decide that the group's Wizzard (two Z's, very important), was his new master. After this sniffling, drooling creature had basically waddled along behind the wizzard for the majority of a game session, the players relented and decided to adopt The Luggage (tm).

It then ate the corpse of the Zhentilar boss of the campaign to help them avoid the uncomfortable question of "why is there a dead Zhent nobleman in this house and why do you have blood all over your weapons and armour?" when the guards arrived.


Ventnor wrote:
16.) "As the fireball detonates on it, you hear the troll begin to laugh."

I actually did this once a while back. I had a green dragon brand a bunch of river trolls with marks that gave them 10 fire resistance. They struggled fighting them, because none of them had any acid and their means of fire were all mundane. Even the fire elemental they summoned struggled to hurt them. They thought it was pretty funny...

This dragon also knew they were coming for it and so prepared in advanced for the more greedy member of the party. :D

128: Have the largest gem you can think of (in my case an 8lb sapphire) sitting there for the party, preferably as treasure, (in my case after fighting a water elemental). Inscribed in the gem is the character's name and the word "desire". (They debated whether it was a trap or the command word for the magic item for 10 minutes)

My players weren't too familiar with Trap the Soul so I was able to keep the fun going. The character said "desire" and was sucked into the gem. No one, not even the wizard, could figure out whether to dispel it or break the gem or let the effect run until it ended. They worried that choosing the wrong action might keep their friend trapped forever. (this kept them debating another 10 minutes)

Scarab Sages

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129. Introduce your new "assistant DM:" A sock puppet with googly eyes who constantly mocks you and the players.


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129b. If you have any Homestuck fans playing, name it "Li'l Cal" and watch them squirm.

130. "...and was it just your imagination, or...?"
It was.

Scarab Sages

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131. Carve (or 3-D print) minis of the PCs out of long-lasting hard cheeses. Do not tell your players that that is what they're made of. Pick them up and eat them when they die. Make monster noises as you do so.

Contributor

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132. Randomly, in an enclosed room: "How tall is your character? I see. And do you have any ranks in swim?"


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132b. How much does your character weigh and how much gear is he carrying? Uhmm... ok, how much of that is in something like his backpack and how much of it is things like armor that are attached to him? Really? Ok, wow. This could be... Hmm...
.
.

I'm Hiding In Your Closet wrote:
... 3-D print) minis of the PCs out of long-lasting hard cheeses. ...

What the heck kind of printer do you have and where can I get one?

Scarab Sages

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133. Cancel the game for a week; offer no explanation. Resume game the next week as normal, but this time show up with a letter 'H' superglued to your forehead. Refuse to touch people, and demand someone else roll the dice and move the miniatures for you.


I'm Hiding In Your Closet wrote:
133. Cancel the game for a week; offer no explanation. Resume game the next week as normal, but this time show up with a letter 'H' superglued to your forehead. Refuse to touch people, and demand someone else roll the dice and move the miniatures for you.

Uuuum, am I missing something here?


HyperMissingno wrote:
I'm Hiding In Your Closet wrote:
133. Cancel the game for a week; offer no explanation. Resume game the next week as normal, but this time show up with a letter 'H' superglued to your forehead. Refuse to touch people, and demand someone else roll the dice and move the miniatures for you.
Uuuum, am I missing something here?

I don't know about the H, but the rest sounds like pretending to be a ghost.


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"Who's the third in your marching order and how tall are you?"


Nohwear wrote:
HyperMissingno wrote:
I'm Hiding In Your Closet wrote:
133. Cancel the game for a week; offer no explanation. Resume game the next week as normal, but this time show up with a letter 'H' superglued to your forehead. Refuse to touch people, and demand someone else roll the dice and move the miniatures for you.
Uuuum, am I missing something here?
I don't know about the H, but the rest sounds like pretending to be a ghost.

Fairly obscure reference.

Google the TV series "Red Dwarf"

The ships computer had everyone's personalities uploaded into it's memory. It could then create a hologram of any one person that would behave as if it was really that person. People personality holograms were required to have an 'H' on the forehead so live people would know they were talking to a hologram.


135: Way back in the day, I set a d100 on the table and counted it down every round.

136: "The hooded figures are discussing the summoning ritual of ... wait, do any of you speak Aklo? No? Okay, you see several hooded figures speaking a language you don't understand".

137: (Wizard): "Where do you keep your spellbook? In your backpack?"


Not sure if it's just my fiancé and myself or if it happens to everyone, but here goes.

138. "Guys, I just had a new idea for a homebrew campaign!"

139. "Guys, I just had a new idea for a character!" (this applies whether I'm playing or making a new NPC).

140. Pull out the Critical Hit and Critical Fumble decks (the Hit deck actually killed one of my fiancé's characters).

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