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Does anybody else just have a real hard time envisioning whatever this weapon is supposed to be? I can't figure out how it's 5 ft. and 15 ft. at the same time, how it does not provoke and provokes at the same time, etc.
It sounds more like a collection of rules text than anything I can actually picture as even a silly fantasy weapon.

TimD |

Andy Brown wrote:OK, that doesn't seem to match with the PFS ruling
http://paizo.com/threads/rzs2oi02&page=22?Additional-Resources-Updates# 1051PFS ruling basically says scorpion whip can be used with whip proficiency, FAQ says you need EWP for both whip & scorpion whip
And the PFS ruling is about 6 months old. They may well update it now that this FAQ is out.
As the FAQ specifies a change in Ultimate Combat, this would actually not yet affect PFS - the PFS ruling specified that you would use the Adventurer's Armory version of the Scorpion Whip rather than Ultimate Equipment, or in this case Ultimate Combat version.
That said, I'm sure Mike or John will update at some point when it has been brought to their attention, but may allow characters who normally utilize a scorpion whip to continue to use their whip proficiency in PFS rather than requiring that they cease now that a new rule has been established.-TimD

graystone |

Does anybody else just have a real hard time envisioning whatever this weapon is supposed to be? I can't figure out how it's 5 ft. and 15 ft. at the same time, how it does not provoke and provokes at the same time, etc.
It sounds more like a collection of rules text than anything I can actually picture as even a silly fantasy weapon.
For me it isn't a change is range/reach but a change in effective range. The scorpion grip focuses on attacking foes next to you and doesn't teach you the whip grip that allows you to snap it out to it's full reach/range.
Scorpion whips are performance weapons so I figure it's focused on close in slashing motions instead of a whipping action.

The Golux |

Joe M. wrote:Does anybody else just have a real hard time envisioning whatever this weapon is supposed to be? I can't figure out how it's 5 ft. and 15 ft. at the same time, how it does not provoke and provokes at the same time, etc.
It sounds more like a collection of rules text than anything I can actually picture as even a silly fantasy weapon.
For me it isn't a change is range/reach but a change in effective range. The scorpion grip focuses on attacking foes next to you and doesn't teach you the whip grip that allows you to snap it out to it's full reach/range.
Scorpion whips are performance weapons so I figure it's focused on close in slashing motions instead of a whipping action.
Probably accurate. More swirling and swiping, less whipping out.

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Joe M. wrote:Does anybody else just have a real hard time envisioning whatever this weapon is supposed to be? I can't figure out how it's 5 fthttp://m.youtube.com/watch?v=h7PHXCLjel8ttp://m.youtube.com/watch?v=h7PHX CLjel8 and 15 ft. at the same time, how it does not provoke and provokes at the same time, etc.
It sounds more like a collection of rules text than anything I can actually picture as even a silly fantasy weapon.
For me it isn't a change is range/reach but a change in effective range. The scorpion grip focuses on attacking foes next to you and doesn't teach you the whip grip that allows you to snap it out to it's full reach/range.
Scorpion whips are performance weapons so I figure it's focused on close in slashing motions instead of a whipping action.
For anyone who's seen Scott Pilgrim, I imagine it being wielded the way Roxy swings her belt around - a lashing motion for long range, and a swirl for up-close.
Like this, if I linked it properly - it's hard to do on a phone. :)

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I think the biggest issue is that with whip mastery and improved whip mastery, there's really no need for a scorpion whip. The only issue is you can't have those until BAB+3 and BAB+5.
Well, a scorpion whip contains "sharp bits", which might be cold iron and suchlike. That can be quite relevant.

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The Golux wrote:I think the biggest issue is that with whip mastery and improved whip mastery, there's really no need for a scorpion whip. The only issue is you can't have those until BAB+3 and BAB+5.Well, a scorpion whip contains "sharp bits", which might be cold iron and suchlike. That can be quite relevant.
Well, the Stinging Whip, is a Channel Foci Whip, made of braided wire.
It can be made of metallic Special Materials.

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Ascalaphus wrote:The Golux wrote:I think the biggest issue is that with whip mastery and improved whip mastery, there's really no need for a scorpion whip. The only issue is you can't have those until BAB+3 and BAB+5.Well, a scorpion whip contains "sharp bits", which might be cold iron and suchlike. That can be quite relevant.Well, the Stinging Whip, is a Channel Foci Whip, made of braided wire.
It can be made of metallic Special Materials.
That's a nice find. Hmm. Possibilities.

Qunnessaa |

Hi, folks, a question occurred to me in light of the new clarification as to how scorpion whips work. I’m pretty sure this doesn’t, and it’s cheesy enough that I’m rather ashamed to ask, but if I recall correctly, the Spire Defender magus archetype from Inner Sea Magic gets a character proficiency in one light or one-handed exotic melee weapon that has the disarm or trip special feature. In combination with whip proficiency from another source, could a character take a level in Spire Defender and gain proficiency with a scorpion whip, or is that pushing too far?

Lune |

Wow, talk about being late to my own party. I didn't even notice this got FAQ'd until someone brought it up in another thread. Sweet! Man, it is nice to get that thorn out of my side.
Personally, I'm happy. I figured the ruling would come down something like this. I am just happy to have a ruling on this. I can actually start a build now that can be usable in PFS. ...and, as usually I think BBT hit on every single mechanic I plan on using.
Thank you, PFS rules team!

Lab_Rat |

Looking into using a whip and stumbled on this thread. As it stands it requires two feat / feat equivalents to use a scorpion whip as a whip. However, if your going to be focusing on a whip as your main weapon then in all likely hood you will be taking the whip mastery chain. At this point, taking an extra feat for scorpion whip makes no sense as the big benefit (lethal damage against armored creatures) is gained through whip mastery. The only thing left is the ability to threaten 5ft. However, this is also replaced by improved whip mastery. Now, at only lvl 5, it truly is a wasted feat.

graystone |

Looking into using a whip and stumbled on this thread. As it stands it requires two feat / feat equivalents to use a scorpion whip as a whip. However, if your going to be focusing on a whip as your main weapon then in all likely hood you will be taking the whip mastery chain. At this point, taking an extra feat for scorpion whip makes no sense as the big benefit (lethal damage against armored creatures) is gained through whip mastery. The only thing left is the ability to threaten 5ft. However, this is also replaced by improved whip mastery. Now, at only lvl 5, it truly is a wasted feat.
just be on the lookout for a free proficiency in the whip. 1/2 Orcs, bards ect get them. If you take a 1/2 orc warpriest of Selket you don't spend a singlr feat on either whip or scorpion whip.

Gisher |

Does the Scorpion Whip injure creatures with a natural armor bonus of +3 or higher?
I had always thought they did, but it was pointed out in another thread that the phrasing here is limited to "armor bonus" which is not the same as "natural armor bonus." It seems a bit strange that these razors can be used to kill a man in full plate mail, but a lion won't even need a band-aid no matter how many times it is stuck.