
DominusMegadeus |

Yeah, just stack caster level boosts if you want it to be better.
The highest CL (way higher than you'll ever need it to be and only for very specific set-ups) is in this thread. Some of things there can help you out in a normal game, but it's mostly an exercise in theorycraft.

![]() |
Enlarge Spell can come in handy with it.
Make it a 40 ft. radius of tentacle hentai instead of 20.
You mean Widen Spell. Enlarge Spell increases range.
However, Widen Spell is a +3 level metamagic, and I'm not sure that a 40' radius Black Tentacles is worth a 7th level slot (or two traits and a 5th level slot).

Rynjin |

Rynjin wrote:Enlarge Spell can come in handy with it.
Make it a 40 ft. radius of tentacle hentai instead of 20.
You mean Widen Spell. Enlarge Spell increases range.
However, Widen Spell is a +3 level metamagic, and I'm not sure that a 40' radius Black Tentacles is worth a 7th level slot (or two traits and a 5th level slot).
Rods, my friend. It always pays to have rods that widen your tentacles.
Also, whose bright idea was it to use the word enlarge to mean increased range?

![]() |
Jeff Merola wrote:Rynjin wrote:Enlarge Spell can come in handy with it.
Make it a 40 ft. radius of tentacle hentai instead of 20.
You mean Widen Spell. Enlarge Spell increases range.
However, Widen Spell is a +3 level metamagic, and I'm not sure that a 40' radius Black Tentacles is worth a 7th level slot (or two traits and a 5th level slot).
Rods, my friend. It always pays to have rods that widen your tentacles.
Also, whose bright idea was it to use the word enlarge to mean increased range?
As that's not a statted Rod, it's not PFS legal, which might not be relevant to the current conversation, but some GMs won't let you use it anyway because it's technically a custom item. Based on the other rods, though, that's a 54k gold item. That's half of your WBL at level 12.

![]() |

Throw a stinking cloud on top.
Yep, nasty because they lose their standard action if they fail the stinking cloud save, so they cant break the grapple. And if they stay in the cloud have to save each turn.
And you can use the cheaper 9K lesser persistent rod on the stinking cloud or web or slow.
Slow is good because they only get one action and are slower, so if they break free they cant move that round, and if they move they are at half speed, which might not be enough to get out anyway as tentacles are difficult terrain - which is often forgotten.
Web is good because they have to break free of the web and the tentacles which requires 2 standard actions and then they have to navigate the web.
Even grease works so that when they break the grapple they have a chance to fall over, using their move action to stand up.