Features that you love but nobody talks about.


Pathfinder Online

Goblin Squad Member

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Time for some positivism!

Here are 2 of my favorite features, that put a smile on my face everytime:

1) The extensive Road network. It is obvious that a lot of time has gone into this, and I personally love to map out a journey, using the roads themselves. Even though stuff spawns on them, you have a much better view and will not get surprised by that camp behind that hill when you go cross country. The network is also pretty varied, not too repetitive. When I map a journey and the road has a kink that would be too much of a detour, I use 2):

2) The personal pinpoint on the map! I am sure this was also implemented so that people can quickly find eachother (much needed) but it also helps me during my solo journeys. When the road takes me on a detour, I just pinpoint the spot where I want to pick up the road again, and go cross country from there. Also great for keeping you going in the right direction when you get sidetracked by harvesting those nodes. :)
Lastly, very handy to use when harvesting a particular node-rich area: you see some nodes to your left but also to your right on the minimap: in order not to lose my bearings on these, I put a point near the group on the left while I go harvest to the right.

(this reminds me: we should have a "useful tips" section or thread, like every self-respecting MMO)

Goblin Squad Member

Jumping! I don't mean jumping for the sake of it like some 14 yr old with ADD, but jumping up/over/down obstacles. The animation looks great for both jumping up and down. It looks like you are really trying to make that jump as high/long as you can.

Well done who ever animated that!

Goblin Squad Member

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I just love jumping from cliffs and I always make a jump when I run up on a crest...

Goblin Squad Member

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I actually really like the crafting system. The interdependence is done well I think. It doesn't feel forced to me.


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Shading and lighting effects when running though a lightly hilly place at sunset or sunrise. Gorgeous.

Goblin Squad Member

Yes, I stopped to admire the sunset in the woods last night.

Goblin Squad Member

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goblin idle animations.

Goblin Squad Member

Sometimes I just stand and watch a large group of Discogoblins. It becomes somekind of synchronised dance if there are may of them.

Goblin Squad Member

I've heard some people complain that we jump too high, but I think there's a specific reason why we can jump over each other. I tried LOTRO (so boring I only played once) and my first "meaningful interaction" with another player was having them stand in front of me while I was next to a wall to block me in. No non-consensual PVP in that game, nothing you can do about that situation. In PFO, trolls can't use this trick because you can just jump over their heads... or cut them down, but you have an option that doesn't damage rep or turn you into a free PVP target.

Goblin Squad Member

Yeah LotRO is EXTREMELY focused on the RP aspects of MMOs and isn't for a lot of people. They do have a GREAT community if you get into it though.

Goblin Squad Member

Jakaal wrote:
They do have a GREAT community if you get into it though.

Not that guy. :P

Goblin Squad Member

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1) 'useful tip' rather than favourite: selecting a stack and putting it back in the same window doubles it. Extremely useful for refiners/bankbots with huge stacks of raw materials.

2) the crafting system. Not just the interdependence, but the occasional 'aha' moments you get when analysing it deeper and the ability to vary recipes to use more/less of certain key materials.

Example: making small cloth pack +2: with a weaver4 it takes 11.23 wool and 1 essence per pack - with a weaver6 it takes 5.63 wool and 0.16 essences. Or you can spend 2 extra wool to save 0.28 pelts.

Goblin Squad Member

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I really really really want some Company or Settlement chat. It is hard to keep track of who is online and who is not without a third party program.

Goblin Squad Member

randomwalker wrote:
1) 'useful tip' rather than favourite: selecting a stack and putting it back in the same window doubles it.

Could you please explain this in a little more detail?

Goblin Squad Member

The way the various dogs and wolves die is always fun to watch.

Watching five goblins die at the same time when my AOE attack hits them. Classic!!!

Goblin Squad Member

I love the majesty of Thornkeep and the Emerald Spire, even though they are just to look at right now, I still find them enchanting. I also love the waterfalls.

Goblin Squad Member

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Nihimon wrote:
randomwalker wrote:
1) 'useful tip' rather than favourite: selecting a stack and putting it back in the same window doubles it.
Could you please explain this in a little more detail?

For example, you open the vault. Say you have 75 smooth beast pelts in the vault side and none in your inventory side.

1. One click on the stack in the vault shifts 1 pelt to inventory.

2. Click and drag the one in inventory, just a bit, and drop it back in inventory. The count become 2.

3. Do the same click and drag, drop. The count becomes 4.

4. Do the same click and drag, drop. The count becomes 8.

5. Do the same click and drag, drop. The count becomes 16.

You can also switch things up and add or subtract single items from the stack to get different numbers. So after the count is 4, you could add just 1 to make it 5, then drag and drop to double it to 10, 20, 40, 80, whatever you need.

Goblin Squad Member

That is an incredibly handy way of splitting stacks! Thanks, Yrme!

Goblin Squad Member

Thanks, Yrme, that is a good tip.

I also love the sunsets, coming up on Thornekeep and the Emerald Spire! Very cool views in many areas.

I also have to chime in on the goblin dancing. I find it highly amusing.

Goblin Squad Member

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OK, since we're doing useful tips:

To find out the exact value of one of your attributes, mouseover an unvailable feat which requires that attribute on a trainer. For example, to check your primary attribute, you can go to your class trainer, flip to "Unavailable", and mouseover the training option for rank 2 proficiency in your class implement.

Goblin Squad Member

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If you don't like the default keybinds, you can change them by editing the config file (instructions given at the top of said file for properly overriding the defaults). As I have used ESDF in place of WASD for >20 years of gaming, without this PFO would be nigh unplayable for me :)

Goblin Squad Member

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I wish it allowed for multiple keys. I'd like both [Enter] and [/] to start chat...

Goblin Squad Member

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My favorite thing is jumping off the TK waterfall.

I will be sad if they ever remove the ability to do this.

Goblin Squad Member

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Jakaal wrote:
I wish it allowed for multiple keys. I'd like both [Enter] and [/] to start chat...

It does. A bit of my player_settings.ini:

.

return = chat
slash = chat

Goblin Squad Member

well then there was my mistake. I only tried variations of key on one line. I will make this edit as soon as I get home tonight!

Goblin Squad Member

I found another thing that I just noticed now, but pleases me every time: when you scale a windowed client, it keeps all the important stuff within the window, in the original size, like the Minimap, chat window and Achievement window.

Very important for the Minimap, mostly.

So though we often complain about the UI there's also a lot of very good stuff there.

Liberty's Edge Goblin Squad Member

1 person marked this as a favorite.
<Kabal> Kradlum wrote:
Yes, I stopped to admire the sunset in the woods last night.

I'm not the only one!!! It wasn't last night, but yes, I've stopped to watch the sunset. And the sunrise.

Goblin Squad Member

There are a number of places in the EE map that allow for a beautiful panoramic view. While you lose the detail over long distances, just getting the view tells you a lot about the scope of the landscape (and the game), I can't wait for the OE map to be available. I am very much looking forward to seeing for miles from a tall mountain peak (although I might have to fight some pretty vicious monsters to get an uninterrupted view from the top).

Liberty's Edge Goblin Squad Member

I really like the bridges. That may sound a little weird, but coming upon a beautiful set of stones arches supporting a road makes me smile.

Goblin Squad Member

T7V Jazzlvraz wrote:
Jakaal wrote:
I wish it allowed for multiple keys. I'd like both [Enter] and [/] to start chat...

It does. A bit of my player_settings.ini:

.

return = chat
slash = chat

I will also be doing this as soon as I get home. I assume WoW had this function as I am forever doing it, then looking like an idiot as I randomly run around while I think I am typing.

It's funny how your muscle memory remembers these sort of things. It's years since I played WoW, yet I still automatically do it. Similarly, when I am on the phone while sat at my keyboard, I keep pressing <ctrl> to talk on the phone, because that's what I have set up to talk on Mumble/TS.

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