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Time for some positivism!
Here are 2 of my favorite features, that put a smile on my face everytime:
1) The extensive Road network. It is obvious that a lot of time has gone into this, and I personally love to map out a journey, using the roads themselves. Even though stuff spawns on them, you have a much better view and will not get surprised by that camp behind that hill when you go cross country. The network is also pretty varied, not too repetitive. When I map a journey and the road has a kink that would be too much of a detour, I use 2):
2) The personal pinpoint on the map! I am sure this was also implemented so that people can quickly find eachother (much needed) but it also helps me during my solo journeys. When the road takes me on a detour, I just pinpoint the spot where I want to pick up the road again, and go cross country from there. Also great for keeping you going in the right direction when you get sidetracked by harvesting those nodes. :)
Lastly, very handy to use when harvesting a particular node-rich area: you see some nodes to your left but also to your right on the minimap: in order not to lose my bearings on these, I put a point near the group on the left while I go harvest to the right.
(this reminds me: we should have a "useful tips" section or thread, like every self-respecting MMO)

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I've heard some people complain that we jump too high, but I think there's a specific reason why we can jump over each other. I tried LOTRO (so boring I only played once) and my first "meaningful interaction" with another player was having them stand in front of me while I was next to a wall to block me in. No non-consensual PVP in that game, nothing you can do about that situation. In PFO, trolls can't use this trick because you can just jump over their heads... or cut them down, but you have an option that doesn't damage rep or turn you into a free PVP target.

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1) 'useful tip' rather than favourite: selecting a stack and putting it back in the same window doubles it. Extremely useful for refiners/bankbots with huge stacks of raw materials.
2) the crafting system. Not just the interdependence, but the occasional 'aha' moments you get when analysing it deeper and the ability to vary recipes to use more/less of certain key materials.
Example: making small cloth pack +2: with a weaver4 it takes 11.23 wool and 1 essence per pack - with a weaver6 it takes 5.63 wool and 0.16 essences. Or you can spend 2 extra wool to save 0.28 pelts.

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randomwalker wrote:1) 'useful tip' rather than favourite: selecting a stack and putting it back in the same window doubles it.Could you please explain this in a little more detail?
For example, you open the vault. Say you have 75 smooth beast pelts in the vault side and none in your inventory side.
1. One click on the stack in the vault shifts 1 pelt to inventory.
2. Click and drag the one in inventory, just a bit, and drop it back in inventory. The count become 2.
3. Do the same click and drag, drop. The count becomes 4.
4. Do the same click and drag, drop. The count becomes 8.
5. Do the same click and drag, drop. The count becomes 16.
You can also switch things up and add or subtract single items from the stack to get different numbers. So after the count is 4, you could add just 1 to make it 5, then drag and drop to double it to 10, 20, 40, 80, whatever you need.

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OK, since we're doing useful tips:
To find out the exact value of one of your attributes, mouseover an unvailable feat which requires that attribute on a trainer. For example, to check your primary attribute, you can go to your class trainer, flip to "Unavailable", and mouseover the training option for rank 2 proficiency in your class implement.

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I found another thing that I just noticed now, but pleases me every time: when you scale a windowed client, it keeps all the important stuff within the window, in the original size, like the Minimap, chat window and Achievement window.
Very important for the Minimap, mostly.
So though we often complain about the UI there's also a lot of very good stuff there.

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There are a number of places in the EE map that allow for a beautiful panoramic view. While you lose the detail over long distances, just getting the view tells you a lot about the scope of the landscape (and the game), I can't wait for the OE map to be available. I am very much looking forward to seeing for miles from a tall mountain peak (although I might have to fight some pretty vicious monsters to get an uninterrupted view from the top).

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Jakaal wrote:I wish it allowed for multiple keys. I'd like both [Enter] and [/] to start chat...It does. A bit of my player_settings.ini:
.return = chat
slash = chat
I will also be doing this as soon as I get home. I assume WoW had this function as I am forever doing it, then looking like an idiot as I randomly run around while I think I am typing.
It's funny how your muscle memory remembers these sort of things. It's years since I played WoW, yet I still automatically do it. Similarly, when I am on the phone while sat at my keyboard, I keep pressing <ctrl> to talk on the phone, because that's what I have set up to talk on Mumble/TS.