Brilliant Energy ammunition bypasses total cover?


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Lantern Lodge

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I've looked around a bit, and it seemed that nobody has really answered this question, but rather assumed it was correct. Take, for example, for following example:

An archer with a orb of scrying scrys the other side of the door to reveal a orge on the other side. He pulls out his brilliant energy bow, tells his friends to hold the door closed, and begins to fire through the wall, checking the orb occasionally to make sure he's hitting.

In essence, do brilliant energy weapons bypass cover/total cover? Assuming you knew the target was there.

Not a new concept, arcane archers can do this, and zen archers (and I think gunslingers with a certain feat) can perform a limited form (requires an opening).

Instead of "scry and fry", do we have "view and spew"?

Sovereign Court

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So assuming in perfect conditions that you knew that the target was hiding somewhere and that you had for some reason a way to view them, maybe x-ray vision, you are asking if you could shoot them with your brilliant energy arrow? Yeah sure.

Scarab Sages

Tremorsense boots.

And yes, though not cheap.

Lantern Lodge

Awesome, thank you much.


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I would count Total Cover as Total Concealment if you had a way to shoot through the cover as if it was not present (ie: Brilliant Energy) and you would have to have some way of determining location (such as Tremorsense) or guess location.

Lantern Lodge

After re-reading concealment, I think your absolutely right Guass. Now I just need a way to see -through- the wall. Tremorsense/scry will pinpoint, blindsense/sight have to have line of effect, etc... So... hrmm

Sczarni

Concealment still applies from what I can read in the enchantment description. Spellcaster with Blur would still have 20% concealment, but my guess is that Gauss meant when you cannot see target, but can pin point square.

As a GM, I would allow this completely if you can make it work. Some special abilities like tremorsense might work, but not above their ability range. Others might require Perception check, etc.

After reading the text about Brilliant Energy, I am not sure if weapon ignores armor and shield bonuses from spells though. These aren't exactly nonliving matter and spellcaster might retain their armor and shield bonuses. Someone please correct me if I am wrong on this?

Adam


Stone Oracle: Crystal Sight

Ring of X-ray Vision

If a spell conjures some form of nonliving matter, brilliant energy would ignore it. If the AC or Shield bonus from a spell is some sort of force effect, it should still apply.


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Assuming that the cover is provided by nonliving matter, brilliant energy should ignore that cover. If someone is crouching behind their horse, however...

Lantern Lodge

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Poor Horsey! I'd never use you as cover!

Liberty's Edge

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Brilliant energy does what it says and nothing more, whatever the fluff itself says.

It does not ignore Cover. Only Armor and Shield bonuses to AC. So, the trick does not work unless the GM houserules it.

And if you need some kind of logical explanation for this, consider the first sentence of its description : "A brilliant energy weapon has its significant portion transformed into light, "

This means that it is not the whole of the weapon that gets transformed into light (and thus ignores nonliving matter), but only the part that impacts the target. For an arrow, that part would be the head of the arrow. While the fletching and the shaft stay material (and do not ignore nonliving matter).

If you shoot at the wall, the head will get through but the rest of the arrow will hit the wall and rebound.

RPG Superstar 2009 Top 8

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I once had the party face off against a deadly assassin whose main 'shtick' was using a ring of x-ray vision and +2 brilliant energy shuriken to hit his targets from behind closed doors/through walls, etc.

It was fun.

It was also, as The black raven says, total houserules. I didn't mind, and neither did my players but only because we all agreed that for a +4 enhancement, brilliant energy could use a little boost.


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The black raven,

CRB p470 Brilliant Energy wrote:
Brilliant Energy: A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item’s weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, and objects. This property can only be applied to melee weapons, thrown weapons, and ammunition.

The bolded sentence is not "fluff", it is part of the rules just as the sentances that follows it is.

Ignoring Cover is simply the logical conclusion, if it ignores nonliving matter (such as a wall) then you can attack THROUGH that wall.

How does it make sense that only the head of an arrow is brilliant?
If only the head of an arrow was brilliant and the shaft was not then the arrow would be unable to penetrate deeply into flesh. The head is only an inch or so long and since it failed to put a hole in armor the shaft would smack into the armor and stop thus stopping the head (which is still attached).
In any case, there is nothing in the rules that state only the head is brilliant. "significant portion" is not defined.

Sczarni

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Raven, notice that part of the text where it mentions nonliving matter is in the middle of entire mechanical explanation of brilliant energy weapon. Now, how can that be a fluff text? Fluff text is usually set before actual mechanical description.

Shadow Lodge

FrodoOf9Fingers wrote:
Poor Horsey! I'd never use you as cover!

A live horse can spook and throw it's rider.

A dead horse is cover.

Shoot the man, not his horse.

Lantern Lodge

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@The Black Raven

CRB p470 Brilliant Energy wrote:
Brilliant Energy: A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item’s weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, and objects. This property can only be applied to melee weapons, thrown weapons, and ammunition.

So, if we went by the "significant portion only" train of thought, how does an arrow not harm the undead if the shaft still hits it?

In addition, the part you say is "fluff" is in the middle of the paragraph, whereas the statement you adhere to is where the fluff normally is (the first sentence).

Grand Lodge

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Make them +1 Brilliant Energy, Seeking, arrows...

As long as you know which square to aim at...

The Exchange Owner - D20 Hobbies

FrodoOf9Fingers wrote:
A brilliant energy weapon cannot harm undead, constructs, and objects.

I totally see the closed door as an object. So I don't see how the weapon can pass through total cover to harm the target.

But based on this thread, expect table variance.


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James Risner, could you elaborate how you feel the weapon cannot pass through?

If the object was thicker than the weapon is long then I could see it blocking the weapon (the hilt/hand holding the weapon cannot get through). But in the case of an arrow I can easily see it passing through since it ignores objects.

The Exchange

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The reason it cannot harm undead, constructs, and objects is because it passes directly through them. If it stopped upon hitting them, that would be harming them, eh?


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The 'significant portion' section has me thinking. I'd allow it, as a DM, simply because they spent so much gold on the enchantment. Its not cheap.

Grand Lodge

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Pathfinder Starfinder Roleplaying Game Subscriber
DeathlessOne wrote:
The 'significant portion' section has me thinking. I'd allow it, as a DM, simply because they spent so much gold on the enchantment. Its not cheap.

And I as a DM would simply allow the consequences of making the wrong choice fall where they may.

As far as I rule it brilliant energy arrows fire just like the Ranger's arrows in the old D+D cartoon. The entire arrow converts to brilliant energy on firing so we don't have to have discussions on how the shaft and fletching interact separately from the head.


FrodoOf9Fingers wrote:

@The Black Raven

CRB p470 Brilliant Energy wrote:
Brilliant Energy: A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item’s weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, and objects. This property can only be applied to melee weapons, thrown weapons, and ammunition.

So, if we went by the "significant portion only" train of thought, how does an arrow not harm the undead if the shaft still hits it?

In addition, the part you say is "fluff" is in the middle of the paragraph, whereas the statement you adhere to is where the fluff normally is (the first sentence).

The distinction between fluff and rule is sometimes fuzzy to say the least. There is no rule where a rule begins and fluff ends.

Either way the train of thought is correct - for an arrow only the head is made of brilliant energy and a wall will stop the shaft. Still it's the head that's the significant part, the parth with the most "weight" and sharpness that deliver the atual damage. The shaft itself is insignificant damage-wise. It could perhaps deal like what..0,4 damage? ok rounded down like everything else is that's still 0.
That said the trick can still be pulled off with things like sling bullets, gun bullets and shurikens..crossbow bolts are an open question as they make more of a whole and discerning the significant part is more difficult and the balancing part is negligible enough that it might get blown off the shaft while passing through solid material while the rest flies on..on a thought that would be enough for me to say the bolt gets destroyed and the brilliant energy dissipates before it reaches its target though.

that leaves bullets and shurikens. Not that bad - at least it isn't making archers even more overpowered

Lantern Lodge

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Isn't a bow and arrow considered a single weapon? Wouldn't the arrow then be considered the significant portion?

EDIT: Posted as wrong alias

Grand Lodge

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Pathfinder Starfinder Roleplaying Game Subscriber
FrodoOf9Fingers wrote:

Isn't a bow and arrow considered a single weapon? Wouldn't the arrow then be considered the significant portion?

EDIT: Posted as wrong alias

From what the OP describes, it's the arrows that are enchanted, not the bow.

Thing is even if the cover is non-living, it still provides total concealment, so miss chances and Perception checks may apply.

Scarab Sages

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Nobody disagrees about the concealment still applying.

Certain people, however, choose to take one sentence and label it as fluff while retaining the preceding and following sentences as rules.


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Artanthos wrote:

Nobody disagrees about the concealment still applying.

Thus the discussion about X=ray vision and the Oracle's crystal sight ability. Then you can see through the wall and shoot through the wall.

Or, you could have a seeking/brilliant energy bow and just need to target the right square.


StDrake wrote:
The shaft itself is insignificant damage-wise. It could perhaps deal like what..0,4 damage? ok rounded down like everything else is that's still 0.

The shaft is still heavier and propelled with more force than a throwing dart. In fact, not all arrows need to have a "head" - a sharpened wooden shaft with some fletching to keep it stable will to just fine against skin and flesh.

Not that it makes a difference, since an arrow with head would probably have a blunt shaft (and thus do less damage than an arrow with just a sharpened shaft), and an arrow's fletching would probably just rip off on impact (which would also cause the arrow to lose direction and fall to the ground).

That being said, I remember a D&D 3.5 discussion about someone building a "dungeon sniper" using some form of remote sense who could clear out a dungeon without even entering it.

Lantern Lodge

As a side note, I hope everyone knows that each brilliant energy arrow costs 1,000 gold. Not cheap, especially if your shooting 5+ a round.

Lantern Lodge

Amakawa Yuuto wrote:
StDrake wrote:
The shaft itself is insignificant damage-wise. It could perhaps deal like what..0,4 damage? ok rounded down like everything else is that's still 0.

The shaft is still heavier and propelled with more force than a throwing dart. In fact, not all arrows need to have a "head" - a sharpened wooden shaft with some fletching to keep it stable will to just fine against skin and flesh.

Not that it makes a difference, since an arrow with head would probably have a blunt shaft (and thus do less damage than an arrow with just a sharpened shaft), and an arrow's fletching would probably just rip off on impact (which would also cause the arrow to lose direction and fall to the ground).

That being said, I remember a D&D 3.5 discussion about someone building a "dungeon sniper" using some form of remote sense who could clear out a dungeon without even entering it.

Would it not be the equivalent to a blunt arrow, as defined in the PRD?


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StDrake, could you please point to the rule, sentance, or passage that indicates or states that only the head of the arrow ignores objects?

As I pointed out earlier, if only the head of the arrow ignores objects then it is utterly impossible for an arrow to harm someone in armor.

Why? Because if we use your house-rule then the head of the arrow is not creating a hole in the armor for the arrow shaft to follow. Thus, the head of the arrow goes through the armor (about 0.5 to 1 inch) without causing a hole and then the shaft hits the armor and stops. This would have the result of stopping the arrow head since it is still part of the arrow.

In short, it doesn't make sense.

Either the ammunition ignores objects or it doesn't, there is no half measures here because that is not in the rules and it would lead to the absurdity shown above.


FrodoOf9Fingers wrote:
As a side note, I hope everyone knows that each brilliant energy arrow costs 1,000 gold. Not cheap, especially if your shooting 5+ a round.

"Projectile weapons with this ability bestow this power upon their ammunition."

Gauss wrote:

StDrake, could you please point to the rule, sentance, or passage that indicates or states that only the head of the arrow ignores objects?

As I pointed out earlier, if only the head of the arrow ignores objects then it is utterly impossible for an arrow to harm someone in armor.

Why? Because if we use your house-rule then the head of the arrow is not creating a hole in the armor for the arrow shaft to follow. Thus, the head of the arrow goes through the armor (about 0.5 to 1 inch) without causing a hole and then the shaft hits the armor and stops. This would have the result of stopping the arrow head since it is still part of the arrow.

In short, it doesn't make sense.

Either the ammunition ignores objects or it doesn't, there is no half measures here because that is not in the rules and it would lead to the absurdity shown above.

Unless we take "half measures" literally and turn half the arrow into light. That's more than plenty enough to penetrate armour, but not enough to penetrate cover.

And if we really, really want to be realistic?
The fletching of an arrow needs to interact with the surrounding air (which is non-living, usually, though it being an "object" is debatable), or otherwise it can't create the rotation necessary to stabilize the arrow. So, it has to stay solid. The fletching impacting with cover not only rips it off, but also stops the arrow in its flight.

Lantern Lodge

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Amakawa Yuuto wrote:
FrodoOf9Fingers wrote:
As a side note, I hope everyone knows that each brilliant energy arrow costs 1,000 gold. Not cheap, especially if your shooting 5+ a round.

"Projectile weapons with this ability bestow this power upon their ammunition."

Gauss wrote:

StDrake, could you please point to the rule, sentance, or passage that indicates or states that only the head of the arrow ignores objects?

As I pointed out earlier, if only the head of the arrow ignores objects then it is utterly impossible for an arrow to harm someone in armor.

Why? Because if we use your house-rule then the head of the arrow is not creating a hole in the armor for the arrow shaft to follow. Thus, the head of the arrow goes through the armor (about 0.5 to 1 inch) without causing a hole and then the shaft hits the armor and stops. This would have the result of stopping the arrow head since it is still part of the arrow.

In short, it doesn't make sense.

Either the ammunition ignores objects or it doesn't, there is no half measures here because that is not in the rules and it would lead to the absurdity shown above.

Unless we take "half measures" literally and turn half the arrow into light. That's more than plenty enough to penetrate armour, but not enough to penetrate cover.

And if we really, really want to be realistic?
The fletching of an arrow needs to interact with the surrounding air (which is non-living, usually, though it being an "object" is debatable), or otherwise it can't create the rotation necessary to stabilize the arrow. So, it has to stay solid. The fletching impacting with cover not only rips it off, but also stops the arrow in its flight.

I didn't realize that brilliance could be put on ranged weapons, my bad O.o.

But as for your counter argument, maybe. But the general idea is still the same with crossbows and guns. Sure, maybe not with a bow with your very nitpicky intrepetation, but a bolt that has no need for fletching? A bullet?

Also, one word we might forget from time to time: Magic. Perhaps the arrow is interacting with a thin layer of magic in the atmosphere, causing the fletching to work as intended even though it doesn't interact with the air around it O.o

Lantern Lodge

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Also, your assuming a medium sized arrow. A tiny (1/16 the length of a normal arrow), or even smaller arrow would need much more to penetrate far enough to bypass armor. Don't forget your wee little fey friends with brillant energy bows!

The Exchange

No...rules concensus was that I cant put creatures in an ice tomb and cdg them. The idea of doing it made me very happy though, until I found out it wouldn't work. Probably some of those rules prevent people using brilliant energy arrows to hit through cover.


I admit, I have no idea how the "only front half of the ammunition turns to energy"-interpretation could be made to work with bullets, sling-stones, very small arrows and similar (normal-sized bolts can still be "only front half turned to energy"), but as you said:

FrodoOf9Fingers wrote:
Also, one word we might forget from time to time: Magic. Perhaps the arrow is interacting with a thin layer of magic in the atmosphere, causing the fletching to work as intended even though it doesn't interact with the air around it O.o

"Long, long ago, an epic god-wizard living by the cost decided that cover-bypassing Brilliant Energy weapons were a threat to the balance of the world, and hence made it so cover blocks them. Because magic."

Lantern Lodge

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Magic is typically enabling, not disabling. And so, I'll just take this as a refusal to read the line "Ignores non-living matter".


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How do you even hold brilliant energy bullets? If you try to put them over a table, they would just fall through it and through the floor.

I guess you could say they only turn brilliant when you fire them. This could explain how an arrow can become completly made of brilliant energy to be able to completly pass though walls.

The "significant portion" thing shoudn't really matter, as long as you are living you could hold a weapon completly made of brillant energy (just don't get disarmed). As long as you are using it right, to bypass armor and shield (and in this case other non living things) and not attacking vampires who just "ate" with it, the significant portion or no-portion should not matter to game mechanics.

Grand Lodge

FrodoOf9Fingers, you were mostly right about brilliant energy not being on ranged weapons. The only ranged it can be on is thrown. Otherwise it is melee and ammunition it can be put on.(I believe you even quoted the CRB text prior)

Below is the text and link from the PRD for Brilliant Energy:

PRD wrote:

Brilliant Energy: A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item's weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, and objects. This property can only be applied to melee weapons, thrown weapons, and ammunition.

Strong transmutation; CL 16th; Craft Magic Arms and Armor, gaseous form, continual flame; Price +4 bonus.

Bolding mine

Brilliant Energy PRD link

Lantern Lodge

Ah, that's why it was on the ranged weapon table (for thrown weapons).

Grand Lodge

Yep, basic +1 Brilliant Energy arrows cost 1006.05 each.

Seeking, depending on interpretation might be usable on the bow, instead of the arrows, otherwise:

+1 Brilliant Energy, Seeking arrows cost 1446.05 apiece.

The Exchange Owner - D20 Hobbies

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Also all ammo is purchased in sets of 50.


I think we're leaving an important portion of the quoted text unbolded:

PRD wrote:
A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item's weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, or objects.

Up to interpretation, but I think we could probably assume the "major portion" refers to the portion of a weapon that is intended to deal damage, like the blade of a sword, or in this case, the arrowhead (and maybe the top half of the shaft). Therefore, only the major portion is intended to ignore cover, and cannot be outright hurled or shot through the earth, or other solid objects (the back half would still be solid and stopped by the solid door).

Scarab Sages

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Cuup wrote:
I think we're leaving an important portion of the quoted text unbolded:
PRD wrote:
A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item's weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, or objects.
Up to interpretation, but I think we could probably assume the "major portion" refers to the portion of a weapon that is intended to deal damage, like the blade of a sword, or in this case, the arrowhead (and maybe the top half of the shaft). Therefore, only the major portion is intended to ignore cover, and cannot be outright hurled or shot through the earth, or other solid objects (the back half would still be solid and stopped by the solid door).

We could also assume the significant portion of a bow & arrow is the arrow.


Artanthos wrote:
Cuup wrote:
I think we're leaving an important portion of the quoted text unbolded:
PRD wrote:
A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item's weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, or objects.
Up to interpretation, but I think we could probably assume the "major portion" refers to the portion of a weapon that is intended to deal damage, like the blade of a sword, or in this case, the arrowhead (and maybe the top half of the shaft). Therefore, only the major portion is intended to ignore cover, and cannot be outright hurled or shot through the earth, or other solid objects (the back half would still be solid and stopped by the solid door).
We could also assume the significant portion of a bow & arrow is the arrow.

But you're not putting the enchantment on the bow, it has to go on the arrow. (As has already been discussed)

Lantern Lodge

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Durngrun Stonebreaker wrote:
Artanthos wrote:
Cuup wrote:
I think we're leaving an important portion of the quoted text unbolded:
PRD wrote:
A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item's weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, or objects.
Up to interpretation, but I think we could probably assume the "major portion" refers to the portion of a weapon that is intended to deal damage, like the blade of a sword, or in this case, the arrowhead (and maybe the top half of the shaft). Therefore, only the major portion is intended to ignore cover, and cannot be outright hurled or shot through the earth, or other solid objects (the back half would still be solid and stopped by the solid door).
We could also assume the significant portion of a bow & arrow is the arrow.
But you're not putting the enchantment on the bow, it has to go on the arrow. (As has already been discussed)

Actually, there's been some misinformation about that.

Apparently, the text describing Brilliant Energy in the CRB and UE differ. UE allows Brilliant Energy to be placed on projectile weapons, whereas the CRB doesn't.

If we go by newest source, then you can, in fact, place brilliant energy on a bow. As for the discrepancy, thrown in your two bit here.


Then I withdraw my comment. Carry on.

(Edit: I will say that it works better on the arrow rather than the bow because you cannot shut off that particular enchantment. Putting it on the bow leaves you with a weapon unable to harm constructs or undead.)

Lantern Lodge

Thats why you carry multiple weapons, you silly Stonebreaker :P


Amakawa Yuuto wrote:

And if we really, really want to be realistic?

The fletching of an arrow needs to interact with the surrounding air (which is non-living, usually, though it being an "object" is debatable), or otherwise it can't create the rotation necessary to stabilize the arrow. So, it has to stay solid. The fletching impacting with cover not only rips it off, but also stops the arrow in its flight.

Question, if the whole arrow ignores non-living matter, wouldn't it be like firing an arrow in a vacuum? You would get no deceleration from air resistance, and no lift from Aerodynamics. :)


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The bow string would also pass through the arrow. The arrow would never launch. :)

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