Ring of Improved Invisibility


Advice


How much would this cost?


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

RAW: Ask your GM.


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I *am* the GM.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Slightly less formal answer:

Command word, CL 7, greater Invis for 7 rounds, 5 times per day, 50,400. Modify upward at GMs discretion for unlimited uses.

Use Activated: 224,000. This item is probably better off being an artifact.

Edit: considering that the command word version is basically usable every combat, for the entire combat, I would probably set it around the 100,000 figure.


If your party is lower level, you could make it a once per day item and divide the cost by 5 - so 10K for 7 rounds of improved invisibility. I'd probably up this price myself - 15K. Having the item be usable once per day would avoid stepping on character who might multiclass (arcane trickster comes to mind) to get greater invisibility as an actual spell while still giving the character who didn't go that route the ability to utilize the ability in a more limited capacity.


Keep in mind that a wand of Greater Invisibility would cost 21k for 50 charges. That may be the more economical option and avoid a custom item altogether.


Or your player could get a Sipping Jacket and potions of greater invisibility brewed by a summoner.

5,000 gp up front, and then you can get greater invisibility for 1 round as a swift action for 150 gp per round.

It's a bit expensive, but it's better than the wand if you tend to need greater invisibility only for short increments of time. Activating spells as a swift action is a great benefit in combat, unless you're a monk or a magus, in which case it's only slightly helpful. And you don't need a spell list or UMD.


Or just wait until you're a 16th level Alchemist and get permanent greater invisibility using the Summoner's potion.

;)


Pathfinder Adventure, Rulebook Subscriber
Avoron wrote:

Or your player could get a Sipping Jacket and potions of greater invisibility brewed by a summoner.

5,000 gp up front, and then you can get greater invisibility for 1 round as a swift action for 150 gp per round.

It's a bit expensive, but it's better than the wand if you tend to need greater invisibility only for short increments of time. Activating spells as a swift action is a great benefit in combat, unless you're a monk or a magus, in which case it's only slightly helpful. And you don't need a spell list or UMD.

Can't make a potion of Improved Invisability. Potions top out at 3rd level Imp Inv is 4th.

I would say that the Ring would have to cost at least as much as a wand of Imp Inv. 50 charges is good for 50 combats, enough to get you up several levels. Ring is at will, so can use it for your whole career, but it does take up a slot.

That being said, I would suggest looking at the list of rings and ask yourself: if I was a character would I rather this ring or another one on the list?
Ring of 3 Wishes: 3 free wish spells at 120k, maybe take this one?
Ring or Wizardry IV: double your 4th level spells, you bet I'm taking this over the ring of Imp Inv at 100k, but only if you are a wizard or other arcane spellcaster.
Ring of Spell Turning: also 100k, maybe better than Ring of Imp Inv.

So 100k is about right

The Exchange Owner - D20 Hobbies

Keep in mind normal Ring of Invisibility is 10,800 gp for Command Word 3 minute at a time and is increased from 10,800 to 20,000 gp because Invisibility is that good.

Anything you do with Improved Invisibility should be more than 86% increase because Improved Invisibility is better than normal invisibility.


j b 200 wrote:
Avoron wrote:

Or your player could get a Sipping Jacket and potions of greater invisibility brewed by a summoner.

5,000 gp up front, and then you can get greater invisibility for 1 round as a swift action for 150 gp per round.

It's a bit expensive, but it's better than the wand if you tend to need greater invisibility only for short increments of time. Activating spells as a swift action is a great benefit in combat, unless you're a monk or a magus, in which case it's only slightly helpful. And you don't need a spell list or UMD.

Can't make a potion of Improved Invisability. Potions top out at 3rd level Imp Inv is 4th.

I would say that the Ring would have to cost at least as much as a wand of Imp Inv. 50 charges is good for 50 combats, enough to get you up several levels. Ring is at will, so can use it for your whole career, but it does take up a slot.

That being said, I would suggest looking at the list of rings and ask yourself: if I was a character would I rather this ring or another one on the list?
Ring of 3 Wishes: 3 free wish spells at 120k, maybe take this one?
Ring or Wizardry IV: double your 4th level spells, you bet I'm taking this over the ring of Imp Inv at 100k, but only if you are a wizard or other arcane spellcaster.
Ring of Spell Turning: also 100k, maybe better than Ring of Imp Inv.

So 100k is about right

Summoner is the key, they get improved invisibility at 3rd level, so they can supply the spell to be made into a potion. They also get Stoneskin at 3rd level.


Greater Invisibility is a third level spell for summoners, and can therefore be made into a potion.


Weird. Everybody seems to have different pricing for the creation of a magic item that reproduces Imp Invis.

I originally thought up the idea after having watched Lord of the Rings yet again. Just wondered how feasible it would be to create one in a game.


Strictly by the pricing guidelines, use-activated continuous Greater Invisibility:

SL * CL * 2000 * duration multiplier

4 * 7 * 2000 * 4 (spell duration in rounds -> continuous) = 224k

Or be a 16th level Alchemist with a Summoner friend and get it nearly for free. ;)

Grand Lodge

Piccolo wrote:
How much would this cost?

1. A lot more than the formula should call for.

2. I wouldn't allow one at all.


Piccolo wrote:

Weird. Everybody seems to have different pricing for the creation of a magic item that reproduces Imp Invis.

I originally thought up the idea after having watched Lord of the Rings yet again. Just wondered how feasible it would be to create one in a game.

Lord of the Rings = The One Ring, is in essence, A phylactery for Sauron, and should be treated much like an artifact.

...................

For a continuous Greater Invisibility ring, (assuming created at minim caster level possible).

SL x CL x 2000 = x (duration in rounds) 4 =

Bard = 4 x 10 x 2000 x 4 = 320,000 gold base cost = 640,000 purchase cost = Lasts 10 rounds.

Wizard = 4 x 7 x 2000 x 4 = 224,000 gold base cost = 448,000 purchase cost = lasts 7 rounds.

Sorcerer = 4 x 8 x 2000 x 4 = 256,000 gold base cost = 512,000 purchase cost = lasts 8 rounds.

So assuming, you go for the Wizard made one, and you can spend 25% of your total wealth by level to buy or make it. (normal game).

To Make = 224,000 = at 25% base wealth you can get it at level 20
To Buy = 448,000 = at 25% base wealth you can buy it at level 25 i am guessing

ok lets say it is High Fantasy game an you can spend 50% of your total weatlh by level.

To Make = 224,000 = at 50% base wealth you can get it at level 18
To Buy = 448,000 = at 50% base wealth you can purchase at level 20

......................

Or.... You can Hire an NPC wizard to follow you around for say ... 1 GP per Mile, plus CL x SP x 10g per casting = again a 7th level wizard would be 280 gold per spell cast on you. And you would get 7 rounds per spell cast....

Or.... Talk one of the other PC, to play a wizard, learn Greater Invisibility spell, and cast it on you for FREE, right before a fight... Oh wait, this is what most of the Melee player do to me :P

......................

what, am board, like math,... and MARRY CHRISTMAS :D


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Considering the non-adjusted price tag, and using the recommendation that characters be allowed to spend no more than 50% of their WBL on a single item, you can't even afford this item until level 18.

At level 18, a permanent ring of Greater Invisibility probably won't be nearly as useful as the 224k worth of equipment that player sacrificed to obtain it, especially considering the power and capabilities of your typical opponents.

It hardly seems necessary to ban it outright, or even boost the cost over the base price, given these limitations. It can be completely defeated by a 2nd level see invisibility spell.


Oliver McShade wrote:
Piccolo wrote:

Weird. Everybody seems to have different pricing for the creation of a magic item that reproduces Imp Invis.

I originally thought up the idea after having watched Lord of the Rings yet again. Just wondered how feasible it would be to create one in a game.

Lord of the Rings = The One Ring, is in essence, A phylactery for Sauron, and should be treated much like an artifact.

True, but OTOH, the invisibility is a minor power, essentially a side effect.

The One Ring being an artifact doesn't mean all rings that give invisibility (even continuous greater invisibility) have to be artifacts.


Chemlak wrote:

Command word, CL 7, greater Invis for 7 rounds, 5 times per day, 50,400. Modify upward at GMs discretion for unlimited uses. (Est: 100,000gp)

Use Activated: 224,000. This item is probably better off being an artifact.

Piccolo:The "everyone" coming up with different answers are all coming after Chemlak gave you the correct answers right up front.

My only additional comment would be perhaps that since the Ring of Invisibility only has to be activated every 30 rounds (3 minutes), perhaps we need to set the improved invisibility to the same duration before estimating the appropriate price.

So something like: CL15 extended greater invisibility: 15 x 5 x 1800 (command word) = 135,000gp. Add 86% (ring of invisibility markup) and you get 250,000gp. Very close to the continuous price of 224K, just as the ring of invisibility is priced very close to the continuous cost of invisibility (20K vs. 24K). Of course, that would be if the ring didn't have to be activated but every 3 minutes, so some discount is appropriate.

Bottom line: It probably should not exist outside an artifact, but 100K is the bare minimum it should cost if you do allow it.

Oliver McShade : The formulas provide for the Market Price, you don't double it afterwards, you would have it for the Cost to Create.

The Exchange Owner - D20 Hobbies

_Ozy_ wrote:
Summoner is the key, they get improved invisibility at 3rd level, so they can supply the spell to be made into a potion. They also get Stoneskin at 3rd level.

Item creation requires the normal Wizard->Cleric->Druid->Paladin->Ranger progression. So you can't lower the cost of a Greater Invisibility item if Summoners have it at 3rd. There are exception for Wand, Scroll, or Potion if the Summoner is there to provide the spell.


James Risner wrote:
_Ozy_ wrote:
Summoner is the key, they get improved invisibility at 3rd level, so they can supply the spell to be made into a potion. They also get Stoneskin at 3rd level.
Item creation requires the normal Wizard->Cleric->Druid->Paladin->Ranger progression. So you can't lower the cost of a Greater Invisibility item if Summoners have it at 3rd. There are exception for Wand, Scroll, or Potion if the Summoner is there to provide the spell.

He /is/ talking about a potion...

RPG Superstar Season 9 Top 16

LazarX wrote:
Piccolo wrote:
How much would this cost?

1. A lot more than the formula should call for.

2. I wouldn't allow one at all.

Pretty much. It's similar to asking for a Ring that grants continuous True Strike (though not as absurd, still worth more than you'd expect).


Majuba wrote:


Oliver McShade : The formulas provide for the Market Price, you don't double it afterwards, you would have it for the Cost to Create.

That's what I thought, then I checked the table on the PRD. Table says "Base Price"

Grand Lodge

Quantum Steve wrote:
Majuba wrote:


Oliver McShade : The formulas provide for the Market Price, you don't double it afterwards, you would have it for the Cost to Create.
That's what I thought, then I checked the table on the PRD. Table says "Base Price"

The problem is you can't always go by the formula. You need to find a comparable item that gives the advantage that the item proposed would create. Or strongly consider whether it should be allowed at all.

A ring of continuous True Strike does not grant the same benefit as ring of endure elements even though they are from the same rank of spells.


Hmmm, well first, as has been pointed out (more or less), how do you envision the item as a continuous Ring or one with some sort of duration?

And just for thought I'd ask once the bearer is in combat how different really is a Ring of Invisibility, Greater versus a Cloak of Displacement, Major? Convince me the difference is really worth paying something on the order of 50,000 or more (a 100% or more difference) because I'm thinking that's a stretch. Out of combat, is being under the effect of Invisibility vs Greater Invisibility somehow that great a difference to justify the increased expense? What if the duration of Greater Invisibility was a total of 10 rounds per day (vs the Displacements 15 rounds per day)?


kestral287 wrote:
James Risner wrote:
_Ozy_ wrote:
Summoner is the key, they get improved invisibility at 3rd level, so they can supply the spell to be made into a potion. They also get Stoneskin at 3rd level.
Item creation requires the normal Wizard->Cleric->Druid->Paladin->Ranger progression. So you can't lower the cost of a Greater Invisibility item if Summoners have it at 3rd. There are exception for Wand, Scroll, or Potion if the Summoner is there to provide the spell.
He /is/ talking about a potion...

^^^^ Yup.

Potion of Greater Invisibility created by or with the help of a friendly neighborhood Summoner. Combine with Alchemical Allocation to get the benefits without consuming it, and have the Eternal Potion feat at 16th level.

Permanent Greater Invisibility, whenever you want it.

Also, Stoneskin by the same method, don't even need to spend the expensive material components except for the original potion.

In fact, any smart Alchemist would have a host of good potions for 'permanent' effects (only one at a time obviously): fly, good hope, haste


If you the GM and want this in your game it should only cost... you dignity... seriously, no force on earth would I allow this item XD

Sovereign Court

One of the amulets in the ACG allows for 7 rounds of Greater invisibility once a day for 10k, plus a few other things. This matches up with what someone posted above for a once per day use item, except it is an actual item and doesn't need custom magic item creation to do.


_Ozy_ wrote:
Or be a 16th level Alchemist with a Summoner friend and get it nearly for free. ;)

I don't understand. Would you spell it out for me?


The Eternal Potion discovery makes a potion you drink permanent.
Summoners have greater invisibility as a third level spell, and can therefore make it into a potion.


Josh-o-Lantern wrote:
If you the GM and want this in your game it should only cost... you dignity... seriously, no force on earth would I allow this item XD

Uh, why? Out of combat, it's no better than a ring of invisibility, and in combat a wand or spell of greater invisibility will generally provide a similar benefit without spending tons of cash (and therefore accessible at lower levels).


Good Evening.

Yes, i messed up. Been a while since i messed with magic items, and messed with chart 15-29.

So ya i double, when i should have divided by half. Oh well mistakes happen.

...................... The wealth by level should have been .......

At 25 % wealth by level: (normal game)

To Make = 112,000 = can make at level 18
To Buy = 224,000 = can by at level 20

At 50 % wealth by level : (High Fantasy)

To Make = 112,000 = can make at level 15
To Buy = 224,000 = can by at level 18

............................................

But as someone else pointed out, by level 15 (High Fantasy) or level 18 (normal game), this should not really be a problem, as you could have bought a lot of other better items for this money, that would have been just as helpful if not more so.

Also, this is a lot of money, that can be defeated by a 1st level druid spell, Faerie Fire, 2nd level Wizard spell Glitterdust or See Invisibility, or 3rd level Cleric spell Invisibility Purge.... Or even by non-magical means, like a bag of flour, Vial of ink as splash, water or wine thosed out at a spray to hit or then look at were it falls for wet foot prints. There are tons of ways to defeat invisibility or even greater invisibility....

I would be more worried about a 4,500 gp Wand of Cause Blindness, or a 11,250 gp Wand of Bestow Curse that can be used up to 50 times.

..................

Again, Marry Christmas Day :)


Avoron wrote:

The Eternal Potion discovery makes a potion you drink permanent.

Summoners have greater invisibility as a third level spell, and can therefore make it into a potion.

Thanks :-)


James Risner wrote:
Item creation requires the normal Wizard->Cleric->Druid->Paladin->Ranger progression. So you can't lower the cost of a Greater Invisibility item if Summoners have it at 3rd. There are exception for Wand, Scroll, or Potion if the Summoner is there to provide the spell.

Not sure where you got that. This is all I can find:

Nearest PRD Link
The paragraph right before this states:

PRD wrote:
Not all items adhere to these formulas. First and foremost, these few formulas aren't enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point. The pricing of scrolls assumes that, whenever possible, a wizard or cleric created it. Potions and wands follow the formulas exactly. Staves follow the formulas closely, and other items require at least some judgment calls.

I think the rule you mention is for determining SLA arcane/divine.

Oliver McShade wrote:

For a continuous Greater Invisibility ring, (assuming created at minim caster level possible).

SL x CL x 2000 = x (duration in rounds) 4 =

Bard = 4 x 10 x 2000 x 4 = 320,000 gold base cost purchase price = 640,000 purchase 160,000 base cost = Lasts 10 rounds.

Wizard = 4 x 7 x 2000 x 4 = 224,000 gold base cost purchase price = 448,000 purchase 224,000 base cost = lasts 7 rounds.

Sorcerer = 4 x 8 x 2000 x 4 = 256,000 gold base cost purchase price = 512,000 purchase 128,000 base cost = lasts 8 rounds.

Back up another paragraph, and you see:

PRD wrote:
Since different classes get access to certain spells at different levels, the prices for two characters to make the same item might actually be different. An item is only worth two times what the caster of the lowest possible level can make it for. Calculate the market price based on the lowest possible level caster, no matter who makes the item.

Greater Invisibility ... Summoner 3.

Summoner = 3 * 7 * 2000 * 4 = 168,000 gold purchase price = 84,000 base cost = lasts 7 rounds.

No matter who makes it, the price is 168,000 for the minimum CL ring.

/cevah


Cevah wrote:


Back up another paragraph, and you see:
PRD wrote:
Since different classes get access to certain spells at different levels, the prices for two characters to make the same item might actually be different. An item is only worth two times what the caster of the

Greater Invisibility ... Summoner 3.

Summoner = 3 * 7 * 2000 * 4 = 168,000 gold purchase price = 84,000 base cost = lasts 7 rounds.

No matter who makes it, the price is 168,000 for the minimum CL ring.

But first you price based off of existing items and I doubt there's a single existing item priced off the summoner's (or other non-full caster core class) spell level, when there's a wizard or cleric version available.


thejeff wrote:
Cevah wrote:

Back up another paragraph, and you see:

PRD wrote:
Since different classes get access to certain spells at different levels, the prices for two characters to make the same item might actually be different. An item is only worth two times what the caster of the

Greater Invisibility ... Summoner 3.

Summoner = 3 * 7 * 2000 * 4 = 168,000 gold purchase price = 84,000 base cost = lasts 7 rounds.

No matter who makes it, the price is 168,000 for the minimum CL ring.

But first you price based off of existing items and I doubt there's a single existing item priced off the summoner's (or other non-full caster core class) spell level, when there's a wizard or cleric version available.

"Potions and wands follow the formulas exactly. Staves follow the formulas closely...". While this is a ring, not everything has to be wizard or cleric priced.

Definitely a GM call, but with ammo for both sides.

As for nothing else based off of non-full caster, I think that may be an unwritten rule of 3.X/PF. The written rules do not support that. They do support price at like item price over formula.

/cevah


Ellias Aubec wrote:
One of the amulets in the ACG allows for 7 rounds of Greater invisibility once a day for 10k, plus a few other things. This matches up with what someone posted above for a once per day use item, except it is an actual item and doesn't need custom magic item creation to do.

Just to quote that amulet - it's the Amulet of the Blooded (Fey) (removed all other versions of this amulet from the descriotion). Only 10.000! A real bargain. It has a slight disadvantage, but I can't find how exactly to implement that.

Advanced Character Guide wrote:

Amulet of the Blooded

Price Fey 10,000 gp; Slot neck; CL 9th; Weight 1 lb.; Aura moderate illusion

Each different type of amulet of the blooded grants its wearer powers from one sorcerer bloodline, but makes him vulnerable to attacks and effects that target creatures with the appropriate bloodline (such as a blood-hunting weapon). If a creature that already has the associated bloodline wears the amulet, the wearer does not gain the abilities listed below; instead, the effective level of his bloodline powers increases by 2. This effect does not stack with other abilities that increase the effective level of bloodline powers.

Fey: This drop of amber hangs on a silk cord. The wearer can turn invisible for 9 rounds per day (as greater invisibility). The rounds don't need to be consecutive. Three times per day, the wearer can make a melee touch attack to cause a creature to burst out laughing. That creature can take only a move action, but can defend itself normally. Once a creature has been affected by this laughter, it is immune to it for 24 hours. This is a mind-affecting effect. Moderate illusion; CL 9th; Craft Wondrous Item; Spells greater invisibility, hideous laughter.

Cost Fey 5,000 gp; Feats Craft Wondrous Item; Spells greater invisibility, creator must be a sorcerer of the appropriate bloodline.

Anyone that can give directions on which attacks and effects would harm the wearer? I searched for vulnerabilities for sorcerers with the fey bloodline, but couldn't find any.


Bump.


There are very few effects that target the fey bloodline. One of them is the bloodhunting weapon property, which works just like bane, but against specific bloodlines (so sorcerers and whoever has a bloodline is affected if the bloodlines match).
It's a very specific option. I never saw it anywhere, and neither I am aware of some other "bloodline targeting" abilities or effects.


Blood-hunting weapons and the Blood Ties feat are the only things I can think of.


Piccolo wrote:
I *am* the GM.

Ahh, k. Then tell your players: "Such an item is stupidly, brokenly too powerfull. It doesnt exist outside of Major Artifacts if even." Such anitem can only be created by the great Overgod named "Plotitem".


Guru-Meditation wrote:
Piccolo wrote:
I *am* the GM.
Ahh, k. Then tell your players: "Such an item is stupidly, brokenly too powerfull. It doesnt exist outside of Major Artifacts if even." Such anitem can only be created by the great Overgod named "Plotitem".

Considering he said that over a year ago, I don't think it really matters to him anymore. He has probably decided something by now.


Jeraa wrote:
Guru-Meditation wrote:
Piccolo wrote:
I *am* the GM.
Ahh, k. Then tell your players: "Such an item is stupidly, brokenly too powerfull. It doesnt exist outside of Major Artifacts if even." Such anitem can only be created by the great Overgod named "Plotitem".
Considering he said that over a year ago, I don't think it really matters to him anymore. He has probably decided something by now.

Bah! Necromancers! Curse them!

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