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So, in the Player Companion, "Advanced Class Origins", it mentions 2 things that apparently, are legal for play. Red Mantis Assassins, and Killing Helpless people. The Arcanist archetype "Twilight Sage" Eats people's energy rather than spells.
Consume Life
As a full-round action,the Twilight Sage can constume the life energy of a helpless living creature, killing it.
Furthermore, the Warpriest Archetype "Mantis Zealot" allows people to play as Red Mantis assassins. I thought we hated those guys. This just doesn't make any sense that these would be legal for play. Can someone explain this to me? Don't get me wrong, I'd love to play a Red Mantis assassin or eat memories of grandma's cookies, but I just want to make sure paizo's not gonna be like "Oh yeah, remove those." when I just finish making my character...

Dread Knight |

Nothing of what has been listed are Evil Acts the Warpriest archetype(pretty sure what is mean when Red Mantis Assassins are mentioned) states you just have to worship Achaekek who is LE but you can worship Evil gods in PFS(I myself have a Cleric of Lamashtu and Urgathoa) but the only alignment you can be is LN since you need to be within one step.
You can kill Helpless people/creatures all the time with Coup De Grace and it's fine as long as it isn't an innocent person, also you're miss reading the Consume Life ability they need to below 0 hitpoints already so unless you put them to sleep and beat them until they reach that point you can't use Consume Life, also it's just taking their life force and fully killing instead of them bleeding to death.

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You do know that the death knell spell is legal for play, and that at least one of the Tiefling (or is it Aasimar?) variants gets it as their spell like ability?
While new Tiefling variant PCs would require a boon, I am sure there are still a bunch of those grandfathered Tieflings with that ability floating around... I know we have at least one local player with just such a Wizard PC...

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Eh... coup de grace, nor death knell, power class abilities. It is a thematic issue for some people. BTW, unless I am mistaken, there are other ways for a creature to be helpless than being under 0 hitpoints.
I am thinking of playing a twilight arcanist who carries around a sack of bound puppies.....

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So you defeat some goblins, and instead of CdG, you suck out their life force. Waste not, want not. It's surely not a Good act, but too evil for PFS? I dunno.
I would personally use kittens myself......
Besides, they can be used as a distraction in crowded areas.
Make sure you have some photographs of super-cute kittens with you.
You: "I pull out a kitten from my familiar satchel." *shows picture*
Other players: "awww"
You "And then I drink out its life force."

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Qualif wrote:I would personally use kittens myself......
Besides, they can be used as a distraction in crowded areas.Make sure you have some photographs of super-cute kittens with you.
You: "I pull out a kitten from my familiar satchel." *shows picture*
Other players: "awww"
You "And then I drink out its life force."

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Can't tell if this thread is serious or not, so just in case: The Guide is quite clear: "Characters who become wantonly evil, whose actions are deliberate and without motive or provocation, are retired from the campaign. This measure is a last resort; there is more than one way to play a given alignment."
Eating puppies for fun falls into that category in my books (as does most of the acts described above). YMMV. If you find a group who wants to play that way, good on you, but expect some people to be offended.
Remember, swords are legal in PFS, but murdering people with them for sport isn't. Use your powers wisely.

Dread Knight |

Eh... coup de grace, nor death knell, power class abilities. It is a thematic issue for some people. BTW, unless I am mistaken, there are other ways for a creature to be helpless than being under 0 hitpoints.
I am thinking of playing a twilight arcanist who carries around a sack of bound puppies.....
Yes they can become helpless under different conditions but the Twilight Sage's Consume Life ability only works if they're under 0 hitpoints. It must also have 2 or more HD which I'm sure a puppy doesn't even if they did it'll get to the point where it wouldn't do anything.
Here's the full description of Consume Life for everyone.
Consume Life (Su)
By wresting a soul from life to death, a twilight sage gains a slightly deeper understanding of mortality, fueling her curiosity and eldritch power. As a full-round action, she can consume the life energy of a helpless living creature, killing it.
This creature must have 2 or more Hit Dice and be below 0 hit points. The twilight sage adds 2 points to her arcane reservoir if the creature's Hit Dice equaled or exceeded the sage's character level, or 1 point if the creature's Hit Dice equaled at least 1/2 her character level.
This ability is a death effect.
This ability replaces consume spells.

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So basically, whenever the GM is about to remove downed enemies from the board, you say "wait a moment; there's still some juice in these critters".
Is doing that too evil for PFS? I don't think so, but if it is, then this archetype should be banned because one of its core abilities can't be legally used.
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As a side note, this ability could be used to kill critters with Regeneration that you lack the tools to overcome.

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.
This creature must have 2 or more Hit Dice and be below 0 hit points. The twilight sage adds 2 points to her arcane reservoir if the creature's Hit Dice equaled or exceeded the sage's character level, or 1 point if the creature's Hit Dice equaled at least 1/2 her character level.
two more more hit dice sounds like an awful big kitten and the only cat I can recall for sale that big would be the combat trained tiger - who might object being made helpless and is probably not cost effective.

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Dread Knight wrote:You can kill Helpless people/creatures all the time with Coup De GraceActually, performing a Coup De Grace versus ANY non-mindless creature is an evil act, so long as they surrendered or are helpless.
Let's look at the paladin code of Torag:
Against my people's enemies, I will show no mercy. I will not allow their surrender, except when strategy warrants. I will defeat them, yet even in the direst struggle, I will act in a way that brings honor to Torag
Also, how are you supposed to CdG non-helpless creatures anyway?

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There was once an Aspis agent that my party had hit with Hold Person and some kind of acid effect that was doing damage every turn. My magus (who is CG) coup-de-graced him so the poor guy wouldnt have to stand there, slowly burning alive and helpless to do anything about it. Furthermore, the character is from Tian-Xia and considers himself a samurai, so he saw it giving the man an honorable death.
How was that evil?

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Eh... coup de grace, nor death knell, power class abilities. It is a thematic issue for some people. BTW, unless I am mistaken, there are other ways for a creature to be helpless than being under 0 hitpoints.
I am thinking of playing a twilight arcanist who carries around a sack of bound puppies.....
Death knell is not a class ability, but, since it can increase a caster's caster level. I am fairly sure that could be counted as powering class abilities.
Also beneficial for most melee types, at least at lower levels.
1d8 temporary hit points
+2 enhancement bonus to Strength
Effective caster level +1, increasing spell effects dependent on level.

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GM Lamplighter wrote:
Remember, swords are legal in PFS, but murdering people with them for sport isn't. Use your powers wisely.
Right.
Unless they're holding the macguffin we need.
Or have four legs
Or lack bi-lateral symmetry.
Or have looked at Maldris' black book
Or attacked the museum.
Or have two legs.Or have a different color shirt than us.
Or want to study and collect artifacts for personal gains.
Or are greedy and want to kill us for our gear.
Or are Pathfinders... Wait... Only sometimes on this one.
Or are Drug Dealers.
Or Disagree with us on anything.
Or have an artifact.

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BigNorseWolf wrote:GM Lamplighter wrote:
Remember, swords are legal in PFS, but murdering people with them for sport isn't. Use your powers wisely.
Right.
Unless they're holding the macguffin we need.
Or have four legs
Or lack bi-lateral symmetry.
Or have looked at Maldris' black book
Or attacked the museum.
Or have two legs.
Or have a different color shirt than us.
Or want to study and collect artifacts for personal gains.
Or are greedy and want to kill us for our gear.
Or are Pathfinders... Wait... Only sometimes on this one.
Or are Drug Dealers.
Or Disagree with us on anything.
Or have an artifact.

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There is a boon which specifically calls itself out as an evil action that can cause an alignment shift if you don't save. Performing an evil act isn't inherently going to make you go evil.
Actually, there is at least one boon available that will shift your alignment towards evil, but the scenario makes sure the GM knows that the PC can get an atonement to amend that alignment step and remain legal to play.
What can I say? Other than one of the boons having expired, I have one PC who decided he was Ash Ketchum, gotta get 'em all.