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Ok, I have a question regarding polymorphing into a monstrous humanoid such as a Kasatha (4 arms) or a Calikang (6 arms) and what happens with Two Weapon Fighting when you do.
Do you A) get no extra attacks with off-hand weapons (UNLESS you take Multi-weapon fighting), B) Replace Two Weapon Fighting with Multi-weapon fighting (per the feat description), C) Just go on a rampage regardless of the number of attacks you have.
Also if you are already a Kasatha with MWF, and polymorph into a Calikang, do you now get 6 attacks (because you have 5 offhands). Seems legit. Then your vivisectionist with feral mutagen, enduring (improved)invisibility is at 6 normal attacks and bite claw claw natural attacks (9 total attacks a round) while invisible... not too shabby, right?
Anyway, besides the uberness of the above, does the feat actually get replaced / updated due to having more arms? (and despite the discovery saying you don't get any extra attacks, with MWF do you get extra attacks for limb discoveries with alchemists??? or just the grapple for a tentacle?)
ps. bonus question: is there anything out there with more arms for a Kasatha to poly into? Like a giant squid or something?

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on the bonus question: if I am a person with MWF (Kasatha start race or something) and unarmed weapon mastery, and polymorph into a giant centipede, can I get 100 melee attacks? Even though traditionally the centipede doesn't have any weapon attacks (only a natural bite attack)? (and technically they are legs... I guess... alas)

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Natural attacks: you get all the natural attacks the creature has.
Manufactured attacks: unless the spell say that you get more manufactured attacks that normal when you polymorph, you get your normal, 2 armed form, weapons attacks.
More arms don't give you more weapon attack unless you are a member of a race that get more weapon attacks for having more arms.

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Natural attacks: you get all the natural attacks the creature has.
Manufactured attacks: unless the spell say that you get more manufactured attacks that normal when you polymorph, you get your normal, 2 armed form, weapons attacks.
More arms don't give you more weapon attack unless you are a member of a race that get more weapon attacks for having more arms.
Right. So if you start a Kasatha, with MWF, you could use MWF for every arm of the new form? That is kind of the question (now that you answered the "two armed" version). So if someone polymorphs into say a Hekatonkheires (B3) from a 4 armed race, can you choose to resolve 100 attacks individually with MWF?

Claxon |

I agree with Diego, mostly because anything else is a can of worms that shouldn't be opened. Other interpretations would just cause too many problems.
Regardless of what you transform into, you are limited to the number of manufactured weapon attacks that your normal form could usually make. Because that is what you're "mentally capable" of doing. And for balance.

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Why would you be limited to "manufactured weapons per" limb you had originally? I don't see anywhere in the polymorph or any other place I looked which states that you are limited to manufactured weapon attacks you used to have. Besides for the aforementioned "game balance" I don't see that a 4 or 6, or 100 armed person would be limited in MWF by anything other than the number of arms they have. (Granted, there would be no way to polymorph into a colossal sized race to begin with) - all the polymorph rules I see are for natural attacks and such... don't see any mention of manufactured weapon attacks. So the feat's benefit (of allowing each off hand a melee strike in a full attack action) would be in play.
And yes, MWF is an available feat, at level 1, to any character with more than two arms (and perhaps the monster subtype?). So the presumption would be that anyone with such a physical advantage would try to leverage it at the start - level 1 character with 4 attacks at -2 each, instead of one attack at +1, yes please...

Claxon |

The game designers didn't really account for the ability of players to transform into multiarmed creatures with their new additions to the bestiary (which were supposed to be monster only creatures) so they have never really codified the rules for what should happen in this circumstance.
I have my opinion because I see it as the only remotely balanced approached. The "in game" reason would be is that you're not mentally capable of using your new form to full effect.

Rogar Stonebow |

Rogar Stonebow wrote:Where does it say you can take the feat?Uh, it's in the Multiweapon Fighting feat itself. They have three or more hands, so they qualify for the feat.
I ask this because, the book suggesrs that feat and other monstrous feats only be available if the gm allows it. So that seems to me you need permission first. I think a gm should allow it if they allow that race.

Rogar Stonebow |

Why would you be limited to "manufactured weapons per" limb you had originally? I don't see anywhere in the polymorph or any other place I looked which states that you are limited to manufactured weapon attacks you used to have. Besides for the aforementioned "game balance" I don't see that a 4 or 6, or 100 armed person would be limited in MWF by anything other than the number of arms they have. (Granted, there would be no way to polymorph into a colossal sized race to begin with) - all the polymorph rules I see are for natural attacks and such... don't see any mention of manufactured weapon attacks. So the feat's benefit (of allowing each off hand a melee strike in a full attack action) would be in play.
And yes, MWF is an available feat, at level 1, to any character with more than two arms (and perhaps the monster subtype?). So the presumption would be that anyone with such a physical advantage would try to leverage it at the start - level 1 character with 4 attacks at -2 each, instead of one attack at +1, yes please...
So your telling me its available to a synthesis at level 1?

graystone |

Yes.
PRD: Monster feats
"Most of the following feats apply specifically to monsters, although some player characters might qualify for them".
Note it says nothing about DM approval, just that these are feats that monsters are most likely to have the prerequisites for.
http://paizo.com/pathfinderRPG/prd/monsters/monsterFeats.html

Rogar Stonebow |

Yes.
PRD: Monster feats
"Most of the following feats apply specifically to monsters, although some player characters might qualify for them".Note it says nothing about DM approval, just that these are feats that monsters are most likely to have the prerequisites for.
http://paizo.com/pathfinderRPG/prd/monsters/monsterFeats.html
Thought that it was in there.

graystone |

You can make a flurry of stars, rapid shot, two weapon fighting character and make 8 attacks a round, 9 with haste. At best, the multi-armed character keeps up with a ranged build for number of attacks AND it has to be in melee to do it. Ranged does it every round.
On monster feats: Yeah, I've seen lots of people that thought there was a mention that they required DM approval. I'm not sure if it was in another version of d&d or just a common house-rule.

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You can make a flurry of stars, rapid shot, two weapon fighting character and make 8 attacks a round, 9 with haste. At best, the multi-armed character keeps up with a ranged build for number of attacks AND it has to be in melee to do it. Ranged does it every round.
On monster feats: Yeah, I've seen lots of people that thought there was a mention that they required DM approval. I'm not sure if it was in another version of d&d or just a common house-rule.
It's a custom house-rule for PFS that PCs can't have monster feats. So that's one place it comes from.

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You can make a flurry of stars, rapid shot, two weapon fighting character and make 8 attacks a round, 9 with haste. At best, the multi-armed character keeps up with a ranged build for number of attacks AND it has to be in melee to do it. Ranged does it every round.
On monster feats: Yeah, I've seen lots of people that thought there was a mention that they required DM approval. I'm not sure if it was in another version of d&d or just a common house-rule.
Well, in theory, the same character with monk training could make ... it might be argued: MWF attacks PLUS TWF attack for FOB. Since they make a full round attack (which with MWF allows multiple attacks to begin with, just like having a high BAB does), and then adds one more attack, two more at 8th, etc... It doesn't say FOB replaces your normal attack routine (MWF), just adds attacks to it.
Also, the Character you are talking about getting 9 attacks is 15th level or so before they are getting 6-7 attacks. With haste, the Kasatha is getting 5 from first level, and depending on class, would keep up just fine. Multi-armed player characters don't ever "lose viability" simply because certain classes can eventually catch them. IMHO.
(ps. my house rule on monster feats is this: they are feats. If you qualify, you can use them. Feats, by their nature are stupidly outrageous things people can do - why limit it because you are human? Humans make the best monsters most days!)

Kchaka |

It's like this, officially they don't want to make any playable race that has 4 arms. Why? Because that practically makes you twice as strong as every other player with "just" two, it's one of the most powerfull abilities any race could have, maybe the most powerfull.
There used to be spells in 3.5 that gave you another pair of arms (and hands), but they didn't officialize any of those yet and also didn't allow druids or polymorph to change to monster humanoids by default, where most of the 4 armed "monster humanoids" are, which implies they don't want average players to have 4 arms.
They made that Kasatha race just to help those people that wanted to play with a Thri-Kreen, but they didn't place it together with the other official alternative races because it has alot more build points than a regular race, so, if the GM is willing to allow that, both him and the player should know he'll be most likelly stronger than the other average characters.
Knowing that, if you really want to play with a 4 bastard wielding monster, fine, you can come up with any reason you want, say you pray to Hextor or Vishnu, and if you're gonna play like that you should be able to fight with 4 weapons just like you would fight with 2, with almost twice as many attacks, that's what playing with 4 arms is all about, if not, why the hell would you want to?
Btw, if you are gonna do this, I would go with Psychic Warrior, Feral Warrior Path, Mediant Archtype, Feral Combat Training. That's "Flurry of Blows" with Claws of the Beast (5d6 medium size) +20/+20/+20/+20/+15/+15/+15/+15/+10/+10/+10/+10 + Bite + Form of Doom: 4 Tentacles 2d8 +15/+15/+15/+15.

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Why would you be limited to "manufactured weapons per" limb you had originally? I don't see anywhere in the polymorph or any other place I looked which states that you are limited to manufactured weapon attacks you used to have. Besides for the aforementioned "game balance" I don't see that a 4 or 6, or 100 armed person would be limited in MWF by anything other than the number of arms they have. (Granted, there would be no way to polymorph into a colossal sized race to begin with) - all the polymorph rules I see are for natural attacks and such... don't see any mention of manufactured weapon attacks. So the feat's benefit (of allowing each off hand a melee strike in a full attack action) would be in play.
And yes, MWF is an available feat, at level 1, to any character with more than two arms (and perhaps the monster subtype?). So the presumption would be that anyone with such a physical advantage would try to leverage it at the start - level 1 character with 4 attacks at -2 each, instead of one attack at +1, yes please...
Here:
Full Attack
If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.
The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.
If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.
Actually it is even less permissive: 2 weapons or 1 double weapon, full stop.
Kasatha stat block:
Multi-Armed (Ex) A kasatha has four arms. One hand is considered its primary hand; all others are considered off hands. It can use any of its hands for other purposes that require free hands.
Multi-Armed (4 RP): Prerequisites: None; Benefit: Members of this race possess three arms. A member of this race can wield multiple weapons, but only one hand is its primary hand, and all others are off hands. It can also use its hands for other purposes that require free hands. Special: This trait can be taken up to twice. When it is taken a second time, the race gains a fourth arm.
Now find a Polymorph spell that give you that ability.
Polymorph: A polymorph spell transforms your physical body to take on the shape of another creature. While these spells make you appear to be the creature, granting you a +10 bonus on Disguise skill checks, they do not grant you all of the abilities and powers of the creature. Each polymorph spell allows you to assume the form of a creature of a specific type, granting you a number of bonuses to your ability scores and a bonus to your natural armor. In addition, each polymorph spell can grant you a number of other benefits, including movement types, resistances, and senses. If the form you choose grants these benefits, or a greater ability of the same type, you gain the listed benefit. If the form grants a lesser ability of the same type, you gain the lesser ability instead. Your base speed changes to match that of the form you assume. If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing. The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form.
In addition to these benefits, you gain any of the natural attacks of the base creature, including proficiency in those attacks. These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses.
Natural attacks only, not manufactured weapons.

Kchaka |

Well, Diego, everything you pasted is exactly what we would expect them to write as the foundation blocks of the rules. The designers have already said they value the little printing space they have and they will use it to address rules issues for the majority of the players, so we probably won't find any sidenotes saying "Hey, if you want to play with a 6 armed demi-god, a centaur monk or a living wall, use these other rules here..."
Everything in the basic rules addresses the characters assuming they have 2 arms. It's like every spell that transmutes your hands, they all say you grow only "two claws". I belive they started writing that when greedy players started using their feet to do claw attacks too, and Rake. We can't expect to find all the rules for unusual circunstances, like this one.
99% of the rules are not made thinking of characters with 4 arms, but the few rules for multiweapon fighitng are made based on the two-weapon fighting rules for 2 arms, intentionally to be easilly adapted.
Prerequisites: Dex 13, three or more hands.
Benefit: Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.
Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting.
Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.
So, if Multiweapon Fighting replaces Two-Weapon Fighting, then if you have TWF and turn into a monster with 6 hands/claws, you should be able to fight with 6 weapons, one on each hand/claws, just like you do with TWF (remembering all other hands are off-hands).
Think like this, if you turn into a monster with 2 claws and BAB +6 you can choose between 2 claw attacks or 4 weapon attacks with ITWFing, right? Then if you turn into a monster with 6 claws you should be able to choose between 6 claw attacks or 12 weapon attacks.
The problem I see here is that Paizo hasn't printed their versions of Improved Multiweapon Fighting, Greater Multiweapon Fighting and Perfect Multiweapon Fighting. So, by RAW, you would only be able to get Multiweapon Fighting feat. As I said before, you won't find many official rules for playing with 3+ armed characters. The best thing you can do here is work things out with your DM, and maybe look for some advice outside of the rules forum.
Just because they didn't write the rules for something, doesn't mean you can't do it, it just means they haven't written it YET. As long as you stay withing the rules boundaries, like not creating a lvl 1 spell that does 100d6 unnamed damage, it should be ok, but again, that's something for another forum.

graystone |

One of the dev's, I think James, said that Improved Multiweapon Fighting, Greater Multiweapon Fighting and Perfect Multiweapon Fighting should just add 1 additional off hand attack each. In effect, only the base two weapon fighting feat changes and the others continue to give the same benefits.
Of course, none of that is official as it was a normal post.

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@Kchaka
Two weapon fighting and Multiweapon don't change in any way the number of attacks you already have. they only reduce the to hit penalty.
so you must default to the monster rules.
I cited the exact rules that give the Kasatha his ability to make 4 attacks with 4 weapons: Multi-Armed.
Getting those attacks require a special ability linked to your physiology, i.e. the Multi-Armed. There aren't Polymorph spells that give that ability and the general rules about Polymorph say: "While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form."
Multi-armed is a Ex ability that depend on your original form. You polymorph to another form and you lose it.
The rules have been made purposefully to avoid this kind of trick. Check the 3.x lines of books. In those books it was possible to do it, now it has been blocked.
You can make multiple natural attacks, but you are limited to 1 primary +1 off hand attack (plus the effect of a high BAB and improved et c. TWF) when polymorphed.

Calth |
@Kchaka
Two weapon fighting and Multiweapon don't change in any way the number of attacks you already have. they only reduce the to hit penalty.
so you must default to the monster rules.I cited the exact rules that give the Kasatha his ability to make 4 attacks with 4 weapons: Multi-Armed.
Getting those attacks require a special ability linked to your physiology, i.e. the Multi-Armed. There aren't Polymorph spells that give that ability and the general rules about Polymorph say: "While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form."
Multi-armed is a Ex ability that depend on your original form. You polymorph to another form and you lose it.
The rules have been made purposefully to avoid this kind of trick. Check the 3.x lines of books. In those books it was possible to do it, now it has been blocked.
You can make multiple natural attacks, but you are limited to 1 primary +1 off hand attack (plus the effect of a high BAB and improved et c. TWF) when polymorphed.
Multi-armed itself doesn't even give extra attacks, it simply states that you still only have one primary hand and X off-hands. Having an off-hand does not grant additional attacks.

Kchaka |

Full Attack:
If you get more than one attack per round because your base attack bonus is high enough, because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.
I think all it's trying to say here is that multiple attacks require a full-round action, ya know, the usual. It says two weapons or a double weapon as an example, but it could have said a bow, a sword and a shield slam, a claw and a bite attack, or for some other special reason.
I don't know, m8s, I think you guys are reading too much into it. I agree with you that this is not something the designers want players to do, but where did you guys read that you can't make weapon attacks instead of your natural attacks if you have claws (I can't think of any other natural attack that will "legally" let you hold a weapon). I mean, as long as you have the intelligence to do so (I don't know the minimum) you should be able to. You could even do it if you are not proficient with a weapon, but it you are, then surelly you should be able to. I think it's one of those things so innate that they don't write it, like "eating means you'll have to take a dump eventually, or die".
Polymorph says you lose the extraordinary abilities you have that are dependend of your form. In this case it doesn't really matter because all you need it to turn into something with 4 arms and you'll get those natural attacks, like a High Girallon, it can attack with 4 weapons and that's not a extraordinary ability for him.
When Polymorpth says you get the creature natural attacks, I think they mean that, if they are claws, you can also use them to make weapon attacks if you want.
Clearly, RAW is not the way to do this, so, as Rogar said, ask the DM.

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Multi-armed itself doesn't even give extra attacks, it simply states that you still only have one primary hand and X off-hands. Having an off-hand does not grant additional attacks.
Multi-Armed (4 RP): Prerequisites: None; Benefit: Members of this race possess three arms. A member of this race can wield multiple weapons, but only one hand is its primary hand, and all others are off hands. It can also use its hands for other purposes that require free hands. Special: This trait can be taken up to twice. When it is taken a second time, the race gains a fourth arm.

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Calth wrote:
Multi-armed itself doesn't even give extra attacks, it simply states that you still only have one primary hand and X off-hands. Having an off-hand does not grant additional attacks.
PRD wrote:Multi-Armed (4 RP): Prerequisites: None; Benefit: Members of this race possess three arms. A member of this race can wield multiple weapons, but only one hand is its primary hand, and all others are off hands. It can also use its hands for other purposes that require free hands. Special: This trait can be taken up to twice. When it is taken a second time, the race gains a fourth arm.
Right on: The FEAT is what allows the extra attacks with "all off hands". So the EX ability doesn't matter one iota to someone changing forms. If they get the EX "Multi-Armed" or not, the only premise of the extra attacks with off hands is the FEAT they have (and number of off hands).
You have read multiweapon fighting?
Multiweapon Fighting (Combat)
This multi-armed creature is skilled at making attacks with multiple weapons.
Prerequisites: Dex 13, three or more hands.
Benefit: Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.
Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting in the Pathfinder RPG Core Rulebook.
Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.
To repeat:
Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands.Normal say that the multi armed creature can attack with all of his off hands.
It don't need the feat to make those attacks, his physiology allow that.
But the rules about polymorph say that you don't get all the monster abilities.
It specifically say: "In addition to these benefits, you gain any of the natural attacks of the base creature, including proficiency in those attacks. These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses."
Nothing about getting the manufactured weapons attacks that that creature get. so you don't get them.

Calth |
Calth wrote:
Multi-armed itself doesn't even give extra attacks, it simply states that you still only have one primary hand and X off-hands. Having an off-hand does not grant additional attacks.
PRD wrote:Multi-Armed (4 RP): Prerequisites: None; Benefit: Members of this race possess three arms. A member of this race can wield multiple weapons, but only one hand is its primary hand, and all others are off hands. It can also use its hands for other purposes that require free hands. Special: This trait can be taken up to twice. When it is taken a second time, the race gains a fourth arm.
And again, nowhere in that text is anything that grants additional attacks. All it grant is the ability to hold additional weapons simultaneously.

MeanMutton |

Diego Rossi wrote:And again, nowhere in that text is anything that grants additional attacks. All it grant is the ability to hold additional weapons simultaneously.Calth wrote:
Multi-armed itself doesn't even give extra attacks, it simply states that you still only have one primary hand and X off-hands. Having an off-hand does not grant additional attacks.
PRD wrote:Multi-Armed (4 RP): Prerequisites: None; Benefit: Members of this race possess three arms. A member of this race can wield multiple weapons, but only one hand is its primary hand, and all others are off hands. It can also use its hands for other purposes that require free hands. Special: This trait can be taken up to twice. When it is taken a second time, the race gains a fourth arm.
The word "wield" doesn't mean "to hold" it means "to use".

Byronus |

Here's my $0.02:
A) Do you get no extra attacks with off-hand weapons (UNLESS you take Multi-weapon fighting)
You ALWAYS get extra attacks with all additional arms, even without the Multi-Weapon Fighting Feat. The Feat only reduces the penalties.
B) Replace Two Weapon Fighting with Multi-weapon fighting (per the feat description)
The Feat says that MWF replaces TWF for multi-armed creatures. It seems to me like a game balance decision by the developers based on common sense.
TWF, to me, is a special kind of combat training developed by the 2-armed citizens of Golarion. I'm sure an intelligent creature with more than 2 arms could put their extra arms behind their back and intentionally train themselves to be proficient at TWF, though it would seem counter-intuitive for a multi-armed creature to do so.
Still, if your GM is allowing a 4-armed creature in the first place, one proficient at TWF isn't an impossibility.
IF ALLOWED, I would calculate all of the TWF attacks normally, and then add an additional off-hand attack for the arms NOT used during TWF:
A BAB +16, STR 10, 4-armed creature wielding 4 non-magical daggers, making a Full-Round Attack Action:
i) NO Training: 4 attacks at +10/+6/+6/+6;
ii) MWF Feat: 4 attacks at +12/+12/+12/+12;
iii) TWF Feat only: +14/+9/+4/-1 and +14 TWF off-hand, and +6/+6 untrained off-hands from remaining, non-TWF arms;
iv) TWF and MWF: +14/+9/+4/-1 and +14 TWF off-hand, and +12/+12 untrained off-hands from reamining, non-TWF arms;
v) TWF, ITWF, GTWF, and MWF: +14/+9/+4/-1 and +14/+9/+4 TWF off-hand, and +12/+12 untrained off-hands from remaining, non-TWF arms;
Plus, any Primary Natural Attacks can be added as Secondary Attacks at BAB -5, which is +11.
This should NOT be allowed.
:Byronus

Calth |
Calth wrote:The word "wield" doesn't mean "to hold" it means "to use".Diego Rossi wrote:And again, nowhere in that text is anything that grants additional attacks. All it grant is the ability to hold additional weapons simultaneously.Calth wrote:
Multi-armed itself doesn't even give extra attacks, it simply states that you still only have one primary hand and X off-hands. Having an off-hand does not grant additional attacks.
PRD wrote:Multi-Armed (4 RP): Prerequisites: None; Benefit: Members of this race possess three arms. A member of this race can wield multiple weapons, but only one hand is its primary hand, and all others are off hands. It can also use its hands for other purposes that require free hands. Special: This trait can be taken up to twice. When it is taken a second time, the race gains a fourth arm.
Not in pathfinder.

Calth |
Well, a typical biped character can wield 6 manufactured weapons even with only 2 arms (2 arms, head, 2 legs, armor spikes), that doesn't mean they get 6 attacks. There is no rule in pathfinder that links the number of limbs of a character and the number of attacks they can make with manufactured weapons.

graystone |

Well, a typical biped character can wield 6 manufactured weapons even with only 2 arms (2 arms, head, 2 legs, armor spikes), that doesn't mean they get 6 attacks. There is no rule in pathfinder that links the number of limbs of a character and the number of attacks they can make with manufactured weapons.
In the FAQ thread that happened after the 'two handed sword + spiked armor' FAQ, it was explained by the dev's that creatures have "hands of effort" equal to their hands. That's why a 2 handed creature only gets 2. Expanding on that, a 10 armed acreature gets 10 and a 100 handed one gets 100. If not, the explanation for the FAQ is wrong.

Calth |
Calth wrote:Well, a typical biped character can wield 6 manufactured weapons even with only 2 arms (2 arms, head, 2 legs, armor spikes), that doesn't mean they get 6 attacks. There is no rule in pathfinder that links the number of limbs of a character and the number of attacks they can make with manufactured weapons.The the FAQ thread that happened after the 'two handed sword + spiked armor' FAQ, it was explained by the dev's that creatures have "hands of effort" equal to their hands. That's why a 2 handed creature only gets 2. Expanding on that, a 10 armed acreature gets 10 and a 100 handed one gets 100. If not, the explanation for the FAQ is wrong.
No, they have two hands of effort period, as explained by the two weapon fighting combat rule. A character with 0 arms still has two hands of effort, a character with 100 has two hands of effort.

graystone |

Please look at the High Girallon monster. It has NO special ability to use multiple weapons. Just Multiweapon Fighting.
Attacks:
Melee mwk throwing axe +16/+11/+6 (1d8+5), 3 mwk throwing axes +16 (1d8+2), bite +11 (1d8+2)
or
bite +16 (1d8+5), 4 claws +16 (1d6+5 plus rend)
or
Ranged 4 mwk throwing axes +16 (1d8+5).
Sure seems like hands of effort is equal to hands and it's NOT some arbitrary 2 hand limit.

Calth |
Please look at the High Girallon monster. It has NO special ability to use multiple weapons. Just Multiweapon Fighting.
Attacks:
Melee mwk throwing axe +16/+11/+6 (1d8+5), 3 mwk throwing axes +16 (1d8+2), bite +11 (1d8+2)
or
bite +16 (1d8+5), 4 claws +16 (1d6+5 plus rend)
or
Ranged 4 mwk throwing axes +16 (1d8+5).Sure seems like hands of effort is equal to hands and it's NOT some arbitrary 2 hand limit.
And there is no rule in pathfinder that lets them do so, so either you accept that monsters don't follow the same rules as PCs, or their statblocks are in error.

graystone |

graystone wrote:Please look at the High Girallon monster. It has NO special ability to use multiple weapons. Just Multiweapon Fighting.
Attacks:
Melee mwk throwing axe +16/+11/+6 (1d8+5), 3 mwk throwing axes +16 (1d8+2), bite +11 (1d8+2)
or
bite +16 (1d8+5), 4 claws +16 (1d6+5 plus rend)
or
Ranged 4 mwk throwing axes +16 (1d8+5).Sure seems like hands of effort is equal to hands and it's NOT some arbitrary 2 hand limit.
And there is no rule in pathfinder that lets them do so, so either you accept that monsters don't follow the same rules as PCs, or their statblocks are in error.
we have dev comments that it works this way. (james) We have monster entries and no direct ruling on it.
Multiweapon Fighting explains it. Read it closely. "Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands." + "(It has one primary hand, and all the others are off hands.)"You only have an off hand in two weapon fighting. How can you have multiple off hands if you don't get attacks with them? You can't have one without the other. For it to read for only one extra attack, it'd have to read 'off hand' or 'you may may use any of your other hands as your off hand'. But it's not singular but plural.

graystone |

Name one time you have an off hand and you aren't two weapon fighting. The armor spikes use an off hand of effort but doesn't give you any. And multi-weapon fighting doesn't grant attack. The second quote is from it's normal section: "(It has one primary hand, and all the others are off hands.)" The rules for two weapon fighting grant it as an off hand grant an extra attack and that's in the core rules.
So I'll say to you, play how you like but you are wrong on the RAW.

Calth |
Name one time you have an off hand and you aren't two weapon fighting. The armor spikes use an off hand of effort but doesn't give you any. And multi-weapon fighting doesn't grant attack. The second quote is from it's normal section: "(It has one primary hand, and all the others are off hands.)" The rules for two weapon fighting grant it as an off hand grant an extra attack and that's in the core rules.
So I'll say to you, play how you like but you are wrong on the RAW.
Right, two weapon fighting explicitly grants an attack in the combat rules section. Where are you getting the other attacks? Find an actual rule anywhere that explicitly grants additional attacks due to arms and Ill change my stance, but as far I know none exists. Again, nothing in the multiweapon fighting feat text, multiarmed trait, or the core rules does, so you've got your work cut out for you.

graystone |

The two weapon combat section grants an 1 extra attack with your 1 singular offhand.
Multiweapon Fighting points out that creature with more than 2 arms have more off hands.
You can only have an offhand when you make an attack with more than 1 weapon.
So add them all together. To get multiple off hands, each must grant an attack (or they wouldn't be an offhand). If that isn't the case, the normal section of the Multiweapon Fighting is wrong.
PLEASE: If you don't agree then explain how you can have an off-hand if it's not used in multiweapon combat. That is the crux of the debate. Off hand is a term ONLY used for two weapon combat.
Another way to look at it is to again, look at the Multiweapon Fighting. "a –10 penalty on attacks made with all of its off hands." How do I take a penalty with an attack you say I don't get? I get a "–10 penalty on attacks made with all of its off hands" NOT '–10 penalty on attacks made with the off hand you use". You are saying only one off hand attack and that doesn't track with the normal section of the feat.

Calth |
The two weapon combat section grants an 1 extra attack with your 1 singular offhand.
Multiweapon Fighting points out that creature with more than 2 arms have more off hands.
You can only have an offhand when you make an attack with more than 1 weapon.So add them all together. To get multiple off hands, each must grant an attack (or they wouldn't be an offhand). If that isn't the case, the normal section of the Multiweapon Fighting is wrong.
PLEASE: If you don't agree then explain how you can have an off-hand if it's not used in multiweapon combat. That is the crux of the debate. Off hand is a term ONLY used for two weapon combat.
Another way to look at it is to again, look at the Multiweapon Fighting. "a –10 penalty on attacks made with all of its off hands." How do I take a penalty with an attack you say I don't get? I get a "–10 penalty on attacks made with all of its off hands" NOT '–10 penalty on attacks made with the off hand you use". You are saying only one off hand attack and that doesn't track with the normal section of the feat.
All your adding is giving you 2+2=5. There exists no rule text that says off-hand equals attack.