lorenlord |
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So the situation was I had Sacred Bond on our Mobile Melee party member, and my character was directly behind our 'Sword and Board' Fighter. The party took a decent amount of damage from an AOE, as well as both Fighters got smashed pretty hard. I'm playing a Life Oracle. So here's what I did on my turn, and just wanted to make sure it was legal, because my party members gave me looks as if I'd done something wrong:
Swift Action: Used Combat Healer mystery and 2 3rd lvl slots to Cure Serious Wounds on Mobile Melee.
Move Action: Used Quicken Channel to Channel Energy and heal group, excluding the 4 enemies we were fighting and giving the group a roll with 2d20's (Fateful Channel)
Standard Action: Cast cure Critical Wounds on the 'Sword and Board' Fighter in front of me, using safe curing mystery to avoid Large creature's possible AOO.
Does that sound correct?
Also, since I'm asking this, can someone with a wand of Curing cast it on the other person involved in the Sacred Bond spell? I was just wondering due to the fact that I couldnt see anything that would stop that. Our DM said no, and I thought it made sense, but our Rogue thought that it could be done as RAW.
Thanks for your help!
lorenlord |
I think his argument, per the spell, is since the wand is a curing spell, which most curing spells are touch, since the Sacred Bond spell lets you cast Curing spells on the other person at closse range, and lets them cast on you, if he could heal me with a wand at close range due to the spell.
And thank you for letting me know the above OP situation seems correct.
lorenlord |
Wands are spell trigger items, unlike scrolls which are spell completion. I 'think' RAW it wouldn't work because you are not Casting it.
Someone more rules savvy will no doubt be along shortly to say weather i recall correctly or not however!
ahh, ok. So a scroll would be ok, but wand is no-go because it actually has to be cast. ok, cool. Thanks!
lorenlord |
You did exactly what you were built to do, keep the party alive.
My only question would be: was the large creature directly on the other side of the fighter? If so, the fighter provides you cover and you would not provoke an AOO casting a spell.
Not directly, was off to the side, but still in melee range of both of us on a diagonal.
Devilkiller |
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You used a legal standard, move, and swift action all to accomplish something useful. It sounds like you played the PC very nicely. I guess people might have been surprised that you were able to take so many effective actions in one round.
If folks are really concerned that your healer might somehow be "too powerful" then pointing out that quickened channels cost double and you can only use Combat Healer a few times per day might ease their concerns.
I've always felt that channeling is nice for healing AoE damage across multiple PCs, so I'm glad to see another example from real play.
lorenlord |
You used a legal standard, move, and swift action all to accomplish something useful. It sounds like you played the PC very nicely. I guess people might have been surprised that you were able to take so many effective actions in one round.
If folks are really concerned that your healer might somehow be "too powerful" then pointing out that quickened channels cost double and you can only use Combat Healer a few times per day might ease their concerns.
I've always felt that channeling is nice for healing AoE damage across multiple PCs, so I'm glad to see another example from real play.
Thanks! I agree with you 100% about the channeling, it's very useful, and I've taken a few feats to make it moreso (Quicken Channel, Selective Channeling, Fateful Channel).
I'll definitely fill the party in on how exactly I pulled that off, so that no one feels like it couldnt happen. It was a gnarly battle, so I waited until the entire party had taken some damage and then did the big spells, and with the life mystery (forgot its name) that lets you keep extra overheal as temp HP, it gave a little bit of a cushion to the front-line Fighter. My group thinks I'm strange, but I always volunteer for the healer in every group we play in, and I truly enjoy playing them, where I know these guys don't. They once had to forcibly make me play another class for a campaign lol. SO I played a Gnome Alchemist with the Pyromaniac racial alt......let's just say I've been put back on healing duty after that little firebrand got loose lol.
Thanks again!
lorenlord |
I played a gnome alchemist once too. He failed a Will save and was compelled to blow up the party's Oracle. I know which PC I'd rather travel with.
Yikes.
Yeah, once I got him flying and either dropping bombs that exploded in a 20' radius or turned into 80' long strafes, the party (and the townsfolk) got really nervous lol.
lorenlord |
We're playing tonight, so i'll give you the build level by level. I've been told it's not optimized, and that I took a bad curse, but i'm thoroughly enjoying the character.
And far as first round, usually I cast Spiritual Weapon, since our DM houseruled that I can use my CHA mod with it. Then I'm usually healing, since our combats are pretty intense.
lorenlord |
Wow I like that Fateful Channel feat. Now I'm wishing my life oracle wasn't an atheist.
Yeah. it comes in really handy. My oracle worshps Pharasma, especially the Fate and lif side of the Goddess, so I thought that feat was appropriate, RP and Game-wise. The first time i used it, my party was like "channel more!" lol. They do get a little freaked out when I start looting medium sized corpses for femurs and skulls for Pharasma's Defending Bone spell though ;)
Tarantula |
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Devilkiller wrote:I played a gnome alchemist once too. He failed a Will save and was compelled to blow up the party's Oracle. I know which PC I'd rather travel with.Yikes.
Yeah, once I got him flying and either dropping bombs that exploded in a 20' radius or turned into 80' long strafes, the party (and the townsfolk) got really nervous lol.
I also once had a gnome alchemist. Our party barbarian failed a will save and became confused and obliterated him in a combat. The party later sent him out on a funeral pyre.
lorenlord |
i'd say well done. Can I have the build so I can look it over? I'm wondering level and feats primarily.
Also first round do you buff or do you attack and if so what is your character's attack option?
At Lvl 9, this is what I have:
Feats:
Selective Channeling
Extra Channel
Extra Revelation (Enhanced Cures)
Fateful Channel
Quicken Channel
Revelations:
Channel Energy
Safe Curing
Enhanced Cures (From Feat)
Combat Healer
Spirit Boost