Poison use and immunity to poison


Rules Questions

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Scarab Sages

If my PC has immunity to poison, am I considered having the poison use class feature for prerequisites?

As I read it, Poison use grants immunity to poisons that you are applying (only while you apply them), so a total poison immunity would be an improved version of this. Druids, in example, have poison immunity at 9th, but never obtain the poison use class feature. Likewise, the Duergar race has immunity to poison as part of their Duergar Immunities race trait.

So, example, if my Duergar character wanted to be a Guild Poisoner, would they need to obtain the poison use class feature, despite that ability doing nothing that they don't already have? Obviously, I'd still need to meet the other requirements.


No, you don't have the class feature.

Scarab Sages

Calth wrote:
No, you don't have the class feature.

So I need to obtain the piece of paper that says I'm officially unable to accidentally poison myself in order to become a Guild Poisoner, even though both the guild and I know I'm totally immune to poison?

Grand Lodge

Poison Immunity is akin to having blood made of antivenom.

Poison use is training in how to apply the poisons so they have an effect. In addition to training on how to not poison yourself as you apply it. Poison Use does not give you immunity to being poisoned. If a cobra bites you, you are still making a fort save.


Murdock Mudeater wrote:
Calth wrote:
No, you don't have the class feature.
So I need to obtain the piece of paper that says I'm officially unable to accidentally poison myself in order to become a Guild Poisoner, even though both the guild and I know I'm totally immune to poison?

The character must be trained to use poisons, which has the mechanical effect of making accidental poisoning while applying poisons impossible. Immunity is irrelevant.

Scarab Sages

Wait... as my PC is immune to poison, can he acidentally poison himself while applying the poison?


Murdock Mudeater wrote:
Calth wrote:
No, you don't have the class feature.
So I need to obtain the piece of paper that says I'm officially unable to accidentally poison myself in order to become a Guild Poisoner, even though both the guild and I know I'm totally immune to poison?

You don't have the necessary prerequisite, if the guild chooses to waive a certain requirement because you are a sloppy savant of natural talent instead of a trained professional of organized skill that's up to the guild (and by extension the GM).

You basically lack the training to use poison properly, you're still sloppy.

Murdock Mudeater wrote:
Wait... as my PC is immune to poison, can he acidentally poison himself while applying the poison?

Yes. It just doesn't do anything.

Grand Lodge

Yes, but all it really does is waste the dose of poison. Which considering the price of any good poison, is shameful enough.

Scarab Sages

Quote:
Applying poison to a weapon or single piece of ammunition is a standard action. Whenever you apply or ready a poison for use, there is a 5% chance that you expose yourself to the poison and must save against the poison as normal. This does not consume the dose of poison. Whenever you attack with a poisoned weapon, if the attack roll results in a natural 1, you expose yourself to the poison. This poison is consumed when the weapon strikes a creature or is touched by the wielder. If you have the poison use class feature (such as from the assassin prestige class or the alchemist base class), you do not risk accidentally poisoning yourself when applying poison.

I'm not seeing the note where immunity to poison would different than the poison use class feature. As I read it, Poison use prevents poisoning yourself when applying, but not if you natural 1 when attacking and expose yourself. Poison immunity should do both.


An analogy:

The Quick draw feat requires a +1 Base Attack Bonus.

The Gnome receives a +1 to all attacks as a function of being a small creature.

A level 1 gnome wizard does not qualify for the Quick draw feat.

Scarab Sages

boring7 wrote:

An analogy:

The Quick draw feat requires a +1 Base Attack Bonus.

The Gnome receives a +1 to all attacks as a function of being a small creature.

A level 1 gnome wizard does not qualify for the Quick draw feat.

Pretty sure BAB and the +1 to all attacks are different. BAB also affects CMD and CMB.


Murdock Mudeater wrote:
Wait... as my PC is immune to poison, can he acidentally poison himself while applying the poison?

Yes, absolutely. All the language says you "expose yourself to the poison and must save as normal". You don't have to save because you're immune, but you still exposed yourself to the poison. And yes, doesn't use the dose.

If you can show me anywhere in the language that says poison immunity prevents you from needing to see if you screw up applying poison, then I might call them equal. That's not what any of them say, so you do not have the Poison Use class feature or anything similar. You may be immune to poison, that doesn't mean you're any better at applying it.

And as for the prestige class, it requires "Poison use class ability (such as from poisoner rogue archetype or assassin prestige class)." Nothing else will substitute unless it says "This counts as Poison Use for all other effects".


Murdock Mudeater wrote:
boring7 wrote:

An analogy:

The Quick draw feat requires a +1 Base Attack Bonus.

The Gnome receives a +1 to all attacks as a function of being a small creature.

A level 1 gnome wizard does not qualify for the Quick draw feat.

Pretty sure BAB and the +1 to all attacks are different. BAB also affects CMD and CMB.

You've almost got it...just reach out and grab that point...


Differences between Poison Use and Immunity to Poison:
1) Applying Poison:
Poison Use does not have a 5% chance of becoming poisoned.
Immunity to Poison still rolls the 5% and then doesn't care if the 5% happens.
End result: They are the same since rolling the 5% while applying does not consume the dose of poison.

2) Rolling a natural 1 when attacking:
Poison Use prevents the character from accidentally poisoning themselves when rolling a natural 1.
Immunity to Poison still 'poisons' themselves when rolling a natural 1. This consumes the dose of poison.
End result: Immunity to Poison has a risk of consuming the poison on a natural 1.

3) Crafting Poison:
Poison Use does not have a the 5% chance of becoming poisoned due to rolling a natural 1 on the skill check.
Immunity to Poison still has a 5% chance of becoming poisoned due to rolling a natural 1 on the skill check. However, you still don't care since you are immune.
End result: They are the same since rolling a natural 1 in either case does not result in being actually poisoned.

They are not the same but they certainly overlap by providing protections in different ways.

Scarab Sages

Bob Bob Bob wrote:
Murdock Mudeater wrote:
Wait... as my PC is immune to poison, can he acidentally poison himself while applying the poison?

Yes, absolutely. All the language says you "expose yourself to the poison and must save as normal". You don't have to save because you're immune, but you still exposed yourself to the poison. And yes, doesn't use the dose.

If you can show me anywhere in the language that says poison immunity prevents you from needing to see if you screw up applying poison, then I might call them equal. That's not what any of them say, so you do not have the Poison Use class feature or anything similar. You may be immune to poison, that doesn't mean you're any better at applying it.

By screw up, you mean that 5% change to accidentally expose myself while applying the poison? Your correct, I'd expose my self to the poison which I'm immune to. Functionally, I have a zero % chance to not apply the poison, as that 5% does not prevent the poison from being applied. There is no language in the poison feature to suggest that the 5% chance means that I don't apply the poison. As I read it, it just means I accidentally smear a bit on me too...

There is a bit regarding natural 1s while attacking with the poisoned weapon. As I read it, a natural 1 would cause me to poison myself, even if immune, which does use up the poison. That said, this is not different from the poison use class feature, which also carries this risk.

So, barring the use of poison immunity as a prerequisite, we agree that, in terms of rules, a character with immunity to poison would be able to use poison at least as efficiently as a character with poison use (ex)?


Would you prefer a lie or the truth?

Scarab Sages

boring7 wrote:
Would you prefer a lie or the truth?

At this point, I'm not debating the prerequisites portion of this topic. I'm just trying to get a clear answer regarding the poison use vs poison immunity in function.


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Murdock,

When you're in the "Rules Forum," you're going to get responses predicated on the rules. Poison Use and Poison Immunity are two different things. The end result may be the same in some situations, but they cannot be used interchangeably to satisfy any rule-based requirements.

I don't know what a Guild Poisoner is, but I think people are telling you that you from an IC perspective, you are not a skilled poisoner. If Guild Poisoner requires that you have the Poison Use ability, you don't quality. If Guild Poisoner only requires that you can't poison yourself when applying poison to a weapon....then you're golden.


This is really a simple thing. Treat someone with Poison Immunity as if they are not trained at applying Poison (ie, use the rules). If they happen to "poison" themselves you then ignore the effects of being poisoned because they are immune.

You do not have the Poison Use feature if you have Poison Immunity. They are two separate things.


boring7 wrote:
Murdock Mudeater wrote:
Calth wrote:
No, you don't have the class feature.
So I need to obtain the piece of paper that says I'm officially unable to accidentally poison myself in order to become a Guild Poisoner, even though both the guild and I know I'm totally immune to poison?

You don't have the necessary prerequisite, if the guild chooses to waive a certain requirement because you are a sloppy savant of natural talent instead of a trained professional of organized skill that's up to the guild (and by extension the GM).

You basically lack the training to use poison properly, you're still sloppy.

This.

If the guild only takes individuals trained in poison use they might notice that you are not. You could just be someone immune to poison, someone who likes the risk or someone who obtained a slow poison and/or neutralize poison to be accepted. Is that what they want? By RAW no. Would they accept you despite this? Maybe. GM call


Think of poison use as the ability to carefully handle poisons. From an alchemical perspective, perhaps a deft combination of 2 substances before they become exposed to air and becomes inert etc, and quickly and evenly apply it to your weapon.

Scarab Sages

Gauss wrote:

This is really a simple thing. Treat someone with Poison Immunity as if they are not trained at applying Poison (ie, use the rules). If they happen to "poison" themselves you then ignore the effects of being poisoned because they are immune.

You do not have the Poison Use feature if you have Poison Immunity. They are two separate things.

Fair enough.

Does seem a bit wierd given that the rules don't really reflect this. In rules, poison use is a square and poison immunity is a rectangle. Everything poison use accomplishes is covered under poison immunity, but poison immunity also covers other things.

Anyway, thanks for a more direct answer.


But the rules do reflect this. If you do not have Poison Use you use the rules for a person without Poison Use.

It is only the consequences as a result of improper poison use (ie. being poisoned) that are different and that has NOTHING to do with the application and use of poison.

Think of it this way:

Part 1: Do I have Poison Use?
Yes: use the rules for those people that have Poison Use.
No: use the rules for those people that do not have Poison Use.

Part 2: I have poisoned myself because I do not have Poison Use and then while using/crafting poison I rolled 5% (application/crafting) or a natural 1 (attack roll).

Am I immune to Poison?
Yes: the poison has no effect.
No: suffer the poison, make a saving throw.

Honestly, this is all covered in the rules. I think you are just overthinking it. :)


The difference is between someone who knows what they're doing (say, a trained chemist) and someone who can't hurt themselves (say, Superman). You can leave both in a room full of chemicals without worrying, but if there's ever another person involved I know which one I'd prefer. If I'm hiring between Poison Use and Poison Immunity for a professional enterprise, it'll be the one who won't accidentally smear contact poison somewhere, forget about it, and leave a rude surprise for whoever discovers where they left the poison.

Scarab Sages

Bob Bob Bob wrote:
The difference is between someone who knows what they're doing (say, a trained chemist) and someone who can't hurt themselves (say, Superman). You can leave both in a room full of chemicals without worrying, but if there's ever another person involved I know which one I'd prefer. If I'm hiring between Poison Use and Poison Immunity for a professional enterprise, it'll be the one who won't accidentally smear contact poison somewhere, forget about it, and leave a rude surprise for whoever discovers where they left the poison.

Not quite the case.

Poison use is specifically with regards to accidentally poisoning the character applying the poison on a weapon.

Safe handling of the poison the rest of the time, is found with the alchemy craft skill. I am not suggesting that the 9th level Druid or Duergar PC is without the alchemy skill at high ranks.

Poison use is a skill developed for PCs without poison immunity. It does nothing and serves no purpose for a PC with poison immunity.

In your example above, it's like asking superman to wear rubber gloves while adding poison to his fists. Whaaa...?

As for hiring, the Guild Poisoner was an example. There are a few feats and classes with this prerequisite, and in all cases, they are really just asking if you can safely handle poison...


You still risk rolling a natural 1 on an attack and losing the dose of poison for no effect on yourself. This shows that immunity and use are not equivalent and shouldn't be treated as such.


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Murdock Mudeater wrote:
Poison use is a skill developed for PCs without poison immunity. It does nothing and serves no purpose for a PC with poison immunity.

That's incorrect. Your statement sheds light on your disconnect.

Forgot the mechanical benefit of the feats and look at it like this. The existence of any feat which affirmatively allows something creates "design space." That means it creates a conceptual area in the game where things can happen based on the presence or absence of that feat.

Poison Use, like many other feats and abilities, becomes a mechanism where by other things can be possible. Because the game can restrict the use of poisons to those with Poison Use, you can introduce poisons and only few a characters can use them. Rogues/Assassins got Poison Use in 3.5. But not Druids or Monks.

Poison Immunity has nothing to do with Poison Use. Poison Immunity exists to provide some classes with a unique ability consistent with the experience the game designers want the character to have. It makes sense that a Druid or Monk might eventually gain immunity to poisons. In D&D 3.5, it manifest itself as Venom Immunity for Druids and Perfect Body for Monks.

Based on your posts, you have focused on the end result: Neither will suffer harmful effects from trying to poison a weapon. But overlooking an objective fact: A person with immunity may still poison themselves. This may seem a trivial distinction, but it's a crucial one in understanding the two are not the same, nor are they intended to be the same.

Let me give you an example. I have the Hammer Use feat. Allows me to hammer nails without hitting my thumb. Tom has Immunity to Blunt Damage. Guess what, neither Tom nor I will suffer ill effect when using a hammer, but that doesn't mean Tom's skilled in using a hammer.

I think your disconnect is that the game hasn't provided a situation for you outside of a pre-requisite where someone with Poison Use can do something someone with Poison Immunity can't. Well, in PFS (Pathfinder Society Organized Play), you can't buy poisons without the Poison Use ability. In PFS, Druids cannot buy poisons, but Rogues and Investigators can.

Scarab Sages

Tarantula wrote:
You still risk rolling a natural 1 on an attack and losing the dose of poison for no effect on yourself. This shows that immunity and use are not equivalent and shouldn't be treated as such.

Don't suppose you noticed that poison use doesn't prevent this either. Poison use is specific to applying the poison to the weapon, the natural 1s on attack rolls is not prevented via the poison use ability.

All poison use does is affect the 5% chance to poison yourself when applying the poison to the weapon. That's it. An assassin or guild poisoner can still poison themselves on an attack roll of natural 1 (unless they also have poison immunity).

N N 959 wrote:
Murdock Mudeater wrote:
Poison use is a skill developed for PCs without poison immunity. It does nothing and serves no purpose for a PC with poison immunity.
I think your disconnect is that the game hasn't provided a situation for you outside of a pre-requisite where someone with Poison Use can do something someone with Poison...

Well, this is my point. I'm a little lost what value being trained to apply poisons without poisoning yourself would have if the character is already immune to poison.

I understand that you'd prefer a "certificate of poison use" on a guild poisoner, but it really makes very little sense to require it of a character already immune to poison.

I suppose, if you house rule poison use to have additional effects (like buying poison in PFS), it does make sense to distinguish between the two.


Think of it this way.
Applying poison to a weapon is like painting. There's a difference between being able to skillfully paint and not get any paint on yourself and just painting haphazardly and not caring if you get paint on yourself.


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The effect is irrelevant. You either have Poison Use or you don't.

Scarab Sages

♣♠Magic♦♥ wrote:

Think of it this way.

Applying poison to a weapon is like painting. There's a difference between being able to skillfully paint and not get any paint on yourself and just painting haphazardly and not caring if you get paint on yourself.

I completely understand this bit. You want the "certificate of pretty poison painting"

Not entirely joking. Essentially, you, and others on this thread, don't care what an ability does, so long as the name of the ability is listed in the prerequisites. And that answers my original question.

It's a peculiar approach, but as mentioned above, some groups house-rule additional features onto existing rules which impact this in a greater capacity.

I did ask, at several points, if the end result is that a poison immune character is functionally also having poison use. This seems to be met with far too much hostility, and very little attempts to answer the question.

Basically, answer is: yes, poison use is completely covered by immunity to poison. Poison immunity also does other things. This does not grant poison use as a class ability, but functionally the poison immune character also has poison use.

Scarab Sages

blahpers wrote:
The effect is irrelevant. You either have Poison Use or you don't.

If I'm asking if the effect is the same, the question is relevant. I don't understand why answering my question is so difficult.

Grand Lodge

Poison Use is not the same as Poison Immunity.

They do similar things, but not identical. Thus the effects are not the same.


If you so want to strong arm this, the most homebrew thing I can think of is a PC can attempt to apply Poison on their weapons, but at a certain success rate based on skill checks (craft alchemy or something), of which failure means the waste of the poison as well as a chance of poisoning themselves.

However, a PC who is trained in Poison use automatically succeeds in the attempt with no chance of failure.


With poison immunity you can use poison, but you're pretty bad at it. You probably stab yourself with a poisoned knife on accident regularly. Luckily the effects of failure are negated.

With poison use you're a professional. You don't ever nip your finger with a poisoned blade or anything so pedestrian. Failure has a high price, so you are very careful.


Murdock Mudeater wrote:
blahpers wrote:
The effect is irrelevant. You either have Poison Use or you don't.
If I'm asking if the effect is the same, the question is relevant. I don't understand why answering my question is so difficult.

It's already been answered multiple times. Poison Immunity is not sufficient to qualify as Poison Use because it is not Poison Use. Similarly, having Strength and Dexterity modifiers of +1 or higher is not sufficient to qualify as Weapon Focus (dagger). The actual effect of Poison Use and Poison Immunity doesn't matter for this purpose.


Your question has been answered. Repeatedly. By several different people. The answer is the same, Poison Use counts as Poison Use, Poison Immunity count as Poison Immunity, and neither counts as the other.

As for the difference, a Poison Immune person still poisons themselves when they roll a 1 applying a poison. They don't take any of the effects of the poison, but they still poison themselves. A person with Poison Use does not poison themselves. That is a distinct difference.


Dafydd wrote:
Yes, but all it really does is waste the dose of poison. Which considering the price of any good poison, is shameful enough.

This isn't true. "Whenever a character applies or readies a poison for use there is a 5% chance that he exposes himself to the poison and must save against the poison as normal. This does not consume the dose of poison."

This doesn't alter the fact that poison use and immunity to poison are two different abilities.


Murdock's point does have some validity to it. I can agree that the point of poison use is merely to become incapable of poisoning yourself due to inexperience. So, should you have poison immunity, this inexperience would not affect you in any way. This would, in effect, give you something akin to poison use.

However, in a game setting, when you lack the specific prerequisites needed to gain whatever it is you desire, you can't then bypass those prerequisites by gaining something similar enough to make up for it. For example, a monk gains flurry of blows, for all intents and purposes at level 1 he has the two weapon fighting feat when using his flurry of blows. Does this then mean he can take improved two weapon fighting if he has enough dex and BAB? I'd say no, and many others would as well since he didn't specifically take the feat.

My point is that while you can find many ways of accomplishing the same thing, when a feat or prestige class specifically requires something, you can't take anything but the specific item requested by the feat/class. Otherwise, you'll have to contend with a whole lot of ways to bypass said prerequisites. Heck, you can already two weapon fight without the feat, why not just skip to improved two weapon fighting if your dex and BAB are high enough? Feat taxes..... Good 'ol feat taxes.


Another way to think of it is improved initiative. Do you count as having it if you have an 18 dex? Both give you a +4 initiative after all. The answer is the same as the OP's question. A big NO.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

You're asking about being a guild poisoner. The salient point here is that although poison use and poison immunity have overlapping mechanical effects, the source of those effects is different. I don't think anybody is disagreeing about the fact that the immunity basically or entirely covers the direct mechanical benefits of poison use.

Example: suppose you are hiring someone to determine disease containment protocols and have two applicants. Both point out that they're good candidates because they know how to stay in contaminated areas without catching diseases. The first candidate has and knows how to use hazmat suits and how to safely dispose of waste, etc. The second has a mutation that renders him immune to all the relevant diseases.

That's basically the difference between the two. Poison use represents expertise in the handling and use of poison, which will be useful in determining how to use it more effectively (I haven't looked at what guild poisoner actually does, but that seems like a safe description). Poison immunity is a fact about your body, not your mind.


The difference between poison use and poison immunity is the same as the difference between someone being skilled with a chef's knife and the other person wearing a chain glove.
The skilled person doesn't get cut due to skill, while the other person (most of the time) doesn't get cut due to the fact he's wearing armor.
Also who do you hire? The more skilled person or the person that's only capable of doing the job while wearing "armor "?


Murdock Mudeater wrote:
Tarantula wrote:
You still risk rolling a natural 1 on an attack and losing the dose of poison for no effect on yourself. This shows that immunity and use are not equivalent and shouldn't be treated as such.

Don't suppose you noticed that poison use doesn't prevent this either. Poison use is specific to applying the poison to the weapon, the natural 1s on attack rolls is not prevented via the poison use ability.

All poison use does is affect the 5% chance to poison yourself when applying the poison to the weapon. That's it. An assassin or guild poisoner can still poison themselves on an attack roll of natural 1 (unless they also have poison immunity).

Quote:
Applying poison to a weapon or single piece of ammunition is a standard action. Whenever a character applies or readies a poison for use there is a 5% chance that he exposes himself to the poison and must save against the poison as normal. This does not consume the dose of poison. Whenever a character attacks with a poisoned weapon, if the attack roll results in a natural 1, he exposes himself to the poison. This poison is consumed when the weapon strikes a creature or is touched by the wielder. Characters with the poison use class feature do not risk accidentally poisoning themselves.

Note that it doesn't say, "only when applying a poison to a weapon." It says they do not risk poisoning themselves. This means also with a natural 1 on the attack.


Pathfinder Starfinder Society Subscriber
Murdock Mudeater wrote:
Tarantula wrote:
You still risk rolling a natural 1 on an attack and losing the dose of poison for no effect on yourself. This shows that immunity and use are not equivalent and shouldn't be treated as such.

Don't suppose you noticed that poison use doesn't prevent this either. Poison use is specific to applying the poison to the weapon, the natural 1s on attack rolls is not prevented via the poison use ability.

All poison use does is affect the 5% chance to poison yourself when applying the poison to the weapon. That's it. An assassin or guild poisoner can still poison themselves on an attack roll of natural 1 (unless they also have poison immunity).

Reread the general section about poisons -- characters with the poison use do not risk poisoning themselves if they roll a natural 1 on an attack roll even if the wording in the class feature description fails to mention it (as is the case with the Assassin prestige class description).


Murdock Mudeater wrote:

If my PC has immunity to poison, am I considered having the poison use class feature for prerequisites?

As I read it, Poison use grants immunity to poisons that you are applying (only while you apply them), so a total poison immunity would be an improved version of this. Druids, in example, have poison immunity at 9th, but never obtain the poison use class feature. Likewise, the Duergar race has immunity to poison as part of their Duergar Immunities race trait.

So, example, if my Duergar character wanted to be a Guild Poisoner, would they need to obtain the poison use class feature, despite that ability doing nothing that they don't already have? Obviously, I'd still need to meet the other requirements.

As a few others said, they're different i ngame effects.

Lets say.. painting.. You mix paints, painting the actual thing, cleaning brushes and the like.
Someone with out either ability. They can paint, but they're nothing special, they can sorta mix it, paint, and clean. But they're just as likely to get the paint on themselves, mix it wrong, or clean brushes incorrectly. They're allergic to the paint so whenever it gets on them they break out or something causing them distriss; and they ruin their clothing.

Poison use would be someone who is very good at painting. They rarely ever mess up mixing paints, cleaning their brushes e tc.

Poison immunity is me, I can try painting but I might get it on me, mess up the mixing, improperly clean my brushes etc. I just don't care since i'm not alergic and i'm wearing clothes idon't care about.

Scarab Sages

2nd or third time with this quote

Quote:
Applying poison to a weapon or single piece of ammunition is a standard action. Whenever you apply or ready a poison for use, there is a 5% chance that you expose yourself to the poison and must save against the poison as normal. This does not consume the dose of poison. Whenever you attack with a poisoned weapon, if the attack roll results in a natural 1, you expose yourself to the poison. This poison is consumed when the weapon strikes a creature or is touched by the wielder. If you have the poison use class feature (such as from the assassin prestige class or the alchemist base class), you do not risk accidentally poisoning yourself when applying poison.

In both the above (which is found in the afflictions section regarding poison) and in the poison use (ex) ability, both describe poison use as only in regards to "applying" the poison. The attack roll thing is a separate feature.


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Murdock, in the Poison section which I posted above, there is no mention about "when applying poison." It merely is "do not risk poisoning themselves." Which means both applying or attacking.


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I never knew you could poison yourself when attacking also. Good to know. I guess that makes "poison use" better than I thought it was.


Murdock Mudeater wrote:
N N 959 wrote:
I think your disconnect is that the game hasn't provided a situation for you outside of a pre-requisite where someone with Poison Use can do something someone with Poison...
Well, this is my point. I'm a little lost what value being trained to apply poisons without poisoning yourself would have if the character is already immune to poison.

You're focused on the wrong thing and a lot of the responses here aren't helping. Forgot what the abilities actually do. Recognize that Poison Use is a key. The requirement that you have Poison Use to do X is a gate. All prereqs work that way. Although there is some logic behind how these things work, the purpose isn't for realism, it's to facilitate a game.

Regardless of similarities between keys, one is not a substitute for another unless the rules explicitly say so e.g. Bloodrage is equivalent to Rage for the purposes of things that require Rage. This is not true for
PU and PI, unless the thing you are trying to do explicitly allows it.

Quote:
I understand that you'd prefer a "certificate of poison use" on a guild poisoner, but it really makes very little sense to require it of a character already immune to poison.

Again, it has little to do with real world logic, but with creating a game experience. Why do you still get your shield bonus when you're flat-footed and supposedly can't react? It's irrelevant, what matters is the game authors have decided that is how it works and you as a player can either accept that or have it spoil your game and refuse to play Pathfinder. If you're the GM and you're not playing PFS, you can house rule.

Quote:
I suppose, if you house rule poison use to have additional effects (like buying poison in PFS), it does make sense to distinguish between the two.

Exactly. The fact that non-PFS may not have any other functional difference is irrelevant to how the game mechanics work. Remember....Pathfinder is not a real life simulation. It's a game...which means that it's really an art form. Every rule functions to create an experience for the player and enforcing the distinction between PU and PI is part of that art form.


In regards to the original question being immune to poison is no substitute for knowing how to use poison.

A guild poisoner has to know how to use poison because
1) the rules say so
2) it makes some sense --presumably you should be able to teach others to use poison carefully (which would be represented by taking something that gave access to poison use ability).

Immunity does not substitute here. Just because you can roll around in the stuff and it doesn't affect you doesn't mean that you know the proper method of using it and applying it. It just so happens that you wont harm yourself if you do it wrong and mess it up.

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