Neo2151 |
I'm curious how GMs and Players alike deal with the necromancer's favorite material component, considering fun facts like:
•Onyx isn't a very valuable rock, so 25g/50g chunks are going to be particularly huge (probably not fitting into any eye sockets!).
•Components list doesn't clarify if lots of onyx adding up to the required amount works, or if you need a single piece of the stuff per undead animated/created. This also ties into the above point - if trying to create a 18HD undead (a common number, as that's a T-Rex which make for great undead), that's 900gp worth of Onyx, and that's a LOT of onyx, *especially* if it has to be a single piece!
RumpinRufus |
Onyx is considered "semi-precious" and 50 gp of it probably wouldn't weigh very much at all.
Gems: Although you can assign any value to a gemstone, some are inherently more valuable than others. Use the value categories below (and their associated gemstones) as guidelines when assigning values to gemstones.
Low-Quality Gems (10 gp): agates; azurite; blue quartz; hematite; lapis lazuli; malachite; obsidian; rhodochrosite; tigereye; turquoise; freshwater (irregular) pearl
Semi-Precious Gems (50 gp): bloodstone; carnelian; chalcedony; chrysoprase; citrine; jasper; moonstone; onyx; peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky, or star rose quartz; zircon
Medium Quality Gemstones (100 gp): amber; amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white, golden, pink, or silver pearl; red, red-brown, or deep green spinel; tourmaline
High Quality Gemstones (500 gp): alexandrite; aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow topaz
Jewels (1,000 gp): emerald; white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum; blue or black star sapphire
Grand Jewels (5,000 gp or more): clearest bright green emerald; diamond; jacinth; ruby
Granted, it doesn't specify the weight of these, but I think it's assumed they are "gemstone sized" in that they could easily fit onto a ring or necklace. I don't think the weight would be an issue, even for 1,000 gp worth.
JRutterbush |
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Keep in mind that the worth of a gem can be vastly modified by its cut and other factors. For example, if you buy an onyx gem that's been worked on by a master craftsman, etched with runes of power and other beautiful and intricate work, you could end up with a small sliver of onyx that's worth hundreds of gold, just from the craftsmanship. Magic cares about the final value of the item, not the original worth of the materials used to make it.
Skylancer4 |
Typically in our group, we ask the GM how much of a spell component we can get whenever we get ready for an adventure from the town/city we are in. The players then buy whatever amount they are interested in and that is placed on the character sheet in gp amounts. This way we have a logged amount that is available when we are out on adventure to keep track of. At lower levels we tend to track how much of each and the worth of the individual stones, but at higher levels we tend to worry about it less (when you can teleport back to town to exchange the ten 50gp stones for one 500gp, does it really matter? Is how we look at it).
GM_Solspiral RPG Superstar Season 9 Top 32 |
Doomed Hero |
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My big problem is the metagame-y B.S. inherent in using Onyx to raise undead the way the rules describe.
It's 25gp worth of Onyx per hit dice of the creature you're trying to raise. What's a "hit dice" to the character doing the raising? How does the necromancer know which onyx to use? What happens if they pick one that's too small or two big? There's no rules regarding how to tell how many "hit dice" a corpse used to have.
In my games I use onyx dust. That way the amounts can be regulated. You just pour it on until the ritual works. The character doesn't need to know the exact hit dice before hand that way.
Another alternative is Scrimshaw. The necromancer uses the Craft skill to turn the bones themselves into something worth the appropriate amount. This can take a little longer in game, but is thematically interesting and means the character doesn't have to blow all their money on material components.
JRutterbush |
Taku Ooka Nin wrote:A GM can disallow a Spell or a feat!RumpinRufus wrote:Except no GM in their right mind would ever allow the Blood Money spell.Well, since the spell works with blood money it should work. This is like saying it doesn't work with False Focus just because you don't like it.
There's a difference between saying "A GM can disallow a spell or feat." and saying "Any GM in their right mind would disallow this spell or feat." When discussing the game online, without knowing about how a specific group does their house rules, it's generally pretty pointless to assume that a GM is banning something just because you would ban it if you were GM.
If the one asking the question says "I can't use X because my GM banned it.", that's one thing. But when a viable option to do something is presented, you can't just ignore it by saying that a GM might ban it.
Pendagast |
My big problem is the metagame-y B.S. inherent in using Onyx to raise undead the way the rules describe.
It's 25gp worth of Onyx per hit dice of the creature you're trying to raise. What's a "hit dice" to the character doing the raising? How does the necromancer know which onyx to use? What happens if they pick one that's too small or two big? There's no rules regarding how to tell how many "hit dice" a corpse used to have.
In my games I use onyx dust. That way the amounts can be regulated. You just pour it on until the ritual works. The character doesn't need to know the exact hit dice before hand that way.
Another alternative is Scrimshaw. The necromancer uses the Craft skill to turn the bones themselves into something worth the appropriate amount. This can take a little longer in game, but is thematically interesting and means the character doesn't have to blow all their money on material components.
metagamey?
The necromancer knows one undead is more powerful than another, and knows he needs a better/bigger/more valuable onyx for more powerful undead for the magic to work.
Simple.
AndIMustMask |
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I deal with it like any other special material component. caster needs to cart around any he think's he'll need, and have to use it sparingly until he can replenish them.
of course if you wanna bypass it, play either a wordcaster, or grab the experimental wordcaster feat to grab the undeath wordspell.
standard action, no material components. only drawback is that it doesnt interact with desecrate.
Malag |
I feel that there is small "disconnection" in explanation of spell. RAW, it says that you need Onyx gems worth of specific value such as 50g Onyx gem for 2 HD undead creature, but RAI that seems fundamently wrong. How come villains never carry bulks of those gem types? Doesn't it add more annoyance in having to choose gems of specific values? How do spellcasters in game know which gem is required to be used since 50g worth gem might work in the same way as 200g gem for 2 HD creature?
There is so much trouble with animating dead per RAW, but RAI you probably ever needed a simple 25g worth Onyx gem ever (in bulks) and use as much is needed. At least I believe it's supposed to work like that for pure simplicity sake otherwise you need entire list of gems of specific values.
Adam
FascistIguana |
That's why, once you have a handful of undead, you park them in an onyx mine with pickaxes in the middle of nowhere so you can have a ready supply of onyx.
but here is where it gets interesting... since the spell requires the value of onyx and not the amount, and since you are the primary supplier and buyer in that area you could fix the market and declare arbitrary prices and make any sliver fit the bill
lemeres |
How do you deal with Onix? Well, while it is resistant to fire attacks, its special defense is abysmally low, so you should still have Ch******der use its fire attacks.
How do you get Onix to fit into places? That is what p***balls are are for..
Wait....we are talking about a different kind of onyx, aren't we?
Anyway, maybe we shouldn't think of this in terms of mass, but perhaps along the idea of quality- this gem can hold X amount of necromantic energy. A different gem of a similar size might hold (X times 3) amount of energy since its crystaline structure is better at holding energy.
This is hold I like to view the diamonds for raise spells, at least- those diamonds are not worth that much as jewelry- they might actually be god ugly. No, they are a form of industrial diamond that is suited for the job. Thus, their value is born purely from their utility rather than aesthetics.
Now, this approach might mean you find some onyx that is not actually useful. But, I counter- who the hell would carry around non industrial onyx when it makes you look like a necromancer? You are not going to find non-useful onyx, all of the looted onyx is from other necromancers, traders working with necromancers, or do-gooders who killed a necromancer and took his onyx as proof.
Bigger Club |
Depends on how the GM runs things. Necromancer is one of my favorite concepts so I have few set ups depending on things.
1. I have a way to ignore the cost? Non issue then.
1b. I have resource that allows me to ignore the cost.(for example blood money) I will carry minium of enough onyx to go from 0hd to my max limit.
2. GM handwawes expect cost. I just keep a reserve of money for it
3. Gm expects to buy a reserve worth of X and use that. Same as 2, but the reseve money is just spent on lump of onyx.
4. Onyx needs to be the right size or more valuable. I will carry perhaps 4x0hd to max in various sizes of gems.
In my experience 3 is the most common way to handle it combined with some 1b.
How to carry them? Even if I have an insane HD limit for the level, animate dead(not counting lesser) comes online at level 5 at the earliest, I will have handy haversack if I have anything to say about it so it is a non issue.
Snakers |
Yuelral's blessing wizard discovery lets you use any gem of equal worth as a component for any spell. FEAR THE RUBY NECROMANCER. Or cast Wish with a sapphire... or cast Fireball with some nice tourmaline instead of guano. Gem magic is so much cleaner, and it comes with a bonus to nature-y spells too!