|
FascistIguana's page
30 posts. No reviews. No lists. No wishlists.
|
I like the idea of a magic resistant metal or material. (thanks dominic deegan)it could have suppressing or dispelling properties.
doomman47 wrote: Dude you are yelling at people who probably don't even visit these message boards anymore... not yelling just debunking shiftys ridiculous premise

Shifty wrote: Wait, are we seiously being told that the Rogue and the Fighter should be 'great at climbing' but that it is 'unfair' because the Fighter should be also be so good at it he is able to do it wearing full plate too?
That everyone else has to wear light armour (or less) to climb, but Fighter guy should have no problems out of the box at the lower levels achieving the same thing in heavy armour? and that's BEFORE any conversation about his armour training ability that lets him do JUST THAT?
Wow, we've gone from the sublime to the ridiculous.
"I want to dumpstat my Int, devote every resource to just one task - killing stuff - and I want to be as skilled (or better) than everybody else because I want to do everything everyone else can do, but in Full Plate, with a golfbag full of weapons".
Yeah that's where we are going guys.
literally no one is saying that. everyone else is saying that everyone fighters and clerics should get 2 extra skills per level to help them flesh out and be useful outside of combat. you seem to think that if a fighter devotes his feats, race and FCB to skills he should be happy to be mediocre at things that everyone else gets for free? because his class is the fighter and therefore he should only be good at fighting.
kyrt-ryder wrote: How is leaving Wizards and Witches at 2+int taking points away from them? cause wizards cant stand it when other classes are remotely competent at anything, it takes a way from their whole I can do any/everything power trip

Shifty wrote: I hardly see the argument here as anything more than "Because I dumpstat my Int I don't have many skillpoints, so I need more skillpoints for free as I shouldn't be penalised for my choices"
Don't dump Int and you wont have a problem.
Fighter? Having a hard life?
2 Skill points, +1 for favoured class, +1 for human.
Thats 4, if you didn't dump Int.
Want to be really good? Use a Feat and buy a Skill focus.
Want a bit of an edge at level 1? Buy some skill based Traits, get a new 'class skill' (+3 bonus woohoo) and a further +1 situational bonus.
Seriously guys.
that is nowhere near the argument, a nonhuman fighter who puts favored class in hp(to not die like everyone else) still only has 2 points per level so they cant do much of anything outside of combat. a cleric who should be expected to know about and be trained in healing, his religion, spells, the planes etc only gets 2. bumping minimum skills up to 4 actually increases the penalty of int dumping not lessons it. because there is a minimum skills per level of 1, 7 int is functially equal to 8 int. with more skills dumping to 7 would lose you two skills instead of one

2 people marked this as a favorite.
|
Sylvanite wrote: Just call the player out anytime he does something with the character that is improbable given his mental stats. Even in combat, I'd rip on the player any time he started anticipating flanks with fellow team-mates, moving carefully and tactically to avoid AoOs, and really anything that requires even AVERAGE intelligence or common sense. In fact, I'd point out that if he wasn't making really poor choices every now and then, even in combat, then he's probably failing to play his character correctly....especially if he is also raging at the time.
It's fine to make characters like this, but you gotta actually be willing to play them. (And if you are they can be some of the most memorable and fun characters ever...though often they are short-lived.) It's much easier to play a character who is dumber than you than it is to play a character smarter than you actually are!
I hate this attitude. where the DM decides to take player control away just because they arnt as dumb as the dm thinks they should be. whats next? yelling at him every time he conjugates a verb or uses a pronoun other than "me smash"? keep in mind that wolves have an int of 2 and are well known for pack tactics including ambushes, hit and run, flanking, and disctraction
Constantine wrote: See, as a DM, that banned in PFS thing is a big red flag for me. Why are they banned in PFS? Too much bang for the buck? When something gets banned, its usually for a good reason. cause pfs bans anything that non casters use.
1 person marked this as a favorite.
|
voideternal wrote: Does anyone else use the stat generation method of, everyone just chooses whatever score they want?
I legit think it’s superior to point buy or dice rolls.
I dont know if I could trust myself there, I like heroic generalist characters so im worried my paladin would end up being 18 16 16 16 16 18
some methods ive used in the past that are good at combining PB and roll:
modified dice pool:
roll >=18 d6 and you use 3 dice per stat. with pools allows for dropping dice (I like 20)
I like roll in order arrays but you give them a 16 to replace any one score with. this enables them to build according to a theme and evens out the math.
1 person marked this as a favorite.
|
Steve Geddes wrote:
I'm a roller all the way and I thoroughly agree with this. To me the check as to whether you like rolling for stats is whether you're happy playing the "nothing better than a 14" character in a party where everyone else starts with an 18.
which is why I prefer point buy or heavily normalized rolls. it sucks trying to meaningfully contribute when you have the 15 14 13 13 13 9 array and the guy across the table has 18 18 16 15 14 10
Khudzlin wrote: I don't get the hate for dump stats. it also hurts some characters a lot more than others. My favorite class is the paladin, so I have to have decent strength and charisma. if I dump a stat I have either low dex which hurts my ac saves and initive, low so I have even less to do out of combat, low wis (saves) or low con meaning less hitpoints. Compare that to the wizard who dumps str and cha for no penalty at all
2 people marked this as a favorite.
|
MerlinCross wrote:
Do they wreck your game? Do they remove any danger you might place in front of players? Do they make a mockery of the Economy(A lot of stuff does but stay with me here)? Is it a problem to the point you can't run games anymore without having to bring a barrel of them? Is it a problem to the point the Devs have introduced something that will target it(Among other things) in the next edition, in hopes of NOT having it happen again?
to answer no. no. no. no. the devs are trying to solve a non issue.
MerlinCross wrote: Mathmuse wrote: (4) A 'learning problem' where new players don't know of their existence This is a problem?
TO me this is a good thing. Less people that know means the less people spam.
I mean, I didn't know until I came to the forums. But I pick to still not use it.
1 person marked this as a favorite.
|
MerlinCross wrote: Mathmuse wrote: (4) A 'learning problem' where new players don't know of their existence This is a problem?
TO me this is a good thing. Less people that know means the less people spam.
I mean, I didn't know until I came to the forums. But I pick to still not use it. its a bad thing. raising the barrier of entry is never good. also if you don't like clw wands just don't use them, as you already do. don't force the rest of us to adopt a clunky system to solve a non problem

1 person marked this as a favorite.
|
Ckorik wrote: PossibleCabbage wrote: I want mundane (or at least non-spell) solutions to be viable for most problems, including healing.
I would say "all problems" but I suppose "win the wizarding competition" is a thing that should require spells.
We still don't know how "I have healing as a signature skill, I'm going to rank it up whenever I can, and I'm going to take good healing skill feats when they are available" manages the problem.
I don't - I prefer to think that monsters with 12 inch fangs and razor claws actually slice pieces of me off, and break bones. I like to think the only reason we keep going is because healing is magical.
I think the heal skill needs to be better, but not too much - frankly it's stupid if someone can patch you up with some dandelion herb paste and make you feel better. People try that in the real world - it doesn't work, and based on the martial/caster threads - I can guarantee that spamming healing is more palatable to a large group of people than making mundane act like magic. nope. I prefer the martials be able to patch each other up with out begging the already powerful clerics for the right to live. also heal is less

1 person marked this as a favorite.
|
Matthew Downie wrote:
Some people want a game where attrition is a serious problem and heavily restricts the number of fights you can manage in a day, and dislike the way a group can conserve resources by treating hit point damage as trivial. I suspect this is Paizo's main issue. But other people don't really care about that. (GM: "Aha! One of you used up your spells carelessly and now you all have to choose between setting up camp early and resting until the next day, or pushing on and probably dying!" Player: "Oh good, we get to stop having fun.")
Some people dislike the imagery of cheap wand usage ("My bard gets a wand from his bag of wands, jabs the fighter with it ten times, then chucks it away"), and others aren't bothered by that ("My priestess offers a prayer to Sarenrae as she kneels by the body of her ally, clutching her divine wand in one hand and tending to his wounds with the other.")
for the first issue I always liked how you could recover from a run of bad luck with retiring prematurely and forcing the cleric to use all his spells on you. For the second if that's an issue just remove the wands and replace them with 750gp field surgeons kits (heals 50 "injuries" of up to 1d8+1
1 person marked this as a favorite.
|
Deadmanwalking wrote: graystone wrote: Personally, I've never found angst over out of combat healing as fun. Some things in the game works perfectly well without needing a meaningful decision. I also don't need to spend an inordinate amount of time, effort and worry over rest, eating, drinking, ect... I don't fret over the fact that water and food don't dramatically leap upwards in cost as I level the way higher level healing items do. It's not about angst, it's about logistics and resource management. I'm not necessarily endorsing Paizo's solution, but having the healing be free if you have a store but not if you don't is just weird and broken in the sense that it doesn't work properly.
The cost of food is at least consistently a non-issue, whereas whether healing has a cost is wildly variable. Which is bad. its not free, it costs 750 gp for a wand
5 people marked this as a favorite.
|
CLW wands are a problem because some people are worried that others having "badwrong fun" and not playing the game the way they personally envision it. If YOU don't like CLW wands then don't use them and heal through spells or naturally. Don't try to limit gameplay that others like just because you don't like the idea of getting touched up back to fighting shape
1 person marked this as a favorite.
|
Anguish wrote: Get a raise at work... you don't throw away all your shoes and immediately replace them. You might buy something new and fancy you couldn't afford before, but you don't replace your mundanes. this is a great analogy when I got hired I bought a fancy starched shirt with cufflinks for court, but I still buy the 2for30 Kohls special on generic button down shirts.
I wonder if people would have the same problem with CLW wands if they weren't wands. Like if out of combat healing was similar to 4e and 5e where characters could just spend a renewable resource to heal some hit points. or if it was some sort of 750 gp field doctors kit that could treat 50 minor injuries before running out of supplies
Matthew Downie wrote: Shared responsibility can be a bad idea. Is it the job of the attacker to add 4 to an attack against a prone enemy, or is it up to the defender to subtract 4 from AC? Either way is fine, but if you try to share responsibility, you might find both do it, or neither. at my tables: if it affects the attack mod the attacker adds it, if it affects the ac the defender subtracts.
maybe instead of inhibiting casting it just bypasses magical protection. But i do like the idea having mundane ways to deal with and counter casters. Maybe some sort of mage bane poison they could coat their arrows with. Either way the effect would be temporary and not permanent so the caster wouldn't lose magic forever
I was toying around with the idea of a guild of mage hunters for a homebrew campaign. Central to their identity would be an anti magic metal, maybe "true iron". As I see it this metal would be rare and expensive and the guild would control almost all of it. Mechanically True Iron couldn't be enchanted in any way but would pierce magical enchantments and inhibit casting. Is their any similar material or other mundane anti magic material in the game? Is this to powerful?
My group and I are playing kingmaker. I would like to take the opportunity to play a mounted or semi mounted character because such an opportunity doesn't come up that often. Would the switch hitter ranger with a horse animal companion be viable or is that asking to much?
in my campaign there is a local water crisis. I want to design an encounter with some scammers selling clean water to the populace. What would be a good price for that?
Firelock wrote: What kind of check would be appropriate for a character to determine if goods being examined in a store are stolen or not? What about being able to determine which goods in a pile are stolen? This is useful for shopkeepers buying goods as well as for PCs buying them from merchants.
As the GM I'm inclined to give the PCs a chance to detect that something is not right, but I'm not sure what kind of check that would be. Appraise? Profession, depending on the kind of items you're looking at? Knowledge?
I can see a knowledge local being used, for example, your character knows that the price is unusually low. Maybe a sense motive if dealing with the theif
1 person marked this as a favorite.
|
One simple fix would be for easier called shots. When i think of legendary fighters(or similarly themed martials) doing stuff it seems well within the realm of thematic possibility that a skilled fighter should be able to easily hamstring the giant and bring him to his knees (literally). This would give them more versatility while preserving a unique identity. Yea the wizard or sorcerer might deal a ton of damage with their fireball, but the fighter can puncture the dragons wings or chop off the driders legs etc.
so since the rules are vague on this, could you make custom spell completion items? I have a druid with craft metal work and i was thinking of making a bunch of spell completion items but to flavor them as small metal tokens.
TheBlackPlague wrote: That's why, once you have a handful of undead, you park them in an onyx mine with pickaxes in the middle of nowhere so you can have a ready supply of onyx. but here is where it gets interesting... since the spell requires the value of onyx and not the amount, and since you are the primary supplier and buyer in that area you could fix the market and declare arbitrary prices and make any sliver fit the bill
To me a CdG is not by itself evil, but the circumstances surrounding this encounter, wanting to slit up a tied up opponent strikes me as evil primarily because he was presently apprehended and not a threat. In such circumstances the coup de grace goes from finishing the BBEG off to a planned and intentional killing on a victim who is no longer a threat. Yes the guy was (very) evil but that would not excuse killing him in cold blood when he was helpless.
|