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Your spells with the force descriptor knock the affected creatures prone.
Benefit: The impact of your force spell is strong enough to knock the target prone. If the target takes damage, fails its saving throw, or is moved by your force spell, make a trip check against the target, using your caster level plus your casting ability score bonus (Wisdom for clerics, Intelligence for wizards, and so on). This does not provoke an attack of opportunity. If the check fails, the target cannot attempt to trip you or the force effect in response.
A toppling spell only affects spells with the force descriptor.
Level Increase: +1 (a toppling spell uses up a spell slot one level higher than the spell's actual level.)
This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.
Section 15: Copyright Notice - Ultimate Magic
Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

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Didn't mean to sound mean. I like the prone thing.
At this level, I can get 3 targets, helping the melee people.
And it scales.
I just wanted to find out if there was any other ways of getting more actual damage from Magic missile?
I am also planning on going Fireball, rime spell, wayang spell hunter for another option.
Plus, I am--actually--planning on using my greensting scorpion to deliver spells as I vanish.
He's a trooper!

Blave |

Toppling isn't that great, to be honest. A nice little trick, sure, but it'll be useless before long. CMD of mid-to high level monsters is too high, too many creatures are multi-legged or outright immune to being tripped.
If you want to trip foes arly on, I suggest using stumble gap or grease. Save yourself the feat. It will be obsolete sooner or later.
You can also summon monster to get creatures with trip attacks like wolves, hyenas or soon crocodiles, that grapple and trip with every attack (and a respetable CMB +11).
As for damage, I don't think you can increase magic missiles much at this level. If you do go with magical lineage, you could empower it as a second level spell, though it's hardly worth the efford with MM's low base damage.

Cap. Darling |

Rime spell and fireball Will only help you if you also get a Way to make fireball into a [cold] spell already when you prepare it.
Magic missile tripping is fun and Will work just fine. But evocation is not my prefered School for crowd control and IMOP a wizard spending a trait and a feat and a spell on a trick that just put baddies on there but is not optimal.

Zwordsman |
I don't know of any way to get magic missle damage upped. Unless your able to change the damage type.
While not directly helping. Battering blast at later levels is pretty useful for making harder things trip. but it's really a focus down sorta spell. I quite love it myself, but I haven't been the aoe guy in awhile

Rerednaw |
Ok, I am building a 3rd level Wizard.
I am planning on going Evocation[admixture] path.
I am thinking Magic Missile combined with Toppling spell, Magical lineage, and specialized spell.Any more ways to increase damage?
TY!
Options with Magic Missile are limited. You could specialize in force effects and refluff the higher-level force spells as 'magic missile'
You may be probably better off going with a d6/level spell for superior damage scaling. Especially since you went Admixture. Admixture's ability to change energy types doesn't work with Magic Missile.
Good luck!

Rerednaw |
Ok, I am building a 3rd level Wizard.
I am planning on going Evocation[admixture] path.
I am thinking Magic Missile combined with Toppling spell, Magical lineage, and specialized spell.Any more ways to increase damage?
TY!
Options with Magic Missile are limited. You could specialize in force effects and refluff the higher-level force spells as 'magic missile'
You may be better off going with a d6/level spell for superior damage scaling. Especially since you went Admixture. Admixture's ability to change energy types doesn't work with Magic Missile.
Good luck!

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Thank you all.
Ok, I think that Aristotle will be Sorcerer [Cross-blooded: Orc and Draconic silver] 1/ Arcanist 2.
Traits: Magical Lineage[Magic missile] and Wayang spell hunter[fireball].
Feats: 1=Spell focus[evocation] 3=Spell specialization [Magic missile]
Exploits: 1. Exploit [Metamagic Toppling spell]
At 3rd level he can cast 8 magic missiles/ day 4 at CL 3 and 4 at CL 5th for 1d4+1+1 force plus +9 vs Cmd to trip ( may target 2-3 targets per casting).
At 7th level he can cast fireball [frost] for 8d6+8+8 plus rime spell. He will have Rime spell and Exploit: School understanding [Admixture]. It will also become his Specialized spell.
Add Potent Magic exploit at 5th and I can --as a free action-- add +2 CL or DC, depending on the situation.
The Magic missile "trick" will be still useful as it scales.
Imagine casting a Frostball for 55 points of damage (average) 20' radius and entangled for 3 rounds. Then next round snapping off a magic missile for a little extra damage, but knocking them prone too!
He is battlefield control using Evocation school!
And I also hate Evocation, but I wanted to twist it around a bit...lol!