Sacred Huntsmaster w / Badger AC - Maximizing Rage & Animal Aspect.


Advice


Race: Half-Orc
Class: Inquisitor (Sacred Huntsmaster)
Inquisition: Anger
Animal Companion: Badger/Wolverine

So my idea is for both to focus on rage. The PC wouldn't get actual rage till later but could use sympathetic rage for the early levels then get amplified rage later which would also benefit the AC's rage through feat sharing.

I'm looking for input on how to get the most benefit out of 2 raging characters. Like good weapons for the PC? 2h, 1h, or natural weapons? What feats should I give the animal companion? I'm thinking both would get use out of sympathetic rage once they can both rage so they can bum rage rounds off each other.

I'm at work so it's more difficult to churn through all the options.


2handed or lots of natural. You have a high str. Getting 1.5 str from a two handed is good. Getting 2 str from two natural attacks is good. Weapons are easier to scale than natural attacks.

Dark Archive

Just a suggestion: you could, alternatively, take the Rage Subdomain for (if your DM lets you) because while it makes you wait longer for Rage, and it only counts as half your level, you get 2 Rage Powers from it. Which is neat.


Most of the characters I post are just flashes of concepts. I don't play enough to use them all but I like to work through them for just in case I get too so all suggestions are good to note. Been trying to figure out how to get this rage build working without having to take barbarian or having to rely on other characters. I like to build my characters in a vacuum so they are self reliant. I also like to ask the community for things I might miss, no one knows it all.

I'm going to take a cue from ravingdork and start consolidating my characters.

Dark Archive

Yeah, dipping Barbarian (or Bloodrager, or a fighter or ranger archetype that picks up Rage, I guess) is the fastest way to get Rage outside of waiting for level 6/8 as an Inquisitor.

Solo Tactics + Amplified Rage while sitting next to your raging Badger buddy would work just fine once you have it. It just takes awhile to get running.


Seranov wrote:

Yeah, dipping Barbarian (or Bloodrager, or a fighter or ranger archetype that picks up Rage, I guess) is the fastest way to get Rage outside of waiting for level 6/8 as an Inquisitor.

Solo Tactics + Amplified Rage while sitting next to your raging Badger buddy would work just fine once you have it. It just takes awhile to get running.

Yeah I figured until 6 I would just use sympathetic rage to mimic rage but once at 6/8 then I would get real rage plus amp rage which my AC would also get from the teamwork feat sharing (not solo tactics though I get that as well). I'm trying to work through a good feat progression for the PC & AC.

PC
Level 1) Sympathetic Rage
Level 6) Warleader's Rage
Level 6b) Amplified Rage

AC*
Level 6) Sympathetic Rage

*Note: I haven't look at the best time to take Sympathetic Rage for the companion but it won't play a part till the PC can rage on her own.


So looking over the feats for the PC I've come up with:
1) Sympathetic Rage
3) Combat Expertise
3b) Pack Flanking
5) Warleader's Rage
6b) Amplified Rage

As for the badger AC I'm at a loss. I'd still like to take sympathetic rage for the AC too, which would give +6 str/dex for as long as the PC rages. For rages it really won't matter who is the main eager versus the sympathetic rager but since I can take the feat on the AC anytime it could matter for prerequisites. So anyone got a good thread or starting place for the feats of a raging animal?


Doesn't symphatetic rage have the problem that, when either you or you AC move even a 5ft step (wich will be practically any time since you and the AC don't move at the same time) you stop being adjacent and then the rage ends, you get fatigued and can't enter another rage?


warleader's rage stops that I think. It extends the range to 30ft or 60ft for rage related feats. or something like that.


With all those feats devoted to sympathetic rage, I think you are better off taking a dip level in barbarian.


two levels of Barb nets you Rage Powers, and one of those is letting your mount rage, thus getting more use from amplified rage than the 6 a badger can do. You could start barb lv1 for bigger HP and then sometime a second for your rage power "share rage with animal companion". trade sympatheitc and warleader's rage for extra rage if you want and are worried about durration.

Grand Lodge

I don't think your AC can take Sympathetic Rage, since it's Orc/Half-Orc.

I'd consider Skald instead of Barbarian as an option (at least until Anger/Rage kick in.) It would let you pick a different, non-rage AC, or give your AC extra rounds (and avoid some fatigue.) It eats a standard to start, though. It also let you pick up Skald's Vigor and Improved Skald's Vigor for some Fast Healing 6 love.


Markov Spiked Chain wrote:

I don't think your AC can take Sympathetic Rage, since it's Orc/Half-Orc.

I'd consider Skald instead of Barbarian as an option (at least until Anger/Rage kick in.) It would let you pick a different, non-rage AC, or give your AC extra rounds (and avoid some fatigue.) It eats a standard to start, though. It also let you pick up Skald's Vigor and Improved Skald's Vigor for some Fast Healing 6 love.

Darn you're right about sympathetic rage, had it confused with amplified rage for prerequisites. Amp falls under the teamwork sharing so prerequisites don't matter. Hm that puts a wrench in the plans.

Also it really only 2/3 feats early after that it's really open so I didn't see it as much of an investment to take barbarian though you still could.

The leadershiped skald sounds awesome though.


3 ways to get more rage for your badger:

1. Extra Rage Feat +Int 3
2. Belt of Con+x (Barbarian rage rounds are 4+con, 6 rounds is because badger has +2 modifier to con)
3. Awaken Badger, take more levels in Barbarian (No longer gets Amplified Rage though, might not be what you want.)

Grand Lodge

Oterisk wrote:

3 ways to get more rage for your badger:

1. Extra Rage Feat +Int 3
2. Belt of Con+x (Barbarian rage rounds are 4+con, 6 rounds is because badger has +2 modifier to con)
3. Awaken Badger, take more levels in Barbarian (No longer gets Amplified Rage though, might not be what you want.)

4. ASK the DM to let rage scale with level.


Thanks for the advice so far. Anyone got any feat advice for the badger?


Power attack for the badger makes some sense. Weapon focus never hurts.


The skald can't give his teamwork feats to the AC wich i think it's the major bonus of this concept so i would only pick it if you are going for the tumor thingie with bloodrager. It gives you more constant acces to amplified rage and since you can use the stat bonus from other "rages" you have you will have skalds rage with a +4 +4.

For feats i guess you can take power attack and reckless rage for a total of -2 to hit +4 dmg while raging(wich i don't think if it's worth it), also extra rage is nice (i'm assuming int 3 is always on the table) if you are keeping the badger.
Then you can always go for the evolved animal companion (I know it's not AC feat but i guess it's worth mentioning) and give him one more set of claws (since he's cuadruped) that will ramp up your bonus to dmg. The only "not really obvious" thing i can think off with evolved animal companion is giving him the basic magic evolution, making him qualify for arcane strike wich is nice for ACs because i don't see where his swift action goes if not and also makes a quick magic DR penetration.

I was also doing a pretty similar build with sacred huntmaster and base hunter (and a weaker one with sanctified slayer plus nature domain and boon companion) so i will keep an eye on this. I've always wanted to use amplified rage.

Grand Lodge

How are you managing a 13 in both cha and int? War leaders charge requires 13 cha and combat expertiese and paired flanking require 13 int?

I think a solid option is to forgo Warleader's chaege and to have the community minded trait which extends moral bonuses by 2 rounds. This means that you have 2 rounds to become adjacent to your AC before you are fatigued. If you are adjacent before the bonus leaves you won't be fatigued and would still be receiving rage.


London Duke wrote:

How are you managing a 13 in both cha and int? War leaders charge requires 13 cha and combat expertiese and paired flanking require 13 int?

I think a solid option is to forgo Warleader's chaege and to have the community minded trait which extends moral bonuses by 2 rounds. This means that you have 2 rounds to become adjacent to your AC before you are fatigued. If you are adjacent before the bonus leaves you won't be fatigued and would still be receiving rage.

I was going for a more even stat distribution and relying on the increase from rage and teamwork feats to bump me back up. Actual stats aren't set in stone as point buys aren't set in stone either. Note I wasn't going for maximum optimization, just trying to optimize the theme. Like for the strongest build is probably barbarian/bloodrager + Sch pick up ferocious mount rage power ride a raging Trex.

That's a great catch on the trait though.

Grand Lodge

You know if you took a single level of swashbuckler or daring champion cavalier, you can use your cha for both cha and int feat prereqs.

But I'm really a huge fan of 1 level of mutegenic mauler wild child brawler for still full AC, mutegen for 10min (hello +4 alchemical strength bonus), and being able to save the 13 on int.


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I'm going with a h-orc Muteginic Mauler Wild child Brawler 1/ Sacred Huntsman X.

1. Sympathetic Rage
3. Combat Expertise
4t. Paired Flanking (tw)
5. Outflank (tw)
7. Amplify Rage (tw)
7t. Improved share spells (tw)
9. Spirit's Gift
10t. Precise Strike (tw)

I've got fates favored and community minded as traits and the sacred tattoo and shaman's apprintece racial substitutions.

The biggest shame is that I can't get power attack until 11 unless I want to pushout improved share spells (tw).

At level 7, when raging I'll have +8 str and +8 con along with an additional +4 alchemical strength bonus.

Grand Lodge

Onyxlion wrote:
Thanks for the advice so far. Anyone got any feat advice for the badger?

Take a look at spell sponge this when combined with improved spell sharing (tw) gives your mount the full duration buff along and you get to reap some benefits yourself! Its pretty win-win.

Also be sure to grab eldritch claws for help with DR

Edit: don't forget about armor proficiency.

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