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Greetings!
You should definitely download and check out the free Guide to Organized Play. Page 21 has the answer you are looking for =).

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It is generally assumed that your spare hefty items are in your apartment, lodge, bar, house, etc. whatever you wish to roleplay as having as a home. Of course, if you wish to have the items stored there...they are not going to be available neck deep in a dungeon. But how many times do you need a sack of gold when you're out gathering more?

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Greetings!
You should definitely download and check out the free Guide to Organized Play. Page 21 has the answer you are looking for =).
I assume you mean this passage.
"We assume that you have enough bags, backpacks, or muscle to haul around the loot you find or, in the case of an urban scenario, immediate access to markets and bazaars where you can sell your goods."
So does that mean I do not count the weight of the coins I am carrying, even if it is like 4,000 gold pieces that I am saving for a high end magic item?

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It is generally assumed that your spare hefty items are in your apartment, lodge, bar, house, etc. whatever you wish to roleplay as having as a home. Of course, if you wish to have the items stored there...they are not going to be available neck deep in a dungeon. But how many times do you need a sack of gold when you're out gathering more?
Depending on the amount, could make a decent improvised sap?

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GP can be exchanged for platinum pieces, reducing weight.
Gems are even better.
Coin weight does not count.
The weight of coins is established in the CRB, and there is no PFS rule saying that we ignore it. What makes you think that it does not count?
That said, only a fool would walk around with thousands of GP worth of coins/gems; I find it best to take a small discretionary fund, and leave the rest behind in the bank.

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The weight of coins is established in the CRB, and there is no PFS rule saying that we ignore it. What makes you think that it does not count?
Because you can convert it to gems, like you said.
That said, only a fool would walk around with thousands of GP worth of coins/gems; I find it best to take a small discretionary fund, and leave the rest behind in the bank.
I've had 2 scenarios where having a lot of cash on hand was handy. Besides, if you're dead they recover it along with your body.

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James Wygle wrote:
The weight of coins is established in the CRB, and there is no PFS rule saying that we ignore it. What makes you think that it does not count?Because you can convert it to gems, like you said.
Quote:That said, only a fool would walk around with thousands of GP worth of coins/gems; I find it best to take a small discretionary fund, and leave the rest behind in the bank.I've had 2 scenarios where having a lot of cash on hand was handy. Besides, if you're dead they recover it along with your body.
What about judges who have the NPCs take all your stuff? That was suggested for PCs in First Steps for those parties that get dropped in the final encounter. "Don't kill them, just take their stuff".

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Martin Kauffman 530 wrote:GP can be exchanged for platinum pieces, reducing weight.Gems are even better.
Woran wrote:Coin weight does not count.The weight of coins is established in the CRB, and there is no PFS rule saying that we ignore it. What makes you think that it does not count?
Of course there are rules for it. Money has weight. But if you would stricktly adhere to those rules, you would need a pack horse to carry it when you get pay out at the end of an adventure.
If you would recieve 3000 GP on a chronicle, a strenth 10 character would be on heavy load from the money alone.Sure, if you want to carry all your money around with you all the time, be creative. Exchange it for PP or gems. Or get a mule to help carry it.
But for the sake of the game being a game, I think we can ignore the weight rules in some situations.

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There is a rule for this campaign, noting that PCs do not need to carry around any treasure that they find during a scenario. If you defeat a dozen thugs with masterwork swords and armor, you do not need to calculate the weight and encumbrance of that treasure. It was an encounter, you defeated it; you've earned the treasure on the Chronicle sheet.
Once you're in the next scenario, however, if you're carrying around your gold on an adventure, it definitely needs to be part of your item inventory, and its weight factors in to your encumbrance. (I was running a table this past summer, and the party tried to bribe a guard to let them in to a city. No one had any money listed on their inventory sheets, or in their encumbrance calculations. They had, it seemed, left all their gold back in Absalom.)

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So, did they do what good murderhobos do and kill the guard?
Or were they playing nice and first went back to Absalom?
Anyway, just to be safe, exchange all money you have into rubies, diamonds, onyx, and other gems used by some spells as component.

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Unless the guard was the first encounter the party should have enough to bribe him with, even if you're ruling that the party didn't convert it to gems and they had to showcase showdown "and this lovely masterwork sword was barely used before the last guy to poke it at us died horribly by having his head squished by a tentacle. This armor was only worn on sundays by a little old lady on her way to the church of zyphus... ermm. we'll prestidigitate the blood out for you"

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Because you can convert it to gems, like you said.
Just because there are things that you can do to negate it, doesn't mean it doesn't apply. That would be like not counting the weight of the weapon in your hand, because you could put it in your handy haversack.
You can convert money into gems, and said gems have negligible weight, but it's not something you can just assume is done automatically; you have to plan for it. You have to know how much is in cash and how much is in gems, and you even need to know how much the gems are worth, individually. Otherwise you're just ignoring rules you find inconvenient, and we can't do that here.

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The first DM I played Pathfinder Society under (and I only got to game with him that one time, unfortunately) talked about how his home game players had come to decide that most of the "gold" adventurers work with is actually some form of credit or other intangible/indirect measure of value (think "influence/infamy" from City of Heroes/City of Villains, maybe), observing that the amount of gold one finds in a single mid-level dungeon is actually more than the entirety of Medieval Europe ever saw, produced, or worked with.

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You can convert money into gems, and said gems have negligible weight, but it's not something you can just assume is done automatically; you have to plan for it. You have to know how much is in cash and how much is in gems, and you even need to know how much the gems are worth, individually. Otherwise you're just ignoring rules you find inconvenient, and we can't do that here.
I've never actually seen a ruling that says gems can be treated as high-denomination currency, and as such not be subject to the "sell back for 50%" rule. Just about every GM I know treats them that way, but I don't know if there is any RAW support for that.

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James Wygle wrote:You can convert money into gems, and said gems have negligible weight, but it's not something you can just assume is done automatically; you have to plan for it. You have to know how much is in cash and how much is in gems, and you even need to know how much the gems are worth, individually. Otherwise you're just ignoring rules you find inconvenient, and we can't do that here.I've never actually seen a ruling that says gems can be treated as high-denomination currency, and as such not be subject to the "sell back for 50%" rule. Just about every GM I know treats them that way, but I don't know if there is any RAW support for that.
The Core mentions "trade goods" selling for 100% value, and Ultimate Equipment explicitly says that gems can be exchanged as currency:
Gems and jewelry can be bought or sold at their total value, and are sometimes used as currency. For simplicity's sake, assume that 50 gems weigh 1 pound.

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You can convert money into gems, and said gems have negligible weight, but it's not something you can just assume is done automatically
Why not? Do you really want every chronicle to read "converted x amount to gems---->converted x amount back at the end?"
you have to plan for it. You have to know how much is in cash and how much is in gems, and you even need to know how much the gems are worth, individually.
Why would you need to keep track of that?
The campaign assumes that if you beat up someone in plate armor, that's on a horse, that has its own plate armor, that you either have somewhere to instantly sell both sets of plate armor and the horse, or that you have enough bags for them.
Otherwise you're just ignoring rules you find inconvenient, and we can't do that here.
Gems and jewelry can be bought or sold at their total value, and are sometimes used as currency. For simplicity's sake, assume that 50 gems weigh 1 pound.
Learn what the rules are before you accuse someone else of cheating.

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I believe there was also a post, probably in the "You get a home in Absolom, if you so desire, to leave stuff at." that pretty much ruled that PFS PCs can ignore monetary weight.
The reasons were varied and diverse, ranging from converting to gems/jewelry, to carrying Notes of Credit issued by the Bank of Abadar...
It boiled down to, "Don't worry about monetary encumbrance for PFS."
For other encumbrance, there is always the fun, trendy question about the weight of the free outfit that you get when you first create your PC....

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John Francis wrote:James Wygle wrote:You can convert money into gems, and said gems have negligible weight, but it's not something you can just assume is done automatically; you have to plan for it. You have to know how much is in cash and how much is in gems, and you even need to know how much the gems are worth, individually. Otherwise you're just ignoring rules you find inconvenient, and we can't do that here.I've never actually seen a ruling that says gems can be treated as high-denomination currency, and as such not be subject to the "sell back for 50%" rule. Just about every GM I know treats them that way, but I don't know if there is any RAW support for that.The Core mentions "trade goods" selling for 100% value, and Ultimate Equipment explicitly says that gems can be exchanged as currency:
Ultimate Equipment, page 388 wrote:Gems and jewelry can be bought or sold at their total value, and are sometimes used as currency. For simplicity's sake, assume that 50 gems weigh 1 pound.
Ah. Thanks for the reference. The last time I checked was before Ultimate Equipment was released - I'm glad to see they codified common practice.

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I'm pretty sure there was a thread here on the forums (though don't ask me to find it) where Mike Brock confirmed that PCs are assumed to have homes. Thus, they can leave their excess baggage some place safe if they don't want to carry it on adventures.
I am gonna have ta tell my GUMBO rep about this....