Warhammer 40k idea as a twist for Androffans?


Iron Gods

Liberty's Edge

so the Androffans start off as a somewhat benevolant and explore the galaxy to unite the worlds, see who can join the forming galactic republic like in star wars... but then after their battle with the dominion of the black... and horrible battles and casualties, they become more like the imperium of man in warhammer 40k and less like the galactic republic in star wars.

Just thought of it, and would it be probable that other exploration vessels were sent out?


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That depends...have you accepted the Emperor into your heart?

Our thoughts light the Darkness that others may cross space.
We are one with the Emperor, our souls are joined in his will.
Praise the Emperor whose sacrifice is life as ours is death.
Hail his name, the Master of Humanity.

Liberty's Edge

Lamontius wrote:

That depends...have you accepted the Emperor into your heart?

Our thoughts light the Darkness that others may cross space.
We are one with the Emperor, our souls are joined in his will.
Praise the Emperor whose sacrifice is life as ours is death.
Hail his name, the Master of Humanity.

Praise the Emperor and Pass the ammunition.

Just a thought on how their civilization would be changed after a dark and desperate battle for survival.

How a Large Senate would have had a hard time trying to combat an immediate threat having to vote on everything all the time while the Dominion of the Black invades and counquers while they debate, and how a person steps forward and leads becoming an emperor. (Star wars?)

They change tactics and concepts to fight an enemy that is magical in nature, possibly developing technology that creates "anti magic" Fields, bubbles, rays, blasts, grenades or force shields.

I just see spells which disable tech, so I was wondering when I will see tech that disables spells. As magic is essentially just another science, mages study it, learn and improve upon it with different theories, magic has laws, so it stands to reason that technology would also find a way to defeat it.

Could have Grey Knights hunting mages and demons....

Death to the Xenos, the Witch, and the heretic....

Liberty's Edge

Now I am hoping that the Androffans are making a galactic empire... with Emperor/ King and other vassels... just seems like a techno empire would be kinda cool...


Something tells me that Androffa in the present day in the setting is either a dead or colonized world from the Dominion...

Liberty's Edge

Neongelion wrote:
Something tells me that Androffa in the present day in the setting is either a dead or colonized world from the Dominion...

hmm well I dont think the dominion really makes colonies, I think they are almost like a galactic plague of madness not really setting up a homestead with the intent to put down roots.

Perhaps dead, but I think that just feels like a waste of a resource for a whole new story path/ plot to use. Also Mr. Jacobs did say that Androffan society is different now since 9,000 years had passed since the departure of the Divinity.

So I am eager to see and know more about this highly advanced space faring civilization.


Sgt Spectre wrote:
Neongelion wrote:
Something tells me that Androffa in the present day in the setting is either a dead or colonized world from the Dominion...

hmm well I dont think the dominion really makes colonies, I think they are almost like a galactic plague of madness not really setting up a homestead with the intent to put down roots.

Perhaps dead, but I think that just feels like a waste of a resource for a whole new story path/ plot to use. Also Mr. Jacobs did say that Androffan society is different now since 9,000 years had passed since the departure of the Divinity.

So I am eager to see and know more about this highly advanced space faring civilization.

We're unlikely to get any material on current-day Androffa since it's another galaxy away and unlikely to ever interact with Golarion.

Yeah, and when James said it's "different" I'm sure it's different in that everyone is a brain slave to the Dominion, and the whole world is basically a planet-sized farm for new minds. The only time I see this happening is if Unity becomes a god, becomes aware that Androffa is still kicking, and lures a massive military expedition to Golarion, only to completely take it over and use it to try conquering the entire solar system.

I can smell the tears of "sci-fi in my fantasy" naysayers already :P

Liberty's Edge

Neongelion wrote:
Sgt Spectre wrote:
Neongelion wrote:
Something tells me that Androffa in the present day in the setting is either a dead or colonized world from the Dominion...

hmm well I dont think the dominion really makes colonies, I think they are almost like a galactic plague of madness not really setting up a homestead with the intent to put down roots.

Perhaps dead, but I think that just feels like a waste of a resource for a whole new story path/ plot to use. Also Mr. Jacobs did say that Androffan society is different now since 9,000 years had passed since the departure of the Divinity.

So I am eager to see and know more about this highly advanced space faring civilization.

We're unlikely to get any material on current-day Androffa since it's another galaxy away and unlikely to ever interact with Golarion.

Yeah, and when James said it's "different" I'm sure it's different in that everyone is a brain slave to the Dominion, and the whole world is basically a planet-sized farm for new minds. The only time I see this happening is if Unity becomes a god, becomes aware that Androffa is still kicking, and lures a massive military expedition to Golarion, only to completely take it over and use it to try conquering the entire solar system.

I can smell the tears of "sci-fi in my fantasy" naysayers already :P

Well the naysayers can just not include it, I know plenty of people who are GM's and only allow the corerulebook for character creation... its a choice on what you are allowed to use for a game.

So they can just pick and choose for their game, but I love the addition of Divinity and its tech.

Though if the Androffan society is just brain slaves, then they are no longer a society and Androffan Society would be extinct and not different as he said, though we are splitting hairs. It just seems like having far off Androffan Society still existing gives them more tools to use for future games, and why destroy your own tools?

A galaxy away seems rather small in a realm or existence of magic and its instant teleportation and 9,000 years ago the space fold/ warp technology of the Divinity was new, now it may be fairly common, so why hasnt Golarion been visited again, well it feels like the trip to Golarion was a mistake in the first place due to damage sustained with a Dominion of the Black Feet that took on the Divinity. If Androffa is at war with the Dominion of the Black, the fact that they are not branching out means they probably havent been defeated and pushed to refugee status and are perhaps adapting and overcoming as I dont or rather can imagine them destroying this whole civilization (effectively just writing it off and all the story plots and twists it entails for later use) I feel that their are still there, and not a race of mindless brain slaves or destroyed, but definitely changed by the dark and sinister nature of war they have probably endured.

I feel that these new modules are only the tip of the iceberg and not whole sum of it.


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Sgt Spectre wrote:

Well the naysayers can just not include it, I know plenty of people who are GM's and only allow the corerulebook for character creation... its a choice on what you are allowed to use for a game.

So they can just pick and choose for their game, but I love the addition of Divinity and its tech.

Though if the Androffan society is just brain slaves, then they are no longer a society and Androffan Society would be extinct and not different as he said, though we are splitting hairs. It just seems like having far off Androffan Society still existing gives them more tools to use for future games, and why destroy your own tools?

A galaxy away seems rather small in a realm or existence of magic and its instant teleportation and 9,000 years ago the space fold/ warp technology of the Divinity was new, now it may be fairly common, so why hasnt Golarion been visited again, well it feels like the trip to Golarion was a mistake in the first place due to damage sustained with a Dominion of the Black Feet that took on the Divinity. If Androffa is at war with the Dominion of the Black, the fact that they are not branching out means they probably havent been defeated and pushed to refugee status and are perhaps adapting and overcoming as I dont or rather can imagine them destroying this whole civilization (effectively just writing it off and all the story plots and twists it entails for later use) I feel that their are still there, and not a race of mindless brain slaves or destroyed, but definitely changed by the dark and sinister nature of war they have probably endured.

I feel that these new modules are only the tip of the iceberg and not whole sum of it.

You know what, I hope you're right. I would actually be very interested if Androffa and Golarion interacted in more ways beyond a gigantic science vessel crashing. But the problem is that each Adventure Path is contained canon, and Paizo doesn't have an actual metaplot for the setting, so if Paizo ever canonizes Androffa-Golarion contact it's going to be in a "sequel" Adventure Path, ie Distant Worlds AP.

Where, I suspect, James Jacobs will finally be able to see his Lovecraft fantasies come true in full, space opera glory when the Dominion invades the entire solar system, and the party led by Commander Shepard must put together a multi-racial, interplanetary team of fighters to combat the Reaper invasion and liberate a conquered Earth from the Reapers.

Wait a minute...

RPG Superstar 2012 Top 16

2 people marked this as a favorite.
Neongelion wrote:

You know what, I hope you're right. I would actually be very interested if Androffa and Golarion interacted in more ways beyond a gigantic science vessel crashing. But the problem is that each Adventure Path is contained canon, and Paizo doesn't have an actual metaplot for the setting, so if Paizo ever canonizes Androffa-Golarion contact it's going to be in a "sequel" Adventure Path, ie Distant Worlds AP.

Where, I suspect, James Jacobs will finally be able to see his Lovecraft fantasies come true in full, space opera glory when the Dominion invades the entire solar system, and the party led by Commander Shepard must put together a team of young heroes to combat the Borg invasion and liberate a conquered Earth by shooting a Wave-Motion Gun into a thermal exhaust port on the Cylon Mothership, setting up a chain reaction to kill The Flood via Stargate transmission throughout the Galaxy.

Wait a minute...

Fixed that for you.

Liberty's Edge

Neongelion wrote:
Sgt Spectre wrote:

Well the naysayers can just not include it, I know plenty of people who are GM's and only allow the corerulebook for character creation... its a choice on what you are allowed to use for a game.

So they can just pick and choose for their game, but I love the addition of Divinity and its tech.

Though if the Androffan society is just brain slaves, then they are no longer a society and Androffan Society would be extinct and not different as he said, though we are splitting hairs. It just seems like having far off Androffan Society still existing gives them more tools to use for future games, and why destroy your own tools?

A galaxy away seems rather small in a realm or existence of magic and its instant teleportation and 9,000 years ago the space fold/ warp technology of the Divinity was new, now it may be fairly common, so why hasnt Golarion been visited again, well it feels like the trip to Golarion was a mistake in the first place due to damage sustained with a Dominion of the Black Feet that took on the Divinity. If Androffa is at war with the Dominion of the Black, the fact that they are not branching out means they probably havent been defeated and pushed to refugee status and are perhaps adapting and overcoming as I dont or rather can imagine them destroying this whole civilization (effectively just writing it off and all the story plots and twists it entails for later use) I feel that their are still there, and not a race of mindless brain slaves or destroyed, but definitely changed by the dark and sinister nature of war they have probably endured.

I feel that these new modules are only the tip of the iceberg and not whole sum of it.

You know what, I hope you're right. I would actually be very interested if Androffa and Golarion interacted in more ways beyond a gigantic science vessel crashing. But the problem is that each Adventure Path is contained canon, and Paizo doesn't have an actual metaplot for the setting, so if Paizo ever canonizes Androffa-Golarion...

LOL True!

but they will leave options open, just like how the ability to travel to a WW1 era earth is there, Earth wasnt destroyed, its just needing a portal to get there. Androffa isnt destroyed, it just needs space fold technology to get there, and whose to say space fold tech cant be weaponized, imagine using teleport technology to teleport an enemy into a sun or black hole... alien fleet invasion.. no problem, teleport them into a red giant... poof.

I really want to see more of a history and current events type plot for Androffa as they are humans, to see how their world evolved and such, why or why didnt they use magic, is it because of like warhammer 40k that magic and sorcery are actually evil and created/ empowered a dark god Tzeentch or the Old Gods? So they use technology to combat it?

I havent been this excited for a module since We got to go into WW1 Russia.


If The Imperium visited Golarion, they would poop themselves in rage at all the heresy,magic,mutants and whatnot and procede with orbital bombardments.

Liberty's Edge

MannyGoblin wrote:
If The Imperium visited Golarion, they would poop themselves in rage at all the heresy,magic,mutants and whatnot and procede with orbital bombardments.

Exterminatus....

heh cool

still, not THE imperium, but I just had an idea of a galactic empire or some sort, kind of dark but not evil... the Imperium just came to mind.


My whole storyline removes the Androffans and replaces them with a Rogue Trader from Warhammer 40k. I have been using the same story since the days of the Barrier Peaks so all the weapons, items etc are rethemed to be w40k related. Here is the basic outline of my story (I use randomly generated video recording and such to reveal this a bit at a time to the players):

"The Caelestis Imperium – a heavily modified firestorm frigate class vessel - was a rogue trader spacecraft of the Aquairre Dynasty. It had a crew compliment of approximately 20,000 and weighs in the region of 6 megatonnes. Rogue Traders are privateer like individuals who are commissioned by the Empire of Man to seek out new and ancient technologies and bring back those technologies as well as flora and fauna for study and exploitation. Since they are government sanctioned vessels they will carry a small contingent of Space Marines (or similar) for gun support. Lord-captain Ansellion Aquairre was in very good standing with the Lords of Terra and was gifted with a squad of Sisters of Battle on her next voyage.

While on a deep space mission the war between Earth and the Illithid Empire (aka the Dominion of Black) erupted. By the time the Caelestis Imperium had returned most of the fighting had finished with victory for Earth. Most military activity was an exercise in mopping up the remnants of the Illithid Empire. On its return journey to Earth it picked up a transmission for help from a crippled Terran battleship called the Nemesis. The Nemesis had just engaged a larger Illithid fortress ship it had been pursuing. It was crippled and could no longer pursue the Illithid vessel. However it had also landed a contingent of space marines on the Illithid ship that had successfully crippled most of the enemies’ weapon systems. It put out a call of aide for any military or civilian vessel to follow and keep track of the Illithid vessel while reinforcements were on the way and if the vessel answering the call had military capability to bring down the illithid ship.

The Caelestis Imperium answered the call. Lord-captain Ansellion Aquairre was ex-Navy and the Caelestis Imperium, much like all Rogue Trader vessels was heavily armoured and armed. Ansellion Aquairre took up the chase and a game of cat and mouse began. However the Illithids were not out of the race just yet.

The Illithid vessel, Spear of Illumination, was the one last hope for the failing mind-flayer empire. It had their greatest elder brain on board as well as their most brilliant scientists. In desperation the mind flayers had concocted a plan to turn defeat into victory. They would fling the ship back in time to ancient Earth and take over. This way humanity could not win instead becoming thralls of the mighty Illithid Empire. However such a scheme required massive power. The Spear of Illumination was heading to a star that was about to go nova to harness its energies when it was surprised by the Nemesis and partially crippled. They killed the boarding party of Space Marines and though their weapons were crippled they just needed to get to the nova.

Ansellion Aquairre complicated the issue. The Flayers attempted to lose them but they could not out fly them and they definitely could not out-fight them in their current state. So they concocted another plan. They turned around and boarded the Rogue Trader and infected it with a plague dubbed reaver. The plague was virulent and turned the humans into raving lunatics. As one by one the crew died off the remaining medical staff and androids attempted to cure the plague. Fortunately the Sisters of Battle were unaffected by the disease and their Veteran Sister Tech-Priest aided in the research.

A cure was never found and the crew all died. However the fanatical Sister would not allow these aliens and heretics to get away. They ordered the ships computer, MACHINE SPIRIT, and the remaining robotic crew to continue pursuing the Flayers no matter where they went or how long it took. The Sisters then placed themselves in hibernation with a single Black Templar Dreadnaught, picked up from the Nemesis, as well as other traps to guard their sleeping forms until such time as they could seek out the Flayer’s and destroy them.

The Flayers successfully managed to open a time-space wormhole once the designated star had gone nova. They entered the wormhole with the Caelestis Imperium in hot pursuit. But playing with time is no easy thing. Instead of ending up on ancient Earth they ended up on another human world known as Pangaea (my home brew). Their experiments had also unleashed a catastrophic change and awakened a force that could only be described as magic. They had certainly changed history but not the way they had hoped. History repeated itself but instead of a technological Earth defeating them in space the humans they had warped into Gith defeated them in this new magical universe.

But the Mind Flayers are a long lived race and they have schemes within schemes. They continue to pursue their alien plans for universal domination.

Unbeknownst to these original Ilithids their hated enemy – the humans from Earth known as the Solomanii had landed on this world as well and waited for a time to be awakened. The crash landing had caused catastrophic failure of the ships AI, MACHINE SPIRIT. It continued to function however she had become insane and unreliable and failed to awaken the sleeping sisters. So the Sisters continue to sleep and wait.

Enter the heroes."

I am running the campaign in 5e as well. This syncs in with the background given for the Illithid origin in the Lords of Madness.

Liberty's Edge

So the Heroes are going to awake a squad of Sisters of battle? Whatever happened to the Space marine unit?

The players are neither of those groups right?

How closely are you going to follow the lore of Warhammer 40k?
as the Idols and false gods of Golarian would probably make the Imperials want to purge the entire world?


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Don't forget all of those Iron Men and Abominable Intelligences

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber
Neongelion wrote:
Sgt Spectre wrote:
Neongelion wrote:
Something tells me that Androffa in the present day in the setting is either a dead or colonized world from the Dominion...

hmm well I dont think the dominion really makes colonies, I think they are almost like a galactic plague of madness not really setting up a homestead with the intent to put down roots.

Perhaps dead, but I think that just feels like a waste of a resource for a whole new story path/ plot to use. Also Mr. Jacobs did say that Androffan society is different now since 9,000 years had passed since the departure of the Divinity.

So I am eager to see and know more about this highly advanced space faring civilization.

We're unlikely to get any material on current-day Androffa since it's another galaxy away and unlikely to ever interact with Golarion.

Yeah, and when James said it's "different" I'm sure it's different in that everyone is a brain slave to the Dominion, and the whole world is basically a planet-sized farm for new minds. The only time I see this happening is if Unity becomes a god, becomes aware that Androffa is still kicking, and lures a massive military expedition to Golarion, only to completely take it over and use it to try conquering the entire solar system.

I can smell the tears of "sci-fi in my fantasy" naysayers already :P

Considering the technology rules originated with James Jacobs' Unspeakable Futures home game, and considering that game is, from everything I've heard, set in a post-apocalyptic nightmare world, I'd guess that the difference in culture on Androffa is a definite downturn.

I am hoping the interest in Iron Gods helps us to see a day when all that lovely UF stuff comes out. Sure they say, "we're not doing it right now," but they said that about a Numerian AP five years ago, and look where we are today. :D

Though I do understand that "tech/fantasy fusion AP" and "post-apocalyptic game world with new campaign setting and stuff" are two different buckets of fish.

Liberty's Edge

Well just hoping to see some of the technology that cancels spells and magic effects or creates null magic fields/ zones as all I have seen are magical bits that cancel technology, like stopping a bullet... but an arrow goes through just fine?

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

I wouldn't have it as a Rogue Trader vessel, but a member of one of the Martian Techpriest exploration expeditions would make a ton of sense.


Well, I see the possibility that Androffa IS the world of Unspeakable Futures.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Sgt Spectre wrote:
Well just hoping to see some of the technology that cancels spells and magic effects or creates null magic fields/ zones as all I have seen are magical bits that cancel technology, like stopping a bullet... but an arrow goes through just fine?

Actually, in the real world, arrows frequently are able to pierce 'bulletproof' armor.


Irnk, Dead-Eye's Prodigal wrote:
Sgt Spectre wrote:
Well just hoping to see some of the technology that cancels spells and magic effects or creates null magic fields/ zones as all I have seen are magical bits that cancel technology, like stopping a bullet... but an arrow goes through just fine?
Actually, in the real world, arrows frequently are able to pierce 'bulletproof' armor.

uhhhh where are you seeing THIS happen?

are you talking ultra light vests worn under street clothes from 1980s cop shows?

a "kevlar vest" is very different from "bullet proof armor"

an arrow isn't going to penetrate anything an ak-47 with full metal jacketing can't.

The early light duty stuff only stopped lead soft tipped hand gun rounds from the 80s and early 90s. after the brady ban was lifted and ammo and weapons available to the public changed dramatically, so did body armor.

Advances made during the war on terri have been leaps and bounds as well.

In the 90s most light infantry didn't wear any armor at all, because the enemy rounds would tear right through the light stuff anyway.
Now grounds troops don't deploy without it.

a Private in Dragon armor will laugh at your arrow.


If and I mean If, paizo did a sci-fi setting using pathfinder as a base, id like to see it set in the adroffa empire. get some fleshing out without having to interact with golarion.


Arashi wrote:
If and I mean If, paizo did a sci-fi setting using pathfinder as a base, id like to see it set in the adroffa empire. get some fleshing out without having to interact with golarion.

This would be amazing. I imagine it would be kind of like a Golarion Meets Dragonstar thing. Love me some sci-fi.


Sgt Spectre wrote:

So the Heroes are going to awake a squad of Sisters of battle? Whatever happened to the Space marine unit?

The players are neither of those groups right?

How closely are you going to follow the lore of Warhammer 40k?
as the Idols and false gods of Golarian would probably make the Imperials want to purge the entire world?

I change it from game to game over the years. This is just an outline I won't finalize it until I have read the entire adventure path. Essentially if I decide to make the mind flayer marine the final big bad he will far outstrip the players in power and will need the marines/sisters to beat him. For example the first time I ran it the flayer marine was level 20 and the players were level 10ish. They could only beat him with the future tech weapons and the help of the marines.

In this case I will probably go with the evil AI making it more like System Shock and remove the mind flayer marine. But need to wait and see.

Rogue Trader fits the Androffen expedition better in my opinion since they have a lot of leeway to deal with and use forbidden technology - including robots and the like. And in 40k lore many Mars Tech expeditions also travel with a Rogue Trader anyway.

The Rogue Trader are dead but yes they may indeed want to purge the planet but that would be something to happen in the distant future once they have contacted the Imperium again. I have never played that out. It's not as interesting as a crashed spaceship.

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