Roy Greenhilt

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So, I am running a mini-campaign for my kids and my wife. The kids wanted a combat heavy game so I grabbed the 4e adventure Revenge of the Giants and started converting it as I wanted to play something like Against the Giants. One of the optional quests is to retrieve skymetal to create some special artifact weapons. In the adventure, all the skymetal is gone so the characters go back in time and steal it from a wizard.

Since in my AP the adventurers (literally) nuked Silver Mount and it no longer exists, this gave me the idea to have that wizard be Furkas Xoud while he was still with the Technic League. Not only did this give the players a kick as they played through the Iron Gods AP and so knew who he was it let me revisit the setting and create some updated gearsmen and other tech gear.

They eventually faced the living Xoud but instead of fighting him they talked him into providing the skymetal they needed but also to trade future knowledge for some technological weapons. Not only did he find out that there is an evil intelligence in Silver Mount but that his future self-found out about it from an android called Casandalee (they did not reveal that the hunt killed him). Nicely setting him up for the AP.

Was a fun little side trek for me and the players. I always like doing campaign callback when I can to see that the players actions actually do change things in the continuity of my world.

Thanks captain.

My only complaint with these is that you can't order specific ones, for example, if I want 3 fire giants I would need to get 3 boxes. Having said that, will take a look at the PDF versions as well. Maybe more economical for expanding.

Thanks Brother Fen

Thanks gents!

Hi all,

I like the Paizo pawns and use them in my games - all 5e so not Paizo adventures at this stage. I am currently running a mini-campaign that is giant and elemental heavy (fire, frost and earth/hill giant/elementals). Can someone suggest which box of pawns are best to buy to get the maximum number of these monster types?

Thanks :)

Thinking about making one of the PCs the heir. Good idea. Thanks.

I stand corrected. I was mixing 3 and 4 up :)

Thanks all, reading all the adventures now.

Hi both, good ideas! I think I may need to get the first two books as read through them. Based on the summary its hard to tell how much asian fantasy flavour they have. I also don't want to run a 2 year campaign so no interest in running the whole craven part of the game - and it doesn't make sense in the context of characters starting the Dragon Empire.

Lockhart, I think you are confused. Adventure 3 has ninjas and is set in Hongol. This is the five storm story. Its an asian setting.

Hi all I am looking at running the last three adventures as a mini campaign set in the dragon empire. A sort of old school oriental adventure. Wondering if the first three adventures have anything in them that would still be useful in the last three adventures?

I only bought the last three for now.


Nice work guys, especially you Blayde.

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Final chapter done - the Divinity Drive.

hah! You are welcome. Good to hear! What is Event Horizon? I will have all the Divinity Drive creatures published by the end of FEB and will link them here. Drip feeding them at the moment if interested in checking them out.

JohnnyfiveUnAlive wrote:

Huh, I just noticed something. Maybe it's been mentioned but I haven't seen it.

Becrux, the ancient vortex dragon in Astrogation, is trapped there because the Divinity Drive prevents extradimensional travel. But Ancient Vortex Dragons are immune to effects that prevent extradimensional travel due to it's galactic emissary ability (gained at the Ancient age category).

UNITY is a near-god, so I would say her ability trumps the dragons - which seems to be the intent.

I just finished the campaign and as I said in my retrospective I would have cut out the Choking Tower entirely. I like the Iadenveigh part but I would have had that point directly to The Valley of the Brain Collectors. YMMV.

Nice idea Johnny. I just wrote an epilogue based on my characters actions during the adventure, nothing fancy:

Sylvanus (dark elf monk), after her noble sacrifice protecting Charisma “The Living Bomb” il Xafra, refuses to return when Tufast calls her back with a True Resurrection spell. To the chagrin of the Thorite as he just spent 25,000 GP worth of diamond’s to cast the spell! Sylvanus enjoys an eternity of joy as a servant and worshiper of Kulaj eventually rising as a proxy of the matronly goddess with a special mission to tame the misuse of technology for the sake of law, order and peace.

Charisma (human-mutant sorceres) is resurrected and claims the Choking Tower as her domain becoming a patron to many future adventurers.

Heidt (android ranger) and Rikku (elven rogue) take the spelljammer vessel, The Dusklight, into the void of space and have many wonderful and dangerous space adventures.

Tufast (human cleric) retires to Sigil and opens a small store in the Lady’s Ward of healing and other medicinal pursuits. He soon earns the nickname “Doctor Lightning”.

Brokthor returns to the temple of Crius and serves out his debt to the capricious titan for a year and a day hunting daemons and other enemies of the near-god. Eventually the plane takes its toll on Brokthor changing him into a treacherous cross-trading creature - the perfect servant for the titan. He chooses to stay with Crius after the the geas has expired and becomes the right-hand-man of the titan - endlessly scheming against the Olympiads for a way to free his master.

Once Casandalee discovers the existence of The Avenger, the Sister of Battle corvette, still intact and in orbit around Pangaea she petitions her friends Rikku and Heidt to take her there. The intact vessel becomes her home and in time rises as a new Iron Goddess. However, her time with the Crimson Lotus and her experience on Pangaea creates quite a different goddess to the one UNITY was becoming. This Iron Goddess sees technology as a blessing to alleviate pain and suffering throughout the world and to fight evil and her priests work tirelessly to that end.

Agree with both of you. I will be importing Silver Mount wholesale into my campaign setting as my worlds main mega-dungeon but I won't have a Numeria. I think there are two streams here and they don't work well together.

Numeria is basically Thundarr the Barbarian type setting and as a kingdom has more in common with Numenera/Dying Earth setting than a typical D&D medieval-fantasy setting. I don't think it works as a kingdom in an otherwise fantasy setting. It works as a setting however. The discordance would be decreased if the whole world was like that. It would gel better.

The alternative is to have the ship crash into a fantasy setting similar to the original adventure and the trope here is medieval characters who know nothing of high-science stumble on it and explore it.

Trying to combine the two didn't work well for me and even caused discordance in my mind as a DM as I constantly tried to harmonise everything. This isn't a slight against the adventure at all but I feel Numeria works better as an entire science-fantasy setting ala Numenera.

Silver Mount will live on in my world as THE megadungeon but it will just be one spot with little influence on the setting as a whole apart from the trove of odd magic items that are recovered from it occasionally.

Actually, that was another issue I and my players had - too many ships and too many ship names. I had assumed that were all little ships from the larger Divinity until I read the last adventure and discovered they were a dozen Divinity type ships that crashed into Numeria. I didn't like that and if I had known I would have removed all the other ships and just made them chunks of the larger Divinity that had survived.

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So we finished the campaign last night. It took us 18 months to get through and here is my opinion of the whole thing as the DM.

I bit off more than I could chew taking this Pathfinder game and converting it to 5e. Though I did do it in the end and I did enjoy the conversion it was very time consuming.

I felt the adventure path was too long. In retrospect I would have completely cut out The Choking Tower and perhaps even Starfall component and just have them commando run the Divinity Drive. The reason I would do this is because the Divinity Drive is a giant dungeon crawl which are very time consuming and probably not the best fit for my group to put at the end of an 18 month long campaign (thats a personal preference). For my group it would have been better to bring the mega-dungeon forward as soon as possible.

The Scar of the Spider was the best adventure IMO. I ran it as a hex-crawl and it was great.

Not all my players had buy-in. One of my players didn't like the crossing of the streams and so spent the entire campaign not taking anything seriously and doing silly things. I didn't do what I normally do with my campaigns which is sit down before hand and say "this is the idea, I need everyones buy-in or we find a different idea".

There was too much technology. My players got lost with it all and after the 1st adventure I started removing tech treasure. This is another personal preference, not a slight against the adventure. In retrospect I would have doen the following:

  • Made the tech incomprehensible - more like magic items.
  • Made the language incompressible - add more mystery.
  • Removed charges and just have tech items deplete on 1/fumble or similar.

Having said that I think this is a FINE inheritor to the original Expedition to the Barrier Peaks. Good job Paizo people :)

Would love to see you guys churn out 5e content (Pathfinder 2.0?)

Well, that didn't go as planned.

After the party penetrated down to the Security Deck but before they fought bastion they dinged to level 18. Level 17 unlocked True Resurrection for the cleric Tufast. So they concocted a plan to use the level 18 "Child of the Atom" ability and nuke Silver Mount.

As they didn't know how dangerous the living bomb would be they penetrated the ship as deep as possible (habitat deck) and then detonated to minimise the impact. They also spent a week evacuating Starfall to be safe.

UNITY tried to talk them out of it before the detonation but she failed and two of the party members sacrificed themselves to nuke the mount and totally destroy UNITY and its supporting technology. I suspected they may use this ability to in a noble sacrifice to end UNITY but I didn't expect them to use it outright - thought they may keep it for a "Hail Mary" moment during the final battle. But my players are a bit more pragmatic and risk averse than that :)

18 months later.... campaign done!

I still have a ton of conversion work I had done on this adventure which I will continue to share but UNITY is dead, and my characters decided to nuke the place - to be safe.

(FYI I am running a 5e version of this Adventure Path if the spells and levels don't make sense).

fjeastman wrote:

It sort of short-circuits the dungeon crawl, but I try to not penalize the players for creative thinking and not approaching every problem with an axe.

I would say he would make the deal.

I posted this over on the EnWorld boards as its a very 5e related question. However I am happy to get feedback from fellow Pathfinder and Iron God aficionados as well :)

Ended up stating up all the captains because I thought my players were going to frontal assault the base at one point. I know there is a generic stat block there but I thought I'd make a little extra effort and customise each one. 5e rules, but you can convert to PF easy enough.

Palace of Fallen Stars was completed recently as well. The characters are taking a "break" from Nimmeria and are plane-hoping at the moment trying to get to Sigil. Divinity Drive will start after their "side quest" is done.

Played tonight and your suggestion worked well Gratz.

When they penetrated the basement of the Technic League I had a "mysterious benefactor" open doors for them, a female voice over the intercom ordering battleguards to leave the area the party was about to enter making the fight easier and finally sending a spherical ice-blue drone to guide them to a cache of treasure including a data-slate showing a map of the compound which had a blue swan symbol above her room. They eventually made it to the room and were undecided about making the alliance with her. Half the party thought it would be a good idea, half didn't. See what happens next session but I suspect the "better the Devil you know" PCs will win out.

I like the second plan as I feel she would do something not to be on the wrong side of the PCs. Regarding Conan confrontation I do a brief outline a few posts back. Let me know if you need more detail. Here is the log as well (from a characters POV so it's brief): r-the-fighter-iron-gods-session-29/

Two questions:

The entry for Zernbeth mentions a journal that Ozmyn has that will be useful against Unity and says the witch has it. However nothing in her entry discusses the journal. Ozmyn's entry mentions a journal with some info but it doesn't sound like the one Zernbeth mentions. Where is this journal and what is the relevant silver mount info?

Next, my characters pretty much killed hellbroth the same day/night they visited the night market, ignored the call from Zernbeth looking for Shade then immediately confronted Kevoth-kull at notriety 1 no less. Zernbeth never got a chance to talk to them let alone make an alliance. I suspect they will eventually blunder into her as they now assault the TL compound. Any advice on what to do with her? How would she react as everything is happening very quickly. Happy for advice!

A natural 20 would have been awesome :)

Thank you JJ, Gratz and CBD. Couldn't see the forest for the trees!

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captain yesterday wrote:
I would ignore the robot limitation for her honestly, otherwise she just kind of gets forgotten.

I ended up doing this. The characters ingratiated themselves with the King, the cleric of Thor said could he approach the throne to bless the Black Sovereign, the black Sovereign not thinking particularly straight (was going through withdraw from the drug induced stupor and I assumed was an Aesir man) said yes. Cleric casts heal curing him, throne room is thrown into chaos. During the fight Ghartone turns up with two battleguards who cover the entire combat area in rockets and grenades. My party is on the ropes. They pull out Casandalee who takes over one of the battleguards and then punches out the other battleguard in a Real Steel moment. Casandalee now has a robot body :)

James Jacobs wrote:
Since what Casandalee ends up being a goddess of depends ENTIRELY on the PC choices and how they customize her with memory facets, there's actually NOT a lot I can do to provide much more guidance than that.

This triggers a question, I am assuming the facets, at least some of them, can actually affect Casandalee's alignment. For example discipline facet sounds lawful to me so when my characters put that in she became LN. I thought i read somewhere thats what facets do but rereading it now I can't find it.

Did I make that up or is it somewhere in the adventure(s)?


Gorbacz wrote:
A healthy relationship is all Unity really needs. Don't we all?

Is that Shodan by GLados?

Shadowmehr wrote:
Revan wrote:
If you've watched Full Metal Alchemist: Brotherhood, or read the manga to the end, you could probably get some inspiration from Father begging Truth to tell him what he did wrong after he is finally defeated.



Very good! I was thinking of using SHODAN voice over/speeches essentially but I do like this.

I watched FMA, now your going to make me watch FMA:B!?


I am interested in that, though my characters have moved on from Chesed they use it as their base and bought property there. What is PFS?

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My players are going to go wild if they find this.

Hi all,
This bit of loot can be found in Palace of Fallen Stars. Reading the spell description it sounds like it could turn the glaucite doors (and walls) to rust. Am I right?

Sorry, or Pathfinder. I normally use the shorthand 3e for anything OGL related to that edition which would include Pathfinder and 3.5.

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Yes, I made it into a hex crawl. Here is the map I used - DM and PC. Nothing fancy. In the end there are lots of breadcrumbs so the players ended up following those more directly than spending a lot of time exploring hex-by-hex. But thats just my players.

Another boss fight. It's 5e but shouldn't be too much trouble to convert to 3.5.

hmm interesting ideas. It essentially becomes more of a skill challenge. This is 5e my characters won't have an option to retreat is it may potentially be a suicide mission.

I guess the fight with the Aggregate and other robot UNITY takes over is kind of phase 1, phase 2 would be Unity's Avatar then phase 3 on the shuttle.

Hi everyone,
My party will start Palace of Fallen Stars this week and I have started thinking about the final showdown with UNITY. My current plan is to have a two phase fight essentially.

First phase is as described in the adventure vs the digital solar. Once that is defeated I was going to have a spiel from UNITY making fun of them and telling them how she delayed them long enough to transfer herself to the shuttle which is about to launch into space. Assuming the party gets to the shuttle thats where the second battle will occur as the shuttle hurtles into space.

But I am not sure what to do here in terms of mechanics that would make sense thematically. Open to ideas/suggestions.

What is Hell's Rebels? Novel?

Just finished rereading PotFS as I prep for the game. I was thinking of having Zernebeth actually drop in over the commset to give advice and reveal caches. Video game style, similar to Atlas in biotshock 1. Maybe pilfer some quotes even. Anyone have ideas on this type of stuff? I'll probably play it by ear and make it up as I go along but I do like to have something up my sleeve prepared as well.

Separate question - Casandalee can only control CR8 robots or less but there are none to be found in the last two modules. Was this on purpose?

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I replaced Dweller-in-Dark places with a mind-flayer, gave him four shadow-flayer bodyguards and also had a Thoon Hulk and two Thoon Soldiers. Worked perfectly. i kept the other creatures like the neh-thalga but there are so many of them its easy to swap them out for flayers or similar.

Speaking of Dweller-In-Dark-Places the module as written has a potential fail condition. M11 has a teleport that only works for a yah-thelgaa but the yah-thelgaa will teleport away if reduced to low hit-points. Though if a rogue is available you have the option of tricking the teleporter.

So I had Dweller teleport away and then the party panicked thinking they needed his hand to activate the teleporter (no realising I had changed it to any flayer). They don't have a rogue either. They ended up triggering a divine intervention special ability that only had a 11% chance of working - the cleric rolled a 1. Thor teleported Dweller back in a crash of thunderbolts.

(this is 5e if your thinking what the heck I am talking about).

Yeah. I tend to agree. My team just finished up Valley, did some downtime stuff, spent at least an hour trying to decide the best course of action before settling on at least scouting out Starfall before trying to attack Silver Mount. So they will hit Starfall next session in a fortnight.

Solomani wrote:
Dweller-In-Dark-Places is dead, party is hammered and they will have to face an angry dragon. Does Maukai actually care for Paagjet enough to trade her life for Casanadalee? I guess evil people have friends too. Something for me to think about before the next session.

OF COURSE, my players do something unexpected again. They take out the fossil golem and try and exit. They find that Maukui is waiting for them at the exit where they had parked their APC/war-rig. Maukui had flipped the vehicle on its side. The characters were so peeved they didn't even try and negotiate they just attacked the dragon in a "Dude, wheres my car?" moment of rage.

Onto Starfall :)

How did you other DMs handle notriety in Starfall? Just tell the group outright how it works are track it secretly?

In Lords of Rust I explained the system after an NPC first mentioned scrapworth. But for Starfall it seems it would make more sense to track it secretly and just mention how notorious they are becoming occasionally through Mockery or similar NPC.

Here is The Valley of the Brain Collector though this is still a WIP as my players have not finished it yet but its done enough I feel for conversion purposes.

You are welcome PUNK MONKEY!

And now The Choking Tower

Next up - Lords of Rust

I just noticed, I have not updated this thread in a long time. Here are all the Fire of Creation conversion information, game logs etc. This is the lightest of the conversion batch because I initially just converted things on the fly.

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