
phirre |
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“Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?”
Hi there. I don’t really post here, but it seems like the best place to look for people. I want to GM Kingmaker. Let’s do it.
Availability
I’m looking to run a weekly game on Roll20, starting around 7pm CST and going to 11pm or so. This would be a weeknight game. I can currently do any night Monday through Thursday, based on availability, but once a night is picked, it will be set so I can adjust my work schedule accordingly. If you don’t think you’ll be able to show fairly regularly, please find a different game! Mic required, webcam not.
Characters:
- 20 point buy
- Starting at first level
- PFS HP rules: Max first level, average rounded up for subsequent levels
- Average class gold
- Non-evil alignment
- Two traits, campaign traits highly encouraged
- All sourcebooks
- No third party, but I’m persuadable if you require a house rule to make a cool concept work.
- No guns, and I’m frequently not thrilled by summoners
- My personal preferences lean away from groups that are completely showy races. At the same time, I don’t want to tell people they can’t play anything outside core. I have just spent time in the past drowning in tieflings and aasimar, is all I’m saying.
Available: Core races, aasimar, catfolk, fetchlings, ifrits, oreads, ratfolk, sylph, tengu, tieflings, undine, changelings, gillmen, kitsune, nagaji, samsaran, suli, vishkanyas, wayang
About My Games
I am not an exceptionally strict GM when it comes to really pedestrian details that more closely resemble bookkeeping. I don’t track EXP, you’ll level when you earn it. I love rule of cool. If you want to do something interesting and creative, tell me what it is, and I’ll probably bend rules to give you a chance of making it happen. I’ll add and adjust material in the AP. I’ll adjust combats to make sure they’re appropriately challenging for a particular group. Outside of this, I run mostly RAI. If the dice kill you, they kill you.
I value things like character, backstory and relationships far more than I do anything else. I have a solid min-max streak in me, so I understand and support the art, but not at the expense of roleplaying and creating a good character. Tension within the party is fun and great, but create a character that will play well with others. I have no patience for things like rape jokes, and I’m really not going to be amused if a player spends most of their RP time attempting to sleep with everything that moves. It’s just not my style of game.
I am not a new GM, but my experience has always been with my IRL group, and most of our experience has been with each other. I don’t think we do anything terribly strangely, but if so, I’d want you to let me know. This will be my first time GMing with Roll20, so you may have to be initially patient with me until I get quick with it, though I have most of the first book set up already. I don’t mind if you’re new to Pathfinder, I’ll walk you through character creation or do a mock combat if needed.
Interested?
Good fit? If so:
* A couple paragraphs about your character and their concept/background/personality/motivations/etc, and then a little bit about how you’d build them mechanically. The former is primarily what I’ll use to select.
* Read the Kingmaker player’s guide when doing the above. It’s free!
* Please also let me know how interested you are in the kingdom-building aspects of the campaign – designing the layout of a city, selecting buildings, allocating farmlands – it’s not everyone’s cup of tea, and that’s cool.
* Finally, let me know which days of Monday – Thursday works for you.
Hoping for 4-5 people. Feel free to message me with your skype ID if you’re interested and want to discuss something there. Post characters, and please try and message me little questions to not clutter the thread. I’ll take apps for a week or so.
Thanks! Hope this works out.

HeftyUpTop |

Absolutely interested, especially since those times work perfectly for my schedule as well. I'm available Monday through Thursday at the designated times, so I can fit in wherever. On the note of kingdom-building, I'm absolutely down to go as detailed as we can, whether it's during game time or done through the rest of the week. I'd rather keep things moving and interesting for everyone rather than bog down play sessions though, so I would respect the wishes of the rest of the party first.
Character-wise, I have two that I've been dieing to play for months now, so I'll present them both and see which you might be interested in seeing more of. The first one hits two of your triggers, though I hope you'll still consider him.
---
1) Gregor Smith is an apprentice blacksmith who was recently run out of his home town when a small she-devil started following him around telling him all sorts of nonsense about how he is a son of Asmodeus. Up until this happened, he thought he was just an overly good looking human, but according to her he is in fact a Celestial tied to the God of Contracts. Yet to be revealed (until lvl 2) is that another bloodline is intersecting and competing with his darker side, as Torag, God of the Forge, also has stake on him.
In game terms, Gregor is an Aasimar Summoner who's eidolon takes the form of a halfling-size succubus, and through the Broodmaster archetype at level 2 will have a second eidolon in the form of a halfling-sized angel. Whether this is because he is delusional or the Gods really are interested in him would be up to campaign progression. The race choice is meant to fuel the Two-Deity flavor for the character and is played down since the two bloodlines cancel out each other to make him look mostly like a normal human.
Goal-wise, Gregor's primary focus would be establishing a new life for himself, and if that means turning his hammers from the anvil to the battlefield then so be it. Secondary goals are figuring out the whole two-deities thing (researching religion, getting pulled to both good and evil) and to become a master craftsman.
---
2) Baltazar des Bois fell in with a rough crowd from an early age, and after a stint in a Brevan prison for a minor infraction, he became a bandit in truth. He eventually grew close to a female Centaur named Heste in the Brigand band, and over the space of a few years came to love her, but when Baltazar accidentally killed a child during an ambush he drew the ire of Erastil, who had marked the boy at birth. Heste was cursed by the God of the Hunt, and remains a full horse (aka. his mount companion) except for the day and night of the full moon when she becomes fully human. To free her from the curse, Baltazar needs to prove that he is worthy to be called a Champion of Erastil.
Game-wise, Baltazar is a Human Samurai using the Order of the Star. I'd like for him to be a mounted archer, though at lowest levels that's harder to do so it won't be there early on. The whole 'cursed companion' thing is mostly flavor, though can cause some fun issues for him when his mount suddenly becomes a human being for a day (oops, lost a day of travel there...). He also has to carry a dress around with him for when she turns and needs clothes.
Primary goal for Baltazar in the Kingmaker campaign is protecting the innocent and stopping the practice of banditry in the region, hoping that is how he can prove himself to Erastil. Secondary goals include providing for Heste and spreading the faith of Erastil if possible.
---
Feel free to message me if you want to keep this thread for just character submissions. I can always edit this down to whichever one you might be more interested in since you want to keep it neat.

Grand Moff Vixen |

You know, I'd be interest in this. I had a ranger I made one for a kingmaker and am going to reuse the story here.
"Oh no you don't. I tracked this deer for a day already. I am NOT losing it to you."
The deer finally returned to grazing and the the puma began to move again. Soon it would pounce and she would lose the kill. She needed this buck as she was running out of food. Without it she would certainly starve.
She waited till it had leapt in for the kill and then made her move. The puma had just killed the deer when she let loose with an arrow, killing it. It dropped next to the deer.
Walking over she surveyed her handiwork. "This will feed me for long while and keep me from having to beg from those idiots in the village." Every time she went in to trade she was looked down on because of her race. Life was never dull.
She sighed and began to dress the animals. It was going to be a long winter.
Tessandriel lived in a forest village west of Restov on the southern border of Brevoy, in the shadow of wilderness known as the Stolen Lands. Mama came from the Dog's Teeth in a city called Cassomir. Apparently she had been involved with a drow who was exiled for reasons he didn't share and mama didn't ask. They decided to make a better life somewhere else and eventually made their way to the country of Brevoy.
Finding a small village they stopped there and made their home and Tessandriel was born to them not too long afterwards. Mama and Papa were not used to the harsh winters there and struggled with the cold. This complicated matters when they came down with a sickness. They had managed to pull through each winter but when the sickness came, it was too much. She was 20 when Mama and Papa went on to the next life. For the first time in her life, Tess was alone. Her home was a short distance away from the village as her parents wanted to be away from the prejudice from others.
Tessandriel was always at home in the forest. Even the cold didn't seem to bother her as much as it did her parents. Tess spent most of her time outdoors in the woods, learning and playing. She loved being out during the night as the daytime was too bright for her tastes.
When her parents had passed she continued to hone her skills. During this time she was able to explore the lands to the south (the River Kingdoms) in addition to the forest where she lived.
In the early spring of Calistril a small caravan passed through the village near her home. Upon investigating she learned of an expedition that would be heading south to the Stolen Lands. Her love of exploration won out. She had to see what was out there. The world was waiting for her.
As for a day, I am available Tuesday - Thursday, from 6pm till 11pm. I am in the CST.

Naralesh |

I would definitely be down for this. Naralesh has tried Kingmaker once before, and had his journey cut woefully short by an unfortunate natural 20 on the first round of combat (and then the GM quit), and I would love to try him again in a live game.
Depending on the level of optimization of the party, I could tweak him to be a little stronger, but he's been designed concept-first, optimization second. He's going to do a quite a bit of summoning, but I plan to make him a rather general all-around wizard who would rather use support spells than melt someone with a fireball or a lightning bolt.
He's taking the first steps on a long journey of healing as he recovers from personal loss. He's fascinated by the energy of humans and their kin, and a journey south with members of the younger races will do him a lot of good.
Brightly-colored pennants, tents, and merchant stalls were erected throughout Restov as preparations for the festivities, and even the most reclusive of the elves' party couldn't help but be curious about the event. Villagers and farmers alike poured into the town, swelling its size as the fair drew nearer. The repairs to the ship were nearly completed, but the elves decided they would wait at least another day, and join the humans in their celebration. When the fairgrounds opened, Naralesh was among the first of the elves to venture into the surging crowds, and enthusiastically participated in what he might once have considered "silly human games." These contests entertained him, but they were nothing compared to what he encountered at that night's festive dance in the town square.
As the events of the day wound down, Naralesh joined the throng as they moved to the wide open town square, where musicians and performers provided lively music for a happily dancing crowd. Among the twirling and jumping masses, Naralesh spotted a figure whose very sight burned itself into his soul. A young maiden, the daughter of a farmer, danced alone with a smile on her face as she moved, watching the bright bonfire that had been erected nearby. Naralesh had never seen a woman like this - the elves he had been used to were slow and precise, formal and cold by comparison. Something about her ignited a fire within him, and he rushed to her side. That night, the pair danced, talked, drank, and shared each others' warmth in the chill nighttime air, alone together on a hillside outside the town.
In the morning, the elves's ship was scheduled to depart. Naralesh was nowhere to be found, and inquiring where he had been the night before led them to the girl's father, furious at the discovery of his daughter's misconduct. The young elf and his paramour returned in time to weather the father's rage, and Naralesh declared his intention to court the farmer's daughter. His elven family was shocked, but they quickly saw that they would not change the stubborn youth's mind, now that it had been filled with the energy and excitement of the human pace of life. Upon his decision to remain with the humans, Naralesh's family bid him a loving farewell, and parted ways as they continued on their journey.
In a few short months, Naralesh had married Rebeccah, the farmer's daughter. As he settled contentedly into his new life, he dismissed the fox familiar who had accompanied him so far on his journey, freeing her to travel into the wild. His spellbook and magical components became a hobby, an afterthought, and he lived for many decades with his loving human wife. As must always be the case with love between humans and elves, however, Rebeccah grew old and frail, while Naralesh remained as youthful and strong as the day they met. It slowly broke his heart to see her wither away before him, but he stayed beside her until she passed away during a hard winter in the harsh northern climate.
With Rebeccah gone, Naralesh had nothing tying him to Restov or the farmlands nearby, and the sight of the cottage the two shared together was like a spear piercing his heart. The pair had never been able to produce children, so Naralesh gathered what he would need for travel, sold his farm and livestock except for his favorite horse, and joined an expedition south, hoping to find new direction and life in exploring the untamed wilderness.
The circle complete, he settled into the center, seated with the crescent moon shimmering overhead. Closing his eyes, he began to intone soft words. "Minatath soleil incanta... Minanath soleil fortuna..." The chant settled him, summoning the trance of spellcasting he had once spent so many years performing. He reached out with his mind's eye, sending forth a summons into the roots and trees and brush surrounding him. As the call rippled forth, he finished the incantation with a forceful statement of power. "Minanath notores everin familia!" In the sudden silence which followed, a tiny shape padded out of the darkness, approaching the wizard without fear. The sight of it made Naralesh's eyes grow wide.
"Nora?" he intoned as he stared at the strikingly familiar form of the white-coated fox. No, it's not her, he thought to himself. She was larger than this, and growing old when I last saw her. Still, the markings are nearly identical... He held out his hand invitingly, the final step of the ritual. If the familiar approached, and touched his palm, the bond between them would be complete. The fox sat in place, and looked up at him, as though examining him. She's beautiful... those markings leave no question. She must be a grandchild of the fox I once let go. After several long moments, the fox leaped forward into his arms, and the pair of them felt a sensation like an electric shock as their souls bonded together. With a smile, Naralesh stroked her soft fur, pleased to have found a connection to his former partner once again.

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Happy to do this on any weekday.
I would like to Play a half elf Bard. Highly Charasmatic and pretty skilled. Not much of a warrior but a thinker and a leader. Not the way one would typically picture a Bard, think more like a politician with buffs in combat.
I'll post more details once I get home from work.

KakkarottoZ |

This is the fluffy bits of my intended submission:
He was fished out of the lake by an elderly elf druid named Fal’Gahoried as a toddler. Fal’Gahoried believed that the child was a creature “blessed by water” a rare but not unheard of blessing placed on circles in anticipation of times of great change or need. Shortly after Jamash came of age there was a blight that reduced the population of water plants in the lakeside area. The Circle came believed that the blight was the reason the boy was brought to them.
Jamash’s role in the circle after that was diminished after the end of the blight. As is typical of people who are held in esteem because of a single event, once his height had passed he, unused to his new reduced role in the circle, found himself wandering to the local village to find himself a new place for that esteem. He was well-received because of his healing skills and good nature. Eventually he was found out by the circle and asked about his activities. “It’s natural for a species to make it’s habitat suit its needs. Birds build nests, badgers burrow and other animals make their own homes,” he said. “Why are the same activities of humanoids deemed unnatural by the circle? Civilization is the expression of the natural instincts of humanoids, and they deserve our nurture as much as any other animal.”
The circle didn’t see it that way. The philosophical differences were too much for the young druid to overcome, despite his charisma. This schism with his old friends led him to wander away from his hometown, to the south. Eventually he heard of the expedition to the Green Belt and he decided having no home of his own he decided to lend his services to the expedition, believing that reasonable expansion and exploration are the natural drives of the civilized races.

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PC Name: Nael Silvertongue
Race: Half-Elf
Class: Bard
Alignment: NG
Nael was born to a son of house Lebeda and an Elven woman Naiela, though his father was married to another woman. Tragically, his mother perished at child birth and his beginning was that of both love and sorrow. He was named for her, the only remaining link his father had to his late love.
His father’s wife would not stand the boys presence and so he was sent away to be raised and schooled. His father visited him twice every year. As he grew it was apparent he has his mothers grace, and knack for magic and his fathers charisma and charm.
Dealing with servants he was used to giving orders and having them followed, having a skewed view of the world and his inherent superiority and the place of the rest, his lessers. A way of thinking those of noble birth are far too susceptible to and usually brought back to reality, quite harshly.
Not very skilled at riding, sword play or other martial pursuits Nael preferred to learn about the world, new languages and was always fascinated by magic. As a child he had a way with words and was able to threaten, bluff or negotiate his way out of most situations and so he was able to avoid the taunts and foul names the other children called him. Unfortunately the child of mixed parentage was not always able to avoid conflict with human children and faired poorly at such.
At fifteen he his father gifted him his future beloved companion, a chestnut mare he called Lucy. Whenever he was wraught with frustration due to the other children or an academic conundrum, he would saddle up and ride. Lucy and him flying, the wind in his face.
As he grew older he began to think more of his future and foolishly thought he would have a place in his father’s family. Tall, handsome, gracious and intelligent. Always clean, tidy and well kept. He tried to be of use, help father with speeches, to be well mannered at parties but all he was, an embarrassment. A constant reminder of the shame of house Lebeda.
In anger he left for a time to make something for himself. Alas a noble education leaves one with much tutoring but little skill to earn a wage in the world. So he sulked, dreaming of somehow being worthy of his family name and earning his own place in the world.
When he heard about the charters and the new lands he thought this was his chance. He would make something of himself or die in the attempt as it were in the stories he read. He spoke with father who was skeptical, but even he agreed Nael could not live of a stipend forever. So with a charter, Lucy and few supplies and coins he set off.
Str 10, Dex 14, Con 12, Int 14, Wis 8, Cha 18
HP: 10(d8+1+1}
CMB +0, CMD 12, Init +4
Feat: Standard Bearer, (Half Elf skill focus: Performance Orator)
Traits: Reactionary, Noble Born (Lebeda)
Skills(6+2+1=9): Bluff +8, Intimidate +8, K(Arcana) +7, K(Local) +7, K(Nobility) +7, Perception +4, Perform Orator +11, Spellcraft +6, UMD +8
Languages: Common, Dwarven, Draconic, Elven, Goblin
Spells: 0-Detect Magic, Read Magic, Mending, Prestidigitation, 1-Grease, Charm Person,
Nael will cover the social skills and will also be fairly knowledgeable. Hopefully having a chance to be the face/ leader or diplomat.
I'm happy to play any day as the timing you posted right before I got to work so that is fine with me.
I've thought more about a character I would like to play and who will be fun to role play so he isn't optimised for combat though he is very useful with the banner and bardic performance along with Social Skills and Knowledge. He will have 1 rank in every knowledge skill by level 2.

LetcherMan69 |
Mahd Gajol
Race: Elf
Magus(Myrmidarch) - lv 1
Rac Mod
Str 14 14 2
Dex 14 + 2 = 16 3
Con 14 - 2 12 1
Int 14 + 2 = 16 3
Wis 10 10 0
Cha 10 10 0
HP: d8+1=9 - 1/6 Arcana
CMB +2, CMD 15, Init +2
Feat: Weapons Finesse(I would like make an amendment to the rule for the Chakram omitting the negative consequences for using it in melee combat as I will be using one with a cross bar similar to that featured in Xena post season 5. If not I'll just use a starknife)
Traits: Armor Expert, Adopted(Scrapper)
Skills(2+3=5): Acrobatics 3+1=4, Intimidate , K(Arcana) 3+1+3 =7, K(Dungeoneering) 3+1+3 =7, Perception 1+3=4, Spellcraft 3+1+3=7
Languages: Common, Elven, Goblin, Orc, Draconic(if possible I would replace this with feline)
Spells: 0-Detect Magic, Read Magic, 1-Acid Splash, Disrupt Undead
Story: Born to an elicit affair between an Elven noble woman and a secret worshiper of Nulgreth during a blood moon, Mahd was seen as a bad omen. Due to his scandalous nature of his conception and the blasphemies committed by his father he was left to die of exposure in the wilderness outside on the border of Orcish lands.
Mahd was saved before succumbing to the elements by a Tiger, this ferocious beast rather than devouring this child brought him back to his master. This Tiger turned out to be the spirit animal of the most powerful Shaman in the region. Seeing this as an omen and recognizing the babies strength for surviving so long, the Half-Orc Shaman decided to raise him as his own.
Being an Elf raised among Orcs was a trying experience for Mahd. The other children both feared and hated him. Being Orcs it is needless to say the bullying was violent, especially when it came to the males. His relationship with the female Orcs was quite different, they were very split on him. Some found exotic and beautiful while other found him effeminate and hardly even a male at all. One day in his teen this prompted him to him to prove his masculinity and the oddest and most bold of ways. After a group of Orcs teased him about not being a man he exposed himself to them. To the jaw dropping surprise of the other, he was a male and massively disproportionately one to. From then on even though they still bullied him regularly the question of his sex was no longer an issue. In fact if it did anything it made his male contemporaries quite jealous, and thus more aggressive and violent toward him. As for the female well they only found him to be of use for one thing. Swifter and more muscular than your average Elf he often able to handle himself against the average Orc. However he often lost to the larger ones, he was able to level the playing field against most by wearing armor. This did not prevent him from being harmed by groups, although group attacks rarely happened due to a fear of his patron and the general fear of being perceive a having to need to attack in groups.
This all changed around the age of 25 when Mahd started developing arcane powers. The bullying of the other in clan doubled and the females became reluctant to be seen with or talk to Mahd in public, although they would often come to see the Elf in private. At first the now old shaman was pleased at the new powers thinking that Mahd might one day make a great shaman and win great Glory for the clan. But he became dismayed when he realized the nature of this powers were different from his own, arcane and Elven. It became worse when the other realized Mahd’s powers and their nature. Many in the clan wanted the Elfling exiled or sacrificed, the Shaman refused for he had faith in his spirit animal and would not dishonor it. However when the Shaman died of old age everything changed. In order to prove himself Mahd had to fight biggest and strongest of the Orcs in single combat for leadership of the clan.
This fight was what every Orc feared and lived for, that fateful day when his battle prowess would determine his future. The odds though were against Mahd as big as he was 6’ and 210 lb, massive
For an Elf he stood no chance against his opponent Grog. Grog was at least 7’ and 310lb and fast too. They had fought a few times in youth and even with armor he could never seems to defeat the big Orc. Refusing to run he accepted the challenge fought Grog with all his might. Mahd caused massive injuries to the huge Orc but Grog just kept coming, no matter how much damage he dealt it was never enough to even slow the enormous Orc. Finally on his knees waiting for the final blow he lash out and the power came and Grog was knock back 15 feet and left unconscious. The others were stunned not knowing what happened, the only thing they could understand was that this was impossible and that Mahd had somehow cheated. So they threw stones at him, chased him out of the village and banish him from the clan.
After losing the man who raised him and being exiled from the tribe he grew up in, Mahd traveled the world searching for a place that could accept him for who and what he is. A place where he could be happy and achieve the glorious destiny envisioned by the old Shaman. Much of his time during his travels was spent expanding and honing his martial and magical skills. Trading on his skill in either to make his living. In his search for acceptance and glory he visited many temples of many different gods. Among his favorites were Nethys, Desna, and Nulgreth.
After hearing of Bravoy and its tolerance for both Half-Orcs and Elves alike, from a forlorn Elf on his way to Kyonin he decides that maybe his searching is over. So at the relatively young age of 60 he heads toward Bravoy. Going straight to Rostland to see the famous Aldori duelists. Although he never became a duelist, he decides to make his home here plying his martial and magical skill where ever possible, ever seeking to make a name for himself.
After 50 years of living in Rostland and seeing Bravoy slowly crumble into political unrest, he decided to do something about it. In order to save one of the few homes he has ever known, he has enlisted on the expedition to the Stolen Lands.