GMMICHAEL'S Skull & Shackles

Game Master Dread

Skull and Shackles Roll20

Date: 25th Neth 4721 4am

Normal Day on Ship:

630am wake up
7:00am-8:00am Breakfast
8:00am-5:00pm Workday
5:00-6:00pm The Bloody Hour
6:00-7:00pm Dinner and Rum Rations
7:00-10:00pm Crew Time
10:00pm-6:301am Sleep

Ship Actions:

Day--choose 1
1. Work diligently (+4 to one check)
2. Influence (normal check and attempt to influence 1 NPC)
Sneak (normal checks and make 1 perception check in the area they are working in to notice something unusual)
4. Shop (take -2 on daily checks to visit quartermaster store and talk with Cut-Throat to try and get items)
5. Shirk (take -2 on rolls to take 10 searching an area more fully. 1 perception check)
6. Steal (attempt to open a locked chest or door (must take chance on discovery)

Night---choose 1 during crew time. (can take up to 2 more in dead of night but will be fatigued if fail con check DC10 +4 per action taken)
1. Sleep (sleep through the night. Auto recover from fatigue)
2. Gamble. (play or gamble game of chance with other pirates)
3. Entertainment (make a perform check for the crew to entertain them)
4. Influence (per daytime)
5. Sneak (take 20 checking an area out but MUST take chance of discovery)

Exp: 901/Next Level: 1300.(2nd)


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Since I'm taking over a game, There will be limited applications. Ill only be running 6 in this and there are already 4 from the previous game maybe all 6 positions filled.

This thread will primarily be for the character rebuild guidelines.

20 Point Buy +1d4 points for variance.

Races allowed:
Dwarf, Elf, Gnome, Half Elf, Half Orc, Halfling, Human, Catfolk, Gnoll, Grippli, Goblin, Hobgoblin, Ratfolk, Android, Fetchling, Tengu, Changling, Kitsuni, Nagaji

Classes allowed:
All except 3rd Party. NO Paladins, Cavaliers, Omdura's, Vampire Hunter's, Vigilante's, Samurai's.
Unchained Versions are available.


How about Rahadoumis....

I most likely will change out Spell Focus (Conjuration); otherwise, I think Abel is set. I was considering Toughness, but it doesn't really fit his story thus far. I will wait til 3rd for it...lol.

Do you mean to roll 1d4 and add that to our Abilities point buy?
variance: 1d4 ⇒ 1

Just to be clear; it is NOT a point to, say, raise Int 19 to Int 20?
It only grants Abel 21 point buy?

The previous GM opened a Discord for conversing. I will post this link there.


Alignments: No Lawful Good, No Chaotic Evil

Note: PVP will not be tolerated. (I say this because theres some Evil involved in this campaign...or maybe I should say Morally Ambiguous.

Max HP First level. Subsequent levels Half+1 or roll whichever is higher.

back ground skills will be used.

average wealth per level.

3 traits
1. Campaign.
2 from other categories, but only 1 from any certain

no drawbacks.


Extra points: 1d4 ⇒ 4

Awesome! I may change Ellie's build somewhat because I'm addicted to character-building. Do you have a time frame for when you'd like to get started?


I actually just noticed that we had a 25 point buy...Abel has gotten a bit weaker.

Howdy Ellie!


Hi there! 1d4 ⇒ 4

* Str: 16 (10 pts)
* Dex: 14 (5 pts)
* Con: 13 (3 pts) +2 (Race) = 15
* Int: 12 (2 pts)
* Wis: 14 (2 pts) + 2 (Race) = 16
* Cha: 12 (2 pts) - 2 (Race) = 10

Point Buy: 24 - 10 - 5 - 3 - 2 - 2 - 2 = 0

Though technically weaker, she's much more balanced than her previous stats (Cha 6). I'm happier with the stats as they are now.


Possible 3rd Trait:

Liquid Healing [Regional]
Source Potions and Poisons pg. 2
Requirement(s) Rahadoum
Growing up in Rahadoum, you did not have access to clerics and other divine magic for healing, so you relied heavily on potions to cure your wounds. As a result, potions heal you more effectively. Whenever you consume a potion that heals any number of hit points, you heal 2 additional hit points.

or

Community-Minded [Regional]
Source People of the Sands pg. 21
Requirement(s) Rahadoum
While some pray to the gods for mercy or prosperity, you follow a different tack—you believe in improving the lives of those around you through earnest labor and the efforts of you and your community. Your hard-earned discipline and the candor of your words affect all who bear witness. Any morale bonuses you confer upon your allies through your own abilities or spells last 2 additional rounds.

or

Sea-Souled [Regional]
Source Ultimate Campaign pg. 63
Requirement(s) Coastline or Island
You are at home at sea. You receive a +1 trait bonus on Swim checks, and you can always take 10 while Swimming.

I want something tied to Rahadoum....the 3rd option is not my favorite, but I understand the probable need...lol.


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Abel of Rahadoum wrote:

How about Rahadoumis....

Do you mean to roll 1d4 and add that to our Abilities point buy?
[dice=variance]1d4

Just to be clear; it is NOT a point to, say, raise Int 19 to Int 20?
It only grants Abel 21 point buy?

The previous GM opened a Discord for conversing. I will post this link there.

Rahadoumis are just a human ethnicity right?

yes the 1d4 changes the point buy from 20 to 21-24 depending on your roll. It allows for some variety without making it game breaking.

Thank you but i dont need the discord chat. Cant see that it truly helps, as its just an alternate messeage system...might as well post here.


Ellie Dewblossom wrote:

[Dice=Extra points]1d4

Awesome! I may change Ellie's build somewhat because I'm addicted to character-building. Do you have a time frame for when you'd like to get started?

within a week..


I see that I will have to up my joke game for this voyage!

I only mentioned Discord; so to allow the others to readily know about your awesomeness of taking us on!


aww shuckins.


So I am one of the flotsam from the other table.

GM Michael, I understand that Destinie Nicholae discussed us survivors coming over to your table.

I appreciate you taking us in, and it will take me a couple of days to get myself set up to your specs.

variance: 1d4 ⇒ 4


Welcome aboard!

Abel can't help to notice a lot of 4s being rolled...lol!


Two dwarves! The crew just doubled in awesomeness.


Yes I did. I mentioned that the folks of the game Im taking over have priority. I cant have game with more than 8 players for this AP>

so Ill go up to 8, with folks from Arend's other game filling things out.

my understanding is at so far we have

4 from the first game and

1 from the other.


You can make that at least 2. I'm joining in as well.

Variance: 1d4 ⇒ 3

So all I really needed to do was to knock a point off my Int score and she's set.


4 from the first game and

1. Abel of Rahadoum Human Male 1st Wizard {Poleiheira Adherent}
2. Lily Tuvok Half Orc Female 1st Bloodrager {Crossblooded-3. Infernal/Destined}
4. Ellie Dewblossom Half Elf Female 1st Cleric {Cayden Cailean}
5. Brunhild Liefdottir Dwarf Female 1st Shifter {Elementalist}

2 from the other

Seadreamer Stonebeard Dwarf Male 1st Cleric {Trudd}
Destinie Nicholae Human Female 1st Oracle {Lore}


So, I can rework my cleric to something else. That doesn't bother me.

I guess I will try something really different for me.
A Switch hitting Ranger.

Hopefully that is not a problem.
Race is going to stay the same.


1d4 ⇒ 3

I guess that makes me the trap expert, lol.


Melee
Brunhild: Dwarven Elemntalist Shifter
Seadreamer: Dwarven Ranger (switch hitter)
Lily: Half-Orc Bloodrager

Arcane
Abel: Human Poleiheira Adherent Wizard

Divine
Ellie: Half-Elf Cleric of Cayden Cailean
Destnie: Human Lore Oracle

Seems like a fairly solid crew to me!


does anyone know ifany of the first crew are still coming? Mwang Ming? Lizardoc?


Liz is out. Ming is too busy for the next month and half.


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ok over the next few days Ill look over these 6 characters and Ill take up to 2 more....please make sure you run through the character creation guidelines to make them adhere to my game. I think in most cases itll be a slight improvement.

oh yeah...

in my games the following feats are free if you have the prerequisites:
1. Combat Expertise
2. Power Attack
3. Deadly Aim
4. Scribe Scroll (if class gets scribe scroll can take either Skill Focus or Spell Focus free instead)

by the weekend I hope to post the beginning in the game thread. Still have to get a few things ready.


Still looking for a third trait to pick up. Any suggestions?


I found a few that grant Perception as Class Skill?

Seeker is the best; but you already have a Social Trait. I had to dig for these...

Seeker:

Source Ultimate Campaign pg. 61
Category Basic (Social)
You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Eyes and Ears of the City:

Source Ultimate Campaign pg. 64, Legacy of Fire Player's Guide pg. 9, Advanced Player's Guide pg. 1
Category Religion
Requirement(s) Abadar
Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

OR

Valashmai Veteran:

Source Dragon Empires Primer pg. 19
Category Region
Requirement(s) Valashmai Jungle
You have traveled to the Valashmai Jungle on numerous occasions, and your prowess in traversing the jungle wilderness makes you a formidable guide and explorer. You gain a +1 trait bonus on Perception checks, and a +1 trait bonus on Survival checks in jungle terrain. One of these skills becomes a class skill for you.

But you ever been to Valashmai Jungle?


You have +6 heal right now. If you want to go down that route...

Battlefield Surgeon
"You’re skilled at both dealing and repairing wounds. Heal is a class skill for you, and you can use the treat deadly wounds aspect of Heal 1 additional time per creature per day."

Then take some of these feats

To quote from that page:

"A level 10 with all these things (3 feats, 1 trait, 1 skill rank/lvl, and a small amount of gold) can:

Treat Deadly Wounds to heal 4 HP/lvl and 4 ability damage, twice per day per creature (1 hour)
Or, once/twice per day (depends on investment), he can heal the same amount, and then heal it again once over with temporary HP."


Heal is an often ignored skill. Even without enhancement heal at some point, I forget when, becomes more cost effective than a wand of CLW.


it also can save charges, with LTC, in doubling the number of HP coming back per night.


I'm considering joining, but will still be crowded with stuff for some time. Work, getting vaccine shots, moving house and a 3 week kindergarden holiday are all going to happen in the next weeks for me.

Ming is a kitsune uc rogue with some shapechanging abilities for sneaking and infiltration.
Guess i would need to adapt the stats?

1d4: 1d4 ⇒ 3

That would effectively be a 23 point build then?


Yes. Welcome. If you join, I'll work with you on posting while you're busy with personal life until you're ok for normal posting. Just give me guidelines.


Abel is excited to have 5 front liners!

He and Destinie got yer backs!

@GMMichael Sweet mood setters! I am finding myself wanting to watch "Pirates of the Caribbean" a few more times...lol.


With so many other front-liners available, I'm adjusting Ellie's build to focus more on mobility. Taking the Theologian archetype and removing the Strength domain (but keeping Travel). She'll still be a reach cleric who stands between Abel/Destinie and what ails them, but this way I'm not competing for space as much.


so far. have room for 1 more from the other group if they want to chime in. Things are shaping up on my end. I want to look over characters by Friday,

1. Abel of Rahadoum Human Male 1st Wizard {Poleiheira Adherent}
2. Brunhild Liefdottir Dwarf Female 1st Shifter {Elementalist}
3. Destinie Nicholae Human Female 1st Oracle {Lore}
4. Ellie Dewblossom Half Elf Female 1st Cleric {Cayden Cailean}
5. Lily Tuvok Half Orc Female 1st Bloodrager {Crossblooded-3. Infernal/Destined}
6. Madame Ming Kitsune Female 1st Rogue
7. Seadreamer Stonebeard Dwarf Male 1st Ranger


Ready to go. Not 100% sure about the extra feat I now have. Tentatively taking hurtful.


Are you happy that you are no longer the Trapper...lol.

psst...weapon focus....promise to take magic weapon next level; assuming he is alive, of course...


Well, I got my profile all sorted out.


Ok I've looked over everyone. An I retesting set of characters.

Acouple things.

Ellie- you still have to dump the ferocity strength things

Destinie- you need to pick a language that you babble in with tongues in times of stress.

I'm going to come up with a game mechanic to identify those times.


Hey. Last requesting player from the second crew. Rogue (Pirate), which means no trap skills of any sort.

Obviously, need to make the mechanical adjustments.

How hard is this going to be?: 1d4 ⇒ 2

Okay, at least I can do that fairly easily. 22 point build.

3 traits? The few free feats if prerequisites are met. Anything else I need to include in the rework?


That'll do it


Realized I messed up my point buy. Copy paste error from previous build put me too high. Fixed it.

* Str: 15 (7pts) +2 (Minor Form Enchantment Bonus) = 17
* Dex: 14 (5pts)
* Con: 14 (2pts) +2 (Race) = 16
* Int: 12 (2pts)
* Wis: 14 (5pts) + 2 (Race) = 16
* Cha: 10 (0pts)- 2 (Race) = 8

Point Buy: 10 + 5 + 2 + 2 + 5 = 24

Sad that Cha dropped to 8. But still better than 6. Ah well. Such is the life of a dwarf. Strength isn't where I would like it, but it'll make lvl 4 all the better. And at the moment, having +4 hit with 1d8+1d6+7 damage isn't bad.

Also, here is my build plan:

Lvls 1-4: Elementalist Shifter
Lvl 5-10: Tidal Hunter Ranger
Lvls 11-20: Sentinel

Now, to explain it:

The first 4 levels go into Elementalist Shifter. This caps with Brunhild being able to turn into a water elemental for 4 hours per day and doing 2d6 cold damage with each hit. I'll leave the class then, so she doesn't get any other elements (which start at lvl 5)

Then comes Tidal Hunger. This allows her to breathe underwater for up to 10 minutes per level, and eventually gives permanent underwater breathing. At lvl 11 she'll take the feat Master Swimmer, so she has a swim speed as well. Favored Enemies will be Animal and then Magical Beast. Favored terrain locked as Water.

Finally, there's sentinel of Gozreh. Where she comes to understand where her connection with the ocean comes from. By this point, she'll have a 20ft swim speed, can breathe underwater, can turn into a water elemental, gets extra cold damage with her attacks, has bonuses against animals/magical beasts and has general bonuses for being in water terrain.

--------------

Anyways, that's the plan. Though that it would be flavorful for this AP.


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Glad you can make it. This will be an interesting crew of people.

Oh, and I'm gonna take Battlefield Surgeon for my other general trait. Seems like that works out for her.


Destinie Nicholae wrote:

Glad you can make it. This will be an interesting crew of people.

Oh, and I'm gonna take Battlefield Surgeon for my other general trait. Seems like that works out for her.

For the language that you can speak when under times of stress, might I request Aquan? Brunhild can speak it, so with that she can understand you.


Welcome! Abel's chances of survival to 3rd seems to have really improved!

Abel of Rahadoum will be most appreciative of Destinie's mundane medical miracles!

Abel will learn it at 2nd also. Just need the Fluff to meet the Crunch...lol.


Once your satisfied with your characters move to the discussion thread


Right, I forgot I had two sets of stats (with equipment and without). Deleted it from the one but not the other.

I'm thinking my channels will be pretty important in a large party like ours, so I boosted my Cha slightly. I think I'm ready!


Dropped my Int from 14 to 12, lost Tien as a known language, lost Knowledge (Dungeoneering) as a trained skill, added the religion trait Holy Schemer.


And thank you, GMMichael.


No worries. Just FYI. Got put back a little bit on schedule. Was going to kick things off today. But it'll me tomorrow because of what I have to do yet in prep.


Hi there!
I was a bit held up by various things, but is it still possible to join? Apparently you got my character as NPC? :D


yes it is. Just jump in. I kept her in the game, thinking youd be joining.

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