Abel of Rahadoum
Ancestry
Android Background
Ratted-Out Gunrunner
Class
Brawler 1 Deity ?
Alignment N Size M Traits Construct Humanoid
Perception+8 Low-Light Vision, Darkvision 60'
Languages Taldane, ?
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AC 18, FF 14, Touch 14|BaB +1 |CMB +5 CMD 17| Fort +4 Ref +6 Will +2
+1 dodge AC for attacks from a firearm
Resistances & Immunities
+4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects. They are not subject to fatigue or exhaustion, and are immune to disease and sleep effects.
HP 13/13
Repairing Nanites 1/day +Levelx2
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Speed 30'
Melee(T) Constructed Limb +5 1d6+2 S Traits: light weapon
Ranged(T)
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Str 14 Dex 18 Con 14 Int 12 Wis 14 Cha 8
Class Skills
The Brawler's class skills are Acrobatics (Dex)+8(1), Climb (Str)+6(1), Craft (weapons) (Int)+5(1bg), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (engineering) (Int)+5(1bg), Knowledge (local) (Int), Perception (Wis)+8(1), Profession (Wis), Ride (Dex), Sense Motive (Wis)+2(1), and Swim (Str)+6(1).
Skill Points at each Level: 4 + Int modifier.
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Ancestry Feats & Abilities
Exceptional Senses (Ex): Androids have darkvision to a range of 60 feet and lowlight vision. They also gain a +2 racial bonus on Perception checks.
Constructed (Ex): For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), androids count both as humanoids and as constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects. They are not subject to fatigue or exhaustion, and are immune to disease and sleep effects.
Emotionless: Androids can never gain morale bonuses and are immune to fear effects and emotion effects. They have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Repairing Nanites
Source Inner Sea Races pg. 214
Some androids cannot prompt their nanites to aid them in any endeavor, but instead find that their nanites stitch their wounds together. The first time each day that such an android has taken an amount of damage greater than or equal to twice her Hit Dice, the nanites automatically activate, without an action. Her circuitry-tattoos glow with light equivalent to that of a torch for 1 round and she heals a number of hit points equal to twice her Hit Dice. This racial trait replaces nanite surge.
Traits:
1. Background
Ratted-out Gunrunner: +1 to Stealth, +1 dodge AC for attacks from a firearm
2. Clockwork Engineer [Combat]
Source People of the Wastes pg. 3
You have experience with the ancient clockwork constructs that roam certain wastelands, and this has granted you an understanding of these guardians. You gain a +2 trait bonus on damage rolls against creatures with the clockwork subtype.
Feats
Improved Unarmed Strike (1st; Brawler)
Catch off Guard (1st; Hinyasi)
Deft Maneuvers (1st)
Class Abilities
Hinyasi (Archtype)
Constructed Pugilist (Archtype)
Steel-Breaker (Archtype)
Brawler's cunning
martial training
unarmed strike
Humble Beginnings (Ex) (1st; Hinyasi)
Improvisation Training (Ex) (1st; Hinyasi)
Constructed Limb (Ex) (1st; Constructed Pugalist)
Limb Modification
Flex Limb: The limb is divided into jointed segments held in place with rigid rods. As a standard action, the constructed pugilist can release the rods and turn her limb into a whiplike appendage. In this mode, the prosthesis can be used to make trip attempts, and it grants a +2 bonus on disarm attempts made using it. The constructed pugilist doesn’t run the risk of dropping her limb if she fails. Returning the limb to its rigid form takes a standard action. As a standard action, a constructed pugilist with both flex limb and limb extender can activate or deactivate one of those limb modifications or both simultaneously; when the constructed pugilist has both flex limb and limb extender activated, she gains the benefits of reach with the flex limb abilities.
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Gp 180/
Items
explorer's clothes